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Top Gun is in theaters. Papa Don't Preach” is on the radio. Halley's Comet is in the sky, and Iran-Contra is in the news. The Soviets are in Afghanistan, and the Doomsday Clock is at 3 minutes until midnight. But there's something else going on—something even bigger. At school, at the...

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A tabletop game of make-believe, adventure, and storytelling for creative kids and their families! ... Olivia is a Super Smart Princess who Experiments with Science. Rowan is a Cool Robot who Loves Ooey Gooey Things. Their best friend tells them that a dragon has stolen all his chocolate coins....

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I'm a Guide gives you a hands-on, step-by-step book for kids who are ready to take on the role of Guide in the No Thank You, Evil! RPG. Easy-to-follow instructions help kids run a simple adventure, learning along the way so they can go on to run more advanced stories, or even make up their own!...

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Ferocious, terrifying, or just plain weird, the Ninth World Bestiary features more than 140 creatures and characters to unleash upon your Numenera campaign. Additionally, the Ninth World Bestiary includes comprehensive information on the complex far-future, post apocalyptic ecology of Numenera,...

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A billion years in the future, humanity struggles through a dark age amid the remnants of eight great civilizations that have risen and fallen on Earth. These are the people of the Ninth World, a world filled with remnants of all the former worlds: bits of nanotechnology, the dataweb threaded...

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The namesake of the entire game line, the numenera are artifacts, oddities, and little bits of almost magic-like technology left to the Ninth World by a billion years of previous civilizations. Now the Ninth World's foremost expert, the redoubtable (though perhaps not entirely sane) Sir Arthour,...

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Official dice set for Monte Cook Games' Numenera RPG system, featuring 1x D6, 1x D10, 1x D100 (percentile) ad 1x D20 in a box

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The Ninth World is vast, fascinating, and unique. Where do you get started? Whether you're new to Numenera or new to roleplaying games, this box contains everything you need to get started. A perfect entry point to Numenera and the Ninth World, this boxed set includes a rulebook, adventure book,...

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Created as game aids to easily randomize and track transient items for The Strange, the Cypher Deck, XP Deck, and Creature Deck are now available in a single, easy-to-shelf package!

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Explore the Chaosphere of the Strange with this inexpensive introductory guide to The Strange! ... Create characters, explore the setting, and learn how to play—or just have a handy second set of rules at the gaming table—with this inexpensive player’s alternative to the The Strange Corebook....

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Explore New Lands! Discover New Creatures! Unearth New Secrets! The Torment: Tides of Numenera computer game is set in a whole new region of the Ninth World. This sourcebook details and expands upon the weird and fascinating places, people, and creatures first glimpsed in Torment. Discover...