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Most GMs have had at least one player who has decided to have their character craft their own magic items. Many GMs will have had a player fail. And some will have had a player fail so badly that a cursed item was the result. So what did the player's character end up with?

Cursed items have been far too long relegated to the realms of unspecific generalization. While those items of benefit to their possessors are listed in significant detail, items whose benefits come with a price, or are just outright dangerous, are primarily left to tables of possible effects. No longer shall those select few specific cursed items be forced to stand alone.

Damnable Things: Rings is the first installment in a series of publications focusing on cursed items. In this first installment you will find over 100 specific cursed rings to unleash upon your players, each one being a cursed variant of a specific magic ring. With effects ranging from the humorous to the hazardous to straight out deadly these rings should pose an additional and hopefully unexpected challenge to your players.

You'll also find 15 new beneficial rings, three with improved or greater variants. We're not heartless after all (though you will find cursed versions of these as well ... we're no angels either).

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Artifacts have always been a staple in mythology and fantasy literature: the Cornucopia, the Holy Grail, the Armor of Achilles, the Golden Apple of Discord. While all these are items of incredible power, not all are beneficial.

Damnable Things: Artifacts Vol. 1 takes a look at those items that are the end goal of so many campaigns. Artifacts. Be they good or be they ill, artifacts should be held with respect. With great power can come great trouble. And the artifacts within these pages may either delight or terrify your players. As will the artifacts' suggested owners.

Damnable Things: Artifacts Vol. 1 is the second installment of the Damnable Things series, but with a twist. The items contained are not cursed variants of existing items. Instead the volumes to be focused on artifacts will be unique items unto themselves. The goal of the series remains the same; to give GMs an additional resource of obstacles and challenges for their players to overcome, hopefully increasing the enjoyment for all.

Total pages: 12 (1 page front cover, 1 page back cover, 1 page inner credits, 1 page table of contents, 1 page introduction, 1 page OGL, 6 pages of content)
Written by: Danny Darsey and Dain Nielsen
Artwork by: Carlos Torreblanca

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4.00/5 (based on 2 ratings)

Most GMs have had at least one player who has decided to have their character craft their own magic items. Many GMs will have had a player fail. And some will have had a player fail so badly that a cursed item was the result. So what did the player's character end up with? ... Cursed items have...

Our Price: $1.59

Add to Cart

Artifacts have always been a staple in mythology and fantasy literature: the Cornucopia, the Holy Grail, the Armor of Achilles, the Golden Apple of Discord. While all these are items of incredible power, not all are beneficial. ... Damnable Things: Artifacts Vol. 1 takes a look at those items...