Pathfinder Bestiary

4.70/5 (based on 14 ratings)
Pathfinder Bestiary
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Unleash the Beasts

Over 400 of fantasy's fiercest foes burst from the pages of this enormous 360-page compendium of the most popular and commonly encountered creatures in the world of Pathfinder! From familiar enemies like orcs, dragons, and vampires to new horrors like the nightmarish nilith and the three-headed mukradi, to suitable servants for summoners of every alignment, this must-have companion to the Pathfinder Core Rulebook is crawling with creatures to challenge characters of any level.

The Pathfinder Bestiary includes:

  • More than 400 monsters!
  • Gorgeous full-color illustrations on nearly every page!
  • Detailed monster lists sorted by level, type, and rarity to help you find the right monster for any situation!
  • Universal monster rules to simplify special attacks, defenses, and qualities like grab, swallow whole, and regeneration.
  • Guidelines for providing appropriate monstrous treasures for any occasion.
  • Detailed lore sidebars offering additional information about Pathfinder's most popular monstrous friends and foes!

ISBN: 978-1-64078-170-2

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Very happy with it

5/5

Will be replaced with Monster Core, as I understand it. Good creature design and the art is incredible, imho.


5/5


A must Have.

5/5

This bestiary is a must have for every game master.

The good :
The monster have simplified stat block. Running them is easier.

The bad :
I miss the ecology section.
I miss monster templates.

The beautiful :
Art is gorgeous.


An Endzeitgeist.com review

5/5

The first bestiary for Pathfinder 2 clocks in at 362 pages, 1 page front cover, 1 page inside of front cover, 3 pages of editorial/ToC, 2/3 of a page SRD, 3 pages of advertisement, 1 page back cover, leaving us with 352 1/3 pages of content, so let’s take a look!

This review was requested by my patreon supporters.

First of all, regarding organization, it should be noted that the bestiary includes lists of creatures by level, and a list of creatures by type – the inclusion of these is helpful when navigating the book. Creatures traits, ranging from rarity to sizes, are included, and the book contains 3 rituals, which all deal with outsiders – abyssal and infernal pact do pretty much what you’d expect them to, and angelic messenger lets you transport to a celestial plane or the material plane, acting as a messenger. Nice here: The system’s degrees of success and failure now present the chances for narratives hardcoded in here – the angel stranded, the pact gone horribly wrong; these tried and true and oft-employed plot-devices now have a representation within the framework of the rules.

Considering that this bestiary is the first one for PF2, it warrants a couple of additional observations regarding its quality as such; the first bestiary for any given iteration of a fantasy game inheriting the general tropes of Dungeons and Dragons is usually neither something that I usually enjoy reviewing, or that warrants particular mentioning. In many ways, there is simply not that much to discuss, as the bestiary is required for a precise use of the system anyhow. And indeed, this bestiary is the first of these “first bestiaries” in quite a few editions that I actually read in detail, and not simply referenced when its use was required; partially due to my reviewer status, and partially because Pathfinder’s second edition represents a pretty significant change of the dynamics of these books in a few ways.

So, the first thing to bear in mind, is that the first bestiary needs to present a sort of lowest common denominator (and that is not meant in a disparaging manner) for fantasy gaming with the respective game; after all, the monsters in these books make up what you’d consider to be the standard, the pool that all supplements will continue to draw from. You may not be able to assume that everyone has bestiary #4, but chances are that if you’re playing a certain game, you’ll at least have the first one, right? In a way, bestiary #1 for a given system thus has a lot of “mandatory” creatures to be included. You’ll need orcs, ogres, dragons, some of the most iconic demons and devils – you get the idea. And then, still, plenty of people will have their nerdrage, because their favorite critter’s not, or no longer, included.

Heck, I know, for that’s exactly how I felt when I read the 3.0 Monster Manual back in the day. Speaking of which – you can picture my abject boredom and disappointment when I realized that I could have just left the 3.5 version of that book on the shelf and not miss much; in many ways, from a monster-perspective, Pathfinder 1, for me as a person, started becoming distinct and actually relevant when Bestiary 2+ hit shelves, when the creatures started to differentiate in both themes and focus from what we had seen before. This held particularly true after Bestiary 2, but I digress. PF 1’s first bestiary, to me, did not exactly elicit any serious excitement; I got because I was dipping my toes in PF 1, and not because I had a serious desire to get it per se; it felt like another iteration of a book I already owned twice, and while it is to this date my favorite of the three, it also continued a focus that I couldn’t help but bemoan.

I might be an odd one out in that regard, but know why I pored over my 2nd edition monster books, time and again? Why I actually read those in detail, something that, apart from the context of reviewing, I never had the desire to do for PF 1, at least not in the beginning? (That did change later, when builds became more distinct and differentiated.) The thing I was missing? It’s simple. Lore. Granted, we don’t need the same lines explaining how undead have no place in the natural order of things ten times over. More often than not, the information on habitat, ecology, etc. actually proved to be inspiring to me and made up a lot of what I considered to be exciting about reading a monster book. In direct contrast, monster manuals based on d20-systems system-immanently got rid of those components in order to fit in more statblocks – after all, the increase in rules complexity also resulted in an increased amount of space devoted to the respective statistics of the creature. Compare to that how 13th Age’s statblocks got rid of essentially all non-combat utility in favor of lore for another extreme example on the lore-to-rules ratio – in that case, competitive scenarios beyond combat were somewhat scaled down.

