In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins during the annual Swallowtail Festival quickly turns into something more ominous as the shadows of a dark past come back to haunt the town—and perhaps all of Varisia. Can the heroes stop the awakening of a legendary runelord and keep him from reclaiming his lost kingdom of greed?
The Rise of the Runelords Adventure Path begins with a goblin attack and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight depraved backwoods ogres, stop an advancing army of stone giants, delve deep into ancient dungeons to reclaim weapons of unbelievable power, and finally go up against an all-powerful wizard-king in his ancient mountaintop city.
Pathfinder Adventure Path is the premiere monthly resource for your fantasy roleplaying campaign. Every month, the Pathfinder Adventure Path brings you a new installment of a 6-part series of interconnected quests that together create a fully developed plot of sweeping scale and epic challenges. In each volume of the Pathfinder Adventure Path, you'll meet nuanced characters, visit fantastical locations, face deadly foes, and learn ever more about nefarious plots and an incredible world forged by some of the most popular authors and artists in fantasy gaming. What's more, each Adventure Path also comes complete with new monsters, detailed supplementary chapters on important topics and locations, and fiction in the Pathfinder's Journal—everything you need to make your campaign rich, detailed, and engaging.
(1 of 6): Goblins and the shadowy specter of a murderous past descend to plague the sleepy coastal town of Sandpoint. Also includes a detailed gazetteer of Sandpoint, a history of the corrupt empire of Thassilon, and a stage-setting overview of the Pathfinder Society adventuring guild.
(2 of 6): An investigation of the Lost Coast's most notorious haunted mansion sets the heroes on the trail of a cult of serial murderers called the Skinsaw Men—a trail which leads all the way to the bustling city of Magnimar. Also includes details on Magnimar, the City of Monuments; an overview of the church of Desna, goddess of dreams; and the first installment in the Eando Kline Pathfinder's Journal.
(3 of 6): A desperate cry for help from the rangers of Fort Rannick leads the heroes to the revolting den of a degenerate ogre family, a dam in peril, and a fey-haunted wood. Also includes rules for running a keep, an extensive gazetteer of Varisia, and Eando Kline's adventures in the corrupt city of Kaer Maga.
(4 of 6): The stone giants are on the march, and they're headed straight for Sandpoint! Can the heroes invade the black-towered fortress of Jorgenfist and figure out what ancient force is guiding them before it's too late? Also includes ecological primers on stone giants and dragons, as well as Eando Kline's introduction to Korvosa's seedy underbelly.
(5 of 6): The rise of an ancient killer leads the heroes to a dragon's lair and an arcane dungeon ruled by ageless wizards, where the seven deadly sins reign supreme. Also includes arcane secrets of the runelords, an overview of the cult of Lamashtu, and Eando Kline's infiltration of a Red Mantis lair in the Pathfinder's Journal.
(6 of 6): Karzoug, Runelord of Greed, has risen in the ancient mountain city of Xin-Shalast, and only the heroes can defeat him in this strange realm where the boundaries between reality and nightmare grow thin. Also includes full details on Karzoug, expanded rules for adventuring at high altitudes, and the sacrifice of a friend in the Pathfinder's Journal.
The Rise of the Runelords Adventure Path continues! A sudden string of brutal killings terrorizes the town of Sandpoint, and the killer's mark bears a familiar shape. Investigation leads to the Lost Coast's most notorious haunted mansion, a dilapidated ruin that has become the lair of a monstrous murderer. Yet this killer is but one of many, a member of a group of fanatic cutthroats calling themselves the Skinsaw Men. To defeat the cult, the PCs must travel to the bustling city of Magnimar to unravel the sinister source of these murders before they become the Skinsaw Men's next victims!
The Rise of the Runelords Adventure Path continues! The notorious Hook Mountain ogres, known for their violent and savage ways, have slaughtered the soldiers of Fort Rannick. The few surviving rangers need heroes to help them retake this key fortification before the ogres use it as a staging ground for further assaults on the region. Yet why have the ogres chosen now to launch this sudden attack? What sinister force grows in the surrounding wilderness, and what ties to the mysterious Sihedron Rune do the ogres of Hook Mountain hide? Are the rumors of an army of giants massing for war true?
The Rise of the Runelords Adventure Path continues! Driven to battle by a maniacal warlord, the once-peaceful stone giants of the Storval Plateau threaten to destroy the sleepy town of Sandpoint. Will fast action and quick wits be enough to save the defenseless community?
