Pathfinder Monster Core

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Pathfinder Monster Core
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Heroes are defined by their foes—from shambling skeletons to terrifying dragons, each enemy leaves a mark on their growing legend. Make your legends memorable with foes from the new Pathfinder Monster Core rulebook for Pathfinder Second Edition! This 376-page hardcover book is packed with a wide range of monsters useful to all Pathfinder campaigns, giving the Game Master plenty of threats to throw at their adventurers, at any level of experience. The lavishly illustrated tome also includes guidelines for reading monster entries and adjusting existing monsters to tailor fit your story! This is the definitive resource for Pathfinder Second Edition monsters!

Pathfinder Monster Core is the third core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!

Pathfinder Monster Core includes:

  • Over 400 individual monster writeups, including everything from common animals, like wolves and bears, to terrifying supernatural foes, such as the rune giant or the grim reaper!
  • Eight brand new dragons to challenge your players, including the power-hungry fortune dragon, the peerless adamantine dragon, the mischievous mirage dragon, the fiendish diabolic dragon, and more!
  • Classic monsters drawn from mythology, like the minotaur and the medusa, as well as creatures drawn from the legends of the Lost Omens setting, including favorites like the wicked sinspawn and unpredictable proteans.
  • Simple templates that allow you to customize a monster, making it more or less powerful with just a few simple adjustments.
  • Guidelines for reading and using a monster statistics, ensuring you get the most out of a creature both in and out of combat.
  • Lists of creatures sorted by both type and level, making it easy to find the monster you need when you need it.
  • Fully integrated errata from the first 4 years of Pathfinder Second Edition, including new balance adjustments to ensure that every creature presents a thrilling level-appropriate challenge!
  • Hundreds of beautiful full-color creature illustrations!
  • Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.

ISBN-13: 978-1-64078-566-3

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Ring Side Report- RPG review of Pathfinder Monster Core

5/5

Originally posted at www.throatpunchgames.com, a new idea every day!

Product- Pathfinder Monster Core
System- Pathfinder 2nd Ed
Producer- Paizo
Price- $59.99 here https://paizo.com/products/btq02ej4
TL; DR-Another Solid Addition to the Core line. 97%

Basics- We’re all gonna die! Monster Core is the last of the three main books needed to play Pathfinder, providing the foes that the heroes will face in their journeys.

Mechanics or Crunch- Paizo knows their math. These monsters are the ones we know, mostly, and love. The Paizo staff designed good monsters and this just gives them the 2.5 glow up new coat of paint the system needed to get them fully ORC compliant. It’s well done. 5/5

Theme or Fluff- The story of the monsters takes a tiny bit of a dip. As we move from 3.5/SRD base to ORC/Paizo’s own world, we lose a few things. A major example is alignment. We have Demons, Daemon, and Devils. We have three different groups that are basically out to destroy everything but all just end up with the bad guy banner. There is a story, but it's that part of the story supported by differences in alignment and motivations that really separate these different D-based bad guys (that and centuries of European occult history). The same goes with different dragon types. I want to reiterate that what’s here is good, but the theme of these different monsters does miss alignment. 4.5/5

Execution- Yeah, we all know this was gonna be a 5/5. It's a Paizo book. It reads fast, well, and is pretty. Monsters get art for me to show players. I get a good layout and hyperlinks. Heck, there are even a few player things like a few rituals to sell your soul or talk to god! 5/5

Summary-This is a good book. My view might be tainted by the changes from 3.5 to ORC. I love the ORC, but we do lose some things along the way due to the legalese. Those are things you will have to bring with your own stories to the table now. This book will easily give you the foes to make those stories full of conflict and victory. 97 %


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TRDG wrote:

Just caught up with this months Paizo stream and the info there was quite nice for this.

I do have a concern though, as the power creep from the Remaster, some of the newer classes, Psychic, Kineticist and at least 1 of the playtest classes then what we will get for Player Core 2. So will the remastered monsters get a bit of a power bump? As I have noticed that these days post remaster and other things listed above the combats seem a lot easier for most of my groups with the pre remastered monsters very much noted.

