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"The Favored of Skexxiz" is the second in Tricky Owlbear's line of locale products. Unlike the first, this 17-page locale is for GMs only and presents a detailed troglodyte lair for use in a campaign. Besides the normal statistics, descriptions, and detailed map you'd find for any adventure side-trek, "The Favored of Skexxiz" includes a writeup for a new deity of stealth of deception as well as a secret new ability granted by this deity to his faithful troglodytes (greater stench)!

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It seems like forever that you wanted to become an adventurer. You've been practicing with your hand-me-down sword and you've made darned sure that your friends have practiced their spells, prayers, and lockpicking. WIth everyone's parents at the winter gala, it's the perfect time to strike out as a team and right some wrongs in the city. With a little luck, you can do it. But never, ever, let dad find out and drag you home early.

Learning Curve allows players to adventure the way they should at beginner level—the hard way! With the rules in this pdf, you can now multiclass at 1st level in the Pathfinder Roleplaying Game or, if you choose, start your adventuring career as a half-level PC. There's also a brief discussion on how and why a GM might want to use these rules in his campaign.

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The last few generations of people residing in Shadowfield have known only one major calamity—Thibbet Vaum. This human was responsible for no less than two dozen slayings before he was captured by a group of brave men who had simply had enough. Neither adventurers, nor deputized lawmen, this band of individuals one day agreed to track down Vaum and end his bloody spree.

The group eventually caught up with Vaum at an abandoned ranger's homestead on Shadowfield's western frontier. The killer had been offering up his victims' hearts in some kind of gory sacrifice to a nameless deity of evil. Vaum was beaten into submission before being taken in for trial. The next day saw the vile human at the gallows in what turned out to be a solemn gathering of the entire community. It seemed as though no resident had gone untouched by Vaum's heinous deeds. The man used his last breath to curse the attendees and vow that he would somehow return to exact vengeance on those who had captured him.

These men thought little of the threat as the murderer swung by his neck and, indeed, they each lived out happy lives. It is their descendants, however, who might wind up paying for the...

Sin of the Fathers

This Halloween-themed introductory PDF adventure was written with new GMs in mind. Perfect for this spooky holiday, "Sin of the Fathers" also establishes a base of operations in Shadowfield for a new campaign. Major NPCs of this hamlet are presented with plot hooks to explore once the adventure is run. That is, if the PCs survive the evil their ancestors stopped nine decades before!

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You and a small group of friends have grown up in Woods Edge, a small village located near a grand forest. Each of you have gathered meager skills and had your imagination fueled by the stories of Hargroth, the old dwarven woodcutter and trapper. For many years, Hargroth has spoken of the Crystal Falls, a fantastic crystal formation within a small series of caves located only a few days walk through the forest. Now, at long last, he has agreed to take you there.

It seems like the opportunity of your young lives! Sure, the woods can be dangerous, but you'll be with Hargroth.

What could go wrong?

"Hargroth's Fieldtrip," written by Marc Radle, is a short adventure designed for apprentice-level PCs created using the rules presented in Learning Curve: Apprentice-Level Characters from Tricky Owlbear Publishing, Inc.

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What does a character do in between adventures? Wizards research new spells. Clerics continue praying for divine favor. Warriors train with weapons and armor. Rogues...sharpen their daggers?

"The Rogue's Guide to Capers" provides a quick system for dealing how a PC rogue will spend his down time. Maybe he needs some quick coin by betting on a sure thing or wants to establish a long-term wealth source by wooing a baroness. Seven sample jobs are provided as are rules for the amount of wealth a rogue can acquire depending on the community size he is operating within.

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Magical...and dangerous!

When a new source of magical power suddenly appears and disrupts life in the quiet village of Hazelmoure, a hero shows up to save the day! Unfortunately, it isn’t you, and they may not be as “heroic” as they seem. Magic’s Demand is an adventure for the vs. Dragons tabletop roleplaying game where the players can either begin or continue their heroic deeds and forge a name for themselves that will withstand the ravages of history!

vs. Dragons is an Old School inspired tabletop roleplaying game, where you take on the persona of a Hero of the realm. You will delve through dungeons, fight monsters, defeat villains, and rescue damsels (or princes… they need rescuing just as much as the ladies!) all for glory and treasure, just like you did when you were a kid. The difference here is that you will do it around a table with a bunch of like-minded friends using paper and cards and the most powerful weapon at your disposal… your imagination. vs. Dragons is a complete roleplaying game using the vs. M Engine from Phillip Reed. Even novice gamers will have no problem creating interesting characters, learning the rules, and starting a game. All you need is paper, pencils, a deck of playing cards, and a few friends.

