Strange Aeons

In a distant land polluted by an alien menace from beyond the stars, a great cancer grows within the earth. As its tendrils reach out through the dreams of those who learn and study its existence, a sinister cult grows more active in preparing the way for a devastation that will destroy more than the minds of would-be heroes. Can the adventures reclaim lost memories in time to stop the advance of a cataclysmic contagion that could threaten all of Golarion? Can they resist the mind-shattering truths revealed by the Yellow Sign, and the monstrous force it symbolizes? The Strange Aeons Adventure Path pits the heroes against the cosmic horrors of the Cthulhu Mythos, with new monsters, mind-shattering terrors, and explorations far beyond the known lands of Golarion.

In Search of Sanity

(1 of 6): The adventurers awaken within the walls of the eerie Briarstone Asylum, their minds wracked and memories missing. As they work together to recover their missing time, they soon learn that the cause of their eerie amnesia is but a symptom of a much greater cosmic menace. As they struggle to retain their sanity, the heroes must ally with other asylum residents and fight against the monstrosities that have taken over the asylum and plunged it into nightmare. Can the adventurers defeat the terror that stalks the halls and free themselves from their prison of madness?

The Thrushmoor Terror

(2 of 6): After escaping from the waking nightmare of Briarstone Asylum, the former captives venture to the dismal town of Thrushmoor to unravel the enigma of their lost memories. Upon arrival, the adventurers discover that the town’s leadership has either fled town or gone missing, and a rash of kidnappings and rumors of the Briarstone Witch spread terror through the people of Thrushmoor. As the adventurers investigate the unsettling mysteries, they uncover a secretive cult who plans to use Thrushmoor’s ancient monuments to grow their strength and power. Will the adventurers discover the secret to their affliction and find an answer in an uninviting town, or will they fall victim to the ruthless cult that wants to slay the people of Thrushmoor as a sacrifice?

Dreams of the Yellow King

(3 of 6): The cult of Hastur no longer threatens Thrushmoor, and now the adventurers discover the final clues needed to solve the enigma of their lost memories. Boarding a riverboat to Cassomir, the adventurers begin researching the manuscripts found in Iris Hill during the previous adventure. From these esoteric tomes, the adventurers discover a ritual that allows them to explore the Dreamlands in order to reclaim the parts of their minds they lost and track down their obsessed and corrupted former employer. After completing a number of bizarre and demanding dream quests, the adventurers find the answer to their fragmented minds, but they learn a greater threat looms over Golarion. Can they survive the perilous Dreamlands and emerge complete or will the adventurers be stranded in a dimension of nightmares?

The Whisper Out of Time

(4 of 6): With their memories once again intact, the adventurers continue their pursuit of Count Lowls after hearing that he’s set course for a lost city in a remote part of Casmaron called the Parchlands. On the race to find the wayward count before he does something terrible, the adventurers must first visit Cassomir where they believe he is meeting with an old associate, but find only danger in his absence. Then, they travel to Katheer, capital city of Qadira, to track down a blasphemous tome in a hidden library in order to find details of the count’s destination. Finally with the information in hand, they venture to the slave-trading city of Okeno for the final piece of the puzzle and where they meet a mysterious and alien ally. The race is on to stop their crazed nemesis and learn more about his loathsome plans before they stumble onto something too large to tackle!

What Grows Within

(5 of 6): After finding the route to the lost city of Neruzavin, the adventurers must mount an expedition into the vast and deadly desert region called the Parchlands, where they hope to catch up to their treacherous former employer. They brave the deadly desert to arrive in an abandoned city at the edge of a lake where a Great Old One slumbers, where they must track Count Lowls’s party, recover a vile tome, activate the city’s Star Stelae, and perform a powerful ritual that allows them to follow the Count to Carcosa. Along the way the characters must be careful they don’t wake the slumbering Great Old One or stir up the flying polyps sealed beneath the city.

Black Stars Beckon

(6 of 6): The black stars rise above lost Carcosa. Arriving in the alien city, the adventurers must sever the links that bind Carcosa to Golarion. In wandering the parasitic city the characters navigate the frozen ruins of an elder thing city, deal with accursed partygoers in a reflection of an Azlanti city, and encounter a mute musician who can help them find their way in the maddening streets of lost Carcosa. Can the heroes keep Carcosa from drawing Thrushmoor into its amalgam of stolen cities or do they risk waking the unspeakable nightmare that stirs in the depths of Lake Hali? They must break these links or else Thrushmoor and Golarion are doomed to greet the King in Yellow.


