Pathfinder Lost Omens: Gods & Magic

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Pathfinder Lost Omens: Gods & Magic
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No fantasy setting is complete without a pantheon of powerful deities for its characters to worship or fear. Whether you're a sneaky rogue asking the god of thievery for a blessing on your next heist or a valorous crusader calling the might of your patron down upon the forces of evil, faith and the forces behind it are key to every character's identity. Within this volume you'll find details on the gods and non-deific faiths of the Age of Lost Omens from the perspective of their clergy and lay worshipers. You'll also discover new domains, feats, and spells to customize your character, and an exhaustive index of hundreds of deities from the Pathfinder setting you can worship (and the mechanical benefits of doing so).

An indispensable 128-page resource for both players looking to flesh out their characters' motivations and Game Masters aiming to bring the evil cults, zealous evangelists, and holy warriors of their campaigns to life, Pathfinder Lost Omens Gods & Magic is an essential addition to any Pathfinder Second Edition campaign!

Written by: Robert Adducci, Amirali Attar Olyaee, Calder CaDavid, James Case, Adam Daigle, Katina Davis, Leo Glass, Joshua Grinlinton, James Jacobs, Virginia Jordan, Jason Keeley, Jacky Leung, Lyz Liddell, Ron Lundeen, Stephanie Lundeen, Jacob W. Michaels, Matt Morris, Dave Nelson, Samantha Phelan, Jennifer Povey, Jessica Redekop, Nathan Reinecke, Patrick Renie, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Shahreena Shahrani, Isabelle Thorne, Marc Thuot, Jason Tondro, and Diego Valdez

ISBN: 978-1-64078-202-0

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Divine

5/5

Great collection of Deific Lore. I especially enjoy the Divine Intercessions, form both a flavor and gameplay view.


Unusable for campaigns

2/5

So this book gives you a quick glance over all of the deities, and that's about it. For that it's great. However when you pull out a lore book, you want to use it to create adventures, locations and NPCs.

For that, the presented lore is way too sparse. You get like 1 page of text for each major deity and some rarely usable spells. Similar to the Lost Omens World Guide, this book can be skipped. Just get Inner Sea Gods book from 1e.


A 1e gods conversion, but not a good expansion

3/5

It took about 600 pages to cover both the major and minor deities of the Inner sea in Pathfinder 1e. This book tries to accomplish that in 135. Needless to say, it did not do so.


Lost Omens: GODS (and magic)

5/5

First of all this book was a little mistitled. A better title might have been "Lost Omens: GODS (and magic)" as the vast majority of the book is taken up with 1-2 page spreads of major and minor deities, pages of paragraphs covering lesser deities and lords, and nearly a dozen or so 1-page spreads of various philosophies. There is no "fluff" content that is more about magic than faith in this book. That's fine, but it's something you should know going into it.

The crunch is also skewed towards content for religious characters (though Godless Healing is a great feat for characters that don't get mechanical benefits from a patron deity) with most of the feats and new items relating in some way to the deities in the book, and quite a few really cool new domains. The exception is the section on new spells, which features only a few new Divine spells, and a bunch of non-Divine spells.

As for the quality of the content itself, it's great:

  • As a GM you get a bunch of ideas for ways to bring the gods (or more likely, their servants) into your campaigns and flesh them out. I particularly liked the way the major deities all had a little sidebar with a few phrases commonly heard among their followers.
  • As a player of a religious PC, you can get a better idea of what their faith might mean to them in the game word from a roleplay perspective, and there are a bunch of mechanical options. There are cool feats for Champions and Clerics, but quite a few of the feats are skill feats for a Master in a given skill that relate that skill to the worship of a deity in a cool way. One of my favorites is Battle Prayer, which let's you deal alignment damage to a foe in sight as a single action by praying against them--available to *any PC* that follows a deity and is a Master in Religion. There is also a Monk and a Sorcerer class feat--one each.

    There is art in almost every page, and it's all great.

