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European Enemies includes within are over thirty-five all new, never before seen villains, all from various parts of Europe. Both solo villains and villain teams are here, wreaking havoc and committing crimes. Every major European country is represented, including some Eastern block supers that walk the fine line between hero and villain.

Gamemasters will also find information and suggestions for adventures in Europe and ways to get American heroes to travel across the ocean. Ideas for bringing these villains to nthe U.S. are also probided. Are you getting tired of battling those same old American villains? If so, for a nice change of pace get your heroes ready for the trip accross the "big pond" and have them battle some European Enemies!

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European Enemies is the latest in the line of villain collections for Champions. Included within are over thirty-five all new never before seen villains, all from various parts of Europe. Both solo villains and villain teams are here wreaking havoc and committing crimes. Every major European country is represented, including some Eastern block supers that walk the fine line between hero and villian. GMs will also find information and suggestions for adventures in Europe and ways to get American heroes to travel across the ocean. Ideas for bringing these villains to the U.S are also provided. Are you getting tired of battling those same old American villains? If so, for a nice change of pace get your heroes ready for the trip across the “big pond” and have them battle some European Enemies!

NOTE TO CUSTOMER: There is a second ZIP file attached to this download. It includes two fictitious letters purport to be in-world explanations for a missing page in the book (which is included as a map in the file), and the many, many errors in the character stats. European Enemies, you might as well know, has a deserved rep as the worst title in the 4E line. It’s character sheets are frighteningly buggy, and the characters themselves are ethnically stereotyped to a level that boggles the mind! Fortunately, author Michael Surbrook kindly prepared for you a "Debugged" file with corrected character sheets (using 5E rules) for every villain in the book.

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Champions presents is an anthology of three of the best adventures that Hero Games has to offer. Each action packed adventure is completely separate and can be played as such, or a gamemaster can follow the guidelines given to intertwine the three adventure is fully detailed with NPCs (over thirty new characters!), layouts, bases, and everything else a GM needs to run the scenario.

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Champions of the North is a sourcebook for Champions, completely describing America's northern neighbor and the heroes and villains that live there. Inside you will find dozens of new characters, three fully detailed adventures, and many more adventure ideas. For the GM there are extensive notes on Canada, its peoples, its history, and detailed descriptions of the cities and locations for your northern adventures. Whether your heroes are just visiting or are setting in for a full scale Canadian campaign, Champions of the North is the sourcebook for you (eh?).

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This is a book of normals. In other words, the Enemies book for your secret ID! Between the covers of Normals Unbound you will find men, women, and children with powers and abilities to affect the life of a hero more profoundly than any destructive energy blast from Mechanon ever could. These are people who cannot be dealt with by simply slugging it out with them or blasting them with a neutron beam. The hero must use his head and his heart in meeting the challenges these normals present.

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The ultimate heroic campaign setting is finally here all in one book! Everything you need to base your heroes in the world of Dr. Destroyer, Mechanan, and the Champions is presented here. Years in the making, the Champions Universe was created by pulling together all of the characters organizations, adventures, places, and events presented in past Champions products and coupling it with pages and pages of new material.

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High tech Enemies is the definitive source-book for high-tech villainy. This book is full of everything that every good Champions campaign needs; powered armor, robots, gadgets, androids, huge machines, cyborgs- the list goes on and on. Now your heroes can battle mutants that can mentally control electronics, match wits with mega-villains and their arsenal of devices and armies of agents and encounter cyborgs from another world. What more could you want?

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This is the ultimate source book for the twilight world of vigilante superheroes who walk the line between justice and vengeance! Experience gritty, intense adventures that bring you new shades of four-color action in the tradition of your favorite hard-hitting superhero comics. Dark Champions creates a new universe of super excitement for you to explore - or a new dimension of roleplaying for your existing Champions campaign. Dark Champions is jam-packed with rules and information for both players and GMs.

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Champions Presents #2 is a brand new compilation of adventures, characters, and organizations for Champions. MAVRIC is an adventure that pits the heroes against crazed computer out to wreck their lives. Murder in Stronghold is a super-powered mystery that characters must solve before time runs out... for them. Coil describes in detail organization of King Cobra, the most notorious of master villains.

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Viper is the complete sourcebook for the most powerful villainous organization in the Champions Universe. Only the Viper source-book give you background on everything necessary to the exhaustive history of Viper. Also including new agent types, new weapons, new vehicles. And even New supervillains! Featuring a revision of the classic Viper's Nest campaign.

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Shadows of the City is a supplement designed for five to seven Dark Champions characters. It contains three linked adventures: Revolution, The Pack, and Street Magic. These adventures are intended to be run as an intertwined campaign, and are presented in that order. Villain and character write-ups follow the sections in which they first appear.

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In Allies, most of the characters are on the side of the angels... or at least, so they'd like you to believe! Allies presents over forty new characters: some independent, some a member of one of the seven hero teams included int his book. The teams are given full history, including sections on tactics and bases. All of the character descriptions have ideas on how to integrate them into your campaign.

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The primary function of this book is to define and detail the world of mutants in the Champions Universe. There are numerous characters detailed in these pages, but The Mutant File is more than a collection of villains. In fact, there are three main sections. The first is a sourcebook information section, discussing the various aspects of mutants, including what they are, how they came to be, and what their lives are like. This will aid the GM in determining how to run mutants and what factors to bring into play when mutants and their opponents are involved. It will also aid a player in generating and developing their character, especially if they choose to define their origins as mutant in nature.

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Creatures of the Night is the definitive sourcebook for supernatural foes in Champions as well as Dark Champions.

This book is full of nasty enemies who are all rooted in the realm of horror. To gamemaster these villains, Creatures of the Night includes extensive sections of how to interject horror into a four-color world. Finally, the heroes will be shaking in their boots as they face the villains from this book!

Over forty highly-detailed villains, each with motivations, tactic and horrific powers are presented within. Some are organized into teams with coordinated strategies and battle plans. The rest are presented the way horror should be: alone, scary and dangerous

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Justice, Not Law contains to complete description of Hudson City and information about important places around the world. You can run Hudson City as your campaign setting, or take pieces and use them in your own campaign city. This includes details about who's who in the city, along with summaries of business, politics, technology and more! More than three dozen new criminals and NPCs for Dark Champions extensive equipment lists. And a complete NPC listing for underworld figures in the Dark Champions campaign universe.

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Although this book is designed for Dark Champions, most of the villains in this book are paranormals. This is done because it is easier to remove paranormal powers for "pure" street-level campaigns than create new ones for superpowered campaigns. In respect to the street genre, however, there has been an attempt to keep the powers plausible; no character in this book can defy gravity, uproot skyscrapers, or fire energy beams from their eyes. Most of the villains' powers are erratic psychic abilities or enhanced physical skills.