Yet, even if the giants' initial raid can be repelled, only by striking at the heart of their titanic war machine—the black-towered fortress of Jorgenfist—can the menace be quelled. But who knows what mysterious bloodlust spurs the usually peaceful giants to war, or what mysteries lie beneath their ancient fortress?
The Rise of the Runelords Adventure Path continues! The evil beneath the town of Sandpoint refuses to sleep quietly, and a killer from the ancient past awakes. Clues found in his lair lead to the den of a legendary dragon and into a vast arcane dungeon ruled by ageless wizards, where the seven deadly sins reign supreme. Can the PCs hone the sins within themselves into weapons against their true foe, Karzoug, the resurrected Runelord of Greed?
The Rise of the Runelords Adventure Path concludes! The Runelord of Greed, Karzoug the Claimer, stirs in the legendary city of Xin-Shalast. There are more forces than an ancient evil wizard at work in this remote corner of Golarion, a place where the boundaries between reality and nightmare are unnaturally thin. Karzoug's minions have awakened as well, among them giants and dragons and devils and worse. Could there be an even deeper evil poised to emerge from the darkness at the dawn of time? Can the Rise of the Runelords be stopped?
Paizo and Q-Workshop are proud to bring you the 100%-official Rise of the Runeords Adventure Path dice! These masterfully crafted dice feature black engravings on beige polyhedrons.
Give life to your NPCs with the Rise of the Runelords Face Cards! More than 50 key characters fill this gorgeously illustrated deck designed for use with the smash-hit Rise of the Runelords Adventure Path, but suitable for use in any fantasy roleplaying game! Each card includes the character’s name, role in the Rise of the Runelords Adventure Path, space to record key details, and artwork by Paizo’s finest illustrators. These Face Cards bring the cast of the original Adventure Path to your tabletop and let your players look into the face of the enemy!
The Rise of the Runelords Anniversary Edition Player’s Guide gives players all the spoiler-free information, inspiration, and new rules they’ll need to create characters prepared for the daring and adventure of the Rise of the Runelords Adventure Path.
Within, players of this campaign will find everything they need to create character backgrounds tied to personalities and events vital to Pathfinder Adventure Path’s initial expedition into the exciting frontier of Varisia, along with new campaign-specific traits to give bold adventurers the edge they’ll need to take on the unpredictable dangers of that untamed land. This player’s guide features a full gazetteer of Varisia, revealing spoiler-free details of the land, both to chart their backgrounds and future adventures.
True heroes don't need to take on a risen Runelord unprepared! Gather your allies and let the Rise of the Runelords Anniversary Edition Player's Guide be your first step of the Rise of the Runelords Adventure Path.
In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals
the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia.
The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on
an epic journey through the land of Varisia as they track a cult of serial killers, fight
backwoods ogres, stop an advancing army of stone giants, delve into
ancient dungeons, and finally face off against a wizard-king in his
ancient mountaintop city. This hardcover compilation updates
the fan-favorite campaign to the Pathfinder Roleplaying Game
rules with revised and new content in more than 400 pages
packed with mayhem, excitement, and adventure!
Celebrating both the fifth anniversary of the Pathfinder
Adventure Path and the tenth anniversary of Paizo Publishing, this new
edition expands the original campaign with new options and
refined encounters throughout, incorporating 5 years of
community feedback.
The Rise of the Runelords Anniversary Edition contains:
All six chapters of the original Adventure Path, expanded
and updated for use with the Pathfinder Roleplaying Game.
Articles on the major locations of Rise of the Runelords:
sleepy Sandpoint, the ancient Thassilonian city of
Xin-Shalast, and others.
Revelations on the sinister magic of Thassilon, with
updated spells, magic items, and details on tracking sin
points throughout the campaign.
A bestiary featuring eight monsters updated from the
original Adventure Path, plus an all-new terror.
Dozens of new illustrations, never-before-seen
characters, location maps, and more!
The Rise of the Runelords Anniversary Edition is not part of any subscription.