    As with most of the Lost Omens books, there is a lot more "fluff" than "crunch" in this book.

    Overall to me this book is a 4.5/5 stars, so I'll round up to 5.


  • Solid book with some minor niggles

    4/5

    Overview
    Like the two Lost Omens books before it I consider this to be a perfect sized expansion digest book for those who wish to get more out of the setting or direct their players to further information but don't want to overwhelm themselves or their players.
    It won't provide the same sorts of deep dives that the Inner Sea series of 3 hardcovers do but it is a near essential book for those looking to run Golarion set games for the first time and who wish to really ramp up their players connection to the world.

    Issues
    Two main issues that keep this book from being a 5* for me

    1. Index: it has one section called "gods of the inner sea" that covers all of the god entries and doesn't give a way to quickly search for gods by name. Made worse that the section isn't even alphabetical, it is two alphabetical lists. A minor pain but one that comes up when I have tried to search for something mid session.

    2. Core Gods: Any god from the core rule book lacks the mechanical elements from the core rulebook, meaning that anyone trying to decide who they want to take has to look between both books. This includes integral information like edicts and anathema sadly.

    Mechanics
    The book contains a smattering of background(singular), extra feats, items, spells along side some new domains and a lot of god options.

    All nice to have but not the real draw for this book and certainly not the primary focus.

    Conclusion
    I have always found Gods to be one of the hardest elements of world building to handle personally, even in my own homebrew settings I tend to steal heavily from products like this.

    As I said in the overview, I consider each of the first three lost omens books (world guide, character guide and gods and magic) to be essential digests of a perfect length for GMs or players who are getting into Golarion lore and want to add that bit of extra spice to the pot.


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    caps wrote:
    There are, however, many uncommon items that have access restrictions based on deity.

    Cool cool.

    Since my concern was specifically "feats with an Access entry" I'm down with it.


    Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

    But why would you be concerned about feats with access entry?

    Liberty's Edge

    Let’s hope it comes soon.


    1 person marked this as a favorite.

    Any information on Arshea? Domains, alignments, that sort of thing?


    4 people marked this as a favorite.
    Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
    MGX wrote:
    Any information on Arshea? Domains, alignments, that sort of thing?

    Arshea gets a blurb in the Empyreal Lords section, and a writeup like the gods in the CRB (Title, Alignments, Domains, Cleric Spells, Favored Weapon, Divine Font, Divine Ability, Divine Skill, Divine Font, Key Edicts, Key Anathema). To answer your specific questions, Arshea's domains are Confidence, Freedom, Passion, Perfection, and cleric alignments are LG, NG, and CG.


    4 people marked this as a favorite.

    I hope that the success of this book will spur Paizo on to do more like it.

    Liberty's Edge

    Are there deities with allowed alignments in PF2 that were not available in PF1?

    Liberty's Edge

    1 person marked this as a favorite.
    Set wrote:
    QuidEst wrote:
    Oddly, most of the other skeletons are slumped with their backs towards the pedestal.

    Almost as if, at the last moment, they had turned away...

    Perhaps because the cost was too high?

    Or was it fear of the sights their eyes had become opened to?

    Maybe they saw what the universe would be like if they became Gods and they decided it was better to die there.

    So many resources here for an enterprising necromancer.


    3 people marked this as a favorite.
    Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
    The Raven Black wrote:
    Are there deities with allowed alignments in PF2 that were not available in PF1?

    There are an awful lot of deities for me to go through and compare, but it is much more likely for this in PF2 than PF1.

    Arazni, for example has a NE alignment, meaning in PF1 she could have had only LE, NE, CE, and True Neutral worshipers. In PF2, she allows LN, N, NE, CN, and CG. Yep a good alignment. Very few of Arazni's worshipers are evil, and she doesn't particularly like evil followers (or many of her followers of any alignment, for that matter).


    Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

    The overall art in this book is just amazing. Absolutely fantastic addition to my collection! :)

    Liberty's Edge

    Feros wrote:
    The Raven Black wrote:
    Are there deities with allowed alignments in PF2 that were not available in PF1?

