Pathfinder Society Scenario #2-07: The Blakros Deception

2.40/5 (based on 9 ratings)

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A Pathfinder Society Scenario designed for levels 5-8.

Nigel Aldain has had a long and turbulent history with the Pathfinder Society, largely tied to his role as the curator of the Blakros Museum. Recent events have led the Blakros family to begin to doubt Nigel's fitness for the role, and the Pathfinders have been hired as an independent consultant to investigate Nigel directly. As the tangled threads of hidden plots begin to unravel, the PCs will have to determine who is truly a friend, and who is a foe in friendly guise.

Written by: Charlie Brooks

Scenario tags: Grand Archive

[Scenario Maps spoiler - click to reveal]

The following maps used in this scenario are also available for purchase here on paizo.com:

Note: This product is part of the Pathfinder Society Scenario Subscription.

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2.40/5 (based on 9 ratings)

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Probably more fun if you played pf1

3/5

As someone who never played pf1 and not familiar with backstory, this scenario left me completely cold. It doesn't help that it has 2 influences in a row, followed by a plethora of skill checks. The final battle was fine for my ranger with appropriate class feat and certain resistance but I can see how that could be a problem.


2/5

As a player, my group didn't do very well on influencing Nigel, so part of this commentary may be colored by ... not discovering any deception in the Blakros Deception. I think some cohesion as to how Nigel behaves towards the Pathfinder Society (across multiple scenarios) would have made this scenario better - the most popular outcomes (e.g., from PFS1) should be canonized. I had assumed he was friendlier than he was, based on my PFS1 GMs and the times I have played Nigel as a GM for PFS1, it was a little jarring to have him roleplayed differently.

I think GMing the scenario may alter my perception of the scenario, especially if there's something interesting that my group just didn't find out. Barring that, it just seemed very linear - bail out Nigel, save the museum, have him continue to be weirdly antagonistic.


loooong skill checks

2/5

Skill checks occupy too big a place here, in one big block, with no interruption.
The initial version was unacceptable, with many errors. They have been corrected, but that does not change the lack of excitement.
Overall, a bit boring.


Good but the influence game is too long and boring against 1 NPC at a time

3/5

Overall I liked the scenario. I've played all the Blakros/Museum stuff in PFS1 so this was very interesting for story. And I found the fights pretty enjoyable.

I thought using the Influence rules for the audit was an interesting idea, and I think it's really good that the NPCs have so much to say. Being stuck for small talk topics is the bane of some Influence scenes.

What I don't like is that the Influence scenes are (1) too long and (2) against one NPC at a time.

(1) There's no punishment for re-using the same skill so everyone is just rolling their best skill every round for ten rounds which becomes a grind.

(2) One NPC at a time means that there really is no tactical depth to the minigame. There is no "worker placement" or real strategy as the players figure out which PC should talk to which NPC, it's just everyone using their best applicable skill over and over again against the same target. Button-bashing, when playing on VTT.

Playing this with six players means a grueling 24 rolls against the first NPC and 36 rolls against the second NPC. Really, you run out of interesting things to say as you use the same skill for the sixth time against the same NPC. I think this could have been improved a lot by simply halving the number of influence rounds and halving the number of required successes.


Retcon with copy paste errors

1/5

Not only has this scenario a very wierd retcon - that does not make a lot of sense in character

Spoiler:
Why do we forgive Nigel when we - the pathfinders - have to solve the messes he creates, and he did not pay one copper for the pathfinders injured in these missions.

but also
Spoiler:
The final encounter as written is massively overtuned, you have to stop monsters with stalling abilities (concealment and sickedn as aura) too fast (if a GM does as told you nearly can not save the exhibits if you are not rolling absurdly well) but becasue of a copy and paste error that should be obvious the monsters also gain a ranged attack they should not have...


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Paizo Employee Organized Play Associate

2 people marked this as a favorite.

Announced for November! Product image and description are not final and may be subject to change.

The Exchange

Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Map list not yet available.

Y'know, I'm gonna go dust off my museum map just in case. ;)

Seriously though, I've been waiting for Blakros something ever since The Daughter's Due. For all the "Oh God not this place again" that this scenario will inevitably receive...I'm actually pretty jazzed for this one.

RPG Superstar Season 9 Top 4, RPG Superstar 2015 Top 32

2 people marked this as a favorite.