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From the author of Dark champions comes an incredible sourcebook that will bring any campaign to a new level of excitement! Written for both players and Game Masters, An Eye For Eye is jam-packed with new rules, new weapons and new organizations. Just look at some of what you'll find in inside: This source-book has tremendous value for any Champions, Cyber Hero, Horror Hero, or any modern or near-modern campaign.

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Murderers' Row is an Enemies book designed specifically for Dark Champions to add an element of mystery and danger to a campaign. It presents a variety of characters, including both heroic and superheroic level characters. The backgrounds for the characters and organizations presented directly tie in with others in Dark Champions and Justice, Not Law. We hope that Murderers' Row provides you with several new character and adventure ideas as well as many hours of enjoyment.

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From board room fights to fights in the board room, it's all here-everything you ever needed to know about the corporate world. Are they faceless foes for the heroes to fight, benevolent patrons, ready to aid the heroes in their war against crime or just neutral entities out for a big profit. All facets of corporations are covered, from organization and goals to proxy fights and takeover bids. Bring the super-powered battle for Justice to where it belongs with Corporations.

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From board room fights to fights in the bard room, it's all here everything you ever needed to know about the corporate world! Are they faceless fores for the heroes to fight, benevolent patrons ready to aid the heroes in their war against crime, or just neutral entities out for a big profit? All facets of corporations are covered, from organizations and goals to proxy fights and takeover bids. Bring the super-powered battle for justice to where it belongs with Corporations!

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Golden Age Champions (or GAC) contains the raw materials for running a Champions campaign set in the 1930s and 1940s. The items contained within are also meant to mesh with the regular Champions Universe and provide a common historical background and plot devices for a modern campaign.

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Pyramid in the Sky contains three linked adventures that form an epic campaign set in the Champions Universe. There's material here for weeks of enthralling adventure, and dozens of new characters are included. Extend your Champions Universe campaign in new directions with this epic story line!

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Hudson City Blues is an epic campaign adventure deigned for Dark Champions and other applicable Hero System campaigns. Hudson City Blues provides over three months of campaign play! Eight sample characters are included, along with complete guidelines for using Hudson City Blues to start a new Dark Champions campaign. Take a walk on the wild side: get this adventure! Ownership of Dark Champions supplements “Justice Not Law'" and Underworld Enemies is recommended.

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Enemies Assemble presents five complete teams, ready for play and your enjoyment. The Furies, The Maestros, Factor 7, Foxbat's Organization and the new Ultimates are here in complete detail.
Enemies Assemble has over 40 writeups of characters, vehicles, bases, and gadgets. There's also includes extensive information on the various teams' tactics, motives, and goals. Numerous adventures
and adventure seeds included, too. You'll even find notes on character design and powers to their own characters. Perfect for established campaigns and new campaigns, Enemies Assemble has what you need: foes with personalities, with agendas, and with friends.

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Dive into adventure! Atlantis, the complete sourcebook of the undersea kingdom. The legendary realm of Atlantis come to life in this amazing book that is packed with history, background, and story possibilities. You'll find complete back grounds, descriptions and writeups of major Atlantean characters, with 10 creatures of the sea, 18 Atlantean spells, equipment, and much more! You can even create one of 18 Atlantean characters! The story possibilities are endless; you'll add a new dimension to your champions campaign with Atlantis.

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The Hero System is a truly universal roleplaying system. With these rules and your imagination, you can play Viking warriors, high-tech star pilots, and everything in between. The Hero System encourages you to play heroes: those mighty individuals who change the world. Stop playing some first-level loser, and stop changing game systems each time you want to play a different campaign. With the Hero system, on game is all you'll ever need!

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Dragons. Alliens. 'Faeries. Ghosts. Lions. Tigers. Bears... (you get the picture). Every creature, every genre-the Hero System™ strikes again! Usable with any Hero game, the Hero Bestiary is for everyone. Dozens and dozens of new creatures are presented here to be used in your campaign.

The Bestiary includes:

-Over seventy animals
-A comprehensive collection of creatures from myth and fantasy
-Dozens of dinosaurs and other prehistoric beasts
-A myriad of movie monsters
-A statistics summary table that includes full combat statistics for all of the creatures with full descriptions and for dozens of other animals and monsters
-GM guidelines for using and creating beasts-as well as the poisons and diseases that they might carry

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Over 60 pages of optional rules, all designed to make your games more fun and exciting! We've reprinted some of the best material from the twelve-year run of our magazine, the Adventurers Club.™ Explore security systems in-depth in Sound the Alarum and learn how to make those disadvantages count in our excerpts from Covert Action. Learn how to make realistic timelines and how to balance your campaign. You'll even find a chart for rolling up random superteam names! And don't miss our Champions Universe update, which presents Captain Australia and Entropl, two characters from Down Under! With all of this great stuff, how can you afford to pass up the Hero System Almanac 1?

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The Ultimate Martial Artist is a comprehensive martial arts sourcebook that compares and contrasts martial arts styles from around the world. More than just a reference book, The Ultimate Martial Artist gives you everything needed to create and play a master of fighting arts. Designed for any genre, The Ultimate Martial Artist presents descriptions, illustrations and game mechanics for over a hundred martial arts styles. Complete rules for creating martial arts maneuvers and styles are included. The extensive lists of weapons, equipment and special abilities combine to help you create detailed and unique martial artists. When your martial artist enters battle, the detailed combat rules handle any type of martial arts situation.

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You want more for your Hero System game? The Almanac has it! This collection of Hero System articles has exciting new rules, in-depth looks at various Powers, and articles that are sure to add new fun to your campaign. Are the heroes getting too tough for you to handle? Drop the new UNTIL on them, or put the World Security Services in their path. (If that doesn't work, try a nuclear weapon; the writeup is in here!) If you're looking for a change of pace in modern roleplaying, why not play a rock band, or try a cinematic campaign where you are the star? It's all here in the Hero System Almanac 2!

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The Ultimate Mentalist is a complete resource guide to mental powers in the Hero System and beyond - complete conversion notes are included for major roleplaying systems! You'll find everything you need to design and play characters in any genre with psychic powers of any description. The Ultimate Mentalist is the definitive reference work for roleplaying the powers of the mind. The Ultimate Mentalist offers detailed descriptions of mental powers and their use, along with related skills, combat maneuvers, and modifiers. Mentalists in combat now have a full range of tactical choices to add a distinctive flavor to psionic duels. Campaign and genre notes show GMs how to add psionic powers to existing campaigns, or design campaigns based on mental powers. Players will find hundreds of new ideas for creating and playing characters with mental powers.