Thanks

Tom

Director of Marketing

TRDG wrote:

Just caught up with this months Paizo stream and the info there was quite nice for this.

I do have a concern though, as the power creep from the Remaster, some of the newer classes, Psychic and at least 1 of the playtest classes then what we will get for Player Core 2. So will the remastered monsters get a bit of a power bump? As I have noticed that these days post remaster and other things listed above the combats seem a lot easier for most of my groups with the pre remastered monsters very much noted.

Thanks

Tom

We have not heard the designers discuss "power creep" or bumping up the power of monsters, no.


Aaron Shanks wrote:
Tom wrote:
So will the remastered monsters get a bit of a power bump?
We have not heard the designers discuss "power creep" or bumping up the power of monsters, no.

How about balancing?


2 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Laclale♪ wrote:
How about balancing?

Product description states "Fully integrated errata from the first 4 years of Pathfinder Second Edition, including new balance adjustments to ensure that every creature presents a thrilling level-appropriate challenge!"

That said, based on Aaron's response above, I would assume those are fairly minor/scattered tweaks (which is fine with me).


Got it, thanks for checking on this, Usually just tweeking to elite monster stats has done the trick before for my 6 player groups, but post Remaster, I have to tweek more at times and though in an extra extra monster for it to balance like it was before.

But maybe I'm just an outlier here if no one else has experienced this yet while using the remastered and the newer classes in their groups for AP's.

And Thanks Davelozzi for that blurb, I missed that!!

Tom


1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
TRDG wrote:

Got it, thanks for checking on this, Usually just tweeking to elite monster stats has done the trick before for my 6 player groups, but post Remaster, I have to tweek more at times and though in an extra extra monster for it to balance like it was before.

But maybe I'm just an outlier here if no one else has experienced this yet while using the remastered and the newer classes in their groups for AP's.

And Thanks Davelozzi for that blurb, I missed that!!

Tom

I typically run a 5-6 player group, and i've found that at least with the APs post GM guide and monster creation rules (EC and forward) that for 6 people i always have to either add more scrubs or tweak up some numbers if I want players to feel really challenged. Pre and post remaster this hasn't really changed any.

of course my recent experience may not be reflective, because i'm running Blood Lords with almost all undead PCs, and despite being the from Geb in Geb undead campaign, it is very very much written with the assumption the PCs are alive. The number of encounters i have to scrap and replace or skip because they are made up entirely of creatures that ONLY do negative (void) damage is a bit redic.


Thanks Thrawn82

Yep I am very well used to this from the beginning of my PF I, then SF I and now PF II AP games (of 5-6 player groups) I run for a lot of groups. For me post remaster it seems to be a different power curve all things added in.

Wait and see and see how it effects my Season of Ghosts game, I've seen the effects from other AP's post Remaster, maybe it will be like it was before, but I'm betting I will still see that power creep honestly

Tom


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens Subscriber
H2Osw wrote:
I really hope they pawn this book. Kickstart it or backerkit. I don't care. It needs something.

Friend, do I have good news for you!

Monster Core Pawns!

Director of Marketing

9 people marked this as a favorite.

Backcover text for more info:

Fight for Glory!
Intense battles call for intense monsters! Inside Monster Core, you’ll find over 400 creatures, including fantasy classics like elves, ogres, and all-new dragons; wild animals from giant ants to ferocious wolves; and unique monsters that threaten the world of Pathfinder, like sinspawn and noxious needlers. These creatures cover all levels of play, from the slow and mindless zombie shambler to the ultrapowerful demonic Treerazer! This collection is an ideal resource for Game Masters planning their next battles and player characters looking for monstrous allies to summon.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Any idea when this will become available to start the rulebook subscription with? Since it's a March release I would figure it would be soon.


Soon, this will be out, soon.

Grand Lodge

1 person marked this as a favorite.

It is now available as the starter for the Rulebook subscription!

Horizon Hunters

Is the gogiteth in it?

