A Starfinder Bounty designed for 1st-level characters.
The Ring of Nations is a sprawling line of 27 nations encircling the planet Verces that’s home to some of the most advanced technology in the Pact Worlds. When an automated power plant in the newly developed but ever-expanding city of Thamal goes offline, casting swaths of the city in darkness, the government deploys repair and scouting drones to investigate. None have returned. Armed with a few aerial images of the power plant, now mysteriously overgrown with local flora, the PCs are dispatched to bring the power plant back online!
Written by: Erin Roberts
Content sanctioned for use in the Starfinder Society Organized Play program.
Scenario tags: Repeatable
[Scenario Maps spoiler - click to reveal]
The following maps used in this scenario are also available for purchase here on paizo.com:
Its a solid mod but nothing to write home about. Like the previous reviews, it comes off cartoonish and just doesn't have the tone that I like out of starfinder. Their just seems to be a disconnect between the starfinder setting, the Adventure paths, and the society games that tonally is all over the place.
The module suffers from the standard PUG problems. If you do not have someone with engineering or computers you are really screwed and cant be successful in the mod.
This adventure has a great mix of puzzle solving, combat, and diplomacy. I read through it in less than 15 minutes as it was easy to setup and involved giving subtle hints to the overall adventure. Starfinder Flip Mat Solar Temple is a great addition to any PF/SF/D&D repertoire of maps for use.
A Green Place is another instalment in the Starfinder Bounty series of adventures for Level One PCs designed to be playable in an hour or so. I played this one through play-by-post with my journalist character and frankly thought it a bit "meh". It has a simplistic Saturday morning cartoon approach to conflict resolution combined with one of those cheap "hidden treasure seek and find" point-and-click computer games. The more I see adventures like this, the more I start to think that maybe I'm just not in the target audience for Starfinder.
SPOILERS!:
The adventure starts in Thamal, a small city in a pastoral region of Verces. For some reason unexplained to the reader, tourism and its accompanying development has started to really flourish in the area around Thamal. But, the PCs are told by a city councilor named Kirslin Auganir, there have been frequent energy-flow disruptions from the nearby power plant, causing flickering lights and so forth. Drones sent to the computer-run power plant mysteriously disappear. The PCs are hired (for an indeterminate sum of money) to investigate and make sure Thamal's newfound growth doesn't end prematurely. It's a fine premise for an adventure.
When the PCs arrive, they need to overcome some minor obstacles (electrified oil puddles and little "scrap rats") before they learn the cause of the problem. A hesper (a type of fey) named Qhibell has taken up residence in the power station and is dampening its output to stop or slow the new tourism industry from destroying natural habitats in the area. The PCs can instantly solve the problem by getting her to agree to a vague compromise to preserve a portion of the natural habit around Thamal from development. In effect, the scenario creates a very realistic dilemma with deeply contentious political, moral, and practical dimensions and then presents a nicely gift-wrapped solution that instantly satisfies everyone involved. Done! (Or, the PCs can just kill Qhibell, which the scenario oddly sees as an equally satisfactory resolution). Anyway, after dealing with Qhibell one way or another, the PCs then need to hunt around for four missing parts of the reactor, each of which is hidden in a different part of the station.
It's all a bit saccharine for my tastes, though I guess the scenario would be a good introduction to the game for young players.