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When an innocent women is injured during one of their battles, the heroes find themselves involved in the search for a blood donor with the same rare, mutant blood type. As the time left to save her life slips by, the heroes find themselves drawn into a web of intrigue and danger in which lurks a familiar but deadly menace.

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The World's An Imperfect Place. Lock up one group of supervillains, and another batch springs up, begging to be thrown in prison. The latest volley from the underworld is a group of hired guns called the Coalition. They're making life difficult: razing city blocks, hitting the local banks, tearing down the local jail, taking hostages in the city's central Trade Tower, and the list goes on.

The world's far from perfect, but somewhere, you have to draw the line.

Dystopia contains:

- A complete description and background of the Coalition, a group of mercenary villains who eagerly mix it up with your heroes... for the right price.

- Several short adventures that gently integrate the Coalition into a pre-existing campaign.

- "Dystopia", a fully-detailed adventure foreshadowed by the short adventures.

- Adventure seeds for continued Coalition operations after the full-length scenarios in this volume are completed.

- Conversion notes to make this adventure suitable for play with Dark Champions.

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Foxbat Unhinged! Is a 32-page Champions adventure book featuring everyone's favorite super-villain-supreme designed to fit into any Champions campaign. Cinderella: a fully detailed adventure that presents a different, set of challenges to heroes used to mysteries, puzzles and high-powered combat. A love triangle, a menace from the future, intercontinental jet set parties a room full of Foxbats, and the dreaded Centipedemobile! Al-Foxbat, a fully detailed and completely off-the-wall adventure that will test the abilities of even the mightiest hero team: Powerful supervillains helpless before Foxbat, Foxbat declared World's Finest Mortal, all the money in the world and the incomparable wonders of the Island Of Dr. Foxbat. Also includes two important Foxbat gadgets with adventure seeds to suggest comedic scenarios for the future use.

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New Bedlam Asylum provides details of a sample mental institution, complete with staff, patients, and encounters that can easily be removed and placed in the GM's campaign. While there is a connection between the Asylum's characters and encounters for the sake of story and campaign purposes, they can easily be separated and inserted into a preexisting campaign.

New Bedlam Asylum tells a story about the characters and locales in the text, primarily for flavor and entertainment value. As a result, some of the factual information herein is presented in narrative form. Any details omitted from descriptions or backgrounds can be filled in by the GM or the players.

Sections of New Bedlam Asylum were written to supplement the material introduced in Horror Hero, notably the random notes and events contained in the Asylum and the Asylum timeline. While it is written in a Dark Champions format, the Asylum could exist in Dark Champions, Horror Hero, and/or Champions.

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The Hero Designer files for Champions Beyond. All of the characters in the book translated into Hero Designer format.

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All the characters and templates from Conquerors, Killers and Crooks in Hero Designer format.

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Like its predecessors, The Book of the Destroyer and The Book of the Machine, The Book Of The Empress is an in-depth look at one of the major supervillains of the Champions Universe: Istvatha V’han, the Empress of a Billion Dimensions. Ruler of an empire that encompasses much of the Multiverse, she now has her sights set on the greatest prize of all: Champions Universe Earth!

The Book Of The Empress is your guide to everything about Istvatha V’han. It features:

  • A history of the Empress, from her earliest days conquering single planets up to her recent attempts to invade Earth’s dimension
  • An in-depth look at the Empress's powers, motivations, and resources
  • A review of the Imperial Legions—the mighty V’hanian military—including its regular soldiers, superhuman soldiers, weapons, and vehicles
  • A description of the Multiverse of the Champions Universe, including its nature, its structure, and numerous example dimensions
  • A description of the V’hanian Empire itself, including V’han’s regents and viceroys, the imperial bureaucracy, the Imperial Security Force, how she plans and executes the conquest of a dimension, and her current plans for Earth
  • Suggestions on how to use Istvatha V’han in your campaign, including plot seeds
  • A discussion of dimensional campaigning, including a Random Dimension Generator the GM can use to quickly create new dimensions

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All the characters, package deals and powers from DEMON: Servants of Darkness in Hero Designer format.

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All the characters and spells from Champions: Arcane Adversaries in Hero Designer format.

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All the villians and heroes from Dark Champions: The Animated Series in Hero Designer format.

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All the villains and heroes from Champions Worldwide in Hero Designer format.

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Writeups from Champions Universe: News of the World in Hero Designer format.

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Write-ups from Book of the Destroyer in Hero Designer format.

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All of the Characters, Installations, and Technologies from Book of the Machine in Hero Designer format.

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This PDF contains miniatures for the following Champions Universe characters:

Champions: Defender, Ironclad, Nighthawk, Sapphire and Witchcraft. Also included: Kinetik, Dr. Silverback, Nightwind, Kodiak, Teknique, Silver Avenger and Cavalier.

Simply print the PDF on paper or cardstock to create minis for use in your Champions campaigns.

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This PDF contains miniatures for the following Champions Universe master villains:

Dr. Destroyer, Mechanon, Gigaton, Rakshasa, Gravitar, Istvatha V han, Menton, Takofanese, Teleios, Samhain, Holocaust and Destroid.

Simply print the PDF on paper or cardstock to create minis for use in your Champions campaigns.

1.00/5 (based on 1 rating)

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    This PDF contains miniatures for the following Champions Universe villains:
  • War Machine: Warlord, Warbird, Warcry, Warhead, Warmonger and Warpath.
  • The Ultimates: Binder, Blackstar, Cyclone, Radium, Slick and Thunderbolt I.

Simply print the PDF on paper or cardstock to create minis for use in your Champions campaigns.

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This Hero Plus Adventure expands on Stronghold with character sheets for five more inmates: Neutron, Arc, Arrowhead, Stiletto, and Wildeye!

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Welcome to Millennium City University! Audit Doctor Silverback's "Champions versus Comics" class; learn the secret of the mystery meat at Gottlieb Dining Hall; Rush Lambda, Lambda, Lambda; or just enjoy the college experience here at Millennium City University.

Millennium City University is one of Hero Games’s Hero Plus Adventures, a series of short, no-frills, inexpensive adventures (or, more accurately in this case, mini-settings) in PDF format. Hero Plus Adventures are designed to provide roughly one game session’s worth of entertainment, though they include suggestions on how to lengthen or expand the scenario if you want to. They’re written with simplicity and ease of use in mind so you can run them with a minimum of preparation.

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Binder, Blackstar, Cyclone, Orion, Slick, and Thunderbolt I: six of the most infamous villains in the Champions Universe. Now you can buy their character sheets without having to buy the entire book!