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Old-School inspired fantasy adventure!

Using the vs. M Engine created by Phillip Reed!

vs. Dragons is an old school inspired roleplaying game where you take on the persona of a Hero of the realm. You will delve through dungeons, fight monsters, defeat villains, and rescue damsels (or princes… they need rescuing just as much as the ladies!) all for glory and treasure just like you did when you were a kid.

The difference here is that you will do it around a table with a bunch of like-minded friends using paper and cards and the most powerful weapon at your disposal… your imagination.

vs. Dragons is a complete roleplaying game using the vs. M Engine. Even novice gamers will have no problem creating interesting characters, learning the rules, and starting a game. All you need is paper, pencils, a deck of playing cards, and a few friends.

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Adolescent Supernatural Mischief In The 1980's!

Using the vs. M Engine created by Phillip Reed!

vs. Stranger Stuff is a rules-light tabletop roleplaying game of 1980’s inspired adventure, horror, and science fiction, where you play as “Kids” in their teens. But it’s not just homework and asking someone to the dance that are the terrors they need to face. Clearly influenced by the hit Netflix series, but also the great films that inspired that show, vs. Stranger Stuff — Season 2takes the original mini-game released by Fat Goblin Games and offers revised rules with some optional changes like playing the game in Easy, Normal, or Hard Mode, and clarifications that help to keep the game compatible with existing adventures, but also prepare the Kids for totally different dangers still to come.

The book also includes an all-new adventure by Kiel Howell — The Mask Behind the Makeup— that can be used as either a starting place for brand-new characters, or as a chance for veteran players to regroup and rearm their Kids for a brand new round of mystery, terror, and excitement!

This book also has new rules and suggestions for designing your own hometown for the Kids as well as giving a detailed backdrop in the form of Crestview Hills, a sleepy bedroom community just an hour away from the city, but that acts as an odd focal point for ‘Strange Stuff’ indeed.

vs. Stranger Stuff is a complete roleplaying game using the vs. M Engine in a slimmed-down and quick to use format. Even novice gamers will have no problem creating interesting characters, learning the rules, and starting a game. All you need is paper, pencils, a deck of playing cards, and a few friends.

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Hunger, a primal need to eat in order to stave off death by starvation. It is something experienced by every living creature. However, in some the hunger grows unchecked, driving a creature to consume more than they need. These unfortunates are cursed to become Behemoths, doomed to gorge...

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The You Name It PDFs introduce handy lists and tables useful for generating interesting NPCs, locations, plot points, and hooks of all shapes and sizes. ... You Name It: Dwarven Names & Clan Names includes 100 male dwarven names, 100 female dwarven names, and 100 dwarven clan names. Names are...

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The You Name It PDFs introduce handy lists and tables useful for generating interesting NPCs, locations, plot points, and hooks of all shapes and sizes. ... You Name It: Gnomish Names & Nickames includes 100 male gnomish names, 100 female gnomish names, and 100 gnomish nicknames (for giving to...

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The You Name It PDFs introduce handy lists and tables useful for generating interesting NPCs, locations, plot points, and hooks of all shapes and sizes. ... You Name It: Elven Names & Family Names includes 100 male elven names, 100 female elven names, and 100 elven family names. Names are listed...

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The You Name It PDFs introduce handy lists and tables useful for generating interesting NPCs, locations, plot points, and hooks of all shapes and sizes. ... You Name It: Halfling Names & Surnames includes 100 male halfling names, 100 female halfling names, and 100 halfling surnames. Names are...

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The You Name It PDFs introduce handy lists and tables useful for generating interesting NPCs, locations, plot points, and hooks of all shapes and sizes. ... You Name It: Orcish Names & Tribe Names includes 100 male orcish names, 100 female orcish names, and 100 orcish tribe names. Names are...

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The You Name It PDFs introduce handy lists and tables useful for generating interesting NPCs, locations, plot points, and hooks of all shapes and sizes. ... You Name It: Goblin Names & Chieftain Names includes 100 male goblin names, 100 female goblin names, and 100 names for goblin chieftains....

