Gear Up and Throw Down! When sword and spell just won't be enough to win the day, it's time to power up your game with clockwork gears, lightning coils, and black powder! Guns & Gears, the latest hardcover rulebook for the Pathfinder Roleplaying Game (Second Edition), brings the excitement of firearms and fantasy technology to your tabletop!
Unravel the secrets of clockworks with the new inventor class or blow away your opposition as a firearm-wielding gunslinger! In addition to new classes, a plethora of archetypes, backgrounds, vehicles, siege engines, gadgets, and the new automaton ancestry are all ready to expand your game with options for battlefields large and small.
Guns & Gears features:
Two new classes: the clever inventor and the sharpshooting gunslinger
Automaton ancestry for players who want to play a customizable construct
Firearms of all stripes, from the simple and effective flintlock pistol to versatile gunblades
More than a dozen new archetypes
Scores of new gadgets and vehicles
Siege engines and accompanying rules
A gazetteer of Golarion revealing how firearms and technology fit into the Age of Lost Omens, including a look at the technology of the continents of Arcadia and Tian Xia and never-before-revealed secrets of the rough-and-tumble, gritty city of Alkenstar
Written by: Michael Sayre, Mark Seifter, and Logan Bonner, Jessica Catalan, John Compton, Andrew D. Geels, Steven Hammond, Sen H.H.S., Brent Holtsberry, Jason Keeley, Dustin Knight, Luis Loza, Ron Lundeen, Chris Mastey, Will McCardell, Liane Merciel, Jacob W. Michaels, Dave Nelson, Samantha Phelan, Mikhail Rekun, Stephen Radney-MacFarland, Sydney Meeker, Kendra Leigh Speedling, Andrew Stoeckle, Calliope Lee Taylor, Sara Thompson, Andrew White, and Scott D. Young
This is an OGL products and is being superseded by Remastered Product under the ORC License. For the Remastered Product please see Pathfinder Guns & Gears (Remastered)
Note: The digital version of this product has been updated to include the remastered PDFs. Anybody who has purchased the OGL PDFs in the past should now have access to the remastered versions as well. Both versions are currently displaying under the same title, but the remastered versions will show a more recent "last updated" date.
This book gave us Gunslinger and Inventor, two beloved subclasses with unique playstyles. The art in this book is also excellent, as expected from Paizo!
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Verzen wrote:
Anyone know if this book will contain ways to upgrade weapons outside of magic?
Yes, there will be.
Specifically:
- The playtest's Unsteady Trait was replaced with the Kickback Trait, which adds damage with the requirement of a minimum strength or the use of a tripod that can negate the strength requirement when firing.
- There will be a section in the book with the guns that lets you add all kinds of parts to guns and crossbows, like scopes, a firing mechanism, and large bore modifications for more powerful Kickback and Scatter effects.
- All of the weapons introduced in this book can be used as Integrated weapons.
...and that is not even getting into the magical modifications for firearms, like the talismans specifically for firearms that was mentioned in the panel.
It's quarter to nine in the morning on the West Coast. I suppose the warehouse folks might already be at work, but that doesn't mean the shipping program has been started. :-)
Hm. How accurate is a what not? How much damage does it do?
Seems like replacing your arm with anything is generally a losing proposition - unless you can have multiple replacements with different purposes and they're easily swapped.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
From the GenCon Discord spoilers: Michael Sayre — "Opponents can’t disarm an integrated firearm and they take 10 minutes to attach or remove. Integrated firearms can be fired using the same arm they are attached to, with careful and complex mechanics that use the wearer’s posture or even directly attach to the muscles or other infrastructure that used to control the severed or detached limb. A creature with an integrated firearm can’t use the arm replaced by the firearm for any actions or tasks other than wielding and firing the firearm."
One cool thing Michael said about integrated weapons (don't quote me as I'm paraphrasing and might have misunderstood) is that integrated isn't a trait that only certain weapons have - it's more like a thing you can do with weapons that fit a criteria. Not sure what the criteria is, probably something like 1hand and light bulk only, but not limited to a small number of options.