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Waking Nightmares

The Strange Aeons Adventure Path begins with "In Search of Sanity," a mind-shattering foray into horror where the heroes awaken within the walls of the eerie Briarstone Asylum, their minds wracked and memories missing. Working together to recover their missing time, they soon learn that their amnesia is but a symptom of a much greater cosmic menace. As they struggle to retain their sanity, the heroes must ally with other asylum residents and fight against the monstrosities that have taken over the building and plunged it into nightmare. Can the adventurers defeat the terror that stalks the halls and free themselves from their prison of madness?

This volume of Pathfinder Adventure Path launches the Strange Aeons Adventure Path and includes:

  • "In Search of Sanity," a Pathfinder adventure for 1st-level characters, by F. Wesley Schneider.
  • A double-sized article that peers into the dangerous realm of the Great Old Ones and Outer Gods who make up the Elder Mythos, by James Jacobs.
  • A dollmaker's macabre secret in the Pathfinder's Journal, by Jason Keeley.
  • A collection of weird and frightful new monsters, by Eric Hindley, James Jacobs, Jenny Jarzabski, and F. Wesley Schneider.

ISBN-13: 978-1-60125-882-3

Bring your campaign to life!
The In Search of Sanity SoundPack from Syrinscape is a complete audio solution when playing through the first chapter of the Strange Aeons Adventure Path.

"In Search of Sanity" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (723 kb zip/PDF).

Other Resources: This product is also available on the following platforms:

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The Strange Aeons Player's Guide provides players with all the spoiler-free information, inspiration, and new rules they'll need to create characters prepared for dealing with the horrors and mysteries of the Strange Aeons Adventure Path.

Within, players of this campaign will find everything they need to create backgrounds tied to personalities and events vital to Pathfinder Adventure Path's exploration of the unspeakable depths of cosmic horror, along with new campaign-specific traits to give brave heroes the edge they'll need to take on the dangerous threats faced in the Strange Aeons Adventure Path. This player's guide also includes a glimpse of the town of Thrushmoor, as well as various class options and advice for characters ready to delve into madness.

Wake up from your nightmares and let the Strange Aeons Player's Guide start your path into the unspeakable!

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Fear in the Streets

After escaping from the waking nightmare of Briarstone Asylum, the former captives venture to the dismal town of Thrushmoor to unravel the enigma of their lost memories. Upon arrival, the adventurers find that the town's leadership has either fled town or gone missing, and a rash of kidnappings and rumors of the Briarstone Witch spread terror among the townsfolk. As the adventurers investigate the unsettling mysteries, they uncover a secretive cult that plans to use Thrushmoor's ancient monuments to grow its power. Will the heroes discover the secret behind their affliction and find answers in an uninviting town, or will they fall victim to the ruthless villains who want to sacrifice the people of Thrushmoor for some terrible purpose?

This volume of Pathfinder Adventure Path continues the Strange Aeons Adventure Path and includes:

  • "The Thrushmoor Terror," a Pathfinder adventure for 4th-level characters, by Tito Leati.
  • A gazetteer of the dreary town of Thrushmoor, the setting for the events of this adventure, by Tito Leati.
  • A look at the nihilistic cult of the Great Old One Hastur, by James Jacobs.
  • Horror on the plains in the Pathfinder's Journal, by Christopher Rowe.
  • A bestiary containing a new Great Old One and other accursed monsters, by James Jacobs, Michelle Jones, and Tito Leati.

ISBN-13: 978-1-60125-892-2

"The Thrushmoor Terror" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (723 kb zip/PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
SoundSet on Syrinscape
Archives of Nethys
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Dream a Little Dream...

The cult of Hastur no longer threatens Thrushmoor, and now the adventurers board a riverboat to Cassomir to track down their obsessed and corrupted former employer. Along the way, they explore the Dreamlands and attempt a number of bizarre dream quests, after which the adventurers can heal their fragmented minds—but they also learn of a greater threat looming over Golarion. Can they survive the perilous Dreamlands and emerge intact or will they be stranded in a dimension of nightmares?

This volume of Pathfinder Adventure Path continues the Strange Aeons Adventure Path and includes:

  • "Dreams of the Yellow King," a Pathfinder adventure for 7th-level characters, by Ron Lundeen.
  • A comprehensive gazetteer exploring the Sellen River, Avistan's most expansive waterway, including additional encounters one could run into while sailing its winding course, by Liz Courts.
  • A heart-pounding journey through the dark in the Pathfinder's Journal, by Wendy N. Wagner
  • A collection of terrifying and bizarre monsters, including an enigmatic Great Old One, by James Jacobs and Todd Stewart.