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In the following pages you will find a series of ten short, encounter-based adventures which are designed to be inserted into any forested setting along the path of your existing campaign or on their own. They range from first to sixth level. Consider throwing one or more of these little side...

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The Six-Sided Variations: New Ways to Customize the Great Game ... Please Don’t Faint! ... The dastardly Professor Moriarty, head of the World Crime League, has introduced a variation for Castle Falkenstein using those most devilish of devices, dice! Throwing caution to the wind, we have decided...

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The Feat Variations: New Ways to Customize the Great Game ... Castle Falkenstein has delivered High Adventure in the Steam Age to gamers across the world for nearly twenty years. ... Now, the Feat Variations gives Hosts and Players of this Origin Award-winning game new options to customize the...

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Murder in the City of Lights! ... When a prominent leader in the Faerie labor movement is struck down by an assassin’s Cold Iron bullet it falls to the Dramatic Characters to find the culprit. Who could possibly have committed such a dastardly crime? ... Was it the owner of the margarine factory...

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The Tarot Variation ... An Alternative Fortune Deck for Castle Falkenstein ... In the Second Tarot Variation, the ordinary deck of playing cards used for the Fortune Deck is replaced with a Tarot Deck. Over the centuries the Tarot Deck has been used both for playing games and for divination and...

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Codes & Cyphers enters the world of secret writing, exploring the history of codes and cyphers. It introduces new spells, feats, an archetype, and even a set of codes to introduce into your game, and a band of codemakers and codebreakers to vex or help your PCs. Knowledge Check: Codes & Cyphers...

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A month of adventure! ... Looking for an adventure? We’ve got you covered! ... Epic Side Quests is a roleplaying game supplement designed to help kick-start your imagination, and get the story going. Each hook provides a generic idea, which GMs can craft to fit into their game world....

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Step into a world that no one truly wishes to visit. A world of hell, damnation, redemption, and absolution. ... Welcome to Hell. ... Come along with our intrepid guide as he explores the myriad layers of Hell in all of its glory. Written for the Pathfinder Roleplaying Game, this guide not only...

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All lives come to an end. Different cultures and fantasy races each have their own rites, practices, and customs honoring the dead. Knowledge Check: 9 Funerary Rites offers you insight on popular practices around the kingdoms. Included in this product are the following funeral rites. Dwarven...

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The World of Living Gems! ... In the vast darkness of space, a glimmering jewel exists with equally stunning folk populating it. ... Welcome to Scintilla -- The Crystal Planet -- home to a race of sentient gemstones called the mineralites. The Crystal Planet: Player’s Guide offers not only the...

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In this book you will find a series of one-page adventures all based around the forestry and logging mecca of Maidenhill. These are short, encounter-based adventures, some of which relate to each other, but not all. Everything is playable as a stand-alone scenario. All of the adventures in this...

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Sidebar #16: Titles and Plothooks explores in both a historical and game-related fashion one possible way that the endowment of noble or organizational-based titles can affect your game. This information is not Pathfinder Roleplaying Game or 5th Edition specific. Rather it is an attempt to find...

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Last year Talor Hubler brought you Sidebar #7: Hireling and Followers. You the gamer voted and what was one of the number one Sidebars of 2015? You guessed it. ... So here for an encore is Sidebar #23: More Hirelings and Followers for your reading pleasure. Enjoy! ... Expanding upon the hireling...

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Fate and Fortune are always at the forefront of both the players and adventurers minds and it is a wonder that there are not more systems for the Pathfinder Role Playing Game that explores and evolves the concept to an actual rules system. This Sidebar explores that issue and resolves it in the...

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With a wealth of feat options at a player’s disposal, it can be difficult to find something new to define your character. The Equipment Trick feat introduced new ways to specialize around the gear you use the most, differentiating your character from every other rank-and-file adventurer. With...

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Fat Goblin Games Presents: ... Sidebar #1: Shields as Cover ... The shield is a truly ancient form of personal defense that has remained so effective we still employ its use with police today, but its usefulness is under-represented in modern roleplaying games like the Pathfinder Roleplaying...

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Fat Goblin Games Presents: ... Sidebar #2—Arbalist: Crossbow Rules ... The Crossbow is a powerful ranged weapon, designed to be easier to use and master than the traditional bow. In addition, the locking mechanism and the use of heavier bolts rather than lightweight arrows allows for a lot...