ISBN-13: 978-1-60125-436-8
FAQ:
Q: Will you be doing hardcover compilations of all of your Adventure Paths? A: No. This is a special celebration of our very first Adventure Path on its 5th Anniversary. Several of the original volumes of Rise of the Runelords have been unavailable in print for a long time, yet it remains one of our most popular adventure paths; that circumstance presents a unique opportunity for us to expand and update it for use with the Pathfinder RPG, and to apply lessons we've learned about making Adventure Paths over the last half-decade. Our other adventure paths are largely still in print, and many of them were designed for use with the Pathfinder RPG to begin with; we have no plans to recompile them.
Q: Is there anything missing from the original AP volumes? A: Yes—otherwise, this book would be more than 600 pages long! Some of the monsters and other things created for Rise of the Runelords are now part of the official Pathfinder RPG rules, so they're not reprinted here. The original volumes also included monster ecologies, bestiary entries, and other campaign setting material that isn't directly used in the adventure itself; those items are also not present in this collection. The Pathfinder Journal fiction featuring Eando Kline is not presented here either, but it has been compiled—along with the installments from the subsequent two Adventure Paths—as The Compass Stone, now available in ePub form. We have also replaced some of the artwork from the previous edition, and replaced the six individual introductions with one new one.
Q: What is included in the digital version? A: In addition to the full version, the Rise of the Runelords Anniversary Edition download includes the Interactive Maps and a Lite version for reading on portable electronic devices.
Bring your campaign to life! The Rise of the Runelords Mega SoundPack from Syrinscape is a complete audio solution for playing through the Rise of the Runelords Adventure Path.
Rise of the Runelords Anniversary Edition is sanctioned for use in Pathfinder Society Organized Play. The rules and Chronicle sheets for running this Adventure Path are available as a free download (438 KB zip/PDF).
Other Resources: This product is also available on the following platforms:
The friends, fiends, and foes of Pathfinder's Rise of the Runelords Adventure Path invade your gaming table with Rise of the Runelords, the brand new Pathfinder Battles prepainted miniatures set from Paizo Publishing and WizKids! This stunning set features 64 all-new sculpts drawn from the gorgeous art in Paizo's Rise of the Runelords Adventure Path Anniversary Edition, a hardcover collection of the very first Pathfinder campaign! Designed to enhance the Rise of the Runelords Adventure Path, but suitable for any fantasy roleplaying campaign, these figures raise the bar on prepainted miniatures, setting a new standard of excellence and featuring a wide variety of monsters, NPCs, and heroes from the most popular Pathfinder campaign of all time!
Pathfinder Battles Rise of the Runelords miniatures come in two product configurations: Standard Boosters contain 4 Large, Medium, and Small minis, and Huge Boosters contain 1 Huge mini.
Rise of the Runelords Standard Boosters contain 1 Large figure and 3 Medium or Small figures
Rise of the Runelords Standard Bricks contain 8 Standard Boosters (32 figures total)
Rise of the Runelords Standard Cases contain 4 Standard Bricks (32 Standard Boosters, 128 figures total)
Rise of the Runelords Huge Boosters contain 1 Huge figure
Rise of the Runelords Huge Cases contain 6 Huge Boosters (6 figures total)
Rise of the Runelords Case Bundles contain 1 Standard Case and 1 Huge Case (128 small, medium or large figures and 6 Huge figures)
Purchasers should get no to very few duplicate figures in a brick. Buyers who purchase factory-sealed cases should get a nearly complete set of figures. (As with any randomized product, collation is not guaranteed.)
Key monsters and NPCs from the Rise of the Runelords Adventure Path come alive on your tabletop with the Pathfinder RPG Rise of the Runelords Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful full-color image of a monster or NPC from the Rise of the Runelords campaign, including goblins, dragons, giants, ogres, and dozens of unique NPCs also suitable for representing player characters. Designed for use with the Pathfinder RPG Bestiary Box, each cardstock pawn slots into a size-appropriate plastic base from that collection—making them easy to mix with traditional metal or plastic miniatures—and supplements that set’s creatures, together providing pawns for nearly every Rise of the Runelords encounter. With multiple pawns for commonly encountered foes and tons of distinct creature images, the Pathfinder RPG Rise of the Runelords Pawn Collection brings the enemies and allies of Pathfinder’s original campaign alive like never before!
In addition to being part of the Pathfinder Pawns Subscription, Pathfinder Adventure Path subscribers who preorder this set will receive a free PDF edition of this product when the print edition ships. (Note that you will need to have an active Pawns or AP subscription at the time the Pawn Collection ships in order to receive the PDF for free.)