ISBN-13: 978-1-60125-899-1

"Dreams of the Yellow King" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (723 kb zip/PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
SoundSet on Syrinscape
Archives of Nethys
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Not-So-Sweet Nothings

With their memories once again intact, the adventurers continue their pursuit of Count Lowls. But first they must visit Cassomir, where they believe the wayward noble is meeting with an old associate, but find only danger in his absence. Next, they travel to Katheer, capital city of Qadira, to track down a blasphemous tome in a hidden library, only to discover Lowls has stolen the vile book. They then venture to the slave-trading city of Okeno to pick up the count's trail again and encounter the mysterious and alien entity that has been haunting their dreams. If they can't stop their crazed nemesis before his plans come to fruition, doom will come for all!

This volume of Pathfinder Adventure Path continues the Strange Aeons Adventure Path and includes:

  • "The Whisper Out of Time," a Pathfinder adventure for 10th-level characters, by Richard Pett.
  • A gazetteer of the dangerous slaver city of Okeno, by Richard Pett.
  • A look into the inscrutable ways of the alien beings known as yithians, by Paris Crenshaw.
  • A diva has a fateful meeting in the Pathfinder's Journal, by Jason Scott Aiken.
  • A bestiary containing a new Great Old One and other loathsome monsters, by Ed Grabianowski, James Jacobs, Richard Pett, and Greg A. Vaughan.

ISBN-13: 978-1-60125-908-0

"The Whisper Out of Time" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (723 kb zip/PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
SoundSet on Syrinscape
Archives of Nethys
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Navigate the Unfathomable!

See the eerie and eldritch sights of the Strange Aeons Adventure Path with the Strange Aeons Poster Map Folio! Gaze upon alien and otherworldly vistas, explore creepy countrysides, and plot the course of your unsettling adventures.

These three huge, lavishly illustrated poster maps display locations found in the Strange Aeons Adventure Path. Thrushmoor, the town where one of the adventures is set, comes to life in the first map, while the second map depicts an ancient alien city in a remote, blasted desert. The final map is a pictorial and informative map of horror-filled Ustalav, complete with sketches of some of the denizens and dangers of that haunted land.

Whether you need a fog-shrouded town, foreboding ruins, or a gorgeous player handout, these beautiful maps are the perfect resources for the Strange Aeons Adventure Path or any fantasy campaign.

ISBN-13: 978-1-60125-918-9

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Death From Below

After finding the route to the lost city of Neruzavin, the adventurers must mount an expedition into the vast and deadly desert region called the Parchlands, where they hope to catch up to their treacherous former employer. Once they brave the heat-blasted wasteland, the heroes arrive in an abandoned city at the edge of a lake where a Great Old One slumbers. The adventurers must track Count Lowls's party, recover a vile tome, activate the city's Star Stelae, and perform a powerful ritual that allows them to follow the insane noble to Carcosa. Along the way, the heroes must be careful they don't wake the slumbering Great Old One or stir up the flying polyps sealed beneath the city!

This volume of Pathfinder Adventure Path continues the Strange Aeons Adventure Path and includes:

  • "What Grows Within," a Pathfinder RPG adventure for 13th-level characters, by John Compton.
  • Examination of the fungal blot that spreads through dreams in an article about the Great Old One Xhamen-Dor, by James Jacobs.
  • An exploration of the blasphemous tome known as the Necronomicon, by James Jacobs.
  • An icy tomb hides a terrible secret in the Pathfinder's Journal, by Arinn Dembo.
  • A bestiary containing a new Great Old One and other hideous monsters, by John Compton, Adam Daigle, and James Jacobs.

ISBN-13: 978-1-60125-913-4

"What Grows Within" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (723 kb zip/PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
SoundSet on Syrinscape
Archives of Nethys
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Death Is Not The End

The Strange Aeons Adventure Path draws to a stunning conclusion! Arriving in the alien metropolis of Carcosa, the adventurers must sever the links that bind it to Golarion. In wandering the parasitic city, the characters navigate frozen elder thing ruins, deal with accursed partygoers in a reflection of an Azlanti city, and encounter a mute musician who can help them find their way through the maddening and monster-infested streets. Can the heroes keep Carcosa from drawing Thrushmoor into its amalgam of stolen cities or do they risk waking the unspeakable nightmare that stirs in the depths of Lake Hali? They must do what it takes to break these links—or Golarion is doomed to greet the King in Yellow.

