
Story Mechanics: Incremental Antimagic (PFRPG) PDF
Interjection Games
   
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We've all been there some time in the past. The ancient, magic-sapping wasteland, the golem fabricated of nullstone... there are things in a campaign world that just HATE magic. Story Mechanics: Incremental Antimagic introduces a concentration-based system that is much more satisfying to players than a percent chance to lose a spell. What could be more satisfying about another way to lose spells? Simple - once tied to a check, character investment can mitigate the odds of failure! Different levels and consequences of antimagic are presented (hence incremental), as are ways to integrate this system into your home campaign by altering the CR of monsters and encounters containing the mechanic. To some extent, this work is already done for you. Presented in this little supplement is the nullstone golem, an example of monster creation with this mechanic as a central tenet.
This product includes:
- 4 kinds of incremental antimagic
- Chaotic - On a failed check, spells change form.
- Delaying - On a failed check, the caster must either try to cast the same spell using the same spell slot next turn or allow the spell to blast himself.
- Eliminating - On a failed check, the spell fizzles. It sucks to be you.
- Hindering - On a failed check, the caster must either let the spell fizzle or expend an additional spell slot to cast.
- Rules for adding incremental antimagic into your game.
- The nullstone golem, a CR5 antimagic bruiser.
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Perplexing Puzzles #2: Puzzle Chests (PFRPG) PDF
Interjection Games
   
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What's inside the box?
Puzzles in tabletop RPGs tend to be enormous, on the scale of rooms, something that needs a dungeon, castle, or bank built around it in order for it to make sense. As such, most puzzles can't be poached from something you've already bought for use in the game you're playing now.
Originally part of the abandoned community project "Everything but the Monsters", Perplexing Puzzles #2: Puzzle Chests introduces treasure chests that are locked with a puzzle rather than by key. Small and portable, these puzzles can be plopped into a game wherever you feel like it!
Product Features:
- 27 puzzle chests spread over 59 pages of content
- Optional special rules that change the way a puzzle chest is played
- Integrated traps that trigger when the players make a mistake
- Flavorful standard and standard-and-a-half loot presented for all non-advanced chests
- Advanced chests for players who want more of a challenge
- New magic weapons and wondrous items
- Plot hooks! Knowledge skill check lore regarding the rise and fall of a caricaturist, the kraken who once owned the world's largest flawless ruby, an emperor whose corpse was turned into wine, and the manufacture of ultramarine paint
*Up to 16d6 (or a sheet or two of scratch paper) is required in order to play the largest puzzle chests
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