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Announced as part of Shadowrun's twentieth anniversary celebration, the Runner's Toolkit contains essentials for groups on their first run or for experienced groups who want important resources in an easy-to-use format. Resources in the set include a gamemaster's screen, a pre-generated auxiliary character and kit system, a collection of essential tables from all of the core rulebooks, a copy of the introductory adventure On the Run, heavy-duty reference sheets covering a variety of common game tasks, and a booklet with sample contacts and adventure seeds.

The Runner's Toolkit will be a handy reference for anyone playing Shadowrun, making it easier for beginners to start playing and for veterans to keep the game moving.

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Requires Shadowrun, Twentieth Anniversary Edition; this book expands on Shadowrun's collection of gear by introducing new guns, vehicles, weapons, and military gear. It follows the successful Runner's Black Book published in September 2011.

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Swap Bullets between shots, or Shots between bullets!

At the end of a run, you’ve either got a good story to tell, or you’re dead. Live long enough, and you’ll get enough stories to fill a book, and some of them will be killer. There is a certain class of people out on the streets that runners love to talk about, the people at the center of the stories swapped late at night over a round of wiper fluid hooch. Some of them are good, some of them are lucky, and some of them are among the most powerful creatures of the Sixth World. All of them, in their own way, are legends.

Street Legends profiles forty renowned figures in the Sixth World, including JackPoint stalwarts such as Haze, Kane and Puck; classic runners like Serrin Shamander and Tommy Talon; and powerful behind-the-scenes figures including Lugh Surehand, Nadja Daviar, and the great dragon Lofwyr. Learn about hunting vampires with Martin De Vries, breaking into impossible places with The Smiling Bandit, and trying to put a face to the elusive Hans Brackhaus.

Street Legends contains short fiction bringing these characters to life, as well as text describing each person and what makes them a legend. Also, each and every person profiled has complete game stats. Even the dragons.

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Digging in the Dirt

Politics is only a dirty word when it's not working for you. For shadowrunners, politics aren't about debates and position papers they're about taking some of the money people are throwing around.

During election season, when power is up for grabs, people are willing to do just about anything to get a piece of the pie. If you can help them get what they want, they've got a job for you. It may be peeking in the windows of the rich and famous. Or finding dirt on the opposition (or making some up). Or, if things get really desperate, ensuring the other guy doesn't win because he's too busy taking a dirt nap.

How much money you take in and how dirty your fingers get is up to you and your desire to not see the stars above you when you sleep. You'll probably have to make some compromises along the way, but since when has life in the Sixth World or politics been any different?

Dirty Tricks provides details on the ins and outs of political shadowruns, as well as close-up looks at some of the electoral hotspots around the globe. From dragon attacks in the Caribbean to the long-awaited vote on making the Ork Underground an official district of Seattle, Dirty Tricks is full of news, updates, and game information players need to get deeper in the twisted world of Shadowrun politics.

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The Crash of 2064 ruined the lives of millions. Some died in the Matrix or went insane, many lost everything they owned, and still others found their identities completely erased. But a small percentage were changed into something altogether different, with the strange and inexplicable ability to affect the new Matrix with their minds. Now, in 2070, the existence of these technomancers becomes front-page news, leading to widespread paranoia and withchunts. The Emergence campaign setting involves the runners in a series of pivotal events that may change the way they view the world and the Matrix and each other.

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The shadows are abuzz about the new drug in the sprawl: tempo. It takes the user on a unique trip, better than anything experienced before. Druggies can’t get enough of the stuff, and even beetleheads are giving it a shot. Tempo’s popularity shifts the balance of power between the syndicates and soon the blood and bullets are flowing.

Ghost Cartels drops the runners into the action, involving them in the drug deals and power plays shaking up Seattle, Los Angeles, and Hong Kong—even taking them all the way to the jungles of South America.

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Fight on All Fronts

If you're going to win in modern warfare, you have to use every weapon in your arsenal. Guns, tanks, and bombs are great, but if that's all you put into play, you're going to lose. Information and propaganda have been a major part of war efforts for more than a century, and falling behind in those areas will doom you.

Amazonia has gone to war with Aztlan, which is supported by the greatest public relations machine the world has ever seen. Ready to fight fire with fire, Amazonia has brought in Horizon to sway public opinion, and possibly the tide of the war, to their side. To make their case, they'll need stealthy runs, fast moves, and quick thinking. And they'll need it fast, because Aztlan is pressing hard and not inclined to show any mercy.

Colombian Subterfuge is a complete adventure that brings shadowrunners into the war raging in Bogota while enlisting them in Horizon's propaganda efforts. It contains all the information gamemasters need, from plot details to NPC statistics, to plunge players into the chaos of war. Colombian Subterfuge is the third in the series of Horizon adventures and is for use with Shadowrun, Twentieth Anniversary Edition.