This volume of Pathfinder Adventure Path concludes the Strange Aeons Adventure Path and includes:

  • "Black Stars Beckon," a Pathfinder adventure for 15th-level characters, by Jim Groves.
  • Advice and suggestions on how to expand your campaign beyond this Adventure Path's conclusion, including a system to bring your Pathfinder character to a whole other world, by James Jacobs.
  • An unsettling interrogation and a troubling revelation in the Pathfinder's Journal, by Adam Daigle.
  • A bestiary containing a new Great Old One and other loathsome monsters, by Benjamin Bruck, Jim Groves, and James Jacobs.

ISBN-13: 978-1-60125-919-6

"Black Stars Beckon" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (723 kb zip/PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
SoundSet on Syrinscape
Archives of Nethys

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The In Search of Sanity SoundPack gives you the complete audio solution when playing the first chapter of the The Strange Aeons Adventure Path. All the preparation is done for you and every sound you'll need is right at your fingertips.

The Strange Aeons Adventure Path begins with In Search of Sanity, a mind-shattering foray into horror where the heroes awaken within the walls of the eerie Briarstone Asylum, their minds wracked and memories missing. Working together to recover their missing time, they soon learn that their amnesia is but a symptom of a much greater cosmic menace. As they struggle to retain their sanity, the heroes must ally with other asylum residents and fight against the monstrosities that have taken over the building and plunged it into nightmare. Can the adventurers defeat the terror that stalks the halls and free themselves from their prison of madness?

Is this Pathfinder Adventure Path SoundPack useful when I'm not running a Pathfinder Roleplaying Game adventure?

Yes! The In Search of Sanity SoundPack supports:

  • A range of finely crafted, eerie, hissing winds
  • Tension levels I to IV so you can careful adjust your Player's discomfort
  • Brand new and 'improved' Ghouls
  • A hideous Nightgaunt = screeching winged horror
  • Triggerable haunts
  • A spooky 'slenderman' style boss
  • A whole host of material ideal for any "Cthulhu" style adventure.

Availablility: Your Syrinscape audio content will be delivered as a Voucher Code on your My Downloads page redeemable at syrinscape.com, and will be downloadable within the Syrinscape Fantasy Player. Contact support@syrinscape.com if you have any questions.

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The Thrushmoor Terror SoundPack gives you the complete audio solution when playing the second chapter of the The Strange Aeons Adventure Path. All the preparation is done for you and every sound you'll need is right at your fingertips.

After escaping from the waking nightmare of Briarstone Asylum, the former captives venture to the dismal town of Thrushmoor to unravel the enigma of their lost memories. Upon arrival, the adventurers discover that the town's leadership has either fled town or gone missing, and a rash of kidnappings and rumors of the Briarstone Witch spread terror through the people of Thrushmoor. As the adventurers investigate the unsettling mysteries, they uncover a secretive cult who plans to use Thrushmoor's ancient monuments to grow their strength and power. Will the adventurers discover the secret to their affliction and find an answer in an uninviting town, or will they fall victim to the ruthless cult that wants to slay the people of Thrushmoor as a sacrifice?

Yes! The Thrushmoor Terror SoundPack SoundPack supports:

  • a weirdly haunted town (daytime and nighttime)
  • a very angry Revenant
  • a Gibbering Mouther
  • a upper-class, but slightly off kilter piece of upper class music
  • Juju Zombies
  • a very disturbingly perverted old woman
  • places of power and distortion
  • and so much more

Availablility: Your Syrinscape audio content will be delivered as a Voucher Code on your My Downloads page redeemable at syrinscape.com, and will be downloadable within the Syrinscape Fantasy Player. Contact support@syrinscape.com if you have any questions.

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Key monsters and NPCs from the Strange Aeons Adventure Path come alive on your tabletop with the Strange Aeons Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful full-color image of a monster or NPC from the Strange Aeons campaign, including aliens, fungal horrors, cultists, and dozens of unique pawns. The Strange Aeons Pawn Collection, together with the creatures and characters from the Pathfinder Pawns: Bestiary Box and NPC Codex Box collections, provides pawns for nearly every Strange Aeons encounter. Each cardstock pawn slots into a size-appropriate plastic base from any of the Bestiary Box collections, making the pawns easy to mix with traditional metal or plastic miniatures. With tons of distinct images, the Strange Aeons Pawn Collection brings to life the enemies and allies from all six adventures of the Strange Aeons Adventure Path.