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For sheer, unadulterated evil, you can't beat the extradimensional villain Tyrannon the Conqueror or the fiendish Morbanes of DEMON. But Tyrannon's got 888 separate bodies, and using the same Morbane character sheet again and again becomes dull and predictable. What's a harried GM to do? Pick up a copy of The Mystic Menaces Fun Pack, that's what! In its 200 pages, it contains character sheets for each of Tyrannon's generic Throne, Viceroy, and Emissary forms not fully presented in The Mystic World (23 character sheets total) and pre-built, individualized Morbanes using the power templates from DEMON (81 character sheets total). That's over 100 villains for less than a dime a bad guy!

Note: The MMFP does not reprint character sheets or text published in TMW or DEMON, such as Tyrannon's Tree Throne form or the generic Morbane.

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Enemies of San Angelo presents a sampling of the super-human criminals who plague the Golden City and its citizens. Thieves, killers, criminals-for-hire and villains of all kinds are detailed to embolden and enliven your Champions campaign. But in the world of San Angelo, even supervillains are people first.

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Heroic Adventures Volume 1 ™ contains three exciting, independent adventures for use with Champions or Dark Champions.

Throwing Stars and Bars takes the heroes through a romping adventure in the deep South. Someone is kidnapping seemingly random people from the Memphis area. Can the heroes unravel the mystery and stop them before it's too late? Ifs going to take some clear thought and a lot of courage to prevent a very un-civil war!

Someone has taken over the FBl's premier training facility, known as the Block, and is holding the trainees hostage. The heroes must infiltrate the facility and neutralize the threat. As the heroes soon discover, however, things are not all as they appear in The Block.

The heroes enjoy some recreation in a virtual reality system. Is this game merely an escape from the hum drum at everyday life, or an exercise in supervillainy? Can the heroes discover the secret and save the day, or will they be put on Virtual Ice?

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Heroic Adventures Volume 2 contains six exciting, independent adventures for use with Dark Champions or Champions.

A maniac kidnaps a wealthy executive's son and is going to blow him up at midnight. Deadly toys rampage through a busy shopping mall. Terrorists are selling nuclear grade plutonium to the highest bidder. A new drug hits the streets and a child disappears near a haunted house, and the only lead is a group of neighborhood kids. A seemingly immortal vigilante is killing jaywalkers and speeders. People are dropping dead in the streets for no apparent reason.

It's all in a night's work for a Hudson City vigilante.

This book contains six action packed adventures for use with Dark Champions™ and the Hero System™. Test your vigilantes' mettle and give your players what they really want-Heroic Adventures!

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San Angelo is truly a City of Heroes.

Some of them soar through the sky or shoot fireballs from their fingertips. Picking up a car means no more to them than hoisting a barbell does to you or me. Incredible inventions, weird creatures and travels to bizarre places are everyday occurrences in their world.

Clad in their colorful costumes, these heroes awe, amaze and inspire the rest of us.

San Angelo is a city book for Champions 4th Edition written by Patrick Sweeney, and nominated for an Origins Award.

"I keep getting requests for an Astro City RPG; we're not planning to do one - but I think Astro City fans who want such a games should at least try out San Angelo. It's an intricate, involving, well-reasoned gaming world, and the emphasis on the reality of the surroundings and the humanity of the characters may make it just what they're looking for." - Kurt Busiek, Creator, Astro City

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Heroes in the San Angelo setting live in two worlds. Many adventures focus on the world of the paranormal, peppered with strange villains, bizarre catastrophes, and titanic battles. Others, however, take place in the somewhat more complicated worlds of the normal. This book deals with the so-called normal side of San Angelo. The people you will meet inside can easily get involved with the heroes' lives. Many can offer meaningful help or opposition. First and foremost, however, they are people-normal humans with human lives. They get involved with supers because they live in a super-touched world. They are the Denizens of San Angelo.

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This book tells you everything you need to know about Bay City, from its origins, to its villains (at the very least, some of them) to cool places to visit and trash. In short, everything a right-thinking super-hero could want. We've organized this book into several sections to help keep things organized for your reading pleasure.

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PRIMUS is the federal government’s response to paranormal terrorism and crime. Like its non-superpowered counterpart the FBI, PRIMUS investigates federal crimes as an arm of the Department of Justice; however, PRIMUS' jurisdiction only extends to dealing with federal crimes involving the paranormal or assisting other federal agencies when needed. PRIMUS can also be called in to advise and assist with local law enforcement investigations at their behest. PRIMUS is an emergency responder—911 dispatch operators will contact the agency when paranormals are reported or suspected to be involved. You’ll find information completely updating PRIMUS for the nineties and beyond – from a new Golden Avenger, Silver Avengers, agents, Iron Guardsmen, and the PRIME Team, to equipment, and adventures to help you get started with the United States’ response to the paranormal threat. Also included here are guidelines for playing PRIMUS agents. Whether the PCs stand behind the barrel of the blaster - or in front of it - is a decision left up to them.

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PRIMUS is the federal government's response to paranormal terrorism and crime. Like its nonsuperpowered counterpart, the FBI, PRIMUS investigates federal crimes as an arm of the Department of Justice; however, PRIMUS' jurisdicton only extends to dealing with federal crimes involving the paranormal or assisting other federal agencies when needed. PRIMUS can also be called in to advise and assist with local law enforcement investigations at their behest. PRIMUS is an emergency responder, 911 dispatch operators will contact the agency when paranormals are reported or suspected to be involved.

    This book contains all the information you'll ever need about PRIMUS including:
  • Complete overview of PRIMUS and running a PRIMUS campaign
  • Members, allies and enemies of PRIMUS
  • Vehicles and equipment made especially for PRIMUS
  • A complete PRIMUS adventure full of goodies, baddies and uglies

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Enter the New Millennium - if you dare! Earth's mightiest superheroes have died defending the planet. Now it's up to your heroes to fight against the supervillains, the global conspiracies and the mystic forces that threaten the world. Are you up to the challenge? This complete campaign sourcebook for superhero roleplaying has everything you need for action-packed adventure. Your high-powered superheroes battle in the finest comic book tradition across a world that's not quite like our own. Including complete information on the Champions supergroup – use as your starting heros for instant playability. Dozens of key supervillains and organizations and background and information on the world itself.

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The SUPER MAGE BESTIARY (or SMB) is a collection of creatures for GMs to use in magic-oriented superhero campaigns. THE ULTIMATE SUPER MAGE (USM) included many magical creatures, but there just wasn’t enough space to provide a really good assortment. Some types of creatures had to be ignored completely. Now, however, the GM of a Super Mage campaign has
scads of spirits, magical races, and monsters available at his or her fingertips. What’s more, GMs will have patterns they can use to design more monsters of their own.

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The Ultimate Supermage, or USM for short, another book in Hero Games’ “Ultimate” series of source books exploring different comic-book archetypes. Although the super-mage has never been an especially common archetype in the comics, it is one of the oldest: indeed, the very first comic-book
hero to wear a gaudy costume was a magician called Dr. Occult.

