Miteke's Legacy of Fire

Game Master miteke

General References
Player's Guide - Character Images - House Rules - Knowledge Skill Success Topics - GM Reference - PC bonus traits and feats

World and Local Maps
Geographical Maps - The Pale Mountain Region

Current Maps
Warehouse - The Jackal's Lair


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The fellow looks more amused than alarmed.

DC 15 sense motive to see if he saw that coming: 1d20 + 3 ⇒ (8) + 3 = 11

Gnasher gets off a surprise round and the first attack lands, though it does less damage than expected. Then we go into init...

Init(Gnasher): 1d20 + 4 ⇒ (11) + 4 = 15
Init(Seif+Shadow): 1d20 + 5 ⇒ (9) + 5 = 14
Init(Malgrim): 1d20 + 3 ⇒ (10) + 3 = 13
Init(Captain): 1d20 + 12 ⇒ (16) + 12 = 28

And right off the bat the creature seems to regenerate, and a lot more quickly than Gnasher is able to. (5 DR, 10 fast healing).

to hit dagger: 1d20 + 20 ⇒ (12) + 20 = 32
damage: 1d4 + 2 ⇒ (3) + 2 = 5
and DC 14 fort save or 1d3 ⇒ 3 con damage
to hit dagger: 1d20 + 20 - 5 ⇒ (12) + 20 - 5 = 27
damage: 1d4 + 2 ⇒ (1) + 2 = 3
to hit dagger: 1d20 + 20 - 10 ⇒ (16) + 20 - 10 = 26
damage: 1d4 + 2 ⇒ (1) + 2 = 3
to hit claw: 1d20 + 18 ⇒ (12) + 18 = 30
damage: 1d4 + 1 ⇒ (1) + 1 = 2
to hit bite: 1d20 + 20 ⇒ (3) + 20 = 23
damage: 1d6 + 1 ⇒ (1) + 1 = 2
and 1d6 ⇒ 6 dex loss


❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.

Malgrim Gryh (-0 HP)
Gnasher (-15 HP, -6 dex, need DC 14 fort save)
Seif (-0 HP)
Shadow (-0 HP)

The captain (-2 HP)

Make SR rolls with spells


Skills:
Acrobatics +15 (16), Disable Device 21 (22), Heal +9, Perception +20, Stealth +18 (19), Survival +2, Use Magic Device +10
Hobgoblin Kineticist 9 | Init +4 (5), Senses Perception (Darkvision) +20 | AC 29, 16 Touch, 25 Flat Footed| Fort +14 (15), Ref +14 (15), Will +8 | HP 106/106 (97/124) ( Non-lethal) | Burn 4 |Active Conditions: None

Malgrim steps into the room and gathers water to him to blast at the creature!

5 ft step. Gather Power, Empower and fire. I am not sure if I can arc over Gnasher in this area so I will take the cover penalty and you can add the 4 back in if the roof is high enough. My Blasts are physical attacks and are unaffected by SR.

Water Blast w/Elemental Overflow , PBS , Cover: 1d20 + 11 + 1 + 2 - 4 ⇒ (10) + 11 + 1 + 2 - 4 = 20

Damage, B, Water Blast w/Elemental Overflow , PBS: 3d6 + 10 + 4 + 1 ⇒ (5, 1, 6) + 10 + 4 + 1 = 27

So with Cover from Gnasher, I hit AC 20 and do 40 magical bludgeoning damage. Assuming the DR is not magical attacks, I do 35 Magical Bludgeoning damage after DR.


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Slightly concerned by what is going on, Seif-al-Din tries to buff the party a little.

"May the Blessings of the Dawnflower be upon us."

Bless. That makes Malgrim's attack a 21, and hopefully gives Gnasher a slight edge, too!


Malgrim hits You have a direct line of sight so no need to lob and does his usual bucket load of damage.

I assume Shadow is not attacking or making an entrance?


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

yeah, not enough space.


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

fort DC 14: 1d20 + 8 ⇒ (13) + 8 = 21

Snarling in rage as the robed creature strikes him. Feeling his strength sap from him as the fellow stabs him, claws him and bites him. Grunting, "What are you?" Much slower than usual, Gnasher attacks in kind, biting and clawing at the creature.