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Fat Goblin Games Presents: ... Sidebar #3—Aptitudes ... When players level their characters, they make decisions regarding the new feats and skills they will select. These are conscious choices made by the players, usually to enhance their characters. Even unoptimal choices in a feat or...

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Fat Goblin Games Presents: ... Sidebar #4—Forbidden Knowledge and Corruption ... There exist Things-Man-Was-Not-Meant-to-Know. Secular scholars might argue that knowledge, in and of itself, is neutral, but those who have delved the darker mysteries know better. Certain manuscripts contain...

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The charge is one of the most iconic sights on a battlefield, whether it be the brutish barbarian hefting his great axe high or the wise paladin riding into battle atop her loyal steed. For years, heroes and fools alike have met face-to-face after a charge. But with all of the rough terrain,...

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Sidebar #35 ... Clinging ... Have you ever wanted to climb up a creature so big it doesn’t even know your character is there? Sidebar: Clinging is here to help you fulfill that desire. Climbing is simple, but clinging is more versatile and allows for cinematic experiences to the ascension of the...

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Sidebar #37 ... Ruinous Runes ... Though runes and symbols are not generally thought of as evil or dangerous, some symbols evoke fear, danger, and ruin. Ruinous Runes are the work of evil forces that have harnessed the power of symbols tied to dark forces. They may use them to spy on enemies,...

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Sidebar #38 ... Affliction Tracks for Environmental Conditions ... Environmental conditions have always been a great trope of fantasy adventure from the sweltering heat of a volcanic cavern, to the frost-kissed peaks of the highest mountain ranges, to the suffocating depths of an ocean floor. Yet...

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Abbey of the Golden Sparrow is the first in our line of “locale” supplements featuring information for players and Game Masters alike. Locales are places of interest that can be dropped into any fantasy campaign that help bring the setting to life for the already harried GM. Abbey of the Golden...

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The Favored of Skexxiz is the second in Tricky Owlbear's line of locale products. Unlike the first, this 17-page locale is for GMs only and presents a detailed troglodyte lair for use in a campaign. Besides the normal statistics, descriptions, and detailed map you'd find for any adventure...

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4.00/5 (based on 2 ratings)

It seems like forever that you wanted to become an adventurer. You've been practicing with your hand-me-down sword and you've made darned sure that your friends have practiced their spells, prayers, and lockpicking. WIth everyone's parents at the winter gala, it's the perfect time to strike out...

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3.50/5 (based on 2 ratings)

The last few generations of people residing in Shadowfield have known only one major calamity—Thibbet Vaum. This human was responsible for no less than two dozen slayings before he was captured by a group of brave men who had simply had enough. Neither adventurers, nor deputized lawmen, this band...

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3.00/5 (based on 1 rating)

You and a small group of friends have grown up in Woods Edge, a small village located near a grand forest. Each of you have gathered meager skills and had your imagination fueled by the stories of Hargroth, the old dwarven woodcutter and trapper. For many years, Hargroth has spoken of the Crystal...

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What does a character do in between adventures? Wizards research new spells. Clerics continue praying for divine favor. Warriors train with weapons and armor. Rogues...sharpen their daggers? ... The Rogue's Guide to Capers provides a quick system for dealing how a PC rogue will spend his down...

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Magical...and dangerous! ... When a new source of magical power suddenly appears and disrupts life in the quiet village of Hazelmoure, a hero shows up to save the day! Unfortunately, it isn’t you, and they may not be as “heroic” as they seem. Magic’s Demand is an adventure for the vs. Dragons...

Our Price: $6.95

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Old-School inspired fantasy adventure! ... Using the vs. M Engine created by Phillip Reed! ... vs. Dragons is an old school inspired roleplaying game where you take on the persona of a Hero of the realm. You will delve through dungeons, fight monsters, defeat villains, and rescue damsels (or...

Our Price: $11.95

Add to Cart

Adolescent Supernatural Mischief In The 1980's! ... Using the vs. M Engine created by Phillip Reed! ... vs. Stranger Stuff is a rules-light tabletop roleplaying game of 1980’s inspired adventure, horror, and science fiction, where you play as “Kids” in their teens. But it’s not just homework and...