Iff |
I remember reading something about the 'hook' for this adventure, but I can't find it anymore. Could anyone confirm whether this is true, or whether it's something that my imagination conjured up? Might be a possible spoiler, so see below.
CorvusMask |
2 people marked this as a favorite. |
I remember reading something about the 'hook' for this adventure, but I can't find it anymore. Could anyone confirm whether this is true, or whether it's something that my imagination conjured up? Might be a possible spoiler, so see below.
** spoiler omitted **
Thats what they said in paizocon online streams
Ezekieru |
1 person marked this as a favorite. |
I remember reading something about the 'hook' for this adventure, but I can't find it anymore. Could anyone confirm whether this is true, or whether it's something that my imagination conjured up? Might be a possible spoiler, so see below.
** spoiler omitted **
Given the APG comes out at the same time as this adventure, it opens up a lot of options in that regard.
Ed Reppert |
4 people marked this as a favorite. |
Up to Paizo, but to me it just seems silly.
Wei Ji the Learner |
Humor Indicated So all the Oozemorphs from PF1 decided to found their own nation and Kibwe seemed like a good place to start? And the Aspis was willing to fund their efforts?
David knott 242 |
Humor Indicated So all the Oozemorphs from PF1 decided to found their own nation and Kibwe seemed like a good place to start? And the Aspis was willing to fund their efforts?
** spoiler omitted **
Ron Lundeen Developer |
12 people marked this as a favorite. |
Iff wrote:** spoiler omitted **I remember reading something about the 'hook' for this adventure, but I can't find it anymore. Could anyone confirm whether this is true, or whether it's something that my imagination conjured up? Might be a possible spoiler, so see below.
** spoiler omitted **
This isn't exactly right.
Ezekieru |
Ezekieru wrote:Iff wrote:** spoiler omitted **I remember reading something about the 'hook' for this adventure, but I can't find it anymore. Could anyone confirm whether this is true, or whether it's something that my imagination conjured up? Might be a possible spoiler, so see below.
** spoiler omitted **
This isn't exactly right. ** spoiler omitted ** I had always planned to showcase Kibwe, though, and I'm glad we kept that!
Oops, sorry that I spread misinformation! Glad to see that straightened out.
Ed Reppert |
Adam Daigle Managing Developer |
Hmm |
marcopico wrote:Can anybody provide the link to the pregenerated characters the adventure mentions at page 3? Thanks!Here ya go!
Oh, those are adorable!
Hmm
jakjr15 |
I just got this at my local game store. I haven't started reading it yet and was wondering if there were any projections as to when the society play chronicle sheet would be available for this. Right now the guys I've been running society for aren't yet level 5 so no rush, but it would be nice to have an idea. Thanks in advance.
RobertTHEPerylous |
1 person marked this as a favorite. |
I know this has been released only recently, but my players are ravenous for new content. I should say, "New Sanctioned Content," because more than a few of my locals won't play unless there's a Chronicle sheet. Hrmph.
So.... Any word on sanctioning? Also, how does this work with ACP?
Thanks!
Sporkedup |
Anyone actually run this yet? How long does it take? Trying to figure out how much time to set aside? TIA
It looks pretty comparable in a lot of ways to Fall of Plaguestone. 2-3 sessions per level, depending on how your group plays. I'd say 5 sessions at the very fastest, 10 at the slowest (well, without going significantly off script for the module as written).
thunderspirit |
Jen Page Media Specialist, SmiteWorks USA (Fantasy Grounds) |
3 people marked this as a favorite. |
Hello everyone! This is now available for purchase from Fantasy Grounds or on Steam. Sync your FG account first to get it a discount equivalent to the PDF Price ($15.99)
Pathfinder Adventure: The Slithering
Publisher: Paizo Inc.
System: Pathfinder 2
Type: Adventure
Get it on Steam
Syri |
The Slithering's web supplement needs to be linked in the product description page, as the book merely advises the reader to go to "paizo.com", not the blog post.
andreww |
So, we've only played one session so far, but it appears to be a really poor decision to feature a swashbuckler in an adventure when all the enemies we have fought so far are immune to virtually everything I do...not resistant, immune
It doesnt seem to get much better. We finished part 1 in 3 sessions using our ownn PCs. I cannot see how the pregen party provided for this has any chance whatsoever unless the GM constantly pulls their punches.
