
TRDG |

Just caught up with this months Paizo stream and the info there was quite nice for this.
I do have a concern though, as the power creep from the Remaster, some of the newer classes, Psychic, Kineticist and at least 1 of the playtest classes then what we will get for Player Core 2. So will the remastered monsters get a bit of a power bump? As I have noticed that these days post remaster and other things listed above the combats seem a lot easier for most of my groups with the pre remastered monsters very much noted.
Thanks
Tom

Aaron Shanks Director of Marketing |

Just caught up with this months Paizo stream and the info there was quite nice for this.
I do have a concern though, as the power creep from the Remaster, some of the newer classes, Psychic and at least 1 of the playtest classes then what we will get for Player Core 2. So will the remastered monsters get a bit of a power bump? As I have noticed that these days post remaster and other things listed above the combats seem a lot easier for most of my groups with the pre remastered monsters very much noted.
Thanks
Tom
We have not heard the designers discuss "power creep" or bumping up the power of monsters, no.

Davelozzi |
2 people marked this as a favorite. |

How about balancing?
Product description states "Fully integrated errata from the first 4 years of Pathfinder Second Edition, including new balance adjustments to ensure that every creature presents a thrilling level-appropriate challenge!"
That said, based on Aaron's response above, I would assume those are fairly minor/scattered tweaks (which is fine with me).

TRDG |

Got it, thanks for checking on this, Usually just tweeking to elite monster stats has done the trick before for my 6 player groups, but post Remaster, I have to tweek more at times and though in an extra extra monster for it to balance like it was before.
But maybe I'm just an outlier here if no one else has experienced this yet while using the remastered and the newer classes in their groups for AP's.
And Thanks Davelozzi for that blurb, I missed that!!
Tom

Thrawn82 |
1 person marked this as a favorite. |

Got it, thanks for checking on this, Usually just tweeking to elite monster stats has done the trick before for my 6 player groups, but post Remaster, I have to tweek more at times and though in an extra extra monster for it to balance like it was before.
But maybe I'm just an outlier here if no one else has experienced this yet while using the remastered and the newer classes in their groups for AP's.
And Thanks Davelozzi for that blurb, I missed that!!
Tom
I typically run a 5-6 player group, and i've found that at least with the APs post GM guide and monster creation rules (EC and forward) that for 6 people i always have to either add more scrubs or tweak up some numbers if I want players to feel really challenged. Pre and post remaster this hasn't really changed any.
of course my recent experience may not be reflective, because i'm running Blood Lords with almost all undead PCs, and despite being the from Geb in Geb undead campaign, it is very very much written with the assumption the PCs are alive. The number of encounters i have to scrap and replace or skip because they are made up entirely of creatures that ONLY do negative (void) damage is a bit redic.

TRDG |

Thanks Thrawn82
Yep I am very well used to this from the beginning of my PF I, then SF I and now PF II AP games (of 5-6 player groups) I run for a lot of groups. For me post remaster it seems to be a different power curve all things added in.
Wait and see and see how it effects my Season of Ghosts game, I've seen the effects from other AP's post Remaster, maybe it will be like it was before, but I'm betting I will still see that power creep honestly
Tom

Nameless Henchman |
1 person marked this as a favorite. |

I really hope they pawn this book. Kickstart it or backerkit. I don't care. It needs something.
Friend, do I have good news for you!
Monster Core Pawns!
Aaron Shanks Director of Marketing |
9 people marked this as a favorite. |

Backcover text for more info:
Fight for Glory!
Intense battles call for intense monsters! Inside Monster Core, you’ll find over 400 creatures, including fantasy classics like elves, ogres, and all-new dragons; wild animals from giant ants to ferocious wolves; and unique monsters that threaten the world of Pathfinder, like sinspawn and noxious needlers. These creatures cover all levels of play, from the slow and mindless zombie shambler to the ultrapowerful demonic Treerazer! This collection is an ideal resource for Game Masters planning their next battles and player characters looking for monstrous allies to summon.

Ezekieru |

When will the Pawn Sets be available
According to the Pawn Box's product page, they will come out on June 26th.

Terevalis Unctio of House Mysti |

Terevalis Unctio of House Mysti wrote:When will the Pawn Sets be availableAccording to the Pawn Box's product page, they will come out on June 26th.
Tanti grazie, tu sei molto gentile.

