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Hello, I recently finished PF2 Scenario 1-17 and acquired its boon. I have some clarification questions. I'll try to cover it all up with spoiler tags!
(Ancestry Feat 5) You have been exposed to powerful fey magic. You become trained in primal DCs and spell attack rolls. You gain the fey trait and one of the following features which grant an innate primal spell that can be used once per day.
1. Does this mean I gain access to the Primal tradition?
2. Can I now use Learn a Spell to learn Primal spells?
3. Am I now able to use Primal scrolls, wands, and staves? (do I need to learn the spells first?)
4. Can I now use PFS school primal scrolls like Fireball during a scenario without Trick Magic Item?
5. Does this feat grant the spells at level 1, or at level 3 since its a level 5 feat? (I assume lvl 1 since there's no text increasing their level, and based on the innate spell rules. Shame for summon plants: you can only summon a weak leaf leshy minion)
I know that I can take a Druid Dedication feat to achieve my goals of using Primal scrolls, wands, and staves and learning spells. Since that's level 2+, it doesn't seem like a huge stretch that this level 5 feat might also allow access. Am I reaching too far?
Thanks!

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I went ahead and flagged your post to be moved over to the GM Discussion Forum.
Whenever you have a question about a particular scenario or its rewards, best practice is to ask it over in the thread for that scenario (where it may have already been asked and answered).
That way you can avoid using Spoiler tags, and everybody going forward can find all the answers in one place.

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I think this is a somewhat coupled to the debate threads about how exactly innate spells work given that you don't get the '<foo> spellcasting' class feature that grants you the ability to provide the component actions/and all the other class aspects of a spellcasting class. The '<foo> spellcasting' feature is what grants access to the spell list.
In general I would assume 'no' to most of your questions. You were not granted 'druid spellcasting/primal spellcasting' only an innate spell. And yes everything I've seen so far makes it look like non-cantrip innate spells aren't auto heightened, so they are probably level 1 only. (However I can easily imagine that being errata'd to be more generous).

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What Eric Said.
1. No
2. No
3. No
4. No
5. level 1, and they'll never scale except for the DC/to hit which is 2+level (trained profiency) but you'll never reach a better proficiency and unless your character has high charisma, the DC/to hit will suck and there's next to nothing you can do to fix it.
Very flavourful, and I like the idea, but I think all innate spells should scale to keep them relevant, and it feels weird all innate spells are tied to charisma. Would be nicer if, say, divine and primal spells were tied to wisdom and arcane spells to int and occult spells to charisma (or the other way around) (or to give an option to choose your spellcasting attribute for innate spells) (or to write it into each and every individual feat/ability that which ability score they use). It's annoying seeing dozen of different ancestry feats giving innate spells but they all use just one stat.

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Just to give an example on how not-relevant innate (non-cantrip) spells are:
Would you rather take:
a feat that allows you to deal 2d4 dmg plus one perssistent bleed damage, once per day in a 30ft line
or
a feat that gives you innate electric arc for 3d4+cha dmg to two targets in 30 ft range, and damage scales by +1d4 every 2 levels? With infinite uses per day.
Half of the available races (Humans, Elves, Gnomes (and half-orc and half-elf) can pick a level 1 feat to get innate electric arc or some other attack cantrip. The other half are... Not so lucky.

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Thank you everyone. I had a feeling the answer to everything was "no", but I thought it good to ask. It's interesting that the wording, "you become trained in primal DCs and spell attack rolls" is included on this feat. I guess it's just to give you an additional +2 to the innate spell you choose.
For @Nefreet - sorry to post here, I didn't know that the GM Discussion forum is for non-GMs too. It makes sense that it should be there though!

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5. level 1, and they'll never scale except for the DC/to hit which is 2+level (trained profiency) but you'll never reach a better proficiency and unless your character has high charisma, the DC/to hit will suck and there's next to nothing you can do to fix it.
If you advance your primal spellcasting proficiency through Druid or Primal Sorcerer, that will apply to these Innate spells as well. Granted, most Druids are unlikely to have high Charisma, but a primal sorcerer will be able to use this pretty well.
I actually like all Innate spells being tied to Charisma, but mostly because Charisma it tied to so few things at the moment. Resonance got taken out back (and good riddance), but nothing really took it's place.Finally, I wish that these spells scaled like Natural Illusionist (LOCG, pg 33). As it stands, Grim Tendrils is only interesting for the Bleed damage, and Summon Plants or Fungus getting a Weak Vine Leshy is very underwhelming. (I'd have taken it solely so it could talk to plants for me, but since that requires the summon casting a 4th level spell, the summon will unravel itself). So the choice of spells that are still effective without heightening really is Bane or Spider's Sting.