Note: This product does not include bases. It is intended for use with the bases found in the Pathfinder RPG Bestiary Box.
ISBN 978-1-60125-574-7
Rise of the Runelords Pawn Collection Set List
The enemies and allies of the Rise of the Runelords Adventure Path surge to life on your tabletop! Each has its own identification number for easy sorting. The Rise of the Runelords Pawn Collection includes:
Small (and Smaller)
1 Carrion Storm (4)
2 Enga Keckvia
3 Goblin Commando (3)
4 Goblin Warchanter
5 Goblin Warrior (10)
6 Gogmurt
7 Rat Swarm (8)
8 Redcap (5)
Medium
9 Aldern Foxglove
10 Ameiko Kaijitsu
11 Azaven
12 The Black Monk
13 Bruthazmus
14 Clockwork Librarian
15 Ghoul (3)
16 Goblin Commando on Goblin Dog
17 Goblin Dog (4)
18 Grayst Sevilla
19 Highlady Athroxis
Celebrate 10 years of Paizo Publishing and 5 years of the Pathfinder Adventure Path with the Rise of the Runelords Deluxe Collector's Edition, a stunning presentation of the very first Adventure Path campaign unlike anything you've seen before! This amazing paizo.com-exclusive edition has been produced in extremely limited quantities, and is sure to be remembered for years as one of the most beautiful Pathfinder products ever created.
The Rise of the Runelords Deluxe Collector's Edition comes packed in a gorgeous oversized “magical tome” case modeled after the spellbook of Karzoug, Runelord of Greed, the ultimate villain of the Rise of the Runelords Adventure Path. With real metal casings, leather-like covers, and a working mechanical latch, this presentation case easily doubles as a campaign prop. Inside you'll find a gorgeous hardbound collection of the entire Runelords campaign packed with removable maps and player handouts, as well as a collection of 15 beautiful archival prints of the campaign's key iconic characters and original cover paintings!
Don't miss your chance to own this important part of Pathfinder history!
The Presentation Case
Inspired by Runelord Karzoug's “real” magical tome, this beautiful presentation case measures 13 inches tall by 10.75 inches wide by 3 inches thick, and snugly fits all components of the Rise of the Runelords Deluxe Collector's Edition.
Features leather-like covers, metal casings, an imitation “grimoire” spine, a 1-inch-thick blood red cloth bookmark, and embossed with a silver-foil Sihedron Rune of the ancient Runelords.
Keep your components safe from prying eyes with a working metal latch.
Presentation case, deluxe book, and art prints all come packaged in a durable box for hassle-free storage.
The Book
This beautifully bound limited-edition of the Rise of the Runelords Adventure Path features 432 pages of glorious color printed on ultra-high-quality paper, making it attractive and durable.
Bound in high-quality imitation leather, the book features an ornate spine as well as a silver foil-stamped image of the Runelords' insidious Sihedron Rune.
Includes a blood-red bookmark perfect for tracking the campaign's progress!
Twenty-two full-color player handouts and key maps are printed on high-quality paper and tucked into slitted pages, allow players to hold important clues while leaving the GM with copies of his own.
The Prints
15 premium full-color prints of key Rise of the Runelords cover images and iconic characters on high-quality art stock paper, all packaged individually in vellum envelopes, and all suitable for framing. All prints feature classic Runelords art by superstar Pathfinder cover artist Wayne Reynolds! Prints include:
The Rise of the Runelords Deluxe Collector's Edition is not part of any subscription, but Pathfinder Adventure Path subscribers who preorder this book will receive a free PDF edition of this book when the print edition ships. (Note that you will need to have an active AP subscription at the time the Deluxe Collector's Edition ships in order to receive the PDF for free.)
Rise of the Runelords Deluxe Collector's Edition is sanctioned for use in Pathfinder Society Organized Play. The rules and Chronicle sheets for running this Adventure Path are available as a free download (438 KB zip/PDF).
This is a compilation of 44 maps from the Rise of the Runelords Anniversary Edition, with special PDF-only interactive features: buttons that allow you to hide map tags and/or grids, or engage a player-friendly view, hiding secret doors and even obscuring secret rooms! These are the exact same maps that appear throughout the Rise of the Runelords Anniversary Edition Adventure Path, presented at the exact same scale.