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One night of chaos changed them from statistics to forces to be reckoned with. When night fell in 1990, the Fell’s Point lost and dispossessed brutally carved out their territory in the city streets. Years later, their stories are finally being told. They have opened their gates to allow you passage. If loneliness is your soul companion, come to Widow’s Peak, where the women of Fell’s Point have established their kingdom and guard it against all who would try and deprive them of their livelihood. In the shadows of the widows’ influence, attempt to solve a bizarre murder that even the authorities fear to investigate. Or if it is a fight you desire, seek out the orphans of Fell’s Point, Clown Alley, who have lost their families, their mad king, and their way. Both groups have their tales to tell. And they want you to be a part of them.

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This Hero Plus adventure for Champions pits the characters against the evil Black Paladin, who's begun a dark crusade of murder and havoc with a sinister purpose in mind. The adventure features three new villains and numerous maps (including a fully mapped-out haunted mansion!).

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Champions, the world’s greatest superhero roleplaying game! ... Champions 6th Edition for the HERO System is the ultimate guide to creating heroes, having superheroic adventures, and creating superhero campaigns. Soar through the skies, fight villains, and save humanity from all kinds of fiendish...

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There are thousands of possible superpowers that a hero or villain could have—and you’ll find them all in Champions Powers! If you need to create a Champions character quickly and easily, or are looking for inspiration for a character, this book provides you with just what you need. Champions...

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A Universe Of Superheroic Adventure! Champions Universe is the official Hero Games setting for Champions, the HERO System game of superpowered roleplaying. The Champions Universe is a compelling world, filled with unique and intriguing details to make campaigns more exciting and fun. For HERO...

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Champions Villains—a trilogy of Champions supplements—describes the bad guys of the Champions Universe in thorough detail. It doesn’t describe every single villain, of course (three books, even big ones, aren’t enough for that), but within these three volumes you’ll find over 300 villains—the...

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SUPERHEROING AMONG THE STARS! ... Evil and injustice aren’t confined to Earth. It’s a big galaxy out there, full of threats and enemies for superheroes to battle. Champions Beyond is your guide to outer space, other planets, and aliens in the Champions Universe — worlds and worlds of adventure!...

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ANY SUPERHERO... ANY POWER... ANY ADVENTURE! ... Champions is back! This latest edition explores the superhero genre more thoroughly than ever before, delving into all the subjects you need to know about to create incredible characters and campaigns. It includes: a complete review of the...

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The ultimate super roleplaying game returns to reclaim its crown in Champions Complete! All the legendary flexibility and power of the renowned HERO System rules engine, plus all the superhero goodness Champions has been famous for over 30 years, now in one pulse-pounding, senses-shattering,...

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WITH ENEMIES LIKE THESE... ... ... a hero had better watch out! Conquerors, Killers, And Crooks is a book full of supervillains for Champions, containing nearly 100 villains of every type and motivation. Whether you're looking for world-threatening master villains, teams of super criminals, or...

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Welcome to the City of the Future! ... Millennium City is a high-tech, glittering metropolis built on the ruins of old Detroit—and the perfect city for superheroes and their arch-enemies! Full of adventure, intrigue, and supervillainous plots, it's one of the most vibrant and exciting cities in...

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YOU'VE GOT THE POWER ... Sometimes a player or GM needs to create a Champions character as quickly and easily as possible. The UNTIL Superpowers Database lets him do just that by providing thousands of sample superpowers. Covering the entire spectrum of potential powers and power types, the...

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SUPERHEROIC ADVENTURE! ... Champions Battlegrounds is a collection of five adventures for Champions, each focusing on a particular location that you can use repeatedly in your campaign. You can run the scenarios individually, or as part of a single story arc. Do your heroes have what it takes to...

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BEWARE THE COILS OF THE SERPENT! ... To many people in the Champions Universe, the greatest threat to world peace and security is not Dr. Destroyer, or alien invasion, or the machinations of Mechanon... it's VIPER, a worldwide organization of highly-trained, heavily-armed criminals garbed in...

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THE WORLD'S BLUELINE ... Mighty menaces—supervillains, alien invaders, the insidious organization VIPER, and more—threaten the world every day. Superheroes can't stop them all, so who's going to protect the citizens of Earth? The United Nations Tribunal on International Law—UNTIL. UNTIL:...

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WORLDS OF MYSTIC POWER ... Bring magic into your Champions game with The Mystic World, a sourcebook describing mystic characters, villains and powers in the Champions Universe. Great evils lurk in the shadows of The Mystic World, and it's up to your heroes to stop them! The Mystic World includes:...

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UNDER COVER OF DARKNESS... ... ...the evil cultists and sorcerer-priests of DEMON work their evil! The world thinks of DEMON as a Satanic cult with delusions of grandeur, but in truth the organization has a far more sinister and deadly purpose. Can your heroes discover DEMON's secrets in time to...

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SORCERERS, MONSTERS, AND FIENDS... ... The Mystic World of the Champions Universe is peopled by some of the strangest and most evil beings in the Multiverse. Arcane Adversaries describes some of the most fiendish of these denizens of the shadows for your Champions campaign. It includes: Three...

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THE CITY OF SHADOWS ... Welcome to scenic Vibora Bay! One of the Gulf Coast’s largest and most exciting cities, it’s a center of commerce, culture, tourism... and strange goings-on. ... Vibora Bay details this fascinating city, which maintains unusual traditions of mysticism and religion...

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VILLAINY MOST FOUL! ... Among the thousands of adventures Champions GMs run, a few favorite types classics from the worlds of comic books and the movies stand out. They get run in nearly every campaign, and sometimes multiple times within a single campaign. But if you don't watch out, these...

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SECRET LANDS OF DANGER ... The Champions Universe contains many places and races hidden from the sight and attention of everyday people. Whether they re benevolent or evil, each of them may create peril or trouble for your heroes. ... Hidden Lands covers: ... - the fabulous undersea realm of...

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YOUNG HEROES ... It s tough being a teenager: school, parents, dating, acne, homework, the Prom, rivalries, getting permission to use the family car, cliques, part-time jobs... ... ...and for some teens, supervillains! Teen Champions describes the teen heroes subgenre of superheroes for your...

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EVEN MORE POWER! ... Time to power up! ... Following on the heels of the UNTIL Superpowers Database, and created in part with contributions from numerous HERO System fans, The UNTIL Superpowers Database II contains hundreds of all-new superpowers to help you create just the sort of Champions...

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Even in a world of superhumans, there’s more to life than people with unusual powers. But even though the average Joe or Jane can’t fly or throw cars around like baseballs they can still provide your campaign with intriguing depth, roleplaying opportunities, and adventure hooks. ... Everyman...