  • In Search of Sanity
  • Dreams of the Yellow King
  • What Grows Within
  • The Thrushmoor Terror
  • The Whisper Out of Time
  • Black Stars Beckon

The enemies and allies of the Strange Aeons Adventure Path come to life on your tabletop! Each has its own abbreviation and identification number for easy sorting. The Strange Aeons Pawn Collection includes:

Small (and Smaller)

  1. Altheel
  2. Debis Lieklan
  3. Derro Alchemist (2)
  1. Derro Rogue (4)
  2. Hakoor
  3. Lurker in Light (3)
  1. Ratch Mamby
  2. Ratling
  3. Skywin Freeling
  1. Twain
  2. Voonith (4)
  3. Will-o'-Wisp (2)

Medium

  1. Abdul Alhazred
  2. Aeptolinu
  3. Aggra "Bag Lady" Loomis
  4. Akie
  5. Apostle in Orpiment (4)
  6. Ariadnah
  7. Asylum Ghoul (3)
  8. Avaric
  9. Biting Lash
  10. Byakhee
  11. Captain Vadrack
  12. Cassilda
  13. Ceramic Guardian (2)
  14. Clymes Prett
  15. Cultist of Hastur (3)
  16. Cursed Vampire Guard (2)
  17. Daridela Cornett
  18. Deggorhbaatha
  1. Div, Druj Nasu (4)
  2. "Doctor" Ilesi Scaen
  3. Doctor Latchke
  4. Doctor Oathsday
  5. Eliege Losandro
  6. Erich Zann
  7. Fallen Researcher (2)
  8. Fungal Wolf (2)
  9. Glower
  10. Hastur Cultist Rogue (5)
  11. Hilda
  12. Hollow One
  13. Hound of Tindalos (3)
  14. Ib Shade (4)
  15. Itsqaal-Thoal
  16. Kakishari
  17. Kaklatath
  1. Keeper of the Yellow Sign
  2. Kisetz
  3. Klades
  4. Kuru Thug (5)
  5. Leng Ghoul Gendarme (4)
  6. Melisenn Kororo
  7. Miacknian Mun
  8. Mister Wanderlust
  9. The Mutate
  10. Mysterium Guard (4)
  11. Nemira Lowls
  12. Nikta
  13. Oneirogen (3)
  14. Oromith
  15. Orsephellius
  16. Ovonda
  17. The Pallid Mask
  1. Priest of Bokrug
  2. Proto-Shoggoth (2)
  3. Risi Nairgon
  4. Seeded Prophet
  5. Seeded Skulker (2)
  6. Skum (2)
  7. The Tatterman
  8. Thala of House Cato
  9. Tilsitari
  10. Ultor
  11. Ulver Zandalus
  12. Undead Mercenary (5)
  13. Upianshe
  14. Wamp (6)
  15. Weiralai
  16. Winter Klaczka
  17. The Yellow King

Large

  1. Ahrkh-Nar
  2. Armel
  3. Cytillepede
  4. Fearborn Devourer (2)
  5. Feargaunt
  6. Girtablilu
  1. Hoshbagh
  2. Kaklatath the Seeded
  3. The Keeper
  4. Kudimmu
  5. Larva of the Outer Gods (2)
  6. Lesson of Yith (3)
  1. Moon-Beast Zombie
  2. Mother Grim Moon
  3. Seeded Lamia (3)
  4. Skinstitch
  5. Speaker for the Deep
  6. The Star Seed
  1. Star Vampire
  2. Star-Sworn Naga (3)
  3. Tree Tiger (4)
  4. Tree Tiger Smilodon
  5. Yath-Kheph

Huge

  1. Flying Polyp
  2. The Mad Trumpeter
  1. Night Willow
  2. Olkoshim
  1. Shantak (3)
  2. Shrike Worm (2)
  1. Spider Explore

ISBN-13: 978-1-60125-939-4

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The Dreams of the Yellow King SoundPack gives you the complete audio solution when playing the third chapter of Pathfinder's Strange Aeons. All the preparation is done for you and every sound you'll need is right at your fingertips.