Director of Marketing

3 people marked this as a favorite.
firelark01 wrote:
Is the gogiteth in it?

Yes.


3 people marked this as a favorite.

I'm over joyed that we're getting a pawn set with this!

I'm also wondering if ther will be a battle-card set released with the new art and monsters?


When will the Pawn Sets be available


Terevalis Unctio of House Mysti wrote:
When will the Pawn Sets be available

According to the Pawn Box's product page, they will come out on June 26th.


Ezekieru wrote:
Terevalis Unctio of House Mysti wrote:
When will the Pawn Sets be available
According to the Pawn Box's product page, they will come out on June 26th.

Tanti grazie, tu sei molto gentile.


Unclear if they have stopped doing the shipping threads for each month, but I wait with bated breath for the order authorization email, whenever it may come.


2 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

From the images on the pawns from the remastered Beginners Box, Basilisks are now serpents and pugwampis are in. All is right in the world.

:)


1 person marked this as a favorite.

Just notified as 'pending'. excite!


1 person marked this as a favorite.
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

With the impending release of the Moster Core, is there any word on when the remaining two bestiaries will be converted over?

Grand Archive

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Terry Mixon wrote:
With the impending release of the Moster Core, is there any word on when the remaining two bestiaries will be converted over?

Because of how they are doing it, the new Monster Core is not a "remake" of the first Bestiary 1 to 1. They have some creatures from the other bestiaries too... And they have not announced other Monster Core books yet. They are also continuing their "creature-themed" books, like Howl of the Wild for animals and beasts (and from before, Book of the Dead was an "undead" book and Rage of Elements was an "elementals" book.)

Erik Mona DID say it could be a possibility down the line when they initially announced the remaster, but nothing concrete. And from what I know, it would need to be put at the end of the regular release timeline instead of inserting itself forcefully like the initial remaster books.
So considering books tend to take 2 years to be writen, I wouldn't expect a Monster Core 2 before at least one and an half year down the line from now, maybe even two, as they could have started thinking about what could go in a second one toward the end of writing the first... AND the overworked people will be taking some well deserved vacations/breaks in the coming months... So yeah. There will be a slowdown in remastering stuff after PLayer Core 2 release. xD


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber
Elfteiroh wrote:
Terry Mixon wrote:
With the impending release of the Moster Core, is there any word on when the remaining two bestiaries will be converted over?

Because of how they are doing it, the new Monster Core is not a "remake" of the first Bestiary 1 to 1. They have some creatures from the other bestiaries too... And they have not announced other Monster Core books yet. They are also continuing their "creature-themed" books, like Howl of the Wild for animals and beasts (and from before, Book of the Dead was an "undead" book and Rage of Elements was an "elementals" book.)

Erik Mona DID say it could be a possibility down the line when they initially announced the remaster, but nothing concrete. And from what I know, it would need to be put at the end of the regular release timeline instead of inserting itself forcefully like the initial remaster books.
So considering books tend to take 2 years to be writen, I wouldn't expect a Monster Core 2 before at least one and an half year down the line from now, maybe even two, as they could have started thinking about what could go in a second one toward the end of writing the first... AND the overworked people will be taking some well deserved vacations/breaks in the coming months... So yeah. There will be a slowdown in remastering stuff after PLayer Core 2 release. xD

Understandable. Thanks for the explanation.


I wonder if they'll have to redo any of the Archfiends in this? Some Demon Lords are probably out the window as their probably exlusively WotC property but what about some Archdevils (aka Dispater, Geryon, and Mammon come to mind)? Would Charon be an issue?


3 people marked this as a favorite.

Considering that so many of the archfiends are taken more or less directly from mythology, the only archfiends who definitely would have to be dropped are those whose portayal is specific to the D&D incarnation of that character and who are too popular in that incarnation to be worth scrubbing out the D&Disms. Like Tiamat as a 5-headed dragon is no-go, and the only reason why we won't get Tiamat the primordial goddess of the sea is because in ttrpg circles, "Tiamat" is a 5-headed dragon goddess first.

