
Terevalis Unctio of House Mysti |

Lanathar wrote:That what's cool and beautiful for one person is "too much of anime style, no place for that in a fantasy book" for another person, thereby asking "how is art" will never yield you an objective answer, unless we would be looking at a case of Paizo commissioning entirely subpar amateur-grade art, but we all know that won't happen.G.L.a.D.O.S. wrote:What does that mean?Terevalis Unctio of House Mysti wrote:How is the art?Subjective.
Thank you Oh Flowing Font of Aesthetical Knowledge.

Xenocrat |

Pretty late reply, but thank you for clarifying some stuff again porridge!! Oversized throw sounds very good. I wonder if there's nothing around if you can just rip up a piece of earth? That'd be cool.
Man I am having the hardest time deciding if my new character is going to be a dragon barb or dragon sorc. Every day some little tidbit comes out that shifts the balance.
One more question for anyone who feels like answering - are any of the witch focus cantrips damage spells, or are they all debuff/support style? I expect the latter but I'm curious.
The divine patron cantrip enhances damage done by its target.

Porridge |
5 people marked this as a favorite. |

What's the new Bard muse like?
The new Bard muse is the Warrior Muse. Your free feat is Martial Performance, which makes you as proficient with all martial weapons as you usually are with simple weapons, and you get Fear as a spell in your repertoire.
There are also a bunch of new feats with Warrior Muse as a prerequisite: Song of Strength (2), Courageous Advance (4), Defensive Coordination (6), Courageous Opportunity (8), Courageous Assault (10), Shared Assault (12), Triumphant Inspiration (14), and Courageous Onslaught (16). These do various things, like give a bonus to strength-related checks to your allies, allow your next inspire courage to let an ally make an extra stride, or an extra strike, or (with some follow up feats) both, make attacks of opportunity while under inspire courage, cast a composition as a free action after you critically hit someone, and so on. Lots of interesting options here.
Ooh, Psychopomp! What sort of awesome stuff does the Psychopomp Sorc get?
The Psychopomp bloodline gets the divine spell list, intimidation and religion skills, and their blood magic is either a short bonus to fort saves or extra damage to targets. Their granted spells are mostly spells that are especially good against undead (e.g. disrupt undead, heal, searing light, death ward, spirit blast, spirit song), mixed with a couple other thematically apropriate spells. Their bloodline spells are Sepulchral Mask (an AOE emanation that inflicts mental damage and debuffs), Spirit Veil (which allows you to hide from all creatures, but especially undead), and Shepherd of Souls (which allows you to sacrifice some of your life to prevent damage to or heal an ally).
This actually looks like a pretty good set-up for a single-target blaster, with an abundance of granted spells that allow you to dish out damage, and a blood magic effect that makes these spells even more damaging.
And what are the Nymph granted spells (at least some) and focus spells (other than Blinding Beauty)?
The Nymph bloodline get the primal spell list, diplomacy and nature skills, and their bloodmagic is either a bonus to diplomacy checks or a penalty to will saves. Their granted spells focus on the theme of emotion manipulation and compulsion (e.g., charm, calm emotions, crushing despair, repulsion, overwhelming presence), with a couple envigorating or nature-themed spells thrown in. Their bloodline spells are Nympth Token (buffing an ally), Blinding Beauty (an AOE debuff), and Establish Ward (a neat spell that temporarily binds you to an area, allowing you to use the environment to damage others while you're in that area, but are debuffed if you leave it while the spell is active).
One more question for anyone who feels like answering - are any of the witch focus cantrips damage spells, or are they all debuff/support style? I expect the latter but I'm curious.
The Witch gets all sorts of hexes, including damage-dealing hexes (e.g., Clinging Ice, Curse of Death, Malicious Shadow, etc), debuffing hexes (Evil Eye, Elemental Betrayal, Wilding Word, etc), buffing hexes (Blood Ward, Life Boost, Nudge Fate, Restorative Moment, etc), and utility hexes (Deceiver's Cloak, Discern Secrets, etc). Lots of variety here.