![]() |
1 person marked this as a favorite. |

With the impending release of the Moster Core, is there any word on when the remaining two bestiaries will be converted over?
Because of how they are doing it, the new Monster Core is not a "remake" of the first Bestiary 1 to 1. They have some creatures from the other bestiaries too... And they have not announced other Monster Core books yet. They are also continuing their "creature-themed" books, like Howl of the Wild for animals and beasts (and from before, Book of the Dead was an "undead" book and Rage of Elements was an "elementals" book.)
Erik Mona DID say it could be a possibility down the line when they initially announced the remaster, but nothing concrete. And from what I know, it would need to be put at the end of the regular release timeline instead of inserting itself forcefully like the initial remaster books.
So considering books tend to take 2 years to be writen, I wouldn't expect a Monster Core 2 before at least one and an half year down the line from now, maybe even two, as they could have started thinking about what could go in a second one toward the end of writing the first... AND the overworked people will be taking some well deserved vacations/breaks in the coming months... So yeah. There will be a slowdown in remastering stuff after PLayer Core 2 release. xD

Terry Mixon |

Terry Mixon wrote:With the impending release of the Moster Core, is there any word on when the remaining two bestiaries will be converted over?Because of how they are doing it, the new Monster Core is not a "remake" of the first Bestiary 1 to 1. They have some creatures from the other bestiaries too... And they have not announced other Monster Core books yet. They are also continuing their "creature-themed" books, like Howl of the Wild for animals and beasts (and from before, Book of the Dead was an "undead" book and Rage of Elements was an "elementals" book.)
Erik Mona DID say it could be a possibility down the line when they initially announced the remaster, but nothing concrete. And from what I know, it would need to be put at the end of the regular release timeline instead of inserting itself forcefully like the initial remaster books.
So considering books tend to take 2 years to be writen, I wouldn't expect a Monster Core 2 before at least one and an half year down the line from now, maybe even two, as they could have started thinking about what could go in a second one toward the end of writing the first... AND the overworked people will be taking some well deserved vacations/breaks in the coming months... So yeah. There will be a slowdown in remastering stuff after PLayer Core 2 release. xD
Understandable. Thanks for the explanation.

Sibelius Eos Owm |
3 people marked this as a favorite. |

Considering that so many of the archfiends are taken more or less directly from mythology, the only archfiends who definitely would have to be dropped are those whose portayal is specific to the D&D incarnation of that character and who are too popular in that incarnation to be worth scrubbing out the D&Disms. Like Tiamat as a 5-headed dragon is no-go, and the only reason why we won't get Tiamat the primordial goddess of the sea is because in ttrpg circles, "Tiamat" is a 5-headed dragon goddess first.
I believe it has been implied that all of the Pathfinder archdevils are fine, though certain demon lords, like perhaps a certain skull-headed prince of the undead, will simply fade into obscurity as far as future lore is concerned.
I'm no lawyer, but I'm reasonably confident that Charon is fine--the ferryman of the styx is straight up mythology and his incarnation as horseman of the apocalypse seems to be pure Paizo from a cursory look. Yugoloths and daemons share a lot of conceptual DNA, but they were already intentionally distinct long before the remaster, so I daresay no fears there.

qwerty3werty |

I wonder if they'll have to redo any of the Archfiends in this? Some Demon Lords are probably out the window as their probably exlusively WotC property but what about some Archdevils (aka Dispater, Geryon, and Mammon come to mind)? Would Charon be an issue?
Mammon being a greed and money focused fiend is lifted straight from mythology. I don't know much about the rest, but since nothing is said about them, I presume they're safe.

Troodos |

Berselius wrote:I wonder if they'll have to redo any of the Archfiends in this? Some Demon Lords are probably out the window as their probably exlusively WotC property but what about some Archdevils (aka Dispater, Geryon, and Mammon come to mind)? Would Charon be an issue?Mammon being a greed and money focused fiend is lifted straight from mythology. I don't know much about the rest, but since nothing is said about them, I presume they're safe.
Yeah and Geryon's role and a lot of other aspects of Hell in D&D and prior PF products are lifted from the Divine Comedy. They might need to go with the mythical spelling of Dis Pater but I dont think anything else would need to be changed.

