Shades of Blood Adventure Path

Recruited as research assistants in anticipation of a rare celestial event, the PCs arrive on a remote island in the remnants of Azlant. While there, a column of shadow erupts from the sea and washes across the sky dimming the sun and unleashing shadowy monsters. Investigating the dangerous anomaly, the PCs discover a ruined Azlanti prison inhabited by vampires and learn that the column of shadow was only a test run for an ancient vampire planning to use Azlanti magical technology to blot out the sky, shielding the dangers of the sun so they can escape their island prison and reunite with their lover from the times before Earthfall.

  • Pathfinder iconics use fire to battle a large bat-like creature

    Thirst for Blood

    By Luis Loza with Jim Groves

    The remote island settlement of Talmandor’s Bounty is thrown into chaos as a strange magical effect plunges the region into shadow. Urged to investigate the event, the PCs travel to a nearby island and discover an ancient Azlanti prison that was buried during Earthfall. Inside, a cult of the blood god Camazotz thrives, and in dealing with them the PCs learn that greater threats lay deeper inside the ancient complex. Can the PCs discover who’s behind the supernatural shadow and stop them before it’s too late?

  • Pathfinder iconic bard, Lem and iconic magus, Seltyiel use magic to save someone from being undead

    The Broken Palace

    By James Jacobs

    Delving deeper into the ruined prison, the PCs make their way through cell blocks now inhabited by subterranean monsters and undead echoes of the past, before finding themselves in what appears to be an idyllic village where the sun crosses the clouded sky each day. The clueless villagers are being preyed upon by their vampire masters and the PCs must break the spell and ascend into the Broken Palace to remove the threat of Lady Nalushae once and for all.

  • Iconic cleric, Kyra and iconic inventor, Droven battle a large armored machine

    To Blot Out the Sun

    By Jessica Catalan

    On the trail of Nizca, the vampire who orchestrated the plan to shroud the sun in shadow, the PCs discover the basement of the central command tower of the former prison. They must ascend the tower from within, fighting past deadly guardians and strange Azlanti magic and machinery, to reach the tower’s top where Nizca races to repair their device and successfully blot out the sun so they can reunite with their lover to the east. Can the PCs stop night from falling over Golarion?

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