Porridge |
4 people marked this as a favorite. |

Are there any interesting new feats for Alchemists? I'm especially curious about bomber and poisoner stuff.
The Alchemist's Poisoner research field: At 1st level, you get extra poison formulas at 1st, and the ability to apply an injury poison to a weapon with one action instead of two, and to chance the DC of infused poisons to your class DC if it's higher. Pretty nice; by itself, this might be one of the best 1st level abilities a research field gets.
At 15th you can two different injury poisons to the same weapon, though this requires an action for each, has level limitations on the poisons, and can't use perpetual infusion-made poisons... looks OK (if resource-expensive) for a "first strike" boost (for yourself and/or your allies), but doesn't seem particularly useful in combat other than that.
Other than that, the Poisoner progresses just like the other research fields, but with poisons -- e.g., at 5th you can turn reagents into combinations of three poisons, instead of two of the same poison; at 7th you can perpetually create two 1st level alchemical poisons, and so on.
Feat-wise, the Alchemist doesn't get that much (only about a page of new feats). But here are what I take to be the key new feats and alchemical items:
What stuff is there for the ranger?
Almost all of the Ranger's new feats are ones that grant focus spells, those spells being: Gravity Weapon, Heal Companion, Magic Hide, Snare Hopping, Animal Feature, Monster Hunter's Luck, Soothing Mist, Ephemeral Tracking, Ranger's Bramble, Enlarge Companion, Hunter's Vision, Terrain Transposition. These do things like give you some animal-like attack, sense, or movement kind (Shifter, eat your heart out!), make your animal companion larger, allow you to track through the air or water, add damage to your first strike each round, heal your companion, take the better of two rolls when recalling knowledge, allow you to see hunted prey even if hidden due to mist, darkness, invisibility, etc, give a bonus to your companions AC, cast an AOE entangle and potentially deal bleed damage, move a snare you've placed, heal damage and end persistent damage effects, and dimension door in the wilderness.
A pretty impressive addition to the Ranger's versatility and build options.
Those hexes sound pretty wicked. They're not all focus cantrips though are they?
They're about a 50/50 mix of hexes that cost focus to cast and hexes that don't.
What are the pre reqs for Marshall archetype?
The Marshall needs to be trained in martial weapons, and trained in either Diplomacy or Intimidation.

Sporkedup |

Still “pending”
I’m starting to get worried that it won’t even arrive by the 30th at this point....
Who knows. I've told myself for months not to expect this stuff before August. I haven't convinced myself yet though. Still have hope based on other folks' luck.
I think odds are good you and I will get our PDFs this week. Fingers crossed.

CrystalSeas |
1 person marked this as a favorite. |

Still “pending”
I’m starting to get worried that it won’t even arrive by the 30th at this point....
My order was submitted on July 10, with Transit Estimate "Expected to ship in 11 to 20 business days" and Shipping Method "Standard Postal Delivery
Estimated 4 to 8 business days in transit".So, within their stated parameters
July 10 + 20 business days = Aug 7
Aug 7 + 8 business days in transit = Aug 19
Without it even being late, mine might not be here until late mid-August, and my PDFs might not be available until Aug 7.
Patience is necessary.

Porridge |
4 people marked this as a favorite. |

Verzen wrote:Can you be a Marshal archetype as a bard if you use warrior muse?From the reveals it looks like they can, they get martial weapons training and the skill should be no problem
Yeah, as lordredraven says, Warrior muse Bards can easily qualify for the Marshal archetype.
I'm gonna go ahead and reiterate my request for a little more info on the arboreal animal companion.
The Arboreal Sapling is automatically available to anyone who's a member of the Leaf Order (that's an access requirement, not a prerequisite). It's stat line is strength focused, it gets Stealth as a skill, and a decent bludgeoning attack. It's Support Benefit is making it the case that if you hit something within its reach, the next square that creature moves into is difficult terrain. So that would prevent them from using Step, I guess? It's Advanced Maneuver is Throw Rock, which is just what is sounds like -- a decent ranged bludgeoning attack with a 30' range increment.
Some of those ranger spells sound awesome, especially the shifter like spell, probably animal feature. It would be pretty cool if one could base a build around it, make a pseudo shifter. Can you give more details on the spell maybe?
It has a base form (level 2) and a heightened form (level 4). The base form lets you choose from three abilities -- Cat Eyes, Claws, or Jaws -- that are OK. The level 4 version also allows you to choose from three further abilities -- Fish Tail (swim speed!), Owl Eyes (darkvision!), and Wings (fly speed!) -- which are pretty sweet.
I heard months ago that there will be things in the APG that make it so classes can access the weaponry tied feats of other classes more easily. Did that end up being accurate or was that inaccurate info?
Yeah, that's accurate info. There are lots of fighting-style focused archetypes that provide proficiency, proficiency advancement, and access to lots of the feats the martial classes give for those styles (though usually at a couple levels later than the martial class in question would get them at). For example, the Archer archetype provides access to 8 class feats from the CRB, in addition to 5 new feats specific to the archetype. And the same kind of thing is true for all the other weapon-based archetypes.