One cool thing Michael said about integrated weapons (don't quote me as I'm paraphrasing and might have misunderstood) is that integrated isn't a trait that only certain weapons have - it's more like a thing you can do with weapons that fit a criteria. Not sure what the criteria is, probably something like 1hand and light bulk only, but not limited to a small number of options.
Correct! It's not a trait, it's a style of wielding that any character could potentially use. I did misremember how open-ended it was (we do limit it to guns and combination weapons in G&G), but it's a basic framework that can be adapted to pretty much any type of weapon depending on the campaign. (The text quoted a couple posts up is actually the middle paragraph of a larger descriptive entry, it just happened to have the specific rules pieces that answered a poster's questions most efficiently.)
One cool thing Michael said about integrated weapons (don't quote me as I'm paraphrasing and might have misunderstood) is that integrated isn't a trait that only certain weapons have - it's more like a thing you can do with weapons that fit a criteria. Not sure what the criteria is, probably something like 1hand and light bulk only, but not limited to a small number of options.
Correct! It's not a trait, it's a style of wielding that any character could potentially use. I did misremember how open-ended it was (we do limit it to guns and combination weapons in G&G), but it's a basic framework that can be adapted to pretty much any type of weapon depending on the campaign. (The text quoted a couple posts up is actually the middle paragraph of a larger descriptive entry, it just happened to have the specific rules pieces that answered a poster's questions most efficiently.)
One cool thing Michael said about integrated weapons (don't quote me as I'm paraphrasing and might have misunderstood) is that integrated isn't a trait that only certain weapons have - it's more like a thing you can do with weapons that fit a criteria. Not sure what the criteria is, probably something like 1hand and light bulk only, but not limited to a small number of options.
Correct! It's not a trait, it's a style of wielding that any character could potentially use. I did misremember how open-ended it was (we do limit it to guns and combination weapons in G&G), but it's a basic framework that can be adapted to pretty much any type of weapon depending on the campaign. (The text quoted a couple posts up is actually the middle paragraph of a larger descriptive entry, it just happened to have the specific rules pieces that answered a poster's questions most efficiently.)
Thank you for clarifying! One of my most looked forward to things in the book (I was also the discord poster who pestered the quoted text out of you!).
One cool thing Michael said about integrated weapons (don't quote me as I'm paraphrasing and might have misunderstood) is that integrated isn't a trait that only certain weapons have - it's more like a thing you can do with weapons that fit a criteria. Not sure what the criteria is, probably something like 1hand and light bulk only, but not limited to a small number of options.
Correct! It's not a trait, it's a style of wielding that any character could potentially use. I did misremember how open-ended it was (we do limit it to guns and combination weapons in G&G), but it's a basic framework that can be adapted to pretty much any type of weapon depending on the campaign. (The text quoted a couple posts up is actually the middle paragraph of a larger descriptive entry, it just happened to have the specific rules pieces that answered a poster's questions most efficiently.)
There is a guy (not me this time) doing an AMA for Guns and Gears on reddit right now: https://www.reddit.com/r/Pathfinder2e/comments/px8k5p/received_the_pdf_for_ guns_and_gears_ask_me/
Was able to peek at the Arcadia map and get a summary of the new regional info thanks to a kindly redditor - I’m so, so pleased. The map is gorgeous! I’m dying to see more of Old Razatlan (I called the name!) and find out what’s up with… well, everything, but especially the Salt Stretch and Lands of Second Souls.
It’s mean to tease a new insect Ancestry like that, though :>
There is a guy (not me this time) doing an AMA for Guns and Gears on reddit right now: https://www.reddit.com/r/Pathfinder2e/comments/px8k5p/received_the_pdf_for_ guns_and_gears_ask_me/
Six meta-regions so far. That map is not a full, concrete look at Arcadia. In fact, it's not even fully detailed. It lacks lots of geographical features and the like. It's definitely a start, though!