    There are an awful lot of deities for me to go through and compare, but it is much more likely for this in PF2 than PF1.

    Arazni, for example has a NE alignment, meaning in PF1 she could have had only LE, NE, CE, and True Neutral worshipers. In PF2, she allows LN, N, NE, CN, and CG. Yep a good alignment. Very few of Arazni's worshipers are evil, and she doesn't particularly like evil followers (or many of her followers of any alignment, for that matter).

    One is enough for me. That is great. Thank you very much.

    I was worried because the Core 20 all offered less choices than in PF1.

    Does the Splinter Faith feat allows more alignments than those in the deity's entry?


    1 person marked this as a favorite.

    I do like that Asmodeus only allows LE clerics.


    1 person marked this as a favorite.
    The Raven Black wrote:
    Does the Splinter Faith feat allows more alignments than those in the deity's entry?

    No, that feat only affects domains, not allowed alignments.


    I thought I heard something about new snares in this book is that true?


    Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

    This book feels *packed* full of content in a way the World Guide and Character Guide didn't, maybe it's because Gods feel easy to port?


    Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
    pavaan wrote:
    I thought I heard something about new snares in this book is that true?

    That's probably another book as there aren't any in this one.

    Silver Crusade

    4 people marked this as a favorite.
    Feros wrote:
    pavaan wrote:
    I thought I heard something about new snares in this book is that true?
    That's probably another book as there aren't any in this one.

    Well the church of Urgathoa does offer cookies so there’s that.

    Grand Lodge

    I may have missed this in the many posts: What is the deal with the low-res art for Ghlaunder on page 59? That looks ridiculously low res compared to all the other art. This is in my pdf. Will this be in the printed book as well?

    Any thoughts?


    1 person marked this as a favorite.
    Feros wrote:
    pavaan wrote:
    I thought I heard something about new snares in this book is that true?
    That's probably another book as there aren't any in this one.

    Extinction Curse #1, The Show Must Go On, has some. That's why they're confused.

    Dark Archive

    5 people marked this as a favorite.
    The-Magic-Sword wrote:
    This book feels *packed* full of content in a way the World Guide and Character Guide didn't, maybe it's because Gods feel easy to port?

    I actually think there's some interesting psychology to that. Gods and Magic, not including the charts in the back, has about 126 original mechanical elements in it. 20 of those are divine intercessions, which are solely GM tools, and 20 of those are the stat blocks for the avatar spell for the 20 additional deities that get bigger spreads. So even if you throw in the roughly 100 deities in the chart in the back and count all of the avatar variants, you've got about 206 (plus or minus a handful) new character options available to players in Gods and Magic. Lost Omens Character Guide had 271 original mechanical elements (not including the 15 page NPC section) without needing a chart of 100 thingamajigs in the back and 20 variants on a core spell to "pad" the numbers.

    It's kind of interesting to ponder why it is that the book that has significantly more mechanical content is the one that doesn't feel as content packed.


    1 person marked this as a favorite.
    Terevalis Unctio of House Mysti wrote:
    I do like that Asmodeus only allows LE clerics.

    Does it say why he only accepts LE clerics? I would think that the god of lies...er Law would want LN clerics around for plausible deniability at least.


    Ssalarn wrote:
    The-Magic-Sword wrote:
    This book feels *packed* full of content in a way the World Guide and Character Guide didn't, maybe it's because Gods feel easy to port?

    I actually think there's some interesting psychology to that. Gods and Magic, not including the charts in the back, has about 126 original mechanical elements in it. 20 of those are divine intercessions, which are solely GM tools, and 20 of those are the stat blocks for the avatar spell for the 20 additional deities that get bigger spreads. So even if you throw in the roughly 100 deities in the chart in the back and count all of the avatar variants, you've got about 206 (plus or minus a handful) new character options available to players in Gods and Magic. Lost Omens Character Guide had 271 original mechanical elements (not including the 15 page NPC section) without needing a chart of 100 thingamajigs in the back and 20 variants on a core spell to "pad" the numbers.