Kelseus |
1 person marked this as a favorite. |

Kelseus wrote:Just got my PDF, willing to answer questions.Are there any changes to the giant lineup? I'm curious if they got hit by the OGL stuff like dragons and hags did.
Marsh, Stone, Frost, Fire, Cloud, Shadow, and Rune.
Just glancing at Frost Giant, they loose Catch Rock and Throw Rock, gain Nature Skill and Reactive Strike. Otherwise same.
Similar changes for Stone Giant. No Catch Rock and Throw Rock, but get reaction to swat away a projectile, and can create a rock and throw as a single action.

Troodos |

CynDuck wrote:Kelseus wrote:Just got my PDF, willing to answer questions.Are there any changes to the giant lineup? I'm curious if they got hit by the OGL stuff like dragons and hags did.Marsh, Stone, Frost, Fire, Cloud, Shadow, and Rune.
Just glancing at Frost Giant, they loose Catch Rock and Throw Rock, gain Nature Skill and Reactive Strike. Otherwise same.
Similar changes for Stone Giant. No Catch Rock and Throw Rock, but get reaction to swat away a projectile, and can create a rock and throw as a single action.
Do they have new art?

Kelseus |

Kelseus wrote:Do they have new art?CynDuck wrote:Kelseus wrote:Just got my PDF, willing to answer questions.Are there any changes to the giant lineup? I'm curious if they got hit by the OGL stuff like dragons and hags did.Marsh, Stone, Frost, Fire, Cloud, Shadow, and Rune.
Just glancing at Frost Giant, they loose Catch Rock and Throw Rock, gain Nature Skill and Reactive Strike. Otherwise same.
Similar changes for Stone Giant. No Catch Rock and Throw Rock, but get reaction to swat away a projectile, and can create a rock and throw as a single action.
No Marsh art. Shadow Giant is new.

Kelseus |

Kelseus wrote:Just got my PDF, willing to answer questions.What changes to the fiends and celestial lineups? Are there replacements for things like lillends, pit fiends, and solars?
It seems for Demon and Devil, they are leaning into their own original creations, Gylou, Phistophilus, Sarglagon for Devils; Shemhazian, Serapsis, Omox, Brimorak for Demons.
Renamed: Dretch -> Pusk, Lemure -> Ort, Pit Fiend -> Nessari.
2 brand new Devils: Coarti- celestials enslaved by infernal contracts, Vordine - soldier devils.
No new Demons.

Kelseus |

Kelseus wrote:Just got my PDF, willing to answer questions.What changes to the fiends and celestial lineups? Are there replacements for things like lillends, pit fiends, and solars?
Angels mostly same, Astral Deval -> Tabellia,
For Archons, they are more of a redesign than a renaming, but clearly a 1 to 1 replacement.
Lanturn -> Zoaem , Horned -> Qarna (has 4 heads facing different directions, great art), Legion -> Aesra.

Kobold Catgirl |

I'm really wondering if there's going to be a replacement for barghests, since I'm assuming they're out. I personally think the concept should be totally safe--fairy tales abound with tales of sinister wolves with a penchant for disguise and a fondness for swallowing their prey whole. They just need a rebrand.

Dhaise |
2 people marked this as a favorite. |
I'm really wondering if there's going to be a replacement for barghests, since I'm assuming they're out. I personally think the concept should be totally safe--fairy tales abound with tales of sinister wolves with a penchant for disguise and a fondness for swallowing their prey whole. They just need a rebrand.
Pg 38 is the Barghest. DnD didn't create them.

![]() |

A minor but fun note: the Four Horsemen of the Apocalypse are now seemingly referred to as the Apocalypse Riders (Szuriel the Rider of War and so on), which is a fun little new development but it's strangely desynced with the first two Core books which still use the Four Horsemen terminology.
And yeah barghests are in but look far more like the folkloric variety.

Kobold Catgirl |

Kobold Catgirl wrote:I'm really wondering if there's going to be a replacement for barghests, since I'm assuming they're out. I personally think the concept should be totally safe--fairy tales abound with tales of sinister wolves with a penchant for disguise and a fondness for swallowing their prey whole. They just need a rebrand.Pg 38 is the Barghest. DnD didn't create them.
Well, D&D did create the barghest, the giant goblin/wolf shapeshifting fiend that devours creatures to become stronger. But I'm glad PF2 was able to eke it out in the divorce!