Deadmanwalking |
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First World Bard wrote:Bonus damage should probably be tied to agile or finesse weaponsKinda hoping that's not the case. It fits with the Investigator to some degree, but the game could really use more options that aren't centered around agile and finesse weapons, especially with Swashbucklers in the same book having that bias too (or at least they did last time I checked).
I'd prefer Investigators not be tied to such weapons, but I'd also prefer them to be viable with such weapons, which might not work well unless they get some additional bonus wielding them.
Personally, I'm hoping for something like a bonus to damage, but an increased bonus if the weapon is Agile or Finesse. We'll have to see if they go that route.
KageNoRyu |
I just want to see an archetype or two. I’ve been very curious about the changes to some of the classics (Dragon Disciple, Eldritch Archer) and the new ones like Beast Master
Have to say I'm MOSTLY interested in what the changes to the dragon disciple is, as I can see it being one of the most difficult ones to convert to 2e (as it gave quite a load of ability bonuses in 1e which 2e tries to avoid like a hot iron).
Philomeles |
LizardMage wrote:I just want to see an archetype or two. I’ve been very curious about the changes to some of the classics (Dragon Disciple, Eldritch Archer) and the new ones like Beast MasterHave to say I'm MOSTLY interested in what the changes to the dragon disciple is, as I can see it being one of the most difficult ones to convert to 2e (as it gave quite a load of ability bonuses in 1e which 2e tries to avoid like a hot iron).
I suspect they will do similarly with the dragon disciple as they did with the fighter multiclass archetype:
You get extra hitpoints for each archetype feat you select if your class hp is under 12.
Or maybe just a single archetype feat, maybe called "Draconic resilience" or something: "if your class gives you 10 or fewer hitpoints, gain 2 bonus hitpoints per level" Now I am not sure I phrased that correctly, but I believe you understand what I mean.
pauljathome |
I'm really hoping for a Winter Witch archetype for the Witch class as well as a Healing/Support-based archetype (maybe called the Hex Channeler again)?
Not sure there is much design space for that. Between medicine skill and the heal spell it's pretty easy to cover healing needs. Not a lot of room between that minimal investment and a dedicated healing cleric.
Mark Seifter Design Manager |
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Witches can support really well on their own, but if extra support from an archetype is your thing, we announced at Paizocon the Blessed One archetype for every character, which is great for quick emergency healing / support / condition removal and a fun flavor about being granted this power by a deity...whether you wanted to get it and actually like the deity or not.
Yigg |
One thing i realized in that preview, and maybe this can be cleared up is what form of negative healing does dhampir get. Because negative healing is listed in two places. Negative healing gets its own writeup in bestiary 2 but assuming the player doesnt have that they would look at the undead tag and simply take it from there.
Taking it from the undead trait as it is worded would mean they take damage from positive healing, are healed by negative damage, and technically can still be healed by normal healing such as sooth or healing potions. Which is likely the intended result given ancestries dont tend to really get negative traits anymore. But it also means they can heal themselves by targeting themselves with vampiric touch which is quite odd.
If you make it that they simply get the new negative healing trait from bestiary 2 it clarifies that they take no damage from negative damage which eliminates the whole target themselves with vampiric touch aspect but still allows them to be healed by sooth and healing potions and such.
I actually hope it is intended that they can be healed by sooth and potions and such since healing potions in 2e are no longer spells in bottles and healers are not all positive healing. It just depends on hownyou read the trait. I think some players may rule that like the undead trait they dont heal by normal healing effects which would be a huge nerf.
Basically, im just curious if you are supposed to use the proper Negative Healing creature trait from bestiary 2 or if you are supposed to derive the effects from the undead trait. Likely is cleaner to use the bestiary 2 trait, but someone without that book may be confused as to where to find the "Negative Healing Ability". Unless of course its also detailed in the APG. Or maybe its entirely self contained in the description... you simply take damage from positive healing and heal from negative effects that specifically mention undead... which would reduce the list a bit but also not allow the odd vamperic touch self healing. It seems the dhampir negative healing would benefit from a more clarified description that is entirely self contained.
Ascalaphus |
5 people marked this as a favorite. |
One thing i realized in that preview, and maybe this can be cleared up is what form of negative healing does dhampir get. Because negative healing is listed in two places. Negative healing gets its own writeup in bestiary 2 but assuming the player doesnt have that they would look at the undead tag and simply take it from there.
Taking it from the undead trait as it is worded would mean they take damage from positive healing, are healed by negative damage, and technically can still be healed by normal healing such as sooth or healing potions. Which is likely the intended result given ancestries dont tend to really get negative traits anymore. But it also means they can heal themselves by targeting themselves with vampiric touch which is quite odd.