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SUPERHUMANS AROUND THE WORLD ... The United States may have a major share of superhumans in the Champions Universe, but it's not the only place you can find heroes and villains. Every continent has plenty of costumed criminals and crimefighters of its own, ranging from people with trivial...

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Supervillains are a tough bunch. Some can lift dozens of tons effortlessly. Others teleport, walk through walls, cast spells, or control peoples’ minds. How do you keep someone like that in an ordinary prison? You don’t—you keep them in a superprison. Stronghold describes just such a facility,...

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As every Champions fan knows, you can never have too many great villains! But with so many Champions books in print, sometimes it’s hard to find just the villain you’re looking for without a lot of page-flipping. ... That’s where Evil Unleashed comes in. It saves you the effort of carrying a lot...

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It’s been five years since the publication of Champions Universe, and a lot’s happened since then. Villains have come and gone, hero teams have gone through all sorts of changes, and more than one master villain has tried to take over or destroy the world. Champions Universe: News Of The World...

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VILLAINY UNLEASHED! Time for another dose of fiendish villainy! ... Villains, Vandals, And Vermin introduces sixty new villains for Champions campaigns, ranging from low-powered costumed crooks to villains powerful enough to singlehandedly threaten the world. It includes: the master villain...

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INTO THE NORTH ... The United States isn’t the only place in the Champions Universe with superheroes and villains! Superhumans exist all over the world, and nowhere more prominently as Canada. Though it seems like a calm and easygoing place to many outsiders, the Great White North is home to more...

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Not every organization in the Champions Universe is as big and powerful as VIPER or DEMON... but that doesn’t mean they’re not every bit as dangerous! Cops, Crews, and Cabals provides complete information about several organizations suitable for any Champions campaign. It includes the...

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From the earliest days of Champions, one super-criminal has stood first and foremost among the ranks of villainy: Dr. Destroyer. Book of the Destroyer provides compete information about the infamous Doctor: his hidden headquarters around the world, his different suits of armor, his vehicles, his...

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MONSTERS, MINIONS, AND MARAUDERS! ... Located just a hundred miles from Japan is a strange and deadly island—a place where gigantic alien monsters battle one another for supremacy, evil entities search for artifacts of power, and villainous organizations scheme and collaborate. This is Monster...

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Since the dawn of the Champions Universe, the fiendish robot Mechanon has been trying to exterminate all organic life on Earth—and only the might and valor of the world’s heroes has stopped him. The Book of the Machine is a detailed look at Mechanon, covering everything from his alternate forms...

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Champions is simply the best super role-playing game ever created. It gives you complete control over every aspect of your superhero and your world. Champions is all that's needed to bring the four-color heroics of comic-books to life! ... The champions GM Screen is useful for both Gamemasters...

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The Parapsychological Studies Institute, or PSI, is a complex organization of villainous criminals for use with Champions and other Hero System Games. PSI, is somewhat different from the typical comic book villains. The GM should read through the entire book carefully noting how the various...

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Put some punch in your old scenario, or begin a new adventure! Challenges for Champions is an invaluable play supplement for Champions. It gives you 10 action-packed scenarios, plus tips for adapting these adventures to guarantee your heroes maximum excitement! Scenarios include background and...

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Mystic Masters give you a complete, ready-to-run magical campaign with villains, magical items, and a pocket-dimension headquarters for your heroes. Learn “spell packages” like the Eleven Lights of Luathon, and Bountiful Bindings of Blyyat the Beneficent! Try out three compete adventure designed...

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The purpose of The Zodiac Conspiracy is to supply a well-rounded group of villains who partake in extremely covert actions. This allows the Gamemaster to create mentally challenging adventures as well as physically challenging ones, giving the players the chance to use their detective work and...

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Invasions: Target Earth has everything you need to know about comic-book invasions. Learn how to organize and invasion and mastermind the phases of takeover. Create powerful invaders and unique leaders. Put your champions to the test - can they withstand the MASTER PLAN? ... Invasions: Target...

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Day of the Destroyer is a Champions adventure featuring the ultimate showdown against Dr. Destroyer. It includes complete write-ups for the brand new Mk-ll Destroyer armor, along with 8 of Destroyer's superpowered followers. The countdown has begun, and only you can stop it! This is one challenge...

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Subterra, a hidden kingdom that lies entirely beneath the earth. Included are maps and guidelines for running underground adventures. With eight complete scenarios Invader From Below contains details of the Subterrans themselves, including game statistics, lifestyle, ecology, and mannerisms. Lets...

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Kingdom of Champions is written as a Champions supplement, but it's also designed for use in other games. Any game with a contemporary (or near-future or recent-past) setting can involve trips to the UK, and we've tried to keep the real world and possible superhero game ideas clearly distinct....

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What if the Roman Empire had never fallen? What if dinosaurs had evolved into intelligent beings? What if Doctor Destroyer ruled the world? Create alternate dimensions, also called parallel worlds, which are separate universes overlapping our own, universes where history took another path. What...

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Demons Rule is a Champions adventure featuring the Demons, a group of extra-dimensional horrors masquerading as street kids. It includes an intricate mystery, 10 fully detailed short encounters, complete writ-ups for all six Demons, and maps for the major encounter locations there are also...

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In these pages, you will find representatives of most of the major types of science fiction and comic book extraterrestrials. There are monstrous invaders ready to devour mankind. There are cosmic entities wandering the galaxy, more from curiosity than a desire to conquer. And there are secret...

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The Olympians is a complete history of the Olympian gods, from their extra-dimensional origins to their re-emergence on twentieth century Earth. Also Included is a god template and full write-ups (which include Powers, Characteristics, Disadvantages, background, tactics, and current activities)...

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Road Kill is a Champions 4th Edition adventure featuring a struggle with not only super-powered rock stars, but their adoring public as well. It includes complete write-ups for six new super-powered villains, the group's manager, and their Roadie Robot followers. Stop Road Kill before their music...

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Classic Organization is a supplement for Champions which updates four Champions organization books: Neutral Ground, Red Doom, PRIMUS and DEMON, and CLOWN. Classic organizations is a must for anyone running a superhero campaign set in the Champions Universe or anywhere else. New Champions players...

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European Enemies includes within are over thirty-five all new, never before seen villains, all from various parts of Europe. Both solo villains and villain teams are here, wreaking havoc and committing crimes. Every major European country is represented, including some Eastern block supers that...

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European Enemies is the latest in the line of villain collections for Champions. Included within are over thirty-five all new never before seen villains, all from various parts of Europe. Both solo villains and villain teams are here wreaking havoc and committing crimes. Every major European...

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Champions presents is an anthology of three of the best adventures that Hero Games has to offer. Each action packed adventure is completely separate and can be played as such, or a gamemaster can follow the guidelines given to intertwine the three adventure is fully detailed with NPCs (over...

