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Avast, ye scurvy dogs, and prepare your games to be boarded by the Freeport Companion compatible with the 4th Edition of Dungeons & Dragons!

Complementing The Pirate’s Guide to Freeport, published by Green Ronin in 2007, this 176-page tome will make Freeport accessible for 4E campaigns, complete with races, the corsair class, equipment, monsters, an insanity system, magic items and rituals, notable Freeport characters, and an introductory adventure.

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There can be no points of light without Lands of Darkness.

Lands of Darkness is a new series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each encounter is tailored for multiple levels within the range, designed to advance the average party of 5 one level, and each Land of Darkness is large enough for GM's to expand with more encounters specific to their campaigns.

Lands of Darkness #1: The Barrow Grounds is designed for parties levels 1–3. Explore the mysteries and monsters within the vast burial grounds.

Authors: Suzi Yee and Joseph Browning

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Lands of Darkness #2: Cesspools of Arnac is designed for parties levels 3-5. Explore the mysteries and monsters within the dank sewers!

There can be no points of light without Lands of Darkness.

Lands of Darkness is a new series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each encounter is tailored for multiple levels within the range, designed to advance the average party of 5 one level, and each Land of Darkness is large enough for GMs to expand with more encounters specific to their campaigns.

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There can be no points of light without Lands of Darkness.

Lands of Darkness is a new series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each encounter is tailored for multiple levels within the range, designed to advance the average party of 5 one level, and each Land of Darkness is large enough for GMs to expand with more encounters specific to their campaigns.

Lands of Darkness #3: Woods of Woe is designed for parties levels 6-8. Explore the mysteries and monsters within the sinister woods!

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Lands of Darkness #4: The Swamp of Timbermoor is designed for parties levels 9-11. Explore the mysteries and monsters within the treacherous swamps!

There can be no points of light without Lands of Darkness.

Lands of Darkness is a new series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each encounter is tailored for multiple levels within the range, designed to advance the average party of 5 one level, and each Land of Darkness is large enough for GMs to expand with more encounters specific to their campaigns.

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There can be no points of light without Lands of Darkness.

Welcome to the April Fools' Edition of Lands of Darkness. Lands of Darkness #5.5: The Home for Wayward Minions is designed for parties of levels 1–3. Explore the nooks and crannies for Lord Vaxlor's swamp retreat for 4th Edition's lowliest of lows, the humble minion.

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There can be no points of light without Lands of Darkness.

Lands of Darkness is a new series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each encounter is tailored for multiple levels within the range, designed to advance the average party of 5 one level, and each Land of Darkness is large enough for GMs to expand with more encounters specific to their campaigns.

Lands of Darkness #5: The Iron Mountains is designed for parties levels 12-14. Explore the mysteries and monsters within the perilous peaks!

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Lands of Darkness #6: The Wild Hills is designed for parties of levels 3–5. Explore the mysteries and monsters within the rolling hills and steep canyons.

There can be no points of light without Lands of Darkness.

Lands of Darkness is a new series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each encounter is tailored for multiple levels within the range, designed to advance the average party of 5 one level, and each Land of Darkness is large enough for GMs to expand with more encounters specific to their campaigns.

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Expeditious Retreat Press presents the latest campaign setting for your 4th Edition game—Nevermore. Nevermore is a world where the imaginings of mortals come to life; every story ever told (or yet to be told) has its roots within this realm. From classical heroes to mythical creatures, the inhabitants of Nevermore and the land itself are gripped in a struggle between good and evil, between destruction and preservation, between dreams and nightmares. This is the promise and the peril of Nevermore. The question is… Are you willing to risk the nightmares of this world to live your dreams?

Nevermore includes 160 pages of campaign information, player and GM mechanics and unique magic items and monsters of Nevermore.

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Plague. Few words in any language conjure such feelings of dread and fear as this doom-laden word. Plague has the power to devastate an entire civilization, causing unimaginable suffering as it lays waste to the smallest village and the greatest city alike. As well as an almost unparalleled destructive force, plague can also be an agent of change, allowing a GM to usher in a new age into his campaign.