Bless, enlarged rage. 2/4 - 12 HP (fast healing 3) AC 16/T/5/FF13. Due to - 3 dex, enlarged rage and reckless abandon: full attack tooth and claw: P/A, R/A
Bite: 1d20 + 16 + 1 ⇒ (9) + 16 + 1 = 26 damage: 1d8 + 6 + 2 + 1 + 6 ⇒ (8) + 6 + 2 + 1 + 6 = 23
claw: 1d20 + 16 + 1 ⇒ (5) + 16 + 1 = 22 damage: 1d10 + 6 + 2 + 1 + 6 ⇒ (3) + 6 + 2 + 1 + 6 = 18
claw: 1d20 + 16 + 1 ⇒ (17) + 16 + 1 = 34 damage: 1d10 + 6 + 2 + 1 + 6 ⇒ (3) + 6 + 2 + 1 + 6 = 18


Two of Gnashers blows hit, though they are reduced in damage a bit (76 damage with Malgrim's contribution), and Gnasher does heal up a bit (heals 3).

Then it is the creatures turn again who focuses on Gnasher.

to hit dagger: 1d20 + 20 ⇒ (12) + 20 = 32
damage: 1d4 + 2 ⇒ (4) + 2 = 6
and DC 14 fort save or 1d3 ⇒ 3 con damage
to hit dagger: 1d20 + 20 - 5 ⇒ (11) + 20 - 5 = 26
damage: 1d4 + 2 ⇒ (4) + 2 = 6
and DC 14 fort save or 1d3 ⇒ 3 con damage
to hit dagger: 1d20 + 20 - 10 ⇒ (20) + 20 - 10 = 30
damage: 1d4 + 2 ⇒ (3) + 2 = 5
and DC 14 fort save or 1d3 ⇒ 2 con damage
crit confirm: 1d20 + 20 - 10 ⇒ (7) + 20 - 10 = 17 (hits due to dex loss)
damage: 1d4 + 2 ⇒ (1) + 2 = 3
to hit claw: 1d20 + 18 ⇒ (15) + 18 = 33
damage: 1d4 + 1 ⇒ (3) + 1 = 4
to hit bite: 1d20 + 20 ⇒ (14) + 20 = 34
damage: 1d6 + 1 ⇒ (5) + 1 = 6
and 1d6 ⇒ 4 dex loss
For a total of 30 damage and -10 dex.

And, of course, the creature regenerates pretty fast.

❖❖❖❖❖❖ Combat Card Round 2 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.

Malgrim Gryh (-0 HP)
Gnasher (-42 HP, -10 dex, need three DC 14 fort save, yea I forgot that each blow requires a save last round)
Seif (-0 HP)
Shadow (-0 HP)

The captain (-68 HP)

You will need to make SR rolls with spells directed at the creature.


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Skills:
Acrobatics +15 (16), Disable Device 21 (22), Heal +9, Perception +20, Stealth +18 (19), Survival +2, Use Magic Device +10
Hobgoblin Kineticist 9 | Init +4 (5), Senses Perception (Darkvision) +20 | AC 29, 16 Touch, 25 Flat Footed| Fort +14 (15), Ref +14 (15), Will +8 | HP 106/106 (97/124) ( Non-lethal) | Burn 4 |Active Conditions: None

Malgrim watches Gnasher begin to flail as whatever is draining the large gnoll saps him of his natural grace. So he decides this is one to take down quickly and gathers power as he pulls in both sand and water forming a muddy ball that he then blasts at the creature fighting them.

10 dex is alot so I will Gather Power and Empower a Composite Blast at it. This is a physical blast so he gets DR but no SR. Die!