    It's kind of interesting to ponder why it is that the book that has significantly more mechanical content is the one that doesn't feel as content packed.

    I want to say it's just about the amount of content it's the type that matters since certain things are gonna ping new character ideas or builds buuuuut the Character guide was 3 new ancestries and a bunch of feats which are way more important now so I'm at a loss. Maybe the religious stuff is just more inspiring.

    Liberty's Edge

    Ssalarn wrote:
    The-Magic-Sword wrote:
    This book feels *packed* full of content in a way the World Guide and Character Guide didn't, maybe it's because Gods feel easy to port?

    I actually think there's some interesting psychology to that. Gods and Magic, not including the charts in the back, has about 126 original mechanical elements in it. 20 of those are divine intercessions, which are solely GM tools, and 20 of those are the stat blocks for the avatar spell for the 20 additional deities that get bigger spreads. So even if you throw in the roughly 100 deities in the chart in the back and count all of the avatar variants, you've got about 206 (plus or minus a handful) new character options available to players in Gods and Magic. Lost Omens Character Guide had 271 original mechanical elements (not including the 15 page NPC section) without needing a chart of 100 thingamajigs in the back and 20 variants on a core spell to "pad" the numbers.

    It's kind of interesting to ponder why it is that the book that has significantly more mechanical content is the one that doesn't feel as content packed.

    I do not have my pdf yet so my take might be inaccurate, but I think focus of content explains a lot of it.

    This book is 100% useful to those interested in deities and their followers.

    The other books likely did not have 100% of their content feeling useful to many readers. If I am only interested in Hellknights and Magaambya, I will just skip over the other options.

    Liberty's Edge

    1 person marked this as a favorite.
    Bluescale wrote:
    Terevalis Unctio of House Mysti wrote:
    I do like that Asmodeus only allows LE clerics.
    Does it say why he only accepts LE clerics? I would think that the god of lies...er Law would want LN clerics around for plausible deniability at least.

    IIRC one explanation is that, no matter what Asmodeus wants, if you are not LE, you just are not enough in synch with his divine energies to channel them as a Cleric.


    Pathfinder Lost Omens, Rulebook Subscriber
    Bluescale wrote:
    Terevalis Unctio of House Mysti wrote:
    I do like that Asmodeus only allows LE clerics.
    Does it say why he only accepts LE clerics? I would think that the god of lies...er Law would want LN clerics around for plausible deniability at least.

    I think I heard in a Twitch session that Asmodeus want absolute following from his cultist, and so they have to bend to Hell hierarchy as everyone else


    IIRC the LE only is in the CORE book.


    3 people marked this as a favorite.
    Zaister wrote:
    But why would you be concerned about feats with access entry?

    Thank you for asking. Nothing y'all need to concern yourselves with - just a little houserule I came up with for the previous Lost Omens books: a random free feat to incentivize my players to browse the books.

    details:

    Find up to six feats with an Access restriction and list them 1-6. Roll d6. If you choose to create a character that meets the requirements, you can opt to take the indicated feat for free.

    You don't have to accept the gift. Heck, you don't even have to write up a list.

    In the end, four out of five players created their lists.. Two of them ended up taking the feat they randomized, thus letting the dice decide their region, ethnicity etc. A third listed "Living Monolith", didn't roll it, and took it anyway (paying for it normally). One player had a character concept in mind and didn't engage. The final player rolled a dedication feat "Pathfinder Agent" but chose to multiclass instead. All in all, I consider the gift a success.

    I asked since the answer (="no Access feats") allowed my players to go ahead without waiting for the book to arrive.


    1 person marked this as a favorite.

    Thanks for sharing what you did Zapp.


