
David knott 242 |

Is it just me, but does the pregen Ufi lack a class feat from Natural Ambition? They gain the Deadly Simplicity from the Warpriest doctrine, but Natural Ambition gives nothing.
It looks like you are correct. I was wondering whether he should have had the Skilled heritage, but I can account for all of his skill trainings from class and background.

David knott 242 |
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A question of my own: What is the estimated playing time for this module?
My group has extensive practice with PF1 but no PF2 experience except for very limited participation in the playtest. If I hand them the pregens at the start of the session and proceed from there, how likely is it that we will be done within a hard time limit of 4 hours?

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Is it just me, but does the pregen Ufi lack a class feat from Natural Ambition? They gain the Deadly Simplicity from the Warpriest doctrine, but Natural Ambition gives nothing.
Oops, that's my mistake. I didn't update his ancestry feat when switching him from a cloistered cleric to a warpriest during development. I would swap out Natural Ambition with General Training to give him Fleet.

ZamuelNow |
2 people marked this as a favorite. |
A question of my own: What is the estimated playing time for this module?
My group has extensive practice with PF1 but no PF2 experience except for very limited participation in the playtest. If I hand them the pregens at the start of the session and proceed from there, how likely is it that we will be done within a hard time limit of 4 hours?
I'd say you'd be right on the edge of four hours. At my local store, the adventure was run twice. I have minor GM experience but had somewhat experienced players and it took about four hours. The store owner is a much more experienced GM but had new players and it ran more than five hours. Half of the combats can be avoided by gameplay (stealth, diplomacy, etc) and doing so will speed up the game. If you get halfway through and it looks like time may be against you:

ZamuelNow |
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Ade wrote:Is it just me, but does the pregen Ufi lack a class feat from Natural Ambition? They gain the Deadly Simplicity from the Warpriest doctrine, but Natural Ambition gives nothing.Oops, that's my mistake. I didn't update his ancestry feat when switching him from a cloistered cleric to a warpriest during development. I would swap out Natural Ambition with General Training to give him Fleet.
Ufi has a couple of other issues. He's missing the skill granted by his deity (Craft). Also, It seems his Speed is wrong since he has the strength to not take the penalty.
Otherwise, the adventure is great and I need to eventually write a review.

David knott 242 |

David knott 242 wrote:A question of my own: What is the estimated playing time for this module?
My group has extensive practice with PF1 but no PF2 experience except for very limited participation in the playtest. If I hand them the pregens at the start of the session and proceed from there, how likely is it that we will be done within a hard time limit of 4 hours?
I'd say you'd be right on the edge of four hours. At my local store, the adventure was run twice. I have minor GM experience but had somewhat experienced players and it took about four hours. The store owner is a much more experienced GM but had new players and it ran more than five hours. Half of the combats can be avoided by gameplay (stealth, diplomacy, etc) and doing so will speed up the game. If you get halfway through and it looks like time may be against you:
** spoiler omitted **
Thank you very much! That does help considerably. I was getting the impression that it was closer to a PFS scenario than a bounty in length, and you confirmed it. So now I know that I need to either follow your tips to keep it short or plan on two sessions for it.

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Luis Loza wrote:Ade wrote:Is it just me, but does the pregen Ufi lack a class feat from Natural Ambition? They gain the Deadly Simplicity from the Warpriest doctrine, but Natural Ambition gives nothing.Oops, that's my mistake. I didn't update his ancestry feat when switching him from a cloistered cleric to a warpriest during development. I would swap out Natural Ambition with General Training to give him Fleet.Ufi has a couple of other issues. He's missing the skill granted by his deity (Craft). Also, It seems his Speed is wrong since he has the strength to not take the penalty.
Otherwise, the adventure is great and I need to eventually write a review.
The Chain Mail still incurs a -5 speed regardless of your Strength. The 16 Strength just allows him to wear it. But the Fleet feat correction should take his speed back to a 25.

Onkonk |
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The Chain Mail still incurs a -5 speed regardless of your Strength. The 16 Strength just allows him to wear it. But the Fleet feat correction should take his speed back to a 25.
This is not correct.
While wearing a suit of armor, you take the penalty listed in this entry to your Speed, as well as to any other movement types you have, such as a climb Speed or swim Speed, to a minimum Speed of 5 feet. If you meet the armor’s Strength threshold (see below), you reduce the penalty by 5 feet.

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Brilde Phelon wrote:
The Chain Mail still incurs a -5 speed regardless of your Strength. The 16 Strength just allows him to wear it. But the Fleet feat correction should take his speed back to a 25.This is not correct.
Speed Penalty wrote:While wearing a suit of armor, you take the penalty listed in this entry to your Speed, as well as to any other movement types you have, such as a climb Speed or swim Speed, to a minimum Speed of 5 feet. If you meet the armor’s Strength threshold (see below), you reduce the penalty by 5 feet.Source
I stand corrected. His speed should be 30.

KenpoGMBrian |
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Are there follow on continuing adventures after the free Threshold of Knowledge? I played this with my kids tonight and they were really jazzed about being students in a magic school. It would be good to go through all the years, kind of like Harry Potter books do. If not, are there other adventures like this that you would recommend for kids?

Dancing Wind |
4 people marked this as a favorite. |
Are there follow on continuing adventures after the free Threshold of Knowledge? I played this with my kids tonight and they were really jazzed about being students in a magic school. It would be good to go through all the years, kind of like Harry Potter books do. If not, are there other adventures like this that you would recommend for kids?
Hours of entertainment ahead!
There's a whole 6-part Adventure Path set in that same school

KenpoGMBrian |
3 people marked this as a favorite. |
KenpoGMBrian wrote:Are there follow on continuing adventures after the free Threshold of Knowledge? I played this with my kids tonight and they were really jazzed about being students in a magic school. It would be good to go through all the years, kind of like Harry Potter books do. If not, are there other adventures like this that you would recommend for kids?Hours of entertainment ahead!
There's a whole 6-part Adventure Path set in that same school
That is perfect! Exactly the wonderful recommendation I was hoping for Thank you. I love that it takes you from student to teacher! Awesome We are going to have so much fun with this!! This awesome online community continues to astound me with their generosity and hospitality.

Ed Reppert |

I love it when I get a chance to run pregens through Herolab. :-)
BTW, this is the first time I've found the pregens to end up in HLO with their stated cash, given the "book" starting cash. Usually I have to tweak it in HLO. Well done! :-)