Pathfinder Adventure Path #166: Despair on Danger Island (Fists of the Ruby Phoenix 1 of 3)

4.70/5 (based on 3 ratings)
Pathfinder Adventure Path #166: Despair on Danger Island (Fists of the Ruby Phoenix 1 of 3)
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The Ruby Phoenix Tournament begins! The sorcerer Hao Jin has returned to Tian Xia to host her decennial international fighting tournament, and contestants from all over the world have arrived to try their chance at winning a prize from her vault of incredible treasures. Before they can compete in the tournament, however, fighters must first complete a series of qualifying challenges on the uninhabited tropical island of Bonmu, where wild dinosaurs roam amid the ancient ruins of a lost civilization. Can the heroes defend their island stronghold, outlast their many ruthless rivals, and survive the perils of so-called Danger Island? Let the competitors decide!

"Despair on Danger Island" is a Pathfinder adventure for four 11th-level characters. This adventure begins the Ruby Phoenix Tournament Adventure Path, a three-part monthly campaign in which the players compete in Golarion's most amazing fighting tournament. This adventure also includes new rules to help the Game Master create an entire roster of rival fighting teams, maps and lore of the dangerous tropical island of Bonmu, and a boatload of new island monsters.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN-13: 978-1-64078-329-4

The Fists of the Ruby Phoenix Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (840 kb PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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4.70/5 (based on 3 ratings)

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5/5


Love high level content!

5/5

Fantastic book. Always love to see high levels being supported in tabletop games. Please keep making high level content!


Strong opening to a very cool AP

4/5

Awesome stuff: Very evocative visuals and themes, fun NPCs to love and hate, all fights vs the special teams are extremely fun and has a lot of dimension to them, exploring Danger Island is fun and indeed dangerous.

The AP having callbacks later in the book to decisions you did at the start is really good and would love to see more of that stuff.

Tino's Toughest and the Lightkeepers are incredible and just oozes with personality.

Less awesome stuff and how you can improve it yourself (in my humble opinion):

Temple of Irori has some nasty haunts with extreme DCs and proficiency requirements, try to solve it using roleplay and hint a lot about what makes these ghosts linger instead of trying to do spam dice rolls until someone rolls a Nat 20 (the DCs are just so high).

The generic building block for teams is very useful for quickly throwing something together though some of them are pretty simple so if you use them too often combat will be more one-dimensional.


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Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Woo for return of expanded summoning boons! :3

Dark Archive

1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

Also realized we got name dropped 8 Taumatan gods so thats nice :O

Dark Archive

Pathfinder Adventure Path Subscriber

I am liking the non-linear progression in this one!


DeciusNero wrote:
I am liking the non-linear progression in this one!

Agreed! Sadly I think there are not enough hexploration days to see/explore the whole map.

I started my group on Monday so I have not got to that part yet. I am hoping I can let them go nonlinear in advance so I can prep better. :)

Dark Archive

1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Curaigh wrote:
DeciusNero wrote:
I am liking the non-linear progression in this one!

Agreed! Sadly I think there are not enough hexploration days to see/explore the whole map.

I started my group on Monday so I have not got to that part yet. I am hoping I can let them go nonlinear in advance so I can prep better. :)

I think the teleportation towers help with that though if they work way I think they do

Dark Archive

Pathfinder Adventure Path Subscriber

Minor thing...

Spoiler:
In the Bestiary, Manananggals are aberrations, though the text on pg. 44 states them as undead.

Are they supposed to be undead, or is that just a leftover from 1e?

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Hmm right penanggalan is aberration as well in 2e.

It does make me wonder if they can still convert other creatures into themselves at all(granted would require magic since I don't think they had that ability naturally) since there were few 1e examples of character being animated as one of those two x'D

(penanggalan lore at least allows possibility of mortal doing ritual to transform into one)

Paizo Employee Developer

9 people marked this as a favorite.
Curaigh wrote:
DeciusNero wrote:
I am liking the non-linear progression in this one!
Agreed! Sadly I think there are not enough hexploration days to see/explore the whole map.

That's by design. I kind of wanted every group to have their own unique experience based on where they went on the island. If you wanted, you could give the PCs a sort of victory lap and give them more time after the third day to explore what's left, but that would likely end up granting too much experience and treasure.

Dark Archive

I leafed through this issue at my FLGS.
The art is nice, but it seems to me like you have to explore the Island and not take part in a tournament.
The maps also were not very evocative imo.

Silver Crusade

1 person marked this as a favorite.
Marco Massoudi wrote:

I leafed through this issue at my FLGS.