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Champions of the North is a sourcebook for Champions, completely describing America's northern neighbor and the heroes and villains that live there. Inside you will find dozens of new characters, three fully detailed adventures, and many more adventure ideas. For the GM there are extensive notes...

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This is a book of normals. In other words, the Enemies book for your secret ID! Between the covers of Normals Unbound you will find men, women, and children with powers and abilities to affect the life of a hero more profoundly than any destructive energy blast from Mechanon ever could. These are...

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The ultimate heroic campaign setting is finally here all in one book! Everything you need to base your heroes in the world of Dr. Destroyer, Mechanan, and the Champions is presented here. Years in the making, the Champions Universe was created by pulling together all of the characters...

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High tech Enemies is the definitive source-book for high-tech villainy. This book is full of everything that every good Champions campaign needs; powered armor, robots, gadgets, androids, huge machines, cyborgs- the list goes on and on. Now your heroes can battle mutants that can mentally control...

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This is the ultimate source book for the twilight world of vigilante superheroes who walk the line between justice and vengeance! Experience gritty, intense adventures that bring you new shades of four-color action in the tradition of your favorite hard-hitting superhero comics. Dark Champions...

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Champions Presents #2 is a brand new compilation of adventures, characters, and organizations for Champions. MAVRIC is an adventure that pits the heroes against crazed computer out to wreck their lives. Murder in Stronghold is a super-powered mystery that characters must solve before time runs...

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Viper is the complete sourcebook for the most powerful villainous organization in the Champions Universe. Only the Viper source-book give you background on everything necessary to the exhaustive history of Viper. Also including new agent types, new weapons, new vehicles. And even New...

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Shadows of the City is a supplement designed for five to seven Dark Champions characters. It contains three linked adventures: Revolution, The Pack, and Street Magic. These adventures are intended to be run as an intertwined campaign, and are presented in that order. Villain and character...

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In Allies, most of the characters are on the side of the angels... or at least, so they'd like you to believe! Allies presents over forty new characters: some independent, some a member of one of the seven hero teams included int his book. The teams are given full history, including sections on...

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The primary function of this book is to define and detail the world of mutants in the Champions Universe. There are numerous characters detailed in these pages, but The Mutant File is more than a collection of villains. In fact, there are three main sections. The first is a sourcebook information...

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Creatures of the Night is the definitive sourcebook for supernatural foes in Champions as well as Dark Champions. ... This book is full of nasty enemies who are all rooted in the realm of horror. To gamemaster these villains, Creatures of the Night includes extensive sections of how to interject...

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Justice, Not Law contains to complete description of Hudson City and information about important places around the world. You can run Hudson City as your campaign setting, or take pieces and use them in your own campaign city. This includes details about who's who in the city, along with...

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Although this book is designed for Dark Champions, most of the villains in this book are paranormals. This is done because it is easier to remove paranormal powers for pure street-level campaigns than create new ones for superpowered campaigns. In respect to the street genre, however, there has...

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From the author of Dark champions comes an incredible sourcebook that will bring any campaign to a new level of excitement! Written for both players and Game Masters, An Eye For Eye is jam-packed with new rules, new weapons and new organizations. Just look at some of what you'll find in inside:...

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Murderers' Row is an Enemies book designed specifically for Dark Champions to add an element of mystery and danger to a campaign. It presents a variety of characters, including both heroic and superheroic level characters. The backgrounds for the characters and organizations presented directly...

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From board room fights to fights in the board room, it's all here-everything you ever needed to know about the corporate world. Are they faceless foes for the heroes to fight, benevolent patrons, ready to aid the heroes in their war against crime or just neutral entities out for a big profit. All...

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From board room fights to fights in the bard room, it's all here everything you ever needed to know about the corporate world! Are they faceless fores for the heroes to fight, benevolent patrons ready to aid the heroes in their war against crime, or just neutral entities out for a big profit? All...

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Golden Age Champions (or GAC) contains the raw materials for running a Champions campaign set in the 1930s and 1940s. The items contained within are also meant to mesh with the regular Champions Universe and provide a common historical background and plot devices for a modern campaign.

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Pyramid in the Sky contains three linked adventures that form an epic campaign set in the Champions Universe. There's material here for weeks of enthralling adventure, and dozens of new characters are included. Extend your Champions Universe campaign in new directions with this epic story line!

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Hudson City Blues is an epic campaign adventure deigned for Dark Champions and other applicable Hero System campaigns. Hudson City Blues provides over three months of campaign play! Eight sample characters are included, along with complete guidelines for using Hudson City Blues to start a new...

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Enemies Assemble presents five complete teams, ready for play and your enjoyment. The Furies, The Maestros, Factor 7, Foxbat's Organization and the new Ultimates are here in complete detail. ... Enemies Assemble has over 40 writeups of characters, vehicles, bases, and gadgets. There's also...

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Dive into adventure! Atlantis, the complete sourcebook of the undersea kingdom. The legendary realm of Atlantis come to life in this amazing book that is packed with history, background, and story possibilities. You'll find complete back grounds, descriptions and writeups of major Atlantean...

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The Hero System is a truly universal roleplaying system. With these rules and your imagination, you can play Viking warriors, high-tech star pilots, and everything in between. The Hero System encourages you to play heroes: those mighty individuals who change the world. Stop playing some...

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Dragons. Alliens. 'Faeries. Ghosts. Lions. Tigers. Bears... (you get the picture). Every creature, every genre-the Hero System™ strikes again! Usable with any Hero game, the Hero Bestiary is for everyone. Dozens and dozens of new creatures are presented here to be used in your campaign. ... The...

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Over 60 pages of optional rules, all designed to make your games more fun and exciting! We've reprinted some of the best material from the twelve-year run of our magazine, the Adventurers Club.™ Explore security systems in-depth in Sound the Alarum and learn how to make those disadvantages count...

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The Ultimate Martial Artist is a comprehensive martial arts sourcebook that compares and contrasts martial arts styles from around the world. More than just a reference book, The Ultimate Martial Artist gives you everything needed to create and play a master of fighting arts. Designed for any...

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You want more for your Hero System game? The Almanac has it! This collection of Hero System articles has exciting new rules, in-depth looks at various Powers, and articles that are sure to add new fun to your campaign. Are the heroes getting too tough for you to handle? Drop the new UNTIL on...

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The Ultimate Mentalist is a complete resource guide to mental powers in the Hero System and beyond - complete conversion notes are included for major roleplaying systems! You'll find everything you need to design and play characters in any genre with psychic powers of any description. The...

