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It is a well known and popular fact that most monsters tend to really only have one schtick. That essentially makes an entire bestiary a source of a couple hundred schticks, despite the massive pricetag attached to it. Featured Creatures takes a different approach. Imagine, if you will, some simple statblocks with equally simple rules for the addition of a bunch of newfangled abilities. Say we start with a dinosaur. One breathes fire. One provokes fear. One has these nasty little pus sacs that randomly burst with a chewy baby dinosaur center from time to time. The point is this one creature is fulfilling multiple things without the need for a new entry. The idea is modular.

Following in this vein, Featured Creatures: Golems  introduces the Filigree Golem. Built to also fulfill the role of decorative item, the filigree golem presents a stealthy, modular chassis that can range anywhere from CR 2 to CR 11, depending on which special abilities you slap onto it. For ease of use, the statblocks for this creature from CR 2 to CR 6 are included, and simple rules are presented for further advancement all the way to CR 11. Presented as sidebars are four variants on classic golem types.

Contents include:

  • Filigree golem with 10 modules
  • 2 clay golem variants (The Divisible Clay Golem and the Unbaked Clay Golem)
  • 2 flesh golem variants (The Acidflesh Golem and the Gasbag Golem)

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There are a number of races of savage humanoids that populate the lower echelons of the challenge rating scale, each of which have their own small twist of flavor. Sadly, due to underdevelopment, most of these racial designs end up falling flat, a study in culture and story design with little in the way of crunch and game mechanics to back them up. The hobgoblins are no exception to this. As such, the intent of this product is to give them the archetypes and design options required to make them mechanically distinct from other races and give them a characteristic feel that brings about racial recognition from a gameplay standpoint.

Proud and militaristic, hobgoblin society functions on the concept of obligation intermingled with fear. No hobgoblin truly trusts the other and knows that even his lowliest subordinate is likely harboring dreams of assassination and appropriation of privileges, but the race as a whole is hardwired to work faithfully for those of higher station even with such a menace in society's background. Given the absolute lowest of the low is the ranks of slaves taken by the hobgoblins as they raid and pillage, the system works simply because every hobgoblin always has somebody to vent on and a dead slave really isn't a big deal. There's always tomorrow's raid, after all. This raises the first point that has been worked into Hobgoblins: Blood, Iron, and Honor. Hobgoblins take slaves; as such, hobgoblins specialized in the acquisition and direction of slaves need to be present. The following archetypes fill the roles of slave acquisition and direction.

Manstalker (Ranger)

Ruthless Pursuer (Barbarian)

Thrallminder (Cleric)

Given their proud military history, hobgoblins differentiate themselves from other races of savage humanoids by their focus on martial discipline and tactics rather than relying on brute strength alone (though they still have plenty of it!). Further, the hobgoblin race as a whole has little patience for those who are martially inept or incapable of quickly responding to tactical situations. As such, the following archetypes and sorcerer bloodline highlight the evolution of base classes within hobgoblin society to make them fast and flexible, more martially inclined, or both.

Expeditious Arcanist (Wizard)

Ensnarer (Rogue)

Hobgoblin Bloodline

Master Tactician (Fighter)

Singer of Triumphs Future (Bard)

Though such a martial bent stifles cultural advancement in hobgoblin society, a rich culture still exists in the realm of war. Great leaders, great battles, and elaborate war-like rituals are preserved within their society, clearly highlighting just how important the enterprise of bloodshed and conquest is to the hobgoblin race. The following archetypes reflect this one and only cultural strong point. Note how these archetypes are still readily capable of martial combat.

Heart's Blood Ritualist (Cleric)

Singer of Triumphs Past (Bard)

The specifics of how a tribe functions and its leadership is, of course, up to the Game Master. My hope is that this smattering of new and interesting mechanical options helps to stimulate the imagination and to produce a few sessions against the orangeskins that sticks out as unique, challenging, and entertaining in the midst of your existing setting.

Our Price: $1.25

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3.00/5 (based on 1 rating)

It is a well known and popular fact that most monsters tend to really only have one schtick. That essentially makes an entire bestiary a source of a couple hundred schticks, despite the massive pricetag attached to it. Featured Creatures takes a different approach. Imagine, if you will, some...

Our Price: $2.50

Add to Cart
4.00/5 (based on 1 rating)

There are a number of races of savage humanoids that populate the lower echelons of the challenge rating scale, each of which have their own small twist of flavor. Sadly, due to underdevelopment, most of these racial designs end up falling flat, a study in culture and story design with little in...