With danger close behind, the Broken Tusks journey through the bountiful but treacherous Lost Mammoth Valley in search of the Primordial Flame. The Tusks' scouts solve the riddles of the primordial valley and recruit a motley league of unlikely followers, all while evading the watchful gaze of the vale's villainous overlords. In order to fulfill their quest, the scouts must ultimately go toe to toe with these vile masters: a vicious white dragon, a sadistic necromancer, and a boarish beast-god.
"Lost Mammoth Valley" is a Pathfinder adventure for four 4th-level characters by Jessica Catalan. This adventure continues the Quest for the Frozen Flame Adventure Path, a three-part monthly campaign in which the heroes lead a band of nomadic hunter-gatherers across a brutal primordial landscape. This adventure also includes an examination of megafauna, including advice and rules for creating your own new giant animals; a glossary of Mammoth Lords' depictions of Golarion's most popular deities; and new prehistoric creatures to befriend or bedevil your players.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
ISBN-13: 978-1-64078-396-6
The Quest for the Frozen Flame Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle Sheets are available as a free download (991 KB PDF).
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With danger close behind, the Broken Tusks journey through the bountiful but treacherous Lost Mammoth Valley in search of the Primordial Flame. The Tusks’ scouts will need to solve the riddles of the ancient valley and recruit a motley league of followers, all while evading the watchful gaze of the vale’s villainous overlords and unraveling a legendary artifact’s mythical past. The Quest for the Frozen Flame Adventure Path continues with “Lost Mammoth Valley,” a complete adventure for 4th- to 7th-level characters.
There is a lot of lore there. New ones are: Fandarra, Bergelmir, Immonhiel, Skode and Rowdrosh, but there are also writeups for Desna, Gozreh, Gorum, Rovagug, Erastil...
There is a lot of lore there. New ones are: Fandarra, Bergelmir, Immonhiel, Skode and Rowdrosh, but there are also writeups for Desna, Gozreh, Gorum, Rovagug, Erastil...
Any chance you can spare what the new gods are gods of?
How different are Desna and Rovagug from how we normally see them?
Basically its revelation that humans of realm of mammoth lords worship quite lot of the giant pantheon huh :O So nice that some non giants also worship them
odds one out are angel empyreal lord of medicine(huh didn't know there is cult of this one in Rahadoum spreading knowledge of non divine medicine) and agathion empyreal lord of herd animals
How do folks like the three bosses this AP revolves around? Are they fought in a set order?
I’m curious about the dragon and the boar.
So, based purely on the encounter as written in the adventure, you actually:
spoilers!:
fight all three at the same time. More specifically, the dragon is a young white dragon(lvl 9), and the boar is actually the eidolon of the necromancer, who is a summoner(lvl 7).
The necromancer is an evil sarkorian god-caller who has subjugated the local sarkorian population with his power and his alliance with the white dragon. they're fought all together in the white dragon's lair as the climax of the volume, though you deal with their minions and handiwork throughout the adventure. Seems pretty cool, you can even team up with local rebels to help get rid of this guy.
Addendum to my previous post, because I only looked at the encounter header and not the text:
boss battle deets:
You actually fight the necromancy and his eidolon first, deep within the white dragon's sanctum. Then, five rounds into the fight, the white dragon flies in as a second phase to the battle. They expect for the PC's to have defeated the god-caller by round 5, and give a bit of advice on what to do if that hasn't happened.
Lagofir, page 86. Either the artist or the writer doesn't know the difference between a rabbit and an otter. Picture and description are very different.
Maybe a lagofir is an otter + rabbit but the writer is assuming you're unfamiliar with otters?
"Lagofirs are semiaquatic omnivores that resemble a rabbit the size of a large dog. ... Lagofirs have a stout body, rounded back, large hind legs, long ears, and a short, fluffy tail. Their powerful incisors are capable of cracking through clam shells, chitin, and bone"
The picture is literally an otter with floppy rabbit ears. It's even eating a fish.
Body does widen slightly towards the hips, but front and back legs seem similar lengths.
Long, wet, furry otter's tail.
Small, pointy teeth with long canines (you know, for catching and eating fish), rather than rodent incisors.
Book 1 states Ivarsa attacks the Broken Tusk following in order to locate Lost Mammoth Valley, but Book 2 states Ivarsa visited Lost Mammoth Valley one year previously to recruit Ashen Swale and Venexus to her following. So... if Ivarsa has met Venexus, who wears the (cursed) Primordial Flame as a bracelet that cannot be removed, why is she attacking the Broken Tusks to find out where the Flame is...?
Also, Calamity Caves sounds like a named location on a Fortnite map. :p
Also, Calamity Caves sounds like a named location on a Fortnite map. :p
Considering nothing in adventure changes if she hasn't met them directly, I think it's more of oversight in attempt to connect villains more. Only alternative option is "she saw it, but didn't recognize it to be the artifact for whatever reason"