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When an innocent women is injured during one of their battles, the heroes find themselves involved in the search for a blood donor with the same rare, mutant blood type. As the time left to save her life slips by, the heroes find themselves drawn into a web of intrigue and danger in which lurks a...

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The World's An Imperfect Place. Lock up one group of supervillains, and another batch springs up, begging to be thrown in prison. The latest volley from the underworld is a group of hired guns called the Coalition. They're making life difficult: razing city blocks, hitting the local banks,...

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Foxbat Unhinged! Is a 32-page Champions adventure book featuring everyone's favorite super-villain-supreme designed to fit into any Champions campaign. Cinderella: a fully detailed adventure that presents a different, set of challenges to heroes used to mysteries, puzzles and high-powered combat....

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New Bedlam Asylum provides details of a sample mental institution, complete with staff, patients, and encounters that can easily be removed and placed in the GM's campaign. While there is a connection between the Asylum's characters and encounters for the sake of story and campaign purposes, they...

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The Hero Designer files for Champions Beyond. All of the characters in the book translated into Hero Designer format.

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All the characters and templates from Conquerors, Killers and Crooks in Hero Designer format.

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Like its predecessors, The Book of the Destroyer and The Book of the Machine, The Book Of The Empress is an in-depth look at one of the major supervillains of the Champions Universe: Istvatha V’han, the Empress of a Billion Dimensions. Ruler of an empire that encompasses much of the Multiverse,...

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All the characters, package deals and powers from DEMON: Servants of Darkness in Hero Designer format.

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All the characters and spells from Champions: Arcane Adversaries in Hero Designer format.

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All the villians and heroes from Dark Champions: The Animated Series in Hero Designer format.

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All the villains and heroes from Champions Worldwide in Hero Designer format.

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Writeups from Champions Universe: News of the World in Hero Designer format.

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Write-ups from Book of the Destroyer in Hero Designer format.

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All of the Characters, Installations, and Technologies from Book of the Machine in Hero Designer format.

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This PDF contains miniatures for the following Champions Universe characters: ... Champions: Defender, Ironclad, Nighthawk, Sapphire and Witchcraft. Also included: Kinetik, Dr. Silverback, Nightwind, Kodiak, Teknique, Silver Avenger and Cavalier. ... Simply print the PDF on paper or cardstock to...

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This PDF contains miniatures for the following Champions Universe master villains: ... Dr. Destroyer, Mechanon, Gigaton, Rakshasa, Gravitar, Istvatha V han, Menton, Takofanese, Teleios, Samhain, Holocaust and Destroid. ... Simply print the PDF on paper or cardstock to create minis for use in your...

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This PDF contains miniatures for the following Champions Universe villains: War Machine: Warlord, Warbird, Warcry, Warhead, Warmonger and Warpath.; The Ultimates: Binder, Blackstar, Cyclone, Radium, Slick and Thunderbolt I.. Simply print the PDF on paper or cardstock to create minis for use in...

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This Hero Plus Adventure expands on Stronghold with character sheets for five more inmates: Neutron, Arc, Arrowhead, Stiletto, and Wildeye!

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Welcome to Millennium City University! Audit Doctor Silverback's Champions versus Comics class; learn the secret of the mystery meat at Gottlieb Dining Hall; Rush Lambda, Lambda, Lambda; or just enjoy the college experience here at Millennium City University. ... Millennium City University is one...

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Binder, Blackstar, Cyclone, Orion, Slick, and Thunderbolt I: six of the most infamous villains in the Champions Universe. Now you can buy their character sheets without having to buy the entire book!

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For sheer, unadulterated evil, you can't beat the extradimensional villain Tyrannon the Conqueror or the fiendish Morbanes of DEMON. But Tyrannon's got 888 separate bodies, and using the same Morbane character sheet again and again becomes dull and predictable. What's a harried GM to do? Pick up...

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Enemies of San Angelo presents a sampling of the super-human criminals who plague the Golden City and its citizens. Thieves, killers, criminals-for-hire and villains of all kinds are detailed to embolden and enliven your Champions campaign. But in the world of San Angelo, even supervillains are...

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Heroic Adventures Volume 1 ™ contains three exciting, independent adventures for use with Champions or Dark Champions. ... Throwing Stars and Bars takes the heroes through a romping adventure in the deep South. Someone is kidnapping seemingly random people from the Memphis area. Can the heroes...

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Heroic Adventures Volume 2 contains six exciting, independent adventures for use with Dark Champions or Champions. ... A maniac kidnaps a wealthy executive's son and is going to blow him up at midnight. Deadly toys rampage through a busy shopping mall. Terrorists are selling nuclear grade...

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San Angelo is truly a City of Heroes. ... Some of them soar through the sky or shoot fireballs from their fingertips. Picking up a car means no more to them than hoisting a barbell does to you or me. Incredible inventions, weird creatures and travels to bizarre places are everyday occurrences in...

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Heroes in the San Angelo setting live in two worlds. Many adventures focus on the world of the paranormal, peppered with strange villains, bizarre catastrophes, and titanic battles. Others, however, take place in the somewhat more complicated worlds of the normal. This book deals with the...

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This book tells you everything you need to know about Bay City, from its origins, to its villains (at the very least, some of them) to cool places to visit and trash. In short, everything a right-thinking super-hero could want. We've organized this book into several sections to help keep things...

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PRIMUS is the federal government’s response to paranormal terrorism and crime. Like its non-superpowered counterpart the FBI, PRIMUS investigates federal crimes as an arm of the Department of Justice; however, PRIMUS' jurisdiction only extends to dealing with federal crimes involving the...

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PRIMUS is the federal government's response to paranormal terrorism and crime. Like its nonsuperpowered counterpart, the FBI, PRIMUS investigates federal crimes as an arm of the Department of Justice; however, PRIMUS' jurisdicton only extends to dealing with federal crimes involving the...

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Enter the New Millennium - if you dare! Earth's mightiest superheroes have died defending the planet. Now it's up to your heroes to fight against the supervillains, the global conspiracies and the mystic forces that threaten the world. Are you up to the challenge? This complete campaign...

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The SUPER MAGE BESTIARY (or SMB) is a collection of creatures for GMs to use in magic-oriented superhero campaigns. THE ULTIMATE SUPER MAGE (USM) included many magical creatures, but there just wasn’t enough space to provide a really good assortment. Some types of creatures had to be ignored...

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The Ultimate Supermage, or USM for short, another book in Hero Games’ “Ultimate” series of source books exploring different comic-book archetypes. Although the super-mage has never been an especially common archetype in the comics, it is one of the oldest: indeed, the very first comic-book ......

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One night of chaos changed them from statistics to forces to be reckoned with. When night fell in 1990, the Fell’s Point lost and dispossessed brutally carved out their territory in the city streets. Years later, their stories are finally being told. They have opened their gates to allow you...