The art is nice, but it seems to me like you have to explore the Island and not take part in a tournament.
The maps also were not very evocative imo.
Product Page/Back Cover wrote:
Before they can compete in the tournament, however, fighters must first complete a series of qualifying challenges on the uninhabited tropical island of Bonmu, where wild dinosaurs roam amid the ancient ruins of a lost civilization. Can the heroes defend their island stronghold, outlast their many ruthless rivals, and survive the perils of so-called Danger Island? Let the competitors decide!


Marco Massoudi wrote:

I leafed through this issue at my FLGS.

The art is nice, but it seems to me like you have to explore the Island and not take part in a tournament.
The maps also were not very evocative imo.

There are 38 teams wandering the island and when the PCs encounter one, they can challenge them to a fight. Each team starts with three feathers. They need 10 to enter the tournament in book two and they can gain/lose feathers by fighting other teams.

The maps (specifically the five fighting arenas) are supposed to create interesting/varied locations for a challenge bout. I thought the forest arena was bland, but the rest were pretty cool.


Would someone like to try to explain to me why the dedication feat for Ghost Eater is in all ways better than the level 6 Ghost Hunter feat...?


VengefulDivine wrote:
Would someone like to try to explain to me why the dedication feat for Ghost Eater is in all ways better than the level 6 Ghost Hunter feat...?

Too conservative on Ghost Hunter or not conservative enough on Ghost Eater. Sometimes that's how it goes.


Pathfinder Roleplaying Game Superscriber

The ghost eater dedication is only available from a specific NPC after your PC has completed a particular task in the adventure. The ghost hunter dedication (and thus the ghost strike feat) appears to be available to anyone. Both dedications are uncommon, though.


1 person marked this as a favorite.
Fumarole wrote:
The ghost eater dedication is only available from a specific NPC after your PC has completed a particular task in the adventure. The ghost hunter dedication (and thus the ghost strike feat) appears to be available to anyone. Both dedications are uncommon, though.

That does make sense I suppose. It's just very distressing/disappointing to have a once per day ability that only lasts 10 minutes and takes two actions to activate - in a very ghost heavy AP T_T

It's like consumables. Never end up using it because 'what if I need it more later?'

Marketing & Media Manager

2 people marked this as a favorite.

The Fists of the Ruby Phoenix trailer will premiere on YouTube at 3 PM Pacific today.

Shadow Lodge

:D

Marketing & Media Manager

1 person marked this as a favorite.

Roll20 does not have a release date for this product at this time.
"For those of you asking about other Paizo AP/Adventure titles: Ruby Phoenix and Malevolence we don't have ready at this time, and I don't know at this point when we'll be able to release them on Roll20 but will do better to keep you updated about those timelines moving forward. At present, our production focus has been on the Lost Omens line as well as staying day-and-date with upcoming book releases like Secrets of Magic and Tech Revolution. We know we have a lot to catch up on due to Paizo's sheer volume of content and are prioritizing as best as we can to make the best Paizo experience possible for y'all!"


Luis Loza wrote:
Curaigh wrote:
DeciusNero wrote:
I am liking the non-linear progression in this one!
Agreed! Sadly I think there are not enough hexploration days to see/explore the whole map.
That's by design. I kind of wanted every group to have their own unique experience based on where they went on the island. If you wanted, you could give the PCs a sort of victory lap and give them more time after the third day to explore what's left, but that would likely end up granting too much experience and treasure.

I do mean sadly because it is all so interesting. Kudos Luis it is a great design. :)

I am envisioning a multi-table exploration of this island. Perhaps with 32 tables playing it in near-term time!

Same thing with David's work on book 2! EDIT: Hmmm... PaizoCon should be in real space next year right? :)

Marketing & Media Manager

1 person marked this as a favorite.

Pathfinder Adventure Path #166: Despair on Danger Island (Fists of the Ruby Phoenix 1 of 3) is available on Fantasy Grounds.

Grand Lodge

Is there any plan to bring this AP to Foundry VTT?

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Jake Nicholson wrote:
Is there any plan to bring this AP to Foundry VTT?

TL;DR: No announcement yet, and I doubt we will get one soon. (Explanation below)

They did say they are always interested in filling up the backlog though.

There's two teams currently doing Foundry modules.
A very small one under Foundry, that have mainly done the "backlog" stuff like Abomination Vault harcover module, Beginner Box module, the token pack, and more. They are currently doing Kingmaker, and it will take some time, so will take a while before they start to think about what they'll do next.
The second one is under Sigil Entertainment Group, another company. This team is currently working on adapting all the new APs as they are released. As Paizo never pause publishing APs, they don't have a moment to do anything else.

Of course, depending on success and sales of currently released products, any of these two could get enough budget to "expand" their operations, but we have no indications at this time that it's happening right now.

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