The Blakros Museum was incredibly fun to write about. I really hope folks enjoy this one.

Scarab Sages

1 person marked this as a favorite.

I am definitely looking forward to another trip the Museum.

Dark Archive

1 person marked this as a favorite.

After 10+ years the Blackros' are finally questioning Nigel?

Dark Archive

1 person marked this as a favorite.
Davor Firetusk wrote:
After 10+ years the Blackros' are finally questioning Nigel?

I feel sad since the scenario where party can vote to blame Nigel as incompetent it REALLY isn't his fault that time xD

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens Subscriber
CorvusMask wrote:
Davor Firetusk wrote:
After 10+ years the Blackros' are finally questioning Nigel?
I feel sad since the scenario where the party can vote to blame Nigel as incompetent it REALLY isn't his fault that time xD

True, but his years of incompetence and blaming others kinda led to it. I just have to wonder how much of my personal headcanon this is going to rewrite.

Paizo Employee Organized Play Associate

1 person marked this as a favorite.

Cover and map list updated.

Liberty's Edge

Pathfinder Adventure Path, Maps, Starfinder Maps Subscriber

Just Noble Estate? No Museum? Hmmmm....

Sovereign Court

1 person marked this as a favorite.
RobertTHEPerylous wrote:
Just Noble Estate? No Museum? Hmmmm....

Just more renovations. You know how it is.

Dark Archive

The thing I like about this adventure is that

:
you just have opportunity to learn WHY they keep renovating the museum over and over xP I do like this retcon though (assuming it is retcon, hard to tell with serialized story telling), though I'm worried that maybe veteran players are too bloodthirsty considering they all seem kinda mean to Nigel whenever I've seen them play Blakros scenarios xD


So, random thing I noticed; based off of the description of the encounter there, I think they put the wrong side of the flip-mat in this scenario.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The map in the scenario is definitely wrong, yes. Prepping it to run online this weekend, I'm needing to find or make a similarly themed map to replace it with, because the image provided is actually unusable without changing the encounter more than substituting another map would.

There are also some incomplete statblocks. I don't dislike the adventure, but it seems like a lot slipped through the cracks.

Paizo Employee Organized Play Managing Developer

Thanks for bringing this to our attention. The encounter should use other side of the Noble Estate Flip Mat. We'll be issuing an update shortly.

Paizo Employee Organized Play Associate

PDF updated with the correct map.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The scaling sidebar for Encounter B1 in tier 7-8 is also incorrect, and lists CP levels for the 5-6 tier.


Alex Speidel wrote:
PDF updated with the correct map.

This doesnt seem to be the case. I have redownloaded the scenario and the map is the same one.

Paizo Employee Organized Play Managing Developer

1 person marked this as a favorite.

Thanks for finding issues, folks. I've made corrections, and we will reupload shortly.

Corrections log:

*Fixed runestone price/level to standard
*Fixed Elite template application on nightmare for high level range
*Fixed CP scaling in first encounter of high level range to list high level ranges.
*added number of spells to spontaneous casters (the standard, same as # listed)
*added missing checkbox to treasure bundle list
*added perception to Nigel's discovery skills (DC 2 higher than Arcana)
*blowgun damage normalized (technically NPCs don't have to do the same damage as PCs with weapons, though we generally try to have them do so)
*Map for Area B (added in previous revision)

Dark Archive

1 person marked this as a favorite.

On sidenote, I feel bit annoyed when I feel like pointing out to players who make reviews that they should read the scenario themselves first before reviewing it, since sometimes their issue is that gm forgot the part where it says that npc explains the information from background section of scenario ^_^; Like yeah, this is latest in Blakros scenarios which continue plotline of Blakros scenarios from 1e, but I remember background section actually explaining basics of it. But then again perhaps I shouldn't comment before rereading it since I do have perspective of few 1e scenarios(I never played all Blakros ones but I did play ones that explain OA)

Horizon Hunters

1 person marked this as a favorite.

Another issue in the scenario:

Spoiler:
In both tiers, the Nightmare's Hoof attack is listed as a ranged attack when it should be a melee attack.

Dark Archive

Oh hey Age of Ashes reference

I wonder how many other people caught that x'D

Dark Archive

Cordell Kintner wrote:
Another issue in the scenario: ** spoiler omitted **

This is something that should not happen as it is a clear copy paste error which should be immediatly clear if someone reads over the encounter.

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