I believe it has been implied that all of the Pathfinder archdevils are fine, though certain demon lords, like perhaps a certain skull-headed prince of the undead, will simply fade into obscurity as far as future lore is concerned.

I'm no lawyer, but I'm reasonably confident that Charon is fine--the ferryman of the styx is straight up mythology and his incarnation as horseman of the apocalypse seems to be pure Paizo from a cursory look. Yugoloths and daemons share a lot of conceptual DNA, but they were already intentionally distinct long before the remaster, so I daresay no fears there.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

Has anyone's order shipped yet?
Super excited for the Monster Core.


Berselius wrote:
I wonder if they'll have to redo any of the Archfiends in this? Some Demon Lords are probably out the window as their probably exlusively WotC property but what about some Archdevils (aka Dispater, Geryon, and Mammon come to mind)? Would Charon be an issue?

Mammon being a greed and money focused fiend is lifted straight from mythology. I don't know much about the rest, but since nothing is said about them, I presume they're safe.


qwerty3werty wrote:
Berselius wrote:
I wonder if they'll have to redo any of the Archfiends in this? Some Demon Lords are probably out the window as their probably exlusively WotC property but what about some Archdevils (aka Dispater, Geryon, and Mammon come to mind)? Would Charon be an issue?
Mammon being a greed and money focused fiend is lifted straight from mythology. I don't know much about the rest, but since nothing is said about them, I presume they're safe.

Yeah and Geryon's role and a lot of other aspects of Hell in D&D and prior PF products are lifted from the Divine Comedy. They might need to go with the mythical spelling of Dis Pater but I dont think anything else would need to be changed.


Two weeks left (for the PDF ATVL). I sincerely keep my fingers crossed for at least this one having as less Day 1 errata as possible...


Just got my PDF, willing to answer questions.


Kelseus wrote:
Just got my PDF, willing to answer questions.

Are there any changes to the giant lineup? I'm curious if they got hit by the OGL stuff like dragons and hags did.


1 person marked this as a favorite.
CynDuck wrote:
Kelseus wrote:
Just got my PDF, willing to answer questions.
Are there any changes to the giant lineup? I'm curious if they got hit by the OGL stuff like dragons and hags did.

Marsh, Stone, Frost, Fire, Cloud, Shadow, and Rune.

Just glancing at Frost Giant, they loose Catch Rock and Throw Rock, gain Nature Skill and Reactive Strike. Otherwise same.

Similar changes for Stone Giant. No Catch Rock and Throw Rock, but get reaction to swat away a projectile, and can create a rock and throw as a single action.


Kelseus wrote:
Just got my PDF, willing to answer questions.

Any creatures that seem to be the direct replacement for the Mimic? Or the Owlbear?


Ezekieru wrote:
Kelseus wrote:
Just got my PDF, willing to answer questions.
Any creatures that seem to be the direct replacement for the Mimic? Or the Owlbear?

Not that I have seen yet, but I am still scanning through myself.


Kelseus wrote:
CynDuck wrote:
Kelseus wrote:
Just got my PDF, willing to answer questions.
Are there any changes to the giant lineup? I'm curious if they got hit by the OGL stuff like dragons and hags did.

Marsh, Stone, Frost, Fire, Cloud, Shadow, and Rune.

Just glancing at Frost Giant, they loose Catch Rock and Throw Rock, gain Nature Skill and Reactive Strike. Otherwise same.

Similar changes for Stone Giant. No Catch Rock and Throw Rock, but get reaction to swat away a projectile, and can create a rock and throw as a single action.

Do they have new art?


Kelseus wrote:
Just got my PDF, willing to answer questions.

What changes to the fiends and celestial lineups? Are there replacements for things like lillends, pit fiends, and solars?


Troodos wrote:
Kelseus wrote:
CynDuck wrote:
Kelseus wrote:
Just got my PDF, willing to answer questions.
Are there any changes to the giant lineup? I'm curious if they got hit by the OGL stuff like dragons and hags did.

Marsh, Stone, Frost, Fire, Cloud, Shadow, and Rune.