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Four artifacts have been found. Some of the most powerful people in the Sixth World have been after them, and many people have died in the globetrotting hunt to bring these objects together. Now that they have been recovered, their powers can be unleashed or the artifacts can be scattered, lost again until another generation summons the courage and the knowledge to dredge them up.

Artifacts Unbound concludes the Dawn of the Artifacts campaign that makes gamemasters and players free to determine the events of the campaign. Filled with adventure seeds, basic setting information, and NPC statistics, Artifacts Unbound lets gamemasters select the elements that would work best in their campaign and design a thrilling story for their game. Easy to use and flexible, this book can be used with players who have gone through the entire Dawn of the Artifacts campaign, or with players just learning about the artifacts and their effect on the Sixth World.

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Shadowrun remains one of the most beloved gaming settings of all time with wide and enduring appeal—and Anarchy provides rules for a new style of play in this awesome world. Storytelling comes to the fore in Anarchy, allowing gamemasters and players to work in tandem to craft a fun, fast-moving campaign. Powered by the Cue System and offering a narrative-focused game experience, Anarchy includes numerous, ready-to-play characters and a slew of ready-made missions that will thrust players onto the mean Sprawl streets of the Sixth World in no time!

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Magic is wild. Magic is undisciplined. You can try to impose order and understanding on it, but that's just the surface. Underneath is chaos, an erratic heart beating to a staggering rhythm. You don't control it, any more than a surfer controls a twenty-meter-tall wave; you don't direct the wave, you ride it, capture a piece of its power, and hope to survive.

If you do it right, though, you catch a portion of unimaginable power—power those who control the Sixth World don't want you to have. All the more reason to push past their boundaries and grab it! Forbidden Arcana offers dozens of different ways for Awakened characters in Shadowrun to harness that power and make themselves a mana-slinger like no other.

From new ways to distinguish spellcasters of different traditions and more chaotic methods for summoning spirits, to options for Awakened characters who have mastered their craft, Forbidden Arcana shows players how to break out of conventional molds, use mana in new ways, and become true street legends riding the growing wave of Sixth World mana.

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Grade-A Paydata!

Every shadowrunner knows the value of good information. The right fact, the perfect piece of data, can be the difference between success and failure on a run, between life and death. And in the right hands, information can be more than valuable-it can be powerful.

The Shadowrun Gamemaster Screen provides a collection of useful tables from Shadowrun, Fifth Edition for ease of reference in game play. With range tables, action lists, combat modifiers, social modifiers, and more, this is a critical game aid to make your Shadowrungames faster and more fun. And to provide that all-important secrecy so that the players don t know what you're up to. This screen is for use with Shadowrun, Fifth Edition.

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Runner's Toolkit: Alphaware has detailed characters, a full campaign, increased rules options, and more to make the shadows of the Sixth World even more exciting! Alphaware contains:

  • Fully detailed character booklets for Sledge, Coydog, Hardpoint, and Gentry, providing more detailed character statistics, background information, preferred tactics, and a solo adventure for each character.
  • Rules of the Street, a rulebook with more spells, more guns, more combat options, and more everything that makes Shadowrun great!
  • Plots and Paydata, a book with a collection of fully detailed adventures, a trove of non-player characterse, and hooks for future adventures.
  • Eight double-sided maps to help players and gamemasters track the action
  • And more tools to make playing and running the game easier and more fun!

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Hit Your Marks! The hotel bartender who slips you a guests room number because he thinks it will help him get lucky. The security guard who lets a team into a top-secret facility because he thinks hes pitching in on covert-ops training. The business suit who drops ten thousand nuyen on a project because he thinks itll earn him fifty thousand. Marks, all of them, and the Sixth World is full of them. Yeah, blasting your way into a well-guarded facility is fun, but talking your way in, smooth and subtle, might be more rewarding. Almost every kind of shadowrun involves at least a little con artistry, and some of them are full-on long cons. That means you need to sharpen your con game. With tips, plot updates, spells, gear, and more to improve characters con abilities, Cutting Aces gives players the swagger and skills they need to swindle the world. It also includes information on one of the Sixth Worlds hottest spots for running a conIstanbul, City of the Worlds Desire. Cuttings Aces is for use with Shadowrun, Fifth Edition, and it also contains plot information, story ideas, and characters that can be used with Shadowrun: Anarchy with slight adjustments of character stats.