    2 people marked this as a favorite.
    The Raven Black wrote:
    Bluescale wrote:
    Terevalis Unctio of House Mysti wrote:
    I do like that Asmodeus only allows LE clerics.
    Does it say why he only accepts LE clerics? I would think that the god of lies...er Law would want LN clerics around for plausible deniability at least.
    IIRC one explanation is that, no matter what Asmodeus wants, if you are not LE, you just are not enough in synch with his divine energies to channel them as a Cleric.

    The Tenants of Asmodeus require you to be both Lawful (follow the EXPLICIT letter of the law) and Evil. You can't faithfully follow only half the rules. If you ignore the Evil parts, you aren't following the letter of the law, i.e. you are being non-Lawful in a metaphysical alignment sense. It is an infernal contract, and as with any other infernal contract you don't get to pick or choose which sections you want to follow. You have to accept the entire package as is. If you don't want to be evil, go somewhere else, if you want access to Asmodeus's immeasurable COSMIC POWER then you have to ALL the rules.

    TLDR; If you're not being evil, you're not being lawful. It's all or nothing.


    Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber; Pathfinder Battles Case Subscriber
    Kelseus wrote:
    The Raven Black wrote:
    Bluescale wrote:
    Terevalis Unctio of House Mysti wrote:
    I do like that Asmodeus only allows LE clerics.
    Does it say why he only accepts LE clerics? I would think that the god of lies...er Law would want LN clerics around for plausible deniability at least.
    IIRC one explanation is that, no matter what Asmodeus wants, if you are not LE, you just are not enough in synch with his divine energies to channel them as a Cleric.

    The Tenants of Asmodeus require you to be both Lawful (follow the EXPLICIT letter of the law) and Evil. You can't faithfully follow only half the rules. If you ignore the Evil parts, you aren't following the letter of the law, i.e. you are being non-Lawful in a metaphysical alignment sense. It is an infernal contract, and as with any other infernal contract you don't get to pick or choose which sections you want to follow. You have to accept the entire package as is. If you don't want to be evil, go somewhere else, if you want access to Asmodeus's immeasurable COSMIC POWER then you have to ALL the rules.

    TLDR; If you're not being evil, you're not being lawful. It's all or nothing.

    All true. My personal take on the Lawful portion can be a personal set of Morals that must be adhered to when it comes to Lawful Evil. Make up a set of rules with the game master and stick to them. Also gives the game master an opportunity to cater to your anathema's and requirements. Has to line up with whoever they worship, or the ideals they set up.


    That makes sense, Yoshua.

    Silver Crusade

    Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps Subscriber

    Huh. I'm surprised. Only Ranginori is listed as freed! The other three elemental lords are still trapped in their respective gems. Didn't we hear in an earlier publication that they had all been freed? Do we have a bit of a retcon here?

    Aha! Thanks, Gold Sovereign.

    Bestiary, page 146 wrote:

    Elemental Lords

    The most powerful elementals are demigods known as elemental lords. Until recently, only four evil elemental lords ruled over realms on the Elemental Planes. However, recent events have allowed the previously imprisoned good elemental lords to return to their realms, causing massive conflicts that could lead to planar wars.

    I swear I saw it in a blog post or something, too, but I can't locate it.

    IMO it makes sense; freeing an Elemental Lord seems like a whole campaign (or, you know, a season in Pathfinder Society), not necessarily something that happens arbitrarily off-screen. I'm just curious.

    Paizo Employee Managing Developer

    9 people marked this as a favorite.
    Brilde Phelon wrote:

    I may have missed this in the many posts: What is the deal with the low-res art for Ghlaunder on page 59? That looks ridiculously low res compared to all the other art. This is in my pdf. Will this be in the printed book as well?

    Any thoughts?

    We had some weirdness with the PDF and thought we had it all fixed, but mosquitos get into everything! We're looking into this and will get it updated.

    And no worries with the printed book. It's all fine. :)

    Silver Crusade

    3 people marked this as a favorite.
    Adam Daigle wrote:
    Brilde Phelon wrote:

    I may have missed this in the many posts: What is the deal with the low-res art for Ghlaunder on page 59? That looks ridiculously low res compared to all the other art. This is in my pdf. Will this be in the printed book as well?