Mud (Earth/Water) Blast w/Elemental Overflow , PBS, Bless: 1d20 + 11 + 1 + 2 + 1 ⇒ (20) + 11 + 1 + 2 + 1 = 35

Damage, B, Mud (Earth/Water) Blast w/Elemental Overflow , PBS: 6d6 + 14 + 4 + 1 ⇒ (1, 2, 3, 6, 1, 5) + 14 + 4 + 1 = 37

Critical Confirmation Attack Mud (Earth/Water) Blast w/Elemental Overflow , PBS , Bless: 1d20 + 11 + 1 + 2 + 1 ⇒ (15) + 11 + 1 + 2 + 1 = 30

Critical Confirmation Damage, B, Mud (Earth/Water) Blast w/Elemental Overflow , PBS: 6d6 + 14 + 4 + 1 ⇒ (2, 2, 1, 3, 5, 1) + 14 + 4 + 1 = 33

So, that's pretty awesome, even if my D6's betrayed me. The 30 confirms which means I do an empowered 105 -5 DR for 100 Magical Bludgeoning Mud Barrage and I take 8 Non-Lethal Damage.


Internal Derangement: 1d100 ⇒ 14
Unfortunately your most accurate shot that SHOULD have hit a major organ, does not seem to have the affect you had hoped for. So is the damage 55?


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

fort DC 14: 1d20 + 8 ⇒ (17) + 8 = 25
fort DC 14: 1d20 + 8 ⇒ (1) + 8 = 9
fort DC 14: 1d20 + 8 - 1 ⇒ (13) + 8 - 1 = 20

His Eyes wide as he realizes this creature may be the death of him, Gnasher gathers what strength he has left and attacks the yellow robed demon with tooth and nail.

Bless, enlarged rage. 3/4 - 39/105 HP (fast healing 3) AC 14/T/3/FF11 Due to - 5 dex, enlarged rage and reckless abandon: full attack tooth and claw.
Bite: 1d20 + 16 ⇒ (9) + 16 = 25 damage: 1d8 + 6 + 2 + 1 + 6 ⇒ (4) + 6 + 2 + 1 + 6 = 19
claw: 1d20 + 16 ⇒ (15) + 16 = 31 damage: 1d10 + 6 + 2 + 1 + 6 ⇒ (1) + 6 + 2 + 1 + 6 = 16
claw: 1d20 + 16 ⇒ (17) + 16 = 33 damage: 1d10 + 6 + 2 + 1 + 6 ⇒ (2) + 6 + 2 + 1 + 6 = 17


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Going for broke, Seif-al-Din moves forward, and targets the creature with another Burst of Radiance.

Spell Resistance: 1d20 + 7 ⇒ (3) + 7 = 10.

Spell Resistance, Borrow Fortune: 1d20 + 7 ⇒ (18) + 7 = 25.

DC 17 Reflex, or be Blinded for 1d4 ⇒ 2 (Dazzled for the same duration on a success).

If they are Evil, they *also* take 5d4 ⇒ (1, 1, 2, 1, 3) = 8 damage, no save.

Well, that is far from ideal on the damage roll :-/


Skills:
Acrobatics +15 (16), Disable Device 21 (22), Heal +9, Perception +20, Stealth +18 (19), Survival +2, Use Magic Device +10
Hobgoblin Kineticist 9 | Init +4 (5), Senses Perception (Darkvision) +20 | AC 29, 16 Touch, 25 Flat Footed| Fort +14 (15), Ref +14 (15), Will +8 | HP 106/106 (97/124) ( Non-lethal) | Burn 4 |Active Conditions: None

Booo... But yeah, only 55 if there is no crit and that drops to 50 after DR.


Malgrim swats him with a water bolt (50 damage) and Gnasher again lands all three attacks (37 damage) before healing up a teensie bit. Unfortunately the poison coursing through him weakens him more than he heals. Seif turns to his fav standby spell and lights up the area around the captain. The bright light does not seem to matter to him, but it does sear him a bit (8 damage)

reflex: 1d20 + 18 ⇒ (20) + 18 = 38
1d3 ⇒ 3

Total of 95 damage. The creature goes down (it had 136 HP) and disappears all Jedi Master like (only a lot slower - takes 15 seconds or so) leaving the robe, a dagger of venom, and amulet of mighty fists +1.

Combat Over!

@Gnasher
Give me another DC 14 fort save to kick the poison.


Skills:
Acrobatics +15 (16), Disable Device 21 (22), Heal +9, Perception +20, Stealth +18 (19), Survival +2, Use Magic Device +10
Hobgoblin Kineticist 9 | Init +4 (5), Senses Perception (Darkvision) +20 | AC 29, 16 Touch, 25 Flat Footed| Fort +14 (15), Ref +14 (15), Will +8 | HP 106/106 (97/124) ( Non-lethal) | Burn 4 |Active Conditions: None

Malgrim will search the room as well.