The cult of Hastur no longer threatens Thrushmoor, and now the adventurers board a riverboat to Cassomir to track down their obsessed and corrupted former employer. Along the way, they explore the Dreamlands and attempt a number of bizarre dream quests, after which the adventurers can heal their fragmented minds—but they also learn of a greater threat looming over Golarion. Can they survive the perilous Dreamlands and emerge intact or will they be stranded in a dimension of nightmares?

Is this Pathfinder Adventure Path SoundPack useful when I'm not running a Pathfinder Adventure?

Yes! The Dreams of the Yellow King SoundPack supports:

  • a very useful River Journey
  • a water born raid from the cult of Razmir (with voices by Jason Bulmahn)
  • A Voonith attack
  • an abandoned Caravanserai
  • spooky haunts
  • Ghasts
  • Ghouls
  • two weird dream parties
  • an off-kilter Walt
  • A drug den
  • an epic encounter with Bokrug
  • Ceramic guardians
  • a battle with an awful Feargaunt
  • Denizens of Leng
  • a Nightmare Dragon
  • Maenads
  • Moon-beasts
  • and so much more

Availablility: Your Syrinscape audio content will be delivered as a Voucher Code on your My Downloads page redeemable at syrinscape.com, and will be downloadable within the Syrinscape Fantasy Player. Contact support@syrinscape.com if you have any questions.

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Paizo Inc. and Q-Workshop are proud to bring you the official dice for the Strange Aeons Adventure Path! Each of these 7 adventurous dice bears designs suggestive foul rituals and insanity.

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The Whisper out of Time SoundPack gives you the complete audio solution when playing the fourth chapter of the Strange Aeons Adventure Path. All the preparation is done for you and every sound you'll need is right at your fingertips.

With their memories once again intact, the adventurers continue their pursuit of Count Lowls. But first they must visit Cassomir, where they believe the wayward noble is meeting with an old associate, but find only danger in his absence. Next, they travel to Katheer, capital city of Qadira, to track down a blasphemous tome in a hidden library, only to discover Lowls has stolen the vile book. They then venture to the slave-trading city of Okeno to pick up the count's trail again and encounter the mysterious and alien entity that has been haunting their dreams. If they can't stop their crazed nemesis before his plans come to fruition, doom will come for all!

Is this Pathfinder Adventure Path SoundPack useful when I'm not running a Pathfinder Adventure?

Yes! The "Whisper out of Time" SoundPack supports:

  • two important and quite distinctive cities
  • Dero's to be freaked out by... and to kill
  • a hellish swarm of flesh eating wasps
  • an atmospheric library
  • dread wraiths
  • clockwork mages
  • air elementals/aerial servants
  • a very bitter and grumpy fallen archon
  • a slave market
  • gnolls
  • a basilisk
  • and so much more

Availablility: Your Syrinscape audio content will be delivered as a Voucher Code on your My Downloads page redeemable at syrinscape.com, and will be downloadable within the Syrinscape Fantasy Player. Contact support@syrinscape.com if you have any questions.

Our Price: $17.60

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The What Grows Within SoundPack gives you the complete audio solution when playing the fifth chapter of the Strange Aeons Adventure Path. All the preparation is done for you and every sound you'll need is right at your fingertips.

After finding the route to the lost city of Neruzavin, the adventurers must mount an expedition into the vast and deadly desert region called the Parchlands, where they hope to catch up to their treacherous former employer. Once they brave the heat-blasted wasteland, the heroes arrive in an abandoned city at the edge of a lake where a Great Old One slumbers. The adventurers must track Count Lowls's party, recover a vile tome, activate the city's Star Stelae, and perform a powerful ritual that allows them to follow the insane noble to Carcosa. Along the way, the heroes must be careful they don't wake the slumbering Great Old One or stir up the flying polyps sealed beneath the city!

Is this Pathfinder Adventure Path SoundPack useful when I'm not running a Pathfinder Adventure?
Yes! The What Grows Within SoundPack supports:

  • a lost haunted cityscape
  • a swarm encounter
  • seeded creatures
  • a epic battle with a juggernaut
  • an anti gravity room with reverse heartbeat and reverse 'pird' sounds
  • Flying polyps (ew)
  • massive caves
  • a very unpleasant Naga
  • a Devourer
  • A black winged Hunting Horror
  • Ash giants
  • and so much more

Availablility: Your Syrinscape audio content will be delivered as a Voucher Code on your My Downloads page redeemable at syrinscape.com, and will be downloadable within the Syrinscape Fantasy Player. Contact support@syrinscape.com if you have any questions.