These interactive features are fully supported in current versions of Adobe Reader, but they may not work reliably with other PDF viewers. (In particular, Apple's PDF renderer does not currently support these interactive features, so they won't work with Apple's Preview app or iOS devices, including iPads and iPhones.) If your reader does not support the interactive features, you'll usually be able to see the maps, but the buttons won't hide anything. Adobe Reader is a free download from adobe.com.
Note that the Interactive Maps are already included with the PDF edition of the corresponding book, so if you already have the Rise of the Runelords Anniversary Edition PDF, you do not need this collection.
Interactive maps do not support image extraction in Adobe Reader. The non-interactive versions of the maps can be found in the PDF editions of the individual Adventure Path volumes and may be extracted from those files. See the Interactive Map FAQ for more information.
Cartography by Jason Engle, Robert Lazzaretti, and 99 Lives Design
Sandpoint. An ordinary town on the Lost Coast of Varisia. When Ezren, Merisiel, Valeros and Harsk arrive, seeking rest from their adventures, it seems the town's annual Swallowtail Festival will give them what they need—until goblins attack during a ceremony to consecrate the town's rebuilt church.
After defending Sandpoint, the adventurers discover a sinister plot to return an ancient evil to Varisia. Can they discover the connection between the goblin attack and the removal of mortal remains from a crypt in the town's graveyard?
This is just the beginning of a new quest for the iconic Pathfinder characters Ezren, Merisiel, Valeros and Harsk. The Rise of the Runelords begins with burnt offerings—and only four heroes stand against it.
Pathfinder Legends audio dramas adapt the world and characters of the best-selling Pathfinder Roleplaying Game. Each episode runs about an hour and features a cast of professional actors, sound effects, and music that immerse you into the dangerous and exciting world of Pathfinder!
The town of Sandpoint used to be such a safe place to live—until the scarecrows started walking.
A series of grisly murders point to an undead killer. With Merisiel missing, Valeros, Harsk, and Ezren must track the mysterious Skinsaw Man back to his haunted lair. Can they survive vengeful spirits, necrotic guardians, and assassin cults to discover the secrets of the ancient rune carved into the corpses of the slain? Or will death find them as they explore the deadly streets of Magnimar?
Pathfinder Legends audio dramas adapt the world and characters of the best-selling Pathfinder Roleplaying Game. Each episode runs about an hour and features a cast of professional actors, sound effects, and music that immerse you into the dangerous and exciting world of Pathfinder!
When communication is lost with the Black Arrow rangers of the distant garrison at Fort Rannick, the mayor of Magnimar dispatches Ezren, Merisiel, Valeros, and Harsk to investigate.
As a storm brews over Hook Mountain, the adventurers find the fort ransacked and the Black Arrows massacred. Were they betrayed by one of their own, or are the local ogre clans preparing for war?
With rising floodwaters threatening to destroy the town of Turtleback Ferry, Ezren, Merisiel, Valeros and Harsk must face their destiny high up on Hook Mountain if they are to stand against the ancient evil returning to Varisia.
Pathfinder Legends audio dramas adapt the world and characters of the best-selling Pathfinder Roleplaying Game. Each episode runs about an hour and features a cast of professional actors, sound effects, and music that immerse you into the dangerous and exciting world of Pathfinder!
Marauding Stone Giants are swarming down from the mountains, raiding every town they find. Can Valeros, Harsk, Merisiel, and Ezren return in time to protect their new-found home?
Rumors that the attacks are the first of many spread like wildfire. Are the giants truly rallying for war under the command of the warlord Mokmurian? What horrors lie beneath his unholy fortress?
With Valeros in the clutches of a vengeful dragon, and harpies ready to feed on their bones, the adventurers must risk all to travel to the stone giant fortress of Jorgenfist. Karzoug is rising and no one is safe.
Pathfinder Legends audio dramas adapt the world and characters of the best-selling Pathfinder Roleplaying Game. Each episode runs about an hour and features a cast of professional actors, sound effects, and music that immerse you into the dangerous and exciting world of Pathfinder!
The ancient Runelord Karzoug, Lord of Xin-Shalast, rises! From his city fortress of Xin-Shalast, high in the mountains, he is directing his minions to harvest souls so that he might reclaim his lost power.
If they are to prevent Karzoug's rise to dominance, Ezren, Merisiel, Harsk, and Valeros must search for the haunted vaults of the Runeforge . Only there will they be able to empower their weapons so that they may strike true against Karzoug. Yet in order to master the magic of the ancient forge, the heroes must embrace the dark forces of Thassilon as their own.
