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A 0one Games classic returns, for all Pathfinder Roleplaying Game fans. Enjoy once more this old-style adventure with plenty of players' handouts, fully fleshed-out NPCs, smart monsters and intriguing plots, all under your favorite rule system.

This adventure is designed for four 4th–5th level characters. Hired to escort a man through Frozen Orc Pass, home to the infamous Frozen Scimitar Orcs, events soon change into a truly frightful ordeal for the adventurers. This adventure features new undead creatures as well as a challenging plot that may have several twists and turns that could develop the adventure in different directions. This well-balanced adventure may be altered for those who wish to customize parts to better match their gaming style. The adventure features ten fully detailed supporting characters and villains, as well as a thoroughly detailed dungeon to encounter the hideous new monsters.

While sitting quietly in your favorite inn in the city of Areneis, drinking goblets of fair wine and eating dried fruit along with some bits of seasoned cheese, you see an elderly, austere dwarf approaching. "Good evening, noble sirs. My name is Agamar—I’m the seventh cousin of King Hradroom of the dwarven citadel of Kurum-Dam. May I speak with you for a moment? Well, I’m in a bit of trouble and I need group of adventurers for a dangerous mission. You see, I was trying to escort a man through Frozen Orc Pass. My fellows and I tried to make the journey three times, but we were forced back because we were dwarves. Warriors from the Frozen Scimitar tribe, lousy orcs and their king Kdank, killed all in our party save myself and this man. I think that an all dwarf party will not make it through the pass. I’m terribly old and alone now, and the man must make it to the citadel soon. I’d prefer a younger, more able, party to get him to Kurum-Dam, so I can pay 500 gold pieces now, and give you a note for 1,500 more once the man is safely to the citadel. What do you say?

The man to be escorted is named Stolypin. He’s not a noble, nor is he a merchant—truth be told, I believe he’s a little dupe—but he’s a "noser." Nosers are a unique lot; there are maybe two or three of them the world over. They’re able to determine the potency of the Spirit of the Black Dwarf—our famous liquor—simply by smelling a closed barrel. We dwarves of Kurum-Dam are the leading producers of the liquor in the world, so you can guess how valuable the man is to us."

    This module also includes:
  • Two battlemaps for miniatures gaming
  • Players handouts
  • The Fang, a beautifully detailed dwarven inn
  • Three new magical items
  • Full NPC and monster statistics
  • Beautifully rendered floor plans and dungeon maps
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The doors of the inn open and two half-orcs larger than elephants enter, scrutinizing everybody grimly. One of them makes a sign to the entrance, then a beautiful woman in a figure-hugging silk dress enters the tavern. Her face is almost completely hidden behind a black shroud, her walk is cat-like and she attracts the men’s gazes.

She approaches the portly innkeeper and talks briefly to him, then he points towards the PCs. The woman sits down at a reserved table behind a screen.

Straight away, one of the grim half-orcs approaches you and says in perfect Common: Begging your pardon sir, my lady wishes to speak with you, would you be so kind as to follow me to her table?”

The PCs are approached by a beautiful aristocratic woman in a local inn. The woman claims to be Sherl Andwan of the noble Andwan family and tells them she is in great trouble: her husband died recently but did not show her how to retrieve the inheritance in the dungeon of her villa. She wants to hire the PCs to disable the magical traps set by her husband to protect his treasure...

By popular demand, another 0one Games classic returns in Pathfinder Roleplaying Game form. Return to the Andwan villa and face the beautiful and devious Zifis and her rival, the subtle Harvey Blackmoor, once again. See you searching the legacy soon, and don't forget your sunflower seeds!

This is a generic adventure set in a small town. It can be inserted easily into any campaign in any world. The adventure is designed for a party of 4–5 adventurers of 4th–5th level but it can be scaled easily by modifying the monsters and villains statistics or the strength of the traps in the dungeon.

The party should have one or two adamantine weapons or a fighter capable of inflicting large amounts of damage (10+ with each attack).

The adventure involves role-playing opportunities and fighting action, so the referee must read the whole text to familiarize him- or herself with the various NPCs and villains.

    This module also includes:
  • Five battlemaps for miniature gaming
  • Full NPC and monster statistics
  • Beautifully rendered floor plans and dungeon maps

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Another 0one Games classic in a brand new edition for the Pathfinder Roleplaying Game. Venture again in the lizardfolk settlement and face Tannin and his minions, if you dare!

Two hundred years ago was the time of Raerciminar, a dragon furthering the agenda of Itzquizatl, a draconic deity of death and decay. His chief method was infusing as many creatures as possible with dragon blood. Leaving several dozen half-dragon children in his wake, Raerciminar retreated into his distant lair and slumbered into deep sleep, waiting for his children to reach maturity by themselves and instruct them later.

"The Divine Alligator" is an old-style Pathfinder Roleplaying Game adventure for 7th level (scalable to 5th, 6th, 8th, and 9th) characters. A ranger or druid is highly helpful, as is someone with good Diplomacy and Knowledge (religion) skills, plus the ability to speak Draconic. Characters of higher or lower levels can also take part in the adventure.

This adventure was designed to challenge both combat lovers and roleplayers. It is a combination of site-based and event-driven adventure types. There are a lot of monsters to fight and trinkets to gain, but complete success in "The Divine Alligator" requires good diplomatic skills and a deal of good judgment. Every effort was made to make the adventure generic enough to be pasted into most fantasy campaign settings.

The module includes beautiful artwork, 3D maps, and two bonus battlemaps for miniature gaming. You can expand this adventure with Battlemaps: Divine Alligator's Temple which contains all the temple's battlemaps.

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4.00/5 (based on 2 ratings)

A 0one Games classic returns, for all Pathfinder Roleplaying Game fans. Enjoy once more this old-style adventure with plenty of players' handouts, fully fleshed-out NPCs, smart monsters and intriguing plots, all under your favorite rule system. ... This adventure is designed for four 4th–5th...

Our Price: $6.00

Add to Cart
4.00/5 (based on 1 rating)

The doors of the inn open and two half-orcs larger than elephants enter, scrutinizing everybody grimly. One of them makes a sign to the entrance, then a beautiful woman in a figure-hugging silk dress enters the tavern. Her face is almost completely hidden behind a black shroud, her walk is...

Our Price: $6.50

Add to Cart

Another 0one Games classic in a brand new edition for the Pathfinder Roleplaying Game. Venture again in the lizardfolk settlement and face Tannin and his minions, if you dare! ... Two hundred years ago was the time of Raerciminar, a dragon furthering the agenda of Itzquizatl, a draconic deity of...