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The Black Stars Beckons SoundPack gives you the complete audio solution when playing the fifth chapter of the Strange Aeons Adventure Path. All the preparation is done for you and every sound you'll need is right at your fingertips.

The Strange Aeons Adventure Path draws to a stunning conclusion! Arriving in the alien metropolis of Carcosa, the adventurers must sever the links that bind it to Golarion. In wandering the parasitic city, the characters navigate frozen elder thing ruins, deal with accursed partygoers in a reflection of an Azlanti city, and encounter a mute musician who can help them find their way through the maddening and monster-infested streets. Can the heroes keep Carcosa from drawing Thrushmoor into its amalgam of stolen cities or do they risk waking the unspeakable nightmare that stirs in the depths of Lake Hali? They must do what it takes to break these links—or Golarion is doomed to greet the King in Yellow.

Is this Pathfinder Adventure Path SoundPack useful when I'm not running a Pathfinder Adventure?
Yes! The Black Stars Beckon SoundPack supports:

  • flying polyps
  • a very lovely banquet
  • an epic battle with vampires
  • a spooky laboratory
  • a spectabularly deadly flame trap
  • a larvae battle
  • 1920s Paris (yes, that's right!)
  • a Cabaret show
  • a Bhole (oh my!)
  • and much much more.

Availablility: Your Syrinscape audio content will be delivered as a Voucher Code on your My Downloads page redeemable at syrinscape.com, and will be downloadable within the Syrinscape Fantasy Player. Contact support@syrinscape.com if you have any questions.

Our Price: $98.99

Add to Cart

The Strange Aeons Mega SoundPack gives you the complete audio solution when playing the popular Strange Aeons Adventure Path. All the preparation is done for you, and every sound you'll need is right at your fingertips.

Absolutely packed full of amazing content the Strange Aeons Mega SoundPack includes support for:

Spoiler
  • two important and quite distinctive cities
  • Dero's to be freaked out by... and to kill
  • a hellish swarm of flesh eating wasps
  • an atmospheric library
  • dread wraiths
  • clockwork mages
  • air elementals/aerial servants
  • a very bitter and grumpy fallen archon
  • a slave market
  • gnolls
  • a basilisk
  • a very useful River Journey
  • a water born raid from the cult of Razmir (with voices by Jason Bulmahn)
  • a Voonith attack
  • an abandoned Caravanserai
  • spooky haunts
  • Ghasts
  • Ghouls
  • two weird dream parties
  • an off-kilter Waltz
  • a drug den
  • an epic encounter with Bokrug
  • Ceramic guardians
  • a battle with an awful Feargaunt
  • Denizens of Leng
  • a Nightmare Dragon
  • Maenads
  • Moon-beasts
  • a range of finely crafted, eerie, hissing winds
  • tension levels I to IV so you can carefully adjust your Player's discomfort
  • brand new and 'improved' Ghouls
  • a hideous Nightgaunt = screeching winged horror
  • triggerable haunts
  • a spooky 'slenderman' style boss
  • a whole host of material ideal for any "Cthulhu" style adventure.
  • a weirdly haunted town (daytime and nighttime)
  • a very angry Revenant
  • a Gibbering Mouther
  • a upper-class, but slightly off kilter piece of upper class music
  • Juju Zombies
  • a very disturbingly perverted old woman
  • places of power and distortion
  • a lost haunted cityscape
  • a swarm encounter
  • seeded creatures
  • a epic battle with a juggernaut
  • an anti gravity room with reverse heartbeat and reverse 'pird' sounds
  • Flying polyps (ew)
  • massive caves
  • a very unpleasant Naga
  • a Devourer
  • a black winged Hunting Horror
  • Ash giants
  • flying polyps
  • a very lovely banquet
  • an epic battle with vampires
  • a spooky laboratory
  • a spectacularly deadly flame trap
  • a larvae battle
  • 1920s Paris (yes, that's right!)
  • a Cabaret show
  • a Bhole (oh my!)
  • and much much more!

Availablility: Your Syrinscape audio content will be delivered as a Voucher Code on your My Downloads page redeemable at syrinscape.com, and will be downloadable within the Syrinscape Fantasy Player. Contact support@syrinscape.com if you have any questions.

Print Edition Unavailable

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5.00/5 (based on 10 ratings)

Waking Nightmares ... The Strange Aeons Adventure Path begins with In Search of Sanity, a mind-shattering foray into horror where the heroes awaken within the walls of the eerie Briarstone Asylum, their minds wracked and memories missing. Working together to recover their missing time, they soon...