    Plague is oozing with information enabling a GM to unleash a plague into his campaign either as the subject of a single adventure or as the sickening focus of an entire campaign:
  • Discusses how plague begins, how it ravages villages, towns or even entire continents, and what it leaves behind
  • Presents five savage diseases, four templates, four monsters and The Mottled Lord, God of Disease
  • Details a host of new locations, NPCs, rituals, magic items, and more!

Whether a GM is preparing for a new edition or simply desires making wholesale (and drastic) changes to his campaign, Plague has all the tools to craft many sessions of memorable gaming.

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Advance your 4th Edition Dungeons & Dragons game with Advanced Player's Guide, written by one of the most experienced Dungeons & Dragons writers: Ari Marmell. Prepare yourself for 112 pages of 3 new races, 5 new classes, 20 new paragon paths, new feats, new rituals, optional rules for crafting...

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Advanced Player's Guide Power Card Pack contains all the new powers found in the Advanced Player's Guide, including racial powers, class features and powers, and paragon path powers. ... The color-coded cards are 2.5 inches wide and 3.5 inches tall, sized to fit card holders for easy storage and...

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Your Guide for Half-Races in Your 4e Game! Castoffs and Crossbreeds is 24 pages packed with tools for using half-breeds in your 4e game, including: 12 new half-races from the usual suspects to unique concepts; Tools to introduce countless others of your own design; The Demiurge, a potent source...

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Avast, ye scurvy dogs, and prepare your games to be boarded by the Freeport Companion compatible with the 4th Edition of Dungeons & Dragons! ... Complementing The Pirate’s Guide to Freeport, published by Green Ronin in 2007, this 176-page tome will make Freeport accessible for 4E campaigns,...

Our Price: $6.00

Add to Cart

There can be no points of light without Lands of Darkness. ... Lands of Darkness is a new series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level...

Our Price: $6.00

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Lands of Darkness #2: Cesspools of Arnac is designed for parties levels 3-5. Explore the mysteries and monsters within the dank sewers! ... There can be no points of light without Lands of Darkness. ... Lands of Darkness is a new series of location-based encounters ripe for exploration, gold, and...

Our Price: $6.00

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There can be no points of light without Lands of Darkness. ... Lands of Darkness is a new series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level...

Our Price: $6.00

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Lands of Darkness #4: The Swamp of Timbermoor is designed for parties levels 9-11. Explore the mysteries and monsters within the treacherous swamps! ... There can be no points of light without Lands of Darkness. Lands of Darkness is a new series of location-based encounters ripe for exploration,...

Our Price: $6.00

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3.00/5 (based on 1 rating)

There can be no points of light without Lands of Darkness. ... Welcome to the April Fools' Edition of Lands of Darkness. Lands of Darkness #5.5: The Home for Wayward Minions is designed for parties of levels 1–3. Explore the nooks and crannies for Lord Vaxlor's swamp retreat for 4th Edition's...

Our Price: $6.00

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There can be no points of light without Lands of Darkness. ... Lands of Darkness is a new series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level...

Our Price: $6.00

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Lands of Darkness #6: The Wild Hills is designed for parties of levels 3–5. Explore the mysteries and monsters within the rolling hills and steep canyons. ... There can be no points of light without Lands of Darkness. Lands of Darkness is a new series of location-based encounters ripe for...

Our Price: $15.00

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Expeditious Retreat Press presents the latest campaign setting for your 4th Edition game—Nevermore. Nevermore is a world where the imaginings of mortals come to life; every story ever told (or yet to be told) has its roots within this realm. From classical heroes to mythical creatures, the...

Our Price: $7.00

Add to Cart

Plague. Few words in any language conjure such feelings of dread and fear as this doom-laden word. Plague has the power to devastate an entire civilization, causing unimaginable suffering as it lays waste to the smallest village and the greatest city alike. As well as an almost unparalleled...