I take 10 for a 29 to search the room.


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Seif-al-Din immediately taps Gnasher with an Infernal Healing.


There is nothing of interest in the room except for the stuff left behind by the Captain. Gnasher starts looking a bit better (-29 after the healing has run its course.) but all that corruption and poison he suffered has made him wobbly and his joints feel a bit sore.

A lesser restoration should take care of the sore joints, but his internals have been scrambled by contact with the odd creature (dex drain) and that will require a number of restoration spells.


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

Seeing the creature dissipates, Gnasher releases the rage. Fatigued he nods at Seif as the Samsaran casts infernal healing on him. Picking up his bardiche Gnasher uses the butt-end to move around the fallen robe. Seeing the dagger that he'd been stabbed with he bends over and picks it up. Gesturing towards the robe and amulet he asks, "Anything magical."

As he moves around, he realizes how unbalanced he feels, shaking his head, "Gnasher not good, maybe open last door and go?" He is clearly not himself and will wait a good minute for the fatigue to wear off and the infernal healing to do its thing.


Skills:
Acrobatics +15 (16), Disable Device 21 (22), Heal +9, Perception +20, Stealth +18 (19), Survival +2, Use Magic Device +10
Hobgoblin Kineticist 9 | Init +4 (5), Senses Perception (Darkvision) +20 | AC 29, 16 Touch, 25 Flat Footed| Fort +14 (15), Ref +14 (15), Will +8 | HP 106/106 (97/124) ( Non-lethal) | Burn 4 |Active Conditions: None

"Nothing magical that he wasn't carrying. Lets do this and head out. The Gargoyles are still back there, but I doubt they will move unless we want to search their room." Malgrim says as he moves up and searches the door.

Take 10 for a 29 and I have trapfinding.


No traps and I know better that to ask if you go through. This filthy room reeks of decayed meat and blood. Gnawed-upon bones lie in a semi-orderly heap in one corner of the room, while in another is a large nest of ratty furs, blankets, and tattered pillows. A lopsided wicker basket with a lid sits nearby.

There is little to interest the PCs here apart from the strange nature of the room’s almost kennel-like accoutrements.

Treasure: The large basket by the nest contains all of Rayhan’s gear.


CONCLUSION

With Rayhan rescued from peril and the One Source Merchants’ Guild and its notorious leader out of commission, the situation facing the PCs becomes much safer. You may be concerned about the strange meeting with the Captain of the Sunset Ship or curious about the strange gift he (attempted to) present to you, but as far as Katapesh is concerned, you are still the keepers of a valuable artifact, and rumors now fly as to how much the Scroll of Kakishon might be going for, and who might be rich enough to afford such a treasure. Yet rumors of how the PCs handled the One Source spread as well, and as a result, the merchants give the PCs a greater modicum of respect. They are willing to wait for the obviously dangerous PCs to make their decision on who they wish to sell to, and as a result the PCs are no longer harassed by groups trying to convince them to sell.

After another week and a half of study, Rayhan finally discovers how to activate the scroll, although he certainly won’t do so until the PCs are at hand to witness the wonder.

You may, of course, return to the corrupted oasis during this period of quiet if you would like, but for all intents and purposes this module is done.

As I mentioned I do not own books 4-6 so this is the end of the journey. Well done you lethal misfits.


Skills:
Acrobatics +15 (16), Disable Device 21 (22), Heal +9, Perception +20, Stealth +18 (19), Survival +2, Use Magic Device +10
Hobgoblin Kineticist 9 | Init +4 (5), Senses Perception (Darkvision) +20 | AC 29, 16 Touch, 25 Flat Footed| Fort +14 (15), Ref +14 (15), Will +8 | HP 106/106 (97/124) ( Non-lethal) | Burn 4 |Active Conditions: None

Malgrim will grab it and hand it over to Rayhan. He then says, "Unless one of us wants to take a swim to see if there is anything at the bottom of the pond or destroy some Gargoyles to see what they are guarding, I think we are finished here."

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