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Discontinued

The voices are getting louder. Strange voices, dissonant voices, sometimes babbling nonsense, sometimes telling stories too unbelievable to be true. People are falling prey to the voices, losing their identities as someone or something else slips into their skin. It’s affecting people at all levels of society, from squatters in burned-out warehouses to corporate CEOs. It’s spreading, and no one can figure out how to stop it. Boston-based NeoNET is at the center of this storm, and panic is spreading through the streets of the northeastern sprawl. People are scared and people are dying, which means that there are large sums of money to be made by any shadowrunner willing to brave those chaotic streets. Finding work won’t be the problem. Getting out of the sprawl, however, will be.

Lockdown is a plot sourcebook for Shadowrun, Fifth Edition with plot hooks, setting details of Boston, character details, and surprising reveals that will keep characters on their toes and running for their lives. With rich plot information and game mechanics for a new breed of cognitive fragmentation disorder sufferers, Lockdown can play a vital role in enthralling Shadowrun campaigns while continuing the unfolding story of the Sixth World.

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You live in any sprawl long enough, you’ll find out that there’s a lot more to it than businessmen and soykaf stalls. Any sprawl worth its mettle has its dark corners, its forgotten places, its spots that are just as wild and untamed as the deepest rainforest.

Seattle, the prime metroplex in the world for shadowrunning, is filled with such places, and Sprawl Wildsgives shadowrunners a chance to tour them. From a fortress-like Barrens farm recovering from a mysterious attack to a dark secret hidden in a clinic, runners have a chance to see the sites most people never encounter, and uncover information that some people want to stay secret at any cost. They’ll meet jaded smugglers, wary police officers, passionate activists, hardened criminals, wounded warriors, and at least one deranged killer. The questions are, will they survive long enough to collect a paycheck—and how much of the sprawl will be nothing more than dust when they’re done with it?

Sprawl Wilds is a collection of Shadowrun Missions developed for major summer gaming conventions. These adventures have been adapted for both Shadowrun, Twentieth Anniversary Edition and Shadowrun, Fifth Edition, and they provide hours of shadowrunning goodness for experienced street veterans and new shadowrunners alike. With complete game information, including NPC stats, these adventures are poised to plunge players into urban chaos!

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London where the thick fog makes for some truly deep shadows. Every crooked street, every cramped building holds a secret or two, as well as a person who will go to great lengths to ensure those secrets are kept. There is, for instance, the dark secret of a minor noble who has not been seen in Parliament in months. And the researcher who everyone is interested in his work. The courier who carries one secret in his head and another in his gut. And an explosive secret that has been festering in the West End Underplex for years or even decades. London Falling introduces four adventures for Shadowrun set in London.

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Prepare to Fire

If you're a shadowrunner, you know that danger is always waiting around the next corner. You better be ready for it. The right gun, the right vehicle, or the right piece of equipment can be the difference between life and death. So make sure you have what you need and can use it fast.

Shadowrun Gear Cards, Series 1 provide quick reference to 54 different pieces of gear, making it easy to use them in a game. Containing game stats and illustrations of guns, vehicles, drones, and more, these cards are a handy reference to keep the game moving and make sure characters have what they need to come out on top.

Shadowrun Gear Cards, Series 1 are for use with Shadowrun, Fifth Edition.

Tuckbox containing 54 cards.

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Power in Your Hands

Everyone in the Sixth World wants to geek the mage first. Your job is to make sure that won't happen by being faster, deadlier, and more powerful than they are. Shadowrun Spell Cards, Series 1 make spellcasting faster and easier, with easy-to-reference game statistics for 54 different spells. Grab a pack and use it to call down a whole hellstorm of mana when you need it most!

Shadowrun Spell Cards, Series 1 are for use with Shadowrun, Fifth Edition.

Tuckbox containing 54 cards.

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Big, Bad, and Awesome! The Complete Trog is the definitive guide for ork and troll characters in Shadowrun. With information on what its like to be an ork or troll in dozens of spots across the globe, details on working in corps as a trog (including in ork- and troll-dominated corps) and the heroes and enemies of trog culture, this sourcebook helps players add flavor and depth to their characters and the world around them.

Plus, The Complete Trog features gear, qualities, and life modules compatible with both Shadowrun, Fifth Edition and Shadowrun: Anarchy. Plunge into the rich culture of trogs and watch them turn that slur on its head!

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Announced as part of Shadowrun's twentieth anniversary celebration, the Runner's Toolkit contains essentials for groups on their first run or for experienced groups who want important resources in an easy-to-use format. Resources in the set include a gamemaster's screen, a pre-generated auxiliary...

List Price: $39.99

Our Price: $35.99

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Requires Shadowrun, Twentieth Anniversary Edition; this book expands on Shadowrun's collection of gear by introducing new guns, vehicles, weapons, and military gear. It follows the successful Runner's Black Book published in September 2011.

