Ultimate Kingdoms (PFRPG) PDF

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It's Good to Be the King!

Ultimate Kingdoms takes your Pathfinder Roleplaying Game campaign beyond dragons and dungeons to gain wealth, power, and influence in your favorite fantasy world! Within this beautiful book you'll find a truly massive expansion to the kingdom-building and mass combat rules presented in Pathfinder Roleplaying Game Ultimate Campaign that expand those rules into a truly comprehensive system for founding and ruling a kingdom of your own. Tame the wilderness to establish your cities, filling them with loyal citizens and monuments to your glory, as the cleverness of your brand-new edicts and the wisdom of your building decisions combine to create a kingdom that will outlast you. Engage in diplomacy, trade, festivals, espionage, and everything a mighty ruler must manage to keep their nation prosperous and happy throughout events great and small that may boost or undermine the peace and prosperity of your domain. Of course, no kingdom is ever truly safe, and Ultimate Kingdoms unlocks an incredible array of mass combat options that are detailed yet easy to use to incorporates battles on land, sea, and air in a single integrated and abstract rule set, with flexible tactics, commanders, and both simple and advanced options, alongside bonus rules for sieges, logistics, battlefield terrain and weather, and more! Over and above ruling a kingdom and waging war on a large scale, Ultimate Kingdoms contains expansive rules that can be used in any Pathfinder Roleplaying Game campaign or adventure, such as:

  • Mythic Kingdoms: Integration of the mythic rules from Pathfinder Roleplaying Game Mythic Adventures with new kingdom leader options, mythic kingdom qualities and kingdom disadvantages, as well as enchanted structures and sample mythic settlements!
  • Strongholds: Construct your own buildings and castles, including exotic building materials and magical augmentations, character-level siege weapons, digging in on the battlefield, and exotic strongholds like cloud castles, crystal palaces, bone keeps, and walls of pure necrotic spirit!
  • Factions & Intrigue: Creating guilds, secret societies, and similar factions and organizations, wielding power and influence to shape society!
  • Relationships: Building deep and rich relationships with NPCs, developing your affinities to create life-long friendships, romances, and rivalries!
  • Character Options: New spells, feats, gear, and class features, as well as the brand-new general and hordelord classes!
  • Awesome Extras: Sample kingdoms and organizations and appendices jam-packed with noble titles, troop conversion rules and dozens of sample military troops, mercenary name generator, detailed record sheets for your settlements, kingdoms, and military units!
  • Your characters can become much more than just adventurers with Ultimate Kingdoms, and each subsystem presented here stands easily on its own but also has connections to the other rules in this book. This modular design lets you use any or all of the different parts of this book in your campaign to tailor these options for you and your players. Your heroes have beaten the bandits, overcome the orcish onslaught, and defeated the dragon, but in between their adventures your heroes would rather return home to a mighty throne instead of a warm campfire, now they can with Ultimate Kingdoms! Grab this fantastic 334-page Pathfinder Roleplaying Game rules expansion today and Make Your Game Legendary!

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    Pathfinder Lost Omens, Rulebook Subscriber

    This is 1E?


    Yes it is...there is a 5E version which probably has its own thread.


    I already have Forest Kingdom Campaign Compendium, Mythic Creature Codex, Mythic Hero Handbook, Ultimate Battle, Ultimate Commander, Ultimate Factions, Ultimate Relationships, Ultimate Rulership, Ultimate Strongholds, and Ultimate War. Is there anything that Ultimate Kingdoms has that is not already available in the products I mentioned above?

    Basically, I am trying to figure out how much value will I be getting if I pick up Ultimate Kingdoms. ;)

    Cheers!

    CB


    Canadian Bakka wrote:

    I already have Forest Kingdom Campaign Compendium, Mythic Creature Codex, Mythic Hero Handbook, Ultimate Battle, Ultimate Commander, Ultimate Factions, Ultimate Relationships, Ultimate Rulership, Ultimate Strongholds, and Ultimate War. Is there anything that Ultimate Kingdoms has that is not already available in the products I mentioned above?

    Basically, I am trying to figure out how much value will I be getting if I pick up Ultimate Kingdoms. ;)

    Cheers!

    CB

    I had my book nearby, it has 248 pages before it starts sample kingdoms and organizations, which takes it to 282 pages and the appendixes take it to a total count of 312 pages plus additional icons and reproducible sheets. It is a complete collection of all the Ultimate line from LG with any updates in the rules and additional stuff, like the sample kingdoms, etc. There is little to nothing from the Forest Kingdom or mythic books in there though, they are their own compilations. I am sure someone from LG will be along shortly to expand if needed.


    I think Thedmstrikes has covered it pretty well.

    Completely new that I don't think get covered anywhere else in the Ultimate line are:

    Logistics rules expansion (1 page)

    Mythic Kingdoms (8 pages)

    The Troop Template (3 pages)

    Sample Kingdoms & Organisations (32 pages, lots of flavour)

    Sample troops (18 pages, including fantasy, sci-fi, modern, and pirate troops)

    There might be a few extra bits that I've missed, but those are the things I know about.


    Ben Walklate wrote:

    I think Thedmstrikes has covered it pretty well.

    Completely new that I don't think get covered anywhere else in the Ultimate line are:

    Logistics rules expansion (1 page)

    Mythic Kingdoms (8 pages)

    The Troop Template (3 pages)

    Sample Kingdoms & Organisations (32 pages, lots of flavour)

    Sample troops (18 pages, including fantasy, sci-fi, modern, and pirate troops)

    There might be a few extra bits that I've missed, but those are the things I know about.

    The Mythic Character Codex though does have an entire chapter dedicated to Mythic Kingdoms (11 pages) and the Forest Kingdom Campaign Compendium has 16 pages of sample kingdoms and organisations. Might be some overlap there?

    Ultimately (no pun intended), it seems like for me the Ultimate Kingdoms' biggest benefit will be the new content on Troops and possibly the flavour on the kingdoms and organisations (which will be of limited use).

    I'm working on setting up a mass combat between the barbarian hordes of Armag and the PCs so I was kind of hoping this pdf would have sample armies and items useful for mass combat (for example, a cheap magical or non-magical item that allowed a commander to relay his orders to the army unit during a battle; signal horns is the only non-magical option that I could find).

    Thank you both for letting me have a better grasp of the available content of this pdf, eh. :)

    Cheers!

    CB


    Canadian Bakka wrote:


    The Mythic Character Codex though does have an entire chapter dedicated to Mythic Kingdoms (11 pages) and the Forest Kingdom Campaign Compendium has 16 pages of sample kingdoms and organisations. Might be some overlap there?

    The Mythic Kingdoms section is a duplicate, but I could find nothing from the Forest Compendium within the Ultimate book. There are also no sample armies nor magic items available in the pages. Perhaps that is a place for expansion in a small PDF to include magic items for mass combat...

    Dark Archive

    Hey all :)

    I'm interested in a Mage Squad for one of my PCs. Has anyone done homebrew version of such squad?

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