Pathfinder Legends audio dramas adapt the world and characters of the best-selling Pathfinder Roleplaying Game. Each episode runs about an hour and features a cast of professional actors, sound effects, and music that immerse you into the dangerous and exciting world of Pathfinder!
Armed with magical weapons, Ezren, Merisiel, Harsk, and Valeros travel across the icy wastes of the World's Roof to find the lost City of Greed.
With ghosts, wendigos, and giants standing in their way are they already too late? The Rise of the Runelords has begun and a terrible sacrifice must be made.
Pathfinder Legends audio dramas adapt the world and characters of the best-selling Pathfinder Roleplaying Game. Each episode runs about an hour and features a cast of professional actors, sound effects, and music that immerse you into the dangerous and exciting world of Pathfinder!
"Roleplaying games are memorable when you tantalize all of the senses," remarked Lisa Stevens, CEO Paizo Inc. "With Syrinscape's new Soundscapes for Rise of the Runelords, they have supplied the audio component in spades! I can't wait to try these out in my home campaign!"
The Burnt Offerings SoundPack brings to life the Goblin Attack on Sandpoint with every smash, crash, explosion, and goblin cry, plus a spine-tingling chaotic performance of the beloved Goblin Song. In addition, players will find an array of sounds to enrich their Pathfinder RPG gaming sessions, including hissing factories, underground temples, battles with Sinspawn, Bunyips, and much more.
Are the Pathfinder Adventure Path SoundPacks useful when I'm not running Adventure Paths?
Yes! For example: the Burnt Offerings SoundPack supports:
A Goblin battle
A seaside town
An evil temple complex
A glassworks
A goblin strong hold
A Bunyip Battle
And much, much more!
Availablility: Your Syrinscape audio content will be delivered as a Voucher Code on your My Downloads page redeemable at syrinscape.com, and will be downloadable within the Syrinscape Fantasy Player. Contact support@syrinscape.com if you have any questions.
Pathfinder's classic first Adventure Path campaign now available in softcover! In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This softcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure!
Revised and updated 5 years after its original publication, this new edition expands the original campaign with new options and refined encounters throughout, incorporating years of community feedback!
The Rise of the Runelords Anniversary Edition contains:
All six chapters of the original Adventure Path, expanded and updated for use with the First Edition of the Pathfinder Roleplaying Game.
Articles on the major locations of Rise of the Runelords: sleepy Sandpoint, the ancient Thassilonian city of Xin-Shalast, and others.
Revelations on the sinister magic of Thassilon, with updated spells, magic items, and details on tracking sin points throughout the campaign.
A bestiary featuring eight monsters updated from the original Adventure Path, plus an all-new terror.
Dozens of new illustrations, never-before-seen characters, location maps, and more!
ISBN: 978-1-64078-206-8
Other Resources: This product is also available on the following platforms:
Who Will Save Sandpoint? ... This invaluable resource for Pathfinder's first Adventure Path reveals how best to customize your character so that he'll fit into the realm of Varisia with ease. Inside this guide you'll find: An introduction to Varisia, the frontier region that serves as the setting...
We Be Goblins—You Be Food! ... The Rise of the Runelords Adventure Path begins here, in the small coastal town of Sandpoint. Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the...
This special alternate-cover edition was initially available only at Gen Con Indy 2007, and is now a paizo.com exclusive! ... Note: This alternate cover edition is not automatically included with ongoing Pathfinder subscriptions. Subscribers interested in this cover should order this item...
The Rise of the Runelords Adventure Path continues! A sudden string of brutal killings terrorizes the town of Sandpoint, and the killer's mark bears a familiar shape. Investigation leads to the Lost Coast's most notorious haunted mansion, a dilapidated ruin that has become the lair of a monstrous...
Them Ogres Ain't Right... ... The Rise of the Runelords Adventure Path continues! The notorious Hook Mountain ogres, known for their violent and savage ways, have slaughtered the soldiers of Fort Rannick. The few surviving rangers need heroes to help them retake this key fortification before the...
The Giants are on the March! ... The Rise of the Runelords Adventure Path continues! Driven to battle by a maniacal warlord, the once-peaceful stone giants of the Storval Plateau threaten to destroy the sleepy town of Sandpoint. Will fast action and quick wits be enough to save the defenseless...