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3.20/5 (based on 6 ratings)

The Strange Aeons Player's Guide provides players with all the spoiler-free information, inspiration, and new rules they'll need to create characters prepared for dealing with the horrors and mysteries of the Strange Aeons Adventure Path. ... Within, players of this campaign will find everything...

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3.60/5 (based on 7 ratings)

Fear in the Streets ... After escaping from the waking nightmare of Briarstone Asylum, the former captives venture to the dismal town of Thrushmoor to unravel the enigma of their lost memories. Upon arrival, the adventurers find that the town's leadership has either fled town or gone missing, and...

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4.50/5 (based on 2 ratings)

Dream a Little Dream... ... The cult of Hastur no longer threatens Thrushmoor, and now the adventurers board a riverboat to Cassomir to track down their obsessed and corrupted former employer. Along the way, they explore the Dreamlands and attempt a number of bizarre dream quests, after which the...

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3.50/5 (based on 2 ratings)

Not-So-Sweet Nothings ... With their memories once again intact, the adventurers continue their pursuit of Count Lowls. But first they must visit Cassomir, where they believe the wayward noble is meeting with an old associate, but find only danger in his absence. Next, they travel to Katheer,...

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1.80/5 (based on 4 ratings)

Navigate the Unfathomable! ... See the eerie and eldritch sights of the Strange Aeons Adventure Path with the Strange Aeons Poster Map Folio! Gaze upon alien and otherworldly vistas, explore creepy countrysides, and plot the course of your unsettling adventures. ... These three huge, lavishly...

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3.50/5 (based on 4 ratings)

Death From Below ... After finding the route to the lost city of Neruzavin, the adventurers must mount an expedition into the vast and deadly desert region called the Parchlands, where they hope to catch up to their treacherous former employer. Once they brave the heat-blasted wasteland, the...

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4.00/5 (based on 2 ratings)

Death Is Not The End ... The Strange Aeons Adventure Path draws to a stunning conclusion! Arriving in the alien metropolis of Carcosa, the adventurers must sever the links that bind it to Golarion. In wandering the parasitic city, the characters navigate frozen elder thing ruins, deal with...

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The In Search of Sanity SoundPack gives you the complete audio solution when playing the first chapter of the The Strange Aeons Adventure Path. All the preparation is done for you and every sound you'll need is right at your fingertips. ... The Strange Aeons Adventure Path begins with In Search...

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4.00/5 (based on 1 rating)

The Thrushmoor Terror SoundPack gives you the complete audio solution when playing the second chapter of the The Strange Aeons Adventure Path. All the preparation is done for you and every sound you'll need is right at your fingertips. ... After escaping from the waking nightmare of Briarstone...

Print Edition Unavailable

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5.00/5 (based on 4 ratings)

Key monsters and NPCs from the Strange Aeons Adventure Path come alive on your tabletop with the Strange Aeons Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn presents a...

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The Dreams of the Yellow King SoundPack gives you the complete audio solution when playing the third chapter of Pathfinder's Strange Aeons. All the preparation is done for you and every sound you'll need is right at your fingertips. ... The cult of Hastur no longer threatens Thrushmoor, and now...

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Paizo Inc. and Q-Workshop are proud to bring you the official dice for the Strange Aeons Adventure Path! Each of these 7 adventurous dice bears designs suggestive foul rituals and insanity.

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The Whisper out of Time SoundPack gives you the complete audio solution when playing the fourth chapter of the Strange Aeons Adventure Path. All the preparation is done for you and every sound you'll need is right at your fingertips. ... With their memories once again intact, the adventurers...

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The What Grows Within SoundPack gives you the complete audio solution when playing the fifth chapter of the Strange Aeons Adventure Path. All the preparation is done for you and every sound you'll need is right at your fingertips. ... After finding the route to the lost city of Neruzavin, the...

Our Price: $17.60

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The Black Stars Beckons SoundPack gives you the complete audio solution when playing the fifth chapter of the Strange Aeons Adventure Path. All the preparation is done for you and every sound you'll need is right at your fingertips. ... The Strange Aeons Adventure Path draws to a stunning...

Our Price: $98.99

Add to Cart

The Strange Aeons Mega SoundPack gives you the complete audio solution when playing the popular Strange Aeons Adventure Path. All the preparation is done for you, and every sound you'll need is right at your fingertips. ... Absolutely packed full of amazing content the Strange Aeons Mega...