Just glancing at Frost Giant, they loose Catch Rock and Throw Rock, gain Nature Skill and Reactive Strike. Otherwise same.

Similar changes for Stone Giant. No Catch Rock and Throw Rock, but get reaction to swat away a projectile, and can create a rock and throw as a single action.

Do they have new art?

No Marsh art. Shadow Giant is new.


Troodos wrote:
Kelseus wrote:
Just got my PDF, willing to answer questions.
What changes to the fiends and celestial lineups? Are there replacements for things like lillends, pit fiends, and solars?

It seems for Demon and Devil, they are leaning into their own original creations, Gylou, Phistophilus, Sarglagon for Devils; Shemhazian, Serapsis, Omox, Brimorak for Demons.

Renamed: Dretch -> Pusk, Lemure -> Ort, Pit Fiend -> Nessari.

2 brand new Devils: Coarti- celestials enslaved by infernal contracts, Vordine - soldier devils.

No new Demons.


The Kobold Cavern Mage is like the coolest looking kobold ever.


Troodos wrote:
Kelseus wrote:
Just got my PDF, willing to answer questions.
What changes to the fiends and celestial lineups? Are there replacements for things like lillends, pit fiends, and solars?

Angels mostly same, Astral Deval -> Tabellia,

For Archons, they are more of a redesign than a renaming, but clearly a 1 to 1 replacement.
Lanturn -> Zoaem , Horned -> Qarna (has 4 heads facing different directions, great art), Legion -> Aesra.


2 people marked this as a favorite.

Imp is no longer a devil but an all purpose level 1 Fiend.

Monster Core pg 206 wrote:

Like rats infesting cities, imps litter the

fiendish Outer Planes—Abaddon, the
Outer Rifts, and most especially Hell.


Are there any animals? Dinosaurs/pterosaurs especially? (The pterosaurs from the Bestiary need a serious rework IMO)


1 person marked this as a favorite.
Troodos wrote:
Are there any animals? Dinosaurs/pterosaurs especially? (The pterosaurs from the Bestiary need a serious rework IMO)

yes, no surprises. Pteranodon is essentially unchanged, 10 fewer hp.


Kelseus wrote:
Troodos wrote:
Are there any animals? Dinosaurs/pterosaurs especially? (The pterosaurs from the Bestiary need a serious rework IMO)
yes, no surprises. Pteranodon is essentially unchanged, 10 fewer hp.

Still no swim speed and bad land speed? :/


I'm really wondering if there's going to be a replacement for barghests, since I'm assuming they're out. I personally think the concept should be totally safe--fairy tales abound with tales of sinister wolves with a penchant for disguise and a fondness for swallowing their prey whole. They just need a rebrand.


2 people marked this as a favorite.
Kobold Catgirl wrote:
I'm really wondering if there's going to be a replacement for barghests, since I'm assuming they're out. I personally think the concept should be totally safe--fairy tales abound with tales of sinister wolves with a penchant for disguise and a fondness for swallowing their prey whole. They just need a rebrand.

Pg 38 is the Barghest. DnD didn't create them.

Wayfinders

A minor but fun note: the Four Horsemen of the Apocalypse are now seemingly referred to as the Apocalypse Riders (Szuriel the Rider of War and so on), which is a fun little new development but it's strangely desynced with the first two Core books which still use the Four Horsemen terminology.

And yeah barghests are in but look far more like the folkloric variety.


Dhaise wrote:
Kobold Catgirl wrote:
I'm really wondering if there's going to be a replacement for barghests, since I'm assuming they're out. I personally think the concept should be totally safe--fairy tales abound with tales of sinister wolves with a penchant for disguise and a fondness for swallowing their prey whole. They just need a rebrand.
Pg 38 is the Barghest. DnD didn't create them.

Well, D&D did create the barghest, the giant goblin/wolf shapeshifting fiend that devours creatures to become stronger. But I'm glad PF2 was able to eke it out in the divorce!


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

What stands out about the Empyrean and Omen Dragons?

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