Seven Deadly Dungeons! ... The Rise of the Runelords Adventure Path continues! The evil beneath the town of Sandpoint refuses to sleep quietly, and a killer from the ancient past awakes. Clues found in his lair lead to the den of a legendary dragon and into a vast arcane dungeon ruled by ageless...
A Runelord Rises! ... The Rise of the Runelords Adventure Path concludes! The Runelord of Greed, Karzoug the Claimer, stirs in the legendary city of Xin-Shalast. There are more forces than an ancient evil wizard at work in this remote corner of Golarion, a place where the boundaries between...
Paizo and Q-Workshop are proud to bring you the 100%-official Rise of the Runeords Adventure Path dice! These masterfully crafted dice feature black engravings on beige polyhedrons.
Give life to your NPCs with the Rise of the Runelords Face Cards! More than 50 key characters fill this gorgeously illustrated deck designed for use with the smash-hit Rise of the Runelords Adventure Path, but suitable for use in any fantasy roleplaying game! Each card includes the character’s...
The Rise of the Runelords Anniversary Edition Player’s Guide gives players all the spoiler-free information, inspiration, and new rules they’ll need to create characters prepared for the daring and adventure of the Rise of the Runelords Adventure Path. ... Within, players of this campaign will...
In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey...
The friends, fiends, and foes of Pathfinder's Rise of the Runelords Adventure Path invade your gaming table with Rise of the Runelords, the brand new Pathfinder Battles prepainted miniatures set from Paizo Publishing and WizKids! This stunning set features 64 all-new sculpts drawn from the...
Key monsters and NPCs from the Rise of the Runelords Adventure Path come alive on your tabletop with the Pathfinder RPG Rise of the Runelords Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy...
Celebrate 10 years of Paizo Publishing and 5 years of the Pathfinder Adventure Path with the Rise of the Runelords Deluxe Collector's Edition, a stunning presentation of the very first Adventure Path campaign unlike anything you've seen before! This amazing paizo.com-exclusive edition has been...
This is a compilation of 44 maps from the Rise of the Runelords Anniversary Edition, with special PDF-only interactive features: buttons that allow you to hide map tags and/or grids, or engage a player-friendly view, hiding secret doors and even obscuring secret rooms! These are the exact same...
Sandpoint. An ordinary town on the Lost Coast of Varisia. When Ezren, Merisiel, Valeros and Harsk arrive, seeking rest from their adventures, it seems the town's annual Swallowtail Festival will give them what they need—until goblins attack during a ceremony to consecrate the town's rebuilt...
The town of Sandpoint used to be such a safe place to live—until the scarecrows started walking. ... A series of grisly murders point to an undead killer. With Merisiel missing, Valeros, Harsk, and Ezren must track the mysterious Skinsaw Man back to his haunted lair. Can they survive...
When communication is lost with the Black Arrow rangers of the distant garrison at Fort Rannick, the mayor of Magnimar dispatches Ezren, Merisiel, Valeros, and Harsk to investigate. ... As a storm brews over Hook Mountain, the adventurers find the fort ransacked and the Black Arrows massacred....
Sandpoint burns. ... Marauding Stone Giants are swarming down from the mountains, raiding every town they find. Can Valeros, Harsk, Merisiel, and Ezren return in time to protect their new-found home? ... Rumors that the attacks are the first of many spread like wildfire. Are the giants truly...
The ancient Runelord Karzoug, Lord of Xin-Shalast, rises! From his city fortress of Xin-Shalast, high in the mountains, he is directing his minions to harvest souls so that he might reclaim his lost power. ... If they are to prevent Karzoug's rise to dominance, Ezren, Merisiel, Harsk, and Valeros...
Armed with magical weapons, Ezren, Merisiel, Harsk, and Valeros travel across the icy wastes of the World's Roof to find the lost City of Greed. ... With ghosts, wendigos, and giants standing in their way are they already too late? The Rise of the Runelords has begun and a terrible sacrifice must...
Roleplaying games are memorable when you tantalize all of the senses, remarked Lisa Stevens, CEO Paizo Inc. With Syrinscape's new Soundscapes for Rise of the Runelords, they have supplied the audio component in spades! I can't wait to try these out in my home campaign! ... The Burnt Offerings...
Pathfinder's classic first Adventure Path campaign now available in softcover! In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords...