Witch Multiclass is Going to Be Very Good


Pathfinder Second Edition General Discussion

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I already thought the Witch dedication before the remaster was already pretty good on any intelligence based class since it allowed you to pick any spellcasting tradition and saved you a feat when investing in a familiar. Nothing major though.

With the remaster, it's now giving the following:

- Near equal scaling to prepared spellcasting of any tradition for any spellcasting class (assuming you keep investing in intelligence)

- From an educated guess based on the reveal of the double, double feat, cauldron gives you 1 temporary potion through most levels, will give 2 at 15 once you reach master, 3 at 19 with legendary and then if you do take double, double at 20, that turns into a total of 6 potions. I'm not sure if there will be a change in how the potions will scale compared to the current temporary potions feat, but this seems like a huge buff for the dedication in high levels.

- Ceremonial knife has a flat scaling, dependent purely on your character level. It lets you create a wand at a negligible price every day and in comparison to your Witch dedication spellcasting, effectively lets you cast an additional spell at the highest possible level twice per day. Again, this is another feat isn't even available on the Witch dedication until later, at level 12, but it's arguably worth taking before expert witch spellcasting.

There may be further amazing options for lower level feats that have not been completely revealed yet but what I've already seen has me very excited and I expect the dedication shouldn't overshadow the Witch as a base class, so that's even more good news. Great job, Paizo!

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I suspect, depending on what the finished whole will look like, that it will be the other way around. With the Witch becoming a much more popular base class which takes other caster dedications to supplement their slots.

The Resentment Witch is potentially a literal game-changer for spell economy. Which makes Witch’s look very attractive Post remaster.


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The new casting proficiency rules coupled with the fact that animist will give quasi pick a list capabilities means that int/cha/wis casters will be able to multiclass into witch/sorc/animist respectively to get spells of a different tradition at full potency! It's honestly a great buff and I'm all about it; getting the ability to poach spells of a save not native to your list will feel like a godsend. Nice and fluffy stuff like nature shaman cleric/druid and master of the mind wiz/psy will be that much stronger, too


Pathfinder Lost Omens, Rulebook Subscriber

Witch multiclass was already quite good!


WWHsmackdown wrote:
The new casting proficiency rules coupled with the fact that animist will give quasi pick a list capabilities means that int/cha/wis casters will be able to multiclass into witch/sorc/animist respectively to get spells of a different tradition at full potency! It's honestly a great buff and I'm all about it; getting the ability to poach spells of a save not native to your list will feel like a godsend. Nice and fluffy stuff like nature shaman cleric/druid and master of the mind wiz/psy will be that much stronger, too

What are the new casting proficiency rules?


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WatersLethe wrote:
Witch multiclass was already quite good!

It was arguably better than "being a witch" TBH.


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Lanathar wrote:
WWHsmackdown wrote:
The new casting proficiency rules coupled with the fact that animist will give quasi pick a list capabilities means that int/cha/wis casters will be able to multiclass into witch/sorc/animist respectively to get spells of a different tradition at full potency! It's honestly a great buff and I'm all about it; getting the ability to poach spells of a save not native to your list will feel like a godsend. Nice and fluffy stuff like nature shaman cleric/druid and master of the mind wiz/psy will be that much stronger, too
What are the new casting proficiency rules?

Basically instead of [tradition] casting dc and attack spells you just have casting dc and spell attack proficiency. So instead of say cleric giving you trained in divine spell dc and divine spell attacks it instead just gives you trained in spell dc and spell attacks.


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I might try to get some combination of Witch, Wizard and Psychic going for a good 3-tradition caster - all based on int and casting at full proficiency.


Yeah wow. We'll have to look at the archetype feats, but I agree it'll be really good based just on what we already have.

Liberty's Edge

WatersLethe wrote:
Witch multiclass was already quite good!

I hope the MC Familiar gets a boost.


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The Raven Black wrote:
WatersLethe wrote:
Witch multiclass was already quite good!
I hope the MC Familiar gets a boost.

Same here. I thought the mcd for witch was really good then Logan dashed my heart when he said it was a regular familiar that only gets 1 ability and you only get to prepare 1 cantrip

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The Witch dedication balances with the Wizard dedication since the Wizard gets 2 cantrips and the Witch gets 1 but can use the 1 familiar ability to get that second cantrip. I don't expect them to buff the initial dedication without buffing the other spellcasting class dedications.


Riddlyn wrote:
The Raven Black wrote:
WatersLethe wrote:
Witch multiclass was already quite good!
I hope the MC Familiar gets a boost.
Same here. I thought the mcd for witch was really good then Logan dashed my heart when he said it was a regular familiar that only gets 1 ability and you only get to prepare 1 cantrip

Ehh. I'm fine with that part.

The part I didn't like was when he went on to say that if it dies, the familiar doesn't revive at the start of the next day and the MCD Witch just gets to play out the rest of the adventure with no spellcasting at all. Or somehow convince the rest of the party to hold off on saving the world for a week while they restore their familiar.

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Farien wrote:

Ehh. I'm fine with that part.

The part I didn't like was when he went on to say that if it dies, the familiar doesn't revive at the start of the next day and the MCD Witch just gets to play out the rest of the adventure with no spellcasting at all. Or somehow convince the rest of the party to hold off on saving the world for a week while they restore their familiar.

Oh, shoot! I forgot all about that aspect of it. Yeah, that needs fixed. Hopefully if they didn't get that in the remaster, hopefully it gets errata'd soon after.

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