List Price: $44.99

Our Price: $40.49

Add to Cart

Swap Bullets between shots, or Shots between bullets! ... At the end of a run, you’ve either got a good story to tell, or you’re dead. Live long enough, and you’ll get enough stories to fill a book, and some of them will be killer. There is a certain class of people out on the streets that...

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Our Price: $31.49

Add to Cart

Digging in the Dirt ... Politics is only a dirty word when it's not working for you. For shadowrunners, politics aren't about debates and position papers they're about taking some of the money people are throwing around. ... During election season, when power is up for grabs, people are willing...

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Add to Cart
4.00/5 (based on 1 rating)

The Crash of 2064 ruined the lives of millions. Some died in the Matrix or went insane, many lost everything they owned, and still others found their identities completely erased. But a small percentage were changed into something altogether different, with the strange and inexplicable ability to...

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The shadows are abuzz about the new drug in the sprawl: tempo. It takes the user on a unique trip, better than anything experienced before. Druggies can’t get enough of the stuff, and even beetleheads are giving it a shot. Tempo’s popularity shifts the balance of power between the syndicates and...

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Fight on All Fronts ... If you're going to win in modern warfare, you have to use every weapon in your arsenal. Guns, tanks, and bombs are great, but if that's all you put into play, you're going to lose. Information and propaganda have been a major part of war efforts for more than a century,...

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Our Price: $22.49

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Four artifacts have been found. Some of the most powerful people in the Sixth World have been after them, and many people have died in the globetrotting hunt to bring these objects together. Now that they have been recovered, their powers can be unleashed or the artifacts can be scattered, lost...

List Price: $39.99

Our Price: $35.99

Add to Cart

Shadowrun remains one of the most beloved gaming settings of all time with wide and enduring appeal—and Anarchy provides rules for a new style of play in this awesome world. Storytelling comes to the fore in Anarchy, allowing gamemasters and players to work in tandem to craft a fun,...

List Price: $39.99

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Magic is wild. Magic is undisciplined. You can try to impose order and understanding on it, but that's just the surface. Underneath is chaos, an erratic heart beating to a staggering rhythm. You don't control it, any more than a surfer controls a twenty-meter-tall wave; you don't direct the wave,...

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Grade-A Paydata! ... Every shadowrunner knows the value of good information. The right fact, the perfect piece of data, can be the difference between success and failure on a run, between life and death. And in the right hands, information can be more than valuable-it can be powerful. ... The...

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Runner's Toolkit: Alphaware has detailed characters, a full campaign, increased rules options, and more to make the shadows of the Sixth World even more exciting! Alphaware contains: Fully detailed character booklets for Sledge, Coydog, Hardpoint, and Gentry, providing more detailed character...

List Price: $44.99

Our Price: $40.49

Add to Cart

Hit Your Marks! The hotel bartender who slips you a guests room number because he thinks it will help him get lucky. The security guard who lets a team into a top-secret facility because he thinks hes pitching in on covert-ops training. The business suit who drops ten thousand nuyen on a project...

Our Price: $44.99

Discontinued

The voices are getting louder. Strange voices, dissonant voices, sometimes babbling nonsense, sometimes telling stories too unbelievable to be true. People are falling prey to the voices, losing their identities as someone or something else slips into their skin. It’s affecting people at all...

List Price: $19.99

Our Price: $17.99

Add to Cart

You live in any sprawl long enough, you’ll find out that there’s a lot more to it than businessmen and soykaf stalls. Any sprawl worth its mettle has its dark corners, its forgotten places, its spots that are just as wild and untamed as the deepest rainforest. ... Seattle, the prime metroplex in...

List Price: $19.99

Our Price: $17.99

Add to Cart

London where the thick fog makes for some truly deep shadows. Every crooked street, every cramped building holds a secret or two, as well as a person who will go to great lengths to ensure those secrets are kept. There is, for instance, the dark secret of a minor noble who has not been seen in...

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Add to Cart

Prepare to Fire ... If you're a shadowrunner, you know that danger is always waiting around the next corner. You better be ready for it. The right gun, the right vehicle, or the right piece of equipment can be the difference between life and death. So make sure you have what you need and can use...

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Our Price: $8.99

Add to Cart
4.00/5 (based on 1 rating)

Power in Your Hands ... Everyone in the Sixth World wants to geek the mage first. Your job is to make sure that won't happen by being faster, deadlier, and more powerful than they are. Shadowrun Spell Cards, Series 1 make spellcasting faster and easier, with easy-to-reference game statistics for...

List Price: $44.99

Our Price: $40.49

Add to Cart

Big, Bad, and Awesome! The Complete Trog is the definitive guide for ork and troll characters in Shadowrun. With information on what its like to be an ork or troll in dozens of spots across the globe, details on working in corps as a trog (including in ork- and troll-dominated corps) and the...