Gisher |

Milo v3 wrote:I heard months ago that there will be things in the APG that make it so classes can access the weaponry tied feats of other classes more easily. Did that end up being accurate or was that inaccurate info?Yeah, that's accurate info. There are lots of fighting-style focused archetypes that provide proficiency, proficiency advancement, and access to lots of the feats the martial classes give for those styles (though usually at a couple levels later than the martial class in question would get them at). For example, the Archer archetype provides access to 8 class feats from the CRB, in addition to 5 new feats specific to the archetype. And the same kind of thing is true for all the other weapon-based archetypes.
Hmm. If any of those work well with staffs then a Wizard with the Staff Nexus Thesis might be able to approximate my old Staff Magus.

Throne |

Any more info available on Aasimars?
What lineages are available?
How do they work; do you just pick one, or is it down to a feat pick?
What non-feat racials do they get, if any? Darkvision?
It was mentioned upthread that they get a permanent flight option at 17. Is there an earlier short-duration flight option available? (Prereq for the permanent wings?)
What other angelic-flavoured options do they get, beyond spell-likes?
(Playing one in an upcycled Tyrant's Grasp, just a human with no racial feats at the moment, so interested what I have to look forward to)

Evan Tarlton |
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Given the importance of this book and the wide variety of topics that it covers, I'm really surpriswd at the lack of preview blog posts. I had expected them to run for the whole month.
They've announced that they're moving away from those kinds of posts. The reason is that such previews are basically useless once the book drops, and they'd rather focus on things with staying power. For example, look at the character previews. They scratch the web fiction itch a bit, they generate interest in the iconics or significant NPCs, and they give a flavour description of build paths or abilities. The relevance of those things doesn't die when a given book is released.

waltero |

Is Leaf Order the only access option for the arboreal sapling? Are any of the other companions uncommon - I'm guessing the drake is? - and what are their access options?
Got my pdf late last night and haven;t had much time to look it over. but..
Yes, Leaf Order is access requirement for Sapling and it has the Uncommon trait.
The only other Uncommon companion is the Riding Drake, but I see no other access requirement for it.

Gisher |
2 people marked this as a favorite. |

Gisher wrote:Given the importance of this book and the wide variety of topics that it covers, I'm really surpriswd at the lack of preview blog posts. I had expected them to run for the whole month.They've announced that they're moving away from those kinds of posts. The reason is that such previews are basically useless once the book drops, and they'd rather focus on things with staying power. For example, look at the character previews. They scratch the web fiction itch a bit, they generate interest in the iconics or significant NPCs, and they give a flavour description of build paths or abilities. The relevance of those things doesn't die when a given book is released.
Thank you for the explanation! I hadn't read about their change in strategy. I can see the logic of it, though.

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Paul Watson wrote:Exactly. They seem to be damned if they do, damned if they don't.bugleyman wrote:I'm pretty firmly of the opinion that the only way to make access to PDFs "fair" is to just hold them all to the street date. Since that option seems unpopular...*Points accusingly* Unclean!! Burn the heretic!
It's a hard knock life.
On an APG related note, one of the things I'm most excited about from this book is incorporating some of the lore from the orc section into a character or adventure. I think with my next orc, every trigger of ferocity is going to be accompanied by a specific warning to the orcish deities that a badass is on the way, and he's looking to claim a seat at the table.