Tikael |
Hi - will the Foundry VTT adaptation of this AP be compatible with the last pre-remaster version of PF2e on Foundry (I think v5.2.3)? Thanks!
No. Modules are made to be compatible with the latest versions of the system and Foundry at the time they release. To do otherwise would require us system devs to go back and add actors to the old versions of the system and we aren't going to do that.
rokeca |
rokeca wrote:Hi - will the Foundry VTT adaptation of this AP be compatible with the last pre-remaster version of PF2e on Foundry (I think v5.2.3)? Thanks!No. Modules are made to be compatible with the latest versions of the system and Foundry at the time they release. To do otherwise would require us system devs to go back and add actors to the old versions of the system and we aren't going to do that.
Thanks for the response. Not the response I wanted, but I appreciate the rationale. I'm running 2 other legacy PF2e games on Foundry and we've decided not to upgrade to the remaster rules until those campaigns wrap. If I was to start this campaign in Foundry, I believe it would require me to upgrade to the post-remaster rules (which would be a challenge for players in my other campaigns) - and the player in the new campaign also want to use their old rulebooks - several are casual players/students who either don't want or don't have the funds to upgrade at this point.
I know Paizo said that the transition to Remaster would not inconvenience players - you could still use your old stuff. But that isn't really the case here with Foundry (unless there is a more user friendly solution I'm not aware of) . I am hoping that Roll20 will handle this in a way that's friendlier to legacy PF2e players. I know it would take a lot of work (I don't think Season of Ghosts is available on Roll20) but perhaps that would be a better platform to use to best serve the needs of my players.
Tikael |
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You can still play with all the legacy options. Some things will get tweaked slightly but we are moving copies of the renamed and reprinted items to a module, and while alignment will be vanishing from the sheets in a dedicated section it will stay accessible in actor data and the same module will make it show up in the actor traits (which, they probably should have been in there all along actually).
The remaster is not the giant change people seem to think it is, and we are trying to make it as seamless as possible for people while also not ballooning our compendium size to unmanageable levels or offering conflicting sets of legacy/remaster data and rules to people. We're treating the remaster as errata, and most groups will hardly notice the changeover.
If roll 20 works better for your group, great. Use the VTT that works best for your group. We'll keep working to make the PF2e system better, and trying our best to manage a fairly difficult situation data wise in a way that makes the most sense going forward.
rokeca |
You can still play with all the legacy options. Some things will get tweaked slightly but we are moving copies of the renamed and reprinted items to a module, and while alignment will be vanishing from the sheets in a dedicated section it will stay accessible in actor data and the same module will make it show up in the actor traits (which, they probably should have been in there all along actually).
The remaster is not the giant change people seem to think it is, and we are trying to make it as seamless as possible for people while also not ballooning our compendium size to unmanageable levels or offering conflicting sets of legacy/remaster data and rules to people. We're treating the remaster as errata, and most groups will hardly notice the changeover.
If roll 20 works better for your group, great. Use the VTT that works best for your group. We'll keep working to make the PF2e system better, and trying our best to manage a fairly difficult situation data wise in a way that makes the most sense going forward.
Thank you for going deeper into this. I personally prefer Foundry - it does almost everything better than Roll20 (and the one or two things I prefer about Roll20 is probably a matter of me not finding the right modules yet). Plus Foundry does more, makes character creation a snap, and the production value of the AP adaptations are on a totally different level, allowing me to run a more cinematic game.
Your reply has me leaning back towards using Foundry for this adventure. My biggest concern is that I've got 2 university students with limited funds who just purchased the Core Rulebooks on my recommendation since we're planning to stick with the legacy rules and I don't want to invalidate their purchases. As long as the legacy system spells & feats etc are available, then we'd be fine.
One other thing that might might help - I accidentally upgraded to the most recent version of Foundry with the Rage of Elements upgrades included. When I tried looking up the original names of renamed spells in the compendium, I couldn't find them. Having the legacy/OGL names included in brackets in the description during this transition period could be a simple fix (although I know the purpose of this exercise is to put the OGL in the rear view mirror).
Illrigger |
Tikael wrote:You can still play with all the legacy options. Some things will get tweaked slightly but we are moving copies of the renamed and reprinted items to a module, and while alignment will be vanishing from the sheets in a dedicated section it will stay accessible in actor data and the same module will make it show up in the actor traits (which, they probably should have been in there all along actually).
The remaster is not the giant change people seem to think it is, and we are trying to make it as seamless as possible for people while also not ballooning our compendium size to unmanageable levels or offering conflicting sets of legacy/remaster data and rules to people. We're treating the remaster as errata, and most groups will hardly notice the changeover.
If roll 20 works better for your group, great. Use the VTT that works best for your group. We'll keep working to make the PF2e system better, and trying our best to manage a fairly difficult situation data wise in a way that makes the most sense going forward.
Thank you for going deeper into this. I personally prefer Foundry - it does almost everything better than Roll20 (and the one or two things I prefer about Roll20 is probably a matter of me not finding the right modules yet). Plus Foundry does more, makes character creation a snap, and the production value of the AP adaptations are on a totally different level, allowing me to run a more cinematic game.
Your reply has me leaning back towards using Foundry for this adventure. My biggest concern is that I've got 2 university students with limited funds who just purchased the Core Rulebooks on my recommendation since we're planning to stick with the legacy rules and I don't want to invalidate their purchases. As long as the legacy system spells & feats etc are available, then we'd be fine.
One other thing that might might help - I accidentally upgraded to the most recent version of Foundry with the Rage of Elements upgrades included. When I tried looking up the...
Unfortunately if you put in the terms from the OGL into the product, then it can't be licensed under the ORC. To use anything from the OGL, you have to follow the OGL license and include it in your product, and it conflicts directly with the terms of the ORC. It's one or the other, you can't have both.