Six meta-regions so far. That map is not a full, concrete look at Arcadia. In fact, it's not even fully detailed. It lacks lots of geographical features and the like. It's definitely a start, though!
Yep! We opened the door, but we haven't even stepped through it for a real deep dive!
Six meta-regions so far. That map is not a full, concrete look at Arcadia. In fact, it's not even fully detailed. It lacks lots of geographical features and the like. It's definitely a start, though!
Yep! We opened the door, but we haven't even stepped through it for a real deep dive!
This isn't really the right time or place for this but I'm hoping I can bother the devs with a silly question - if your innovation gets lost/stolen/etc, can it be rebuilt? Logic says yes, as when something is destroyed it's normally unrepairable (things like disintegrate turn small objects into literal dust and that counts as being destroyed, which an inventor can rebuild), but the wording only says if your innovation can only be rebuilt if destroyed.
Old Razatlan is somewhere I’d be very happy to spend a lot of time, but the Salt Stretch and Lands of Second Souls definitely have me curious. As a California gal, I’d love to have an Old Razatlan campaign at my table someday.
Seemingly the Land of Northern Lakes, but that label is currently speaking for about a third of the continent. I think it’s right, though; Northern Lakes was seemingly characterized by its technology in the LOWG, and Segada had those “climbers” built.
Makes me want to at least hear meta regions for Tian Xia, Garund and Casmaron as well even if it tameks long time to actually hear countries for them x'D
Makes me want to at least hear meta regions for Tian Xia, Garund and Casmaron as well even if it tameks long time to actually hear countries for them x'D
Vudra got theirs back in that AoE backmatter! And we actually know about a lot of nations in Garund that we haven’t seen yet: Droon, Holomog, Nurvatchta, Murraseth… plus those two foreign colonies, those Bekyar city-states, and that one country with all the empyreal lords, I think.
Makes me want to at least hear meta regions for Tian Xia, Garund and Casmaron as well even if it tameks long time to actually hear countries for them x'D
Vudra got theirs back in that AoE backmatter! And we actually know about a lot of nations in Garund that we haven’t seen yet: Droon, Holomog, Nurvatchta, Murraseth… plus those two foreign colonies, those Bekyar city-states, and that one country with all the empyreal lords, I think.
Yeah I'm aware, but I don't if its comprehensive list of all nations there, so having list of all meta regions there would be nice for expectation management x'D
And there is the open question of whether any off-map nation is big enough to count as its own meta-region, or whether there might be other nations that it is bundled with for cultural purposes.
Was able to peek at the Arcadia map and get a summary of the new regional info thanks to a kindly redditor - I’m so, so pleased. The map is gorgeous!
Yay!!! :-D That's exciting news!
Notably, it divides the continent up into six meta-regions, which gives us a good template for future expansion!
How much of Arcadia do those six meta-regions cover?
Only the Deadshot Lands have a border around them, so it’s hard to say. I do think there’s more room for one or two around where the Land of Northern Lakes is.
Was able to peek at the Arcadia map and get a summary of the new regional info thanks to a kindly redditor - I’m so, so pleased. The map is gorgeous!
Yay!!! :-D That's exciting news!
Notably, it divides the continent up into six meta-regions, which gives us a good template for future expansion!
How much of Arcadia do those six meta-regions cover?
Only the Deadshot Lands have a border around them, so it’s hard to say. I do think there’s more room for one or two around where the Land of Northern Lakes is.
You could probably toss in one or two around the south-eastern quadrant of Arcadia, in what seems like the Brazil/Argentina equivalents, as well as the large peninsula in the south-west. (It's unclear how much the named metaregions there cover.)
Razatlan was a large Empire that existed prior to Earthfall, the area more likely refers to the nations that were born/reborn from the Empire’s dissolution.
It’s like Old Cheliax.
Also y’all are taunting me cause all I want is to see that map.
I believe it’s an Old Cheliax situation, where Razatlan used to hold more territory that it does now, but I could be wrong. I know there’s still an extant Razatlan mentioned in Tyrant’s Grasp.