Curaigh |
I am liking the non-linear progression in this one!
Agreed! Sadly I think there are not enough hexploration days to see/explore the whole map.
I started my group on Monday so I have not got to that part yet. I am hoping I can let them go nonlinear in advance so I can prep better. :)
CorvusMask |
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DeciusNero wrote:I am liking the non-linear progression in this one!Agreed! Sadly I think there are not enough hexploration days to see/explore the whole map.
I started my group on Monday so I have not got to that part yet. I am hoping I can let them go nonlinear in advance so I can prep better. :)
I think the teleportation towers help with that though if they work way I think they do
CorvusMask |
Hmm right penanggalan is aberration as well in 2e.
It does make me wonder if they can still convert other creatures into themselves at all(granted would require magic since I don't think they had that ability naturally) since there were few 1e examples of character being animated as one of those two x'D
(penanggalan lore at least allows possibility of mortal doing ritual to transform into one)
Luis Loza Developer |
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DeciusNero wrote:I am liking the non-linear progression in this one!Agreed! Sadly I think there are not enough hexploration days to see/explore the whole map.
That's by design. I kind of wanted every group to have their own unique experience based on where they went on the island. If you wanted, you could give the PCs a sort of victory lap and give them more time after the third day to explore what's left, but that would likely end up granting too much experience and treasure.
Rysky |
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I leafed through this issue at my FLGS.
The art is nice, but it seems to me like you have to explore the Island and not take part in a tournament.
The maps also were not very evocative imo.
Before they can compete in the tournament, however, fighters must first complete a series of qualifying challenges on the uninhabited tropical island of Bonmu, where wild dinosaurs roam amid the ancient ruins of a lost civilization. Can the heroes defend their island stronghold, outlast their many ruthless rivals, and survive the perils of so-called Danger Island? Let the competitors decide!
mikeawmids |
I leafed through this issue at my FLGS.
The art is nice, but it seems to me like you have to explore the Island and not take part in a tournament.
The maps also were not very evocative imo.
There are 38 teams wandering the island and when the PCs encounter one, they can challenge them to a fight. Each team starts with three feathers. They need 10 to enter the tournament in book two and they can gain/lose feathers by fighting other teams.
The maps (specifically the five fighting arenas) are supposed to create interesting/varied locations for a challenge bout. I thought the forest arena was bland, but the rest were pretty cool.
Fumarole |
The ghost eater dedication is only available from a specific NPC after your PC has completed a particular task in the adventure. The ghost hunter dedication (and thus the ghost strike feat) appears to be available to anyone. Both dedications are uncommon, though.
VengefulDivine |
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The ghost eater dedication is only available from a specific NPC after your PC has completed a particular task in the adventure. The ghost hunter dedication (and thus the ghost strike feat) appears to be available to anyone. Both dedications are uncommon, though.
That does make sense I suppose. It's just very distressing/disappointing to have a once per day ability that only lasts 10 minutes and takes two actions to activate - in a very ghost heavy AP T_T
It's like consumables. Never end up using it because 'what if I need it more later?'Aaron Shanks Marketing & Media Manager |
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The Fists of the Ruby Phoenix trailer will premiere on YouTube at 3 PM Pacific today.
Aaron Shanks Marketing & Media Manager |
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Roll20 does not have a release date for this product at this time.
"For those of you asking about other Paizo AP/Adventure titles: Ruby Phoenix and Malevolence we don't have ready at this time, and I don't know at this point when we'll be able to release them on Roll20 but will do better to keep you updated about those timelines moving forward. At present, our production focus has been on the Lost Omens line as well as staying day-and-date with upcoming book releases like Secrets of Magic and Tech Revolution. We know we have a lot to catch up on due to Paizo's sheer volume of content and are prioritizing as best as we can to make the best Paizo experience possible for y'all!"
Curaigh |
Curaigh wrote:That's by design. I kind of wanted every group to have their own unique experience based on where they went on the island. If you wanted, you could give the PCs a sort of victory lap and give them more time after the third day to explore what's left, but that would likely end up granting too much experience and treasure.DeciusNero wrote:I am liking the non-linear progression in this one!Agreed! Sadly I think there are not enough hexploration days to see/explore the whole map.
I do mean sadly because it is all so interesting. Kudos Luis it is a great design. :)
I am envisioning a multi-table exploration of this island. Perhaps with 32 tables playing it in near-term time!
Same thing with David's work on book 2! EDIT: Hmmm... PaizoCon should be in real space next year right? :)
Aaron Shanks Marketing & Media Manager |
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Pathfinder Adventure Path #166: Despair on Danger Island (Fists of the Ruby Phoenix 1 of 3) is available on Fantasy Grounds.
Elfteiroh |
Is there any plan to bring this AP to Foundry VTT?
TL;DR: No announcement yet, and I doubt we will get one soon. (Explanation below)
They did say they are always interested in filling up the backlog though.There's two teams currently doing Foundry modules.
A very small one under Foundry, that have mainly done the "backlog" stuff like Abomination Vault harcover module, Beginner Box module, the token pack, and more. They are currently doing Kingmaker, and it will take some time, so will take a while before they start to think about what they'll do next.
The second one is under Sigil Entertainment Group, another company. This team is currently working on adapting all the new APs as they are released. As Paizo never pause publishing APs, they don't have a moment to do anything else.
Of course, depending on success and sales of currently released products, any of these two could get enough budget to "expand" their operations, but we have no indications at this time that it's happening right now.