James Jacobs Creative Director |
Unfortunately, we won't be sending out any adventrues for Dungeon for playtesting.
1: We don't have the manpower to coordinate any out-of-house playtesting programs.
2: Adding an out-of-house playtesting cycle to an adventure means we'd need to have the adventure all developed and edited at least a month before it goes to layout. Which means we'd need everything a month earlier, and we'd need to somehow get a month ahead of the game. I'm not saying this can't be done ever, but it certainly can't be done now.
Thanks for all the interest, though! Out-of-house playtesting is certainly helpful, especially since it's easy to be too close to the adventure; it's never a bad thing to have a fresh set of eyes looking them over. In the utopian future, when we can get ahead of the magazine's deadline, we'll look more closely at something like this.
For now, alas, it can't happen.