TwilightKnight |
1 person marked this as a favorite. |
Yeah, to follow up on my last comment, DO NOT PLAY A SWASHBUCKLER! especially not the pregen version. There are waaay too many oozes in this that are immune to all your damage types. Ordinarily I wouldn't spoiler in the open, but this is too important.
The swashbuckler is an awesome class, the pregen is a well-built character and I really like this module. However, IMO it is incredibly bad design to release an adventure with the intention of featuring the four new classes from the APG when nearly all of the creatures in the first Chapter of the adventure are immune to virtually everything you do. During the first chapter of the adventure, the swashbuckler is essentially nothing more than a an NPC class, punching with their first and hoping (very unlikely) to win the battle of hit point attrition.
CorvusMask |
1 person marked this as a favorite. |
As someone who is running this to pregens, its really weird how after first two parts of chapter 1 all pregens can finally play themselves(besides the witch who is mvp vs oozes, the oracle's only damage cantrip has mental trait, and investigator's abilities are fairly useless vs oozes as well)
I think this ap has two really big problems: Almost every ooze has split. If party is playing blindly, well uh... This splitted oozes don't become smaller and weaker, that just means when encounter is vs single high level ooze, now you just made encounter to be extreme :P
Second is that
PFRPGrognard |
1 person marked this as a favorite. |
Yeah, to follow up on my last comment, DO NOT PLAY A SWASHBUCKLER! especially not the pregen version. There are waaay too many oozes in this that are immune to all your damage types. Ordinarily I wouldn't spoiler in the open, but this is too important.
The swashbuckler is an awesome class, the pregen is a well-built character and I really like this module. However, IMO it is incredibly bad design to release an adventure with the intention of featuring the four new classes from the APG when nearly all of the creatures in the first Chapter of the adventure are immune to virtually everything you do. During the first chapter of the adventure, the swashbuckler is essentially nothing more than a an NPC class, punching with their first and hoping (very unlikely) to win the battle of hit point attrition.
What's up with the open spoilers? That's pretty inconsiderate.
CorvusMask |
4 people marked this as a favorite. |
TwilightKnight wrote:What's up with the open spoilers? That's pretty inconsiderate.Yeah, to follow up on my last comment, DO NOT PLAY A SWASHBUCKLER! especially not the pregen version. There are waaay too many oozes in this that are immune to all your damage types. Ordinarily I wouldn't spoiler in the open, but this is too important.
The swashbuckler is an awesome class, the pregen is a well-built character and I really like this module. However, IMO it is incredibly bad design to release an adventure with the intention of featuring the four new classes from the APG when nearly all of the creatures in the first Chapter of the adventure are immune to virtually everything you do. During the first chapter of the adventure, the swashbuckler is essentially nothing more than a an NPC class, punching with their first and hoping (very unlikely) to win the battle of hit point attrition.
I mean, is it really spoiler that ooze adventure has lot of oozes(all of oozes in entire 2e are immune to precision damage as well)? And that in level range of 5, almost all oozes are immune to every common damage type?
Like seriously, this adventure made me realize that we really need more oozes in this level range that don't split <_< Or more fair rules for it
TwilightKnight |
What's up with the open spoilers? That's pretty inconsiderate.
Ordinarily I wouldn't spoiler in the open, but this is too important.
Maybe you missed the answer to your question in the text you were quoting. Besides, as indicated above, it’s not much of a spoiler given that oozes are revealed in the module summary.
CorvusMask |
2 people marked this as a favorite. |
It's a new edition still. No doubt there are plenty of people entirely new to RPGs who wouldn't know every creature's special abilities and immunities.
Its still weird to call it spoilers when literally every ooze is immune to precision damage in both editions.
Like, sure, new edition so monster abilities might be different, but saying trolls don't like fire or skeletons don't like bludgeoning is a spoiler is really weird :P Its usually something gms tells to players as tutorial on how weaknesses and regeneration and such work.
Also, if you play this module blindly(as in have no absolutely idea how oozes work in this edition), you will most likely absolutely hate it and have terrible time.
PFRPGrognard |
PFRPGrognard wrote:What's up with the open spoilers? That's pretty inconsiderate.TwilightKnight wrote:Ordinarily I wouldn't spoiler in the open, but this is too important.Maybe you missed the answer to your question in the text you were quoting. Besides, as indicated above, it’s not much of a spoiler given that oozes are revealed in the module summary.
No, I didn't ignore you justifying being inconsiderate. I'm pointing it out whether you like it or not.