If you make it that they simply get the new negative healing trait from bestiary 2 it clarifies that they take no damage from negative damage which eliminates the whole target themselves with vampiric touch aspect but still allows them to be healed by sooth and healing potions and such.
I actually hope it is intended that they can be healed by sooth and potions and such since healing potions in 2e are no longer spells in bottles and healers are not all positive healing. It just depends on hownyou read the trait. I think some players may rule that like the undead trait they dont heal by normal healing effects which would be a huge nerf.
Basically, im just curious if you are supposed to use the proper Negative Healing creature trait from bestiary 2 or if you are supposed to derive the effects from the undead trait. Likely is cleaner to use the bestiary 2 trait, but someone without that book may be confused as to where to find the "Negative Healing Ability". Unless of course its also detailed in the APG. Or maybe its entirely self contained in the description... you simply take damage from positive healing and heal from negative effects that specifically mention undead... which would reduce the list a bit but also not allow the odd vamperic touch self...
If I understood correctly, the idea that negative damage heals undead and that positive healing damages undead - that's first edition thinking. In this edition damage is damage and healing is healing.
Bestiary 2 specifies this most neatly:
Negative Healing A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.
Notice how it never actually has to say anything about "being damaged by positive healing" because healing isn't damage.
Soothe doesn't specify positive or negative, just "targets: 1 willing living creature". So that should work on dhampirs regardless.
Evan Tarlton |
If you have a subscription, pdfs are made available when your order ships. If not, they are available to purchase on the day of release. I've noticed them available shortly after midnight on release day (I am in Paizo's timezone).
Mark Seifter Design Manager |
27 people marked this as a favorite. |
If you have a subscription, pdfs are made available when your order ships. If not, they are available to purchase on the day of release. I've noticed them available shortly after midnight on release day (I am in Paizo's timezone).
For some reason, my brain decided to read this as "I am in Paizo's timeline," and on behalf of the rest of us in this timeline, I want to say, we are sorry you wound up here. Please check your Paizo subscriptions and see if you can get yourself switched to a different timeline, like the one where unicorns are real and their horns can magically cure all ailments.
(Note: please don't contact customer service about getting your timeline shifted. Not only do they have a huge backlog of e-mails, but also, the paradox after the last time they went the extra mile and shifted someone into another timeline is what brought the warehouse raptors upon us. Who knows what would happen this time.)
Yigg |
They've established that the Negative Healing trait from bestiary 2 is the wording intended for all instances of Negative Healing.
Where did they establish that? Them simply making it part of bestiary 2 or them saying it?
Wonder if they will errata how the Undead trait handles being healed by negative damage or if its intended that they can be healed by things such as Vamperic touch.
Paul Watson |
1 person marked this as a favorite. |
No pdf availability yet? :(
Unless you're a subscriber there won't be a pdf until the street date, which is the 30th July, not June.
If you are a subscriber, the shipping window starts on the 13th, I think.
Staffan Johansson |
Staffan Johansson wrote:I must be a bit odd, because the thing I'm most curious about regarding this book is how much they've done with general feats and skill feats. The section in the core book is a bit thin.You think so? I like the selection so far.
I mean, it's a good selection for the core book, but it's a field where there's lots more room to grow. Non-skill general feats in particular could use some love. Pretty much everyone I've seen has taken Fleet, Toughness, Canny Acumen, or Untrained Improvisation, because the others are kind of meh. And the selection of higher-level non-skill general feats are pretty much non-existent.
Skill feats are awesome in some cases, but some skills suffer from not having too much in the way of cool stuff. Society, for example, doesn't have any Master-level skill feats of its own, only "any Recall Knowledge skill" feats. Medicine is great when it comes to feats for the most part, with multiple feats giving concrete and useful benefits, but doesn't have any Master feats either.
Valantrix1 |
Terevalis Unctio of House Mysti wrote:Staffan Johansson wrote:I must be a bit odd, because the thing I'm most curious about regarding this book is how much they've done with general feats and skill feats. The section in the core book is a bit thin.You think so? I like the selection so far.I mean, it's a good selection for the core book, but it's a field where there's lots more room to grow. Non-skill general feats in particular could use some love. Pretty much everyone I've seen has taken Fleet, Toughness, Canny Acumen, or Untrained Improvisation, because the others are kind of meh. And the selection of higher-level non-skill general feats are pretty much non-existent.
Skill feats are awesome in some cases, but some skills suffer from not having too much in the way of cool stuff. Society, for example, doesn't have any Master-level skill feats of its own, only "any Recall Knowledge skill" feats. Medicine is great when it comes to feats for the most part, with multiple feats giving concrete and useful benefits, but doesn't have any Master feats either.