    Any thoughts?

    We had some weirdness with the PDF and thought we had it all fixed, but mosquitos get into everything! We're looking into this and will get it updated.

    And no worries with the printed book. It's all fine. :)

    Couldn’t have happened to a better bug :3

    Dark Archive

    3 people marked this as a favorite.
    The Raven Black wrote:
    Set wrote:
    QuidEst wrote:
    Oddly, most of the other skeletons are slumped with their backs towards the pedestal.

    Almost as if, at the last moment, they had turned away...

    Perhaps because the cost was too high?

    Or was it fear of the sights their eyes had become opened to?

    Maybe they saw what the universe would be like if they became Gods and they decided it was better to die there.

    So many resources here for an enterprising necromancer.

    Oh goodness. (Or, badness...) That's quite the plot seed. Imagine what sort of spark of potential divinity a zombie of a person who came within arm's length of godhood might carry within it. Even if the necromancer only wants to sneak in there and walk them out, to harvest the 'failed divinity' lingering within their bones for their own fell purposes, fun, fun, fun!

    Of course one doesn't just 'sneak into' the Starstone. One needs a group of do-gooder patsies who think they have to sneak in to fetch a mcguffin sword carried by a failed aspirant that's needed to save some fools from some dire fate, thanks to some 'ancient prophecy' that you just made up and seeded around the yokels with modify memory...


    1 person marked this as a favorite.

    I am liking the interventions that DM's can use for the followers of the gods.


    5 people marked this as a favorite.
    Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

    I've used the sample pantheons in this book to make a circus themed pantheon for the Extinction Curse AP.

    Check it out!

    :)

    Paizo Employee Webstore Coordinator

    5 people marked this as a favorite.
    Adam Daigle wrote:
    Brilde Phelon wrote:

    I may have missed this in the many posts: What is the deal with the low-res art for Ghlaunder on page 59? That looks ridiculously low res compared to all the other art. This is in my pdf. Will this be in the printed book as well?

    Any thoughts?

    We had some weirdness with the PDF and thought we had it all fixed, but mosquitos get into everything! We're looking into this and will get it updated.

    And no worries with the printed book. It's all fine. :)

    I'm just waiting on one lil' component before I can get the fixed version uploaded. It should be fixed tomorrow, and I'll send out an email to all the folks who have the PDF to let them know when the update is complete. Thanks for pointing this out!

    Dark Archive

    3 people marked this as a favorite.
    Pathfinder Starfinder Roleplaying Game Subscriber

    Did I miss the web supplement announcement?

    I love how Achaekek's major curse is just "He kills you, that's it"


    2 people marked this as a favorite.

    The most Holy Hour of the Sacred Day approaches! Soon I shall present the gods of Paizo with a sacrifice of $24.49 and receive my Divine Reward!

    Dark Archive

    2 people marked this as a favorite.
    Pathfinder Starfinder Roleplaying Game Subscriber

    Groetus' major boon is that Harrim's ability from CRPG xD

    Liberty's Edge

    I love that the Laws of Mortality are in this book. Complete with Divine ability and Divine skill xD

    Dark Archive

    Pathfinder Starfinder Roleplaying Game Subscriber

    Definitely lots of stuff to love in the book. Most of it isn't new content lore wise, but that is okay since it essentially has content from three different 1e deity books in single book and for those who have the previous three books they ares till usable lore wise AND it still updates tons of gods to be usable by 2e clerics. And even if god still doesn't have lot of lore, the edicts and anathemas do good job of informing whats important to the deity behavior wise

    Also interesting observation: Book states that currently three out of four good elemental lords ARE still captured, book just provides lore and cleric info for them anyway despite stating that currently worshipping them is impossible :O Wondering if they are considering doing more "free the elemental lord" content in general or just leaving that for home games


    How long before it becomes available for the pre-order from Amazon? Thought of purchasing it here, but the international transport fee (28.95$) made me go for my prime account service on Amazon.

