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Each player is the director of an expedition intent on exploring Tikal in search of the secret paths that lead to the temples and precious treasures that have remained hidden for over 1000 years. A player receives points during four scoring rounds for eac h recovered treasure and for each temple that he controls. But, both temples and treasures can change hands. The expedition that earns the most points exploring Tikal wins the game."Germany's Game of the Year is a brilliant production that fits its theme extraordinarily well." - Games Magazine

Author: Wolfgang Kramer/Michael Kiesling, Players: 2-4 aged 10 and up, Length: 75-90 minutes

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Prospector, captain, mayor, trader, settler, craftsman, or builder? Which roles will you play in the new world? Will you own the most prosperous plantations? Will you build the most valuable buildings? You have but one goal: achieve the greatest prosperity and highest respect! This is shown by the player who earns the most victory points. He will win the game!

Author: Andreas Seyfarth, Players: 3-5 aged 12 and up, Length: 90-150 minutes

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The players draw cards from a card supply in the middle of the table. During the game, the players try to specialize in a few colors, as at the end of the game, a player can score plus points for only 3 colors; the rest score minus points. The more cards a player has of a color, the more points he scores. The player with the most points wins.

author: Michael Schacht 3-5 players, aged 8 +; length: 30 minutes

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Players who love new and interesting card games will love Tichu. It is simple to learn: one need only get rid of his cards. The basic game is played by two pairs of two partners each with the players of each team sitting opposite one another. During the game, the partners try to help each other score points and opportunities to lead. The game is played over several hands with the goal to be the first team to score a total of 1000 points. Although Tichu is primarily a partnership game for four, with the two packs of cards, Tichu is well suited for large groups, too.

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Friday, the second game in Friese's Friday-project, (Black Friday was the first) is about Robinson and Friday. The player is Friday and must help Robinson to survive and prepare him for the last two battles against the pirates.

Friday is a deck-building game in which you try to add good cards to the deck and get rid of the bad ones. With this deck you fight against the dangers. If you defeat one danger (card), you will add this card to your deck (good). If you lose against a danger, you lose some health tokens, but you can get rid of the cards you lost with (generally weaker cards).

If you lose all of your health tokens: game over; if you defeat both pirates, you win.

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In Quilt Show, "quilters" collect fabric cards, which can be exchanged for block tiles. The quilters race the clock as they amass block tiles that they can combine into one or more quilts at a time. They can mix block tiles of a single color or a single pattern to make a quilt. Three times during the game, when the clock reveals it is time for a quilt show, quilts are entered and prize money is awarded. At game's end, the quilter with the most prize money wins!

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The players take turns drawing and placing tiles, either adding to their own monsters or to those of their opponents. At the end, the player who has created the biggest monster wins the game!

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The world of Arctic Scavengers pits players against one another in an attempt to survive a post-apocalyptic ice age. As the competing tribes developed and grew, headquarters were established for each tribe (supported via the HQ expansion included with the Arctic Scavengers base game from Rio Grande Games).

As the tribes have evolved further and struggled for dominance, information has become the most valuable currency. In the new world mapped out in Arctic Scavengers: Recon, deception reigns, leading to a need for reconnaissance. This expansion adds new tribe leader roles, new mercenaries, new equipment, and new levels of player interaction (i.e., new ways to make your opponents feel pain).

Arctic Scavengers: Recon comes with a plastic insert to organize the cards (including those from the base game and HQ expansion) for ease in play set-up.

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Every day in Mumbai, the bustling financial capital of India, hot lunches are hand-delivered to employees in workplaces across the city. These home-cooked meals, packed in tins called `tiffins` or dabbas, are picked up and whisked off by bicycle to the train station to be sorted, loaded onto a train car, unloaded, routed, and delivered (again, by bicycle) to recipients at work. Tiffins are carried by multiple dabbawallas, each of whom earns a share of the delivery fee.

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Each player is the director of an expedition intent on exploring Tikal in search of the secret paths that lead to the temples and precious treasures that have remained hidden for over 1000 years. A player receives points during four scoring rounds for eac h recovered treasure and for each temple...

Our Price: $44.95

Unavailable

Prospector, captain, mayor, trader, settler, craftsman, or builder? Which roles will you play in the new world? Will you own the most prosperous plantations? Will you build the most valuable buildings? You have but one goal: achieve the greatest prosperity and highest respect! This is shown by...

List Price: $14.95

Our Price: $13.46

Add to Cart

The players draw cards from a card supply in the middle of the table. During the game, the players try to specialize in a few colors, as at the end of the game, a player can score plus points for only 3 colors; the rest score minus points. The more cards a player has of a color, the more points...

List Price: $14.95

Our Price: $13.46

Add to Cart

Players who love new and interesting card games will love Tichu. It is simple to learn: one need only get rid of his cards. The basic game is played by two pairs of two partners each with the players of each team sitting opposite one another. During the game, the partners try to help each other...

List Price: $19.95

Our Price: $17.96

Add to Cart

Friday, the second game in Friese's Friday-project, (Black Friday was the first) is about Robinson and Friday. The player is Friday and must help Robinson to survive and prepare him for the last two battles against the pirates. ... Friday is a deck-building game in which you try to add good cards...

List Price: $34.95

Our Price: $31.46

Add to Cart

In Quilt Show, quilters collect fabric cards, which can be exchanged for block tiles. The quilters race the clock as they amass block tiles that they can combine into one or more quilts at a time. They can mix block tiles of a single color or a single pattern to make a quilt. Three times during...

List Price: $29.95

Our Price: $26.96

Add to Cart

The players take turns drawing and placing tiles, either adding to their own monsters or to those of their opponents. At the end, the player who has created the biggest monster wins the game!

List Price: $29.95

Our Price: $26.96

Add to Cart

The world of Arctic Scavengers pits players against one another in an attempt to survive a post-apocalyptic ice age. As the competing tribes developed and grew, headquarters were established for each tribe (supported via the HQ expansion included with the Arctic Scavengers base game from Rio...

List Price: $39.95

Our Price: $35.96

Add to Cart

Every day in Mumbai, the bustling financial capital of India, hot lunches are hand-delivered to employees in workplaces across the city. These home-cooked meals, packed in tins called `tiffins` or dabbas, are picked up and whisked off by bicycle to the train station to be sorted, loaded onto a...