Yeah, I love the feats we got, but it is a bit thin in some areas. I am also looking forward to new toys to play with.
Mark Seifter Design Manager |
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Grankless wrote:They've established that the Negative Healing trait from bestiary 2 is the wording intended for all instances of Negative Healing.Where did they establish that? Them simply making it part of bestiary 2 or them saying it?
Wonder if they will errata how the Undead trait handles being healed by negative damage or if its intended that they can be healed by things such as Vamperic touch.
This is really a topic for its own thread, but the undead trait's quick glossary definition doesn't say it's healed by negative damage, it says it's healed by negative energy. "Undead creatures are damaged by positive energy, are healed by negative energy, and don’t benefit from healing effects." Negative healing describes it in more detail, and should have been in the first Bestiary, where we use it but the definition is missing.
Sporkedup |
Terevalis Unctio of House Mysti wrote:Staffan Johansson wrote:I must be a bit odd, because the thing I'm most curious about regarding this book is how much they've done with general feats and skill feats. The section in the core book is a bit thin.You think so? I like the selection so far.I mean, it's a good selection for the core book, but it's a field where there's lots more room to grow. Non-skill general feats in particular could use some love. Pretty much everyone I've seen has taken Fleet, Toughness, Canny Acumen, or Untrained Improvisation, because the others are kind of meh. And the selection of higher-level non-skill general feats are pretty much non-existent.
Skill feats are awesome in some cases, but some skills suffer from not having too much in the way of cool stuff. Society, for example, doesn't have any Master-level skill feats of its own, only "any Recall Knowledge skill" feats. Medicine is great when it comes to feats for the most part, with multiple feats giving concrete and useful benefits, but doesn't have any Master feats either.
I too hope there are a good spattering of skill and general feats. It's all told pretty low on my list of interests for the APG, but it's definitely there.
Yigg |
Ah, how one word can alter so much. Thanks for clarifying that. My brain read energy as damage. I do see now that the Negative trait says it covers 3 different effects so if it doesnt detail it in the effect of the spell itself then it does not have undead healing properties. That works. I appreciate the response.
Terevalis Unctio of House Mysti |
Staffan Johansson wrote:I too hope there are a good spattering of skill and general feats. It's all told pretty low on my list of interests for the APG, but it's definitely there.Terevalis Unctio of House Mysti wrote:Staffan Johansson wrote:I must be a bit odd, because the thing I'm most curious about regarding this book is how much they've done with general feats and skill feats. The section in the core book is a bit thin.You think so? I like the selection so far.I mean, it's a good selection for the core book, but it's a field where there's lots more room to grow. Non-skill general feats in particular could use some love. Pretty much everyone I've seen has taken Fleet, Toughness, Canny Acumen, or Untrained Improvisation, because the others are kind of meh. And the selection of higher-level non-skill general feats are pretty much non-existent.
Skill feats are awesome in some cases, but some skills suffer from not having too much in the way of cool stuff. Society, for example, doesn't have any Master-level skill feats of its own, only "any Recall Knowledge skill" feats. Medicine is great when it comes to feats for the most part, with multiple feats giving concrete and useful benefits, but doesn't have any Master feats either.
My highst lvl character is almost 3rd level so I havent looked at many excoet the crafting feats.
Elfteiroh |
VerBeeker wrote:Since I'm blanking on it can someone tell me what the main stat for each of these classes is?I don't know if they've changed any since the playtest, but I doubt it. So:
Investigator - Intelligence
Oracle - Charisma
Swashbuckler - Dexterity
Witch - Intelligence
During PaizoCon they have shown the first page of each class, and those are right.
First World Bard |
I mean, it's a good selection for the core book, but it's a field where there's lots more room to grow. Non-skill general feats in particular could use some love. Pretty much everyone I've seen has taken Fleet, Toughness, Canny Acumen, or Untrained Improvisation, because the others are kind of meh. And the selection of higher-level non-skill general feats are pretty much non-existent.
I’ve taken Ancestral Paragon a bunch. And if your ancestry’s feats are meh, Adopted Ancestry is pretty good. But in general, yeah those fears are very well represented in builds. I’m excited to see what the Level 19 general feat ends up being.
Evan Tarlton |
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I’m excited to see what the Level 19 general feat ends up being.
The obvious answer is something that allows you to bump a Master ability to Legendary. Most classes have a few Master abilities that they might want to raise, so there's some choice. It might seem like a "must have" feat, which they're trying to avoid, but if they are going to have a must have feat then putting it at 19th level makes sense.