    Contributor

    7 people marked this as a favorite.
    CorvusMask wrote:
    Also interesting observation: Book states that currently three out of four good elemental lords ARE still captured, book just provides lore and cleric info for them anyway despite stating that currently worshipping them is impossible :O Wondering if they are considering doing more "free the elemental lord" content in general or just leaving that for home games

    If your players want to worship an Elemental Lord, you can always make that work in your game. Maybe they find a magical item with a connection to that Elemental Lord that allows the Lord to grant them powers as a cleric. Maybe you want to free them in your game, or start a game where they are already freed. There are lots of story possibilities here, and including the information for all 8 in the back sets you up with the tools to tell those stories. :)


    Krueger48 wrote:
    How long before it becomes available for the pre-order from Amazon? Thought of purchasing it here, but the international transport fee (28.95$) made me go for my prime account service on Amazon.

    I can't speak to this book specifically, but I can tell you my general experience is that Amazon will get the books up in a few weeks +/-. It's a bit of a niche product from a small company. Not high on their priorities list. Truthfully the delay in getting books from Amazon is part of what pushed me to subscribe in the first place.


    Kelseus wrote:
    Krueger48 wrote:
    How long before it becomes available for the pre-order from Amazon? Thought of purchasing it here, but the international transport fee (28.95$) made me go for my prime account service on Amazon.
    I can't speak to this book specifically, but I can tell you my general experience is that Amazon will get the books up in a few weeks +/-. It's a bit of a niche product from a small company. Not high on their priorities list. Truthfully the delay in getting books from Amazon is part of what pushed me to subscribe in the first place.

    I understand your choice, but for me paying almost same amount for transport as the book itself is out of question. I already pre-ordered the Gods and Magic book, the Gamemastery Guide, and the Bestiary Pawn box from Amazon. I guess I'll just need to be patient...


    Jessica Redekop wrote:
    CorvusMask wrote:
    Also interesting observation: Book states that currently three out of four good elemental lords ARE still captured, book just provides lore and cleric info for them anyway despite stating that currently worshipping them is impossible :O Wondering if they are considering doing more "free the elemental lord" content in general or just leaving that for home games
    If your players want to worship an Elemental Lord, you can always make that work in your game. Maybe they find a magical item with a connection to that Elemental Lord that allows the Lord to grant them powers as a cleric. Maybe you want to free them in your game, or start a game where they are already freed. There are lots of story possibilities here, and including the information for all 8 in the back sets you up with the tools to tell those stories. :)

    Wait...but the Bestiary stats in a small blurb in the Elemental sections that the Goodly Elemental Lords have escaped...

    Paizo Employee Developer

    6 people marked this as a favorite.
    VerBeeker wrote:
    Jessica Redekop wrote:
    CorvusMask wrote:
    Also interesting observation: Book states that currently three out of four good elemental lords ARE still captured, book just provides lore and cleric info for them anyway despite stating that currently worshipping them is impossible :O Wondering if they are considering doing more "free the elemental lord" content in general or just leaving that for home games
    If your players want to worship an Elemental Lord, you can always make that work in your game. Maybe they find a magical item with a connection to that Elemental Lord that allows the Lord to grant them powers as a cleric. Maybe you want to free them in your game, or start a game where they are already freed. There are lots of story possibilities here, and including the information for all 8 in the back sets you up with the tools to tell those stories. :)
    Wait...but the Bestiary stats in a small blurb in the Elemental sections that the Goodly Elemental Lords have escaped...

    That bit about all of the good elemental lords escaping was a mistake on our part. What we were trying to express is that recent events have brought the remaining good lords closer to escape than ever before. Essentially, the wheels are now in motion, but they're not yet free. It was meant to be a fun hook to inspire campaigns where heroes go and release the remaining lords, perhaps with Ranginori's support.


    The batch of new weapons was a nice, unexpected bonus.

    (Although I'm a little sad that the meteor hammer isn't a Monk weapon.)

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