The bestiary for Pathfinder’s second edition is, in one way, a step away from that tendency, while still embracing it. Some creatures have multiple paragraphs of lore, while others have a single sentence, and said lore if often Golarion-specific. The layout presents the creatures in a one-column style, with a margin providing information pertaining to the creature – say, mephitis, to name one, have the information that other mephit types exist; angels have a brief note on angelic divinities and locations; it’s not much, granted, but it reintroduces some immediately gameable components that usually were relegated to lore sections back into the meat of the book. Why not more? I get it. Personally, I love getting my detailed discussions of creatures, but there also are plenty of people that want to maximize the amount of rules-relevant material, particularly in such a book. I am pretty positive that nobody is going to explain about the sheer amount of creatures included in this tome. That being said, while this space is *often* used to accommodate the lavish artworks in this tome, it also sometimes results in lost real estate, and I was somewhat puzzled to realize that the Lore skill’s use of Recall Knowledge regarding creatures was not included. Listing sample DCs and subcategories for the creatures in question would have made sense, and filled in some space; in a way, I get why – this’d have made the book look more busy than it already does. But at the same time, the skill-engine of PF2 has this use specifically hard-coded into its bones, so the lack of this aspect did strike me as odd.

Then again, there is more than the excellent artwork to comment upon in a positive manner, and that would, at least to me, be simply how elegant PF2’s statblocks are. While statblocks, including high-level statblocks, can be pretty compact, the new format allows you to add a ton of complex abilities and flavor into the monster statblocks, if you so desire. For rank and file critters, this means we get more statblocks; for more unique creatures, this means you can get complex and captivating critters with lots of special abilities.

Many people, and I confess to being among those, were afraid that PF2 would attempt to beat 5e at its own game, and that has not happened; in many ways, the two systems have gone diametrically-opposed paths, in spite of some superficial similarities, and nowhere is this more readily apparent than in the creature design and statblocks. D&D 5e presents creature stats in a very novice-friendly manner; the statblocks spell out everything in detail – when a creature has the swallow whole feature, we have a whole paragraph explaining how it works for that creature. Spellcasting behaves similarly, paying for the reduction in spell statblock complexity by relegating components of the spell’s rules to the main spell text. The creatures in Pathfinder’s second edition go a different route: Instead of spelling out everything (at the cost of how easily you can parse statblocks quickly), they establish a series of abilities that come up time and again, and then present the crucial components in a tight manner. In Pathfinder’s second edition, you have to know what swallow whole does – but when you do, you can see the glyph for one action, maximum size, the damage, and a “rupture” value that represents the damage you need to do to get out; Engulf and many other abilities work in a similar manner. So yeah, Pathfinder instead frontloads a couple of things you need to know, but makes parsing/quickly running statblocks you haven’t prepared faster.

An example, perhaps, to illustrate the difference – let’s take a look at the good ole’ Purple Worm:
“Swallow Whole (one action glyph) Huge, 3d6+9 bludgeoning, Rupture 24.”
Vs.
“[Bite attack’s damage etc….] If the target is a Large or smaller creature, it must succeed on a DC 18 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes 21 (6d6) acid damage at the start of each of the worm’s turns. If the worm takes 30 or more damage on a single turn from a creature inside it, the worm must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm.[…]”

Which of these is better? I honestly can’t say. Both of them have distinct advantages; 5e makes it easier for novices to have all rules spelled out at one place, while Pathfinder’s second edition requires that you know how “swallow whole” works – once you do, however, you become MUCH more efficient at running the creature; you don’t have to look for the mechanically-relevant components in a paragraph of text. I’ve talked to quite a few people, and the opinions are divided pretty much in the middle. Some prefer the detail, because they don’t want to learn the “universal” monster rules; some prefer the streamlining of these, particularly since the creatures in Pathfinder 2 have taken an important lesson from the first edition to heart – there is a much higher propensity towards having unique abilities (which are, obviously, properly spelled out), which renders them feeling less mechanical. Now, as a person, I can parse PF2’s statblocks more efficiently than those of 5e, plus I prefer this style. As a reviewer, I consider both to be two distinct and valid solutions to the same issue. So yeah, as far as I’m concerned, the PF2 statblock can be considered to be a success – statblocks are divided in utility, defense and offense – easy to read and parse.

Another success is one that is perhaps more subtle and something that mainly designers will notice, namely the fact that the statblocks adhere to a consistency between stats, sizes and e.g. spells – take e.g. a look at polymorph spells and the respective creatures. Speaking of creatures and details – one component to be renamed creatures. To explain that: IP and the like have been an issue all through d20’s lifespan, and this new edition takes a lot of critters and renames them according to Paizo IP. Let’s e.g. take the Alghollthu. These are now the catch-all terms for Bulwer-Lytton-esque antediluvian critters like Aboleths and Skum, as well as Veiled Masters; essentially the “Ruins of Azlant”-y critters (still one of my favorite APs). The categorical names makes sense to me as a whole; as for the other creatures, there are a couple of renames that are just a matter of getting used to it, and in several instances, I really like them. Take the Ankhrav. If you’re familiar with Germanic languages, “graben” means “digging”; “Grav” means grave; Ankh- is a pretty well-known prefix for a classic monster, so you can determine that that’s the new Ankheg. Arboreals are obviously tree-people, taking a step away from the ole’ Tolkien-IP. “Dire animals” have now become the proper appellations (cave bear, megalodon), with the obvious exception of dire wolves, which are a real world thing. Whether that makes sense or not for you depends, but the careful reader will also notice that the elemental creatures have been changed – we get 4 more normal elementals, and one odd man out per element. This includes xorns, invisible stalkers, salamander – those are now listed among the elementals. I confess to that throwing me in for a loop for a second.

So, one big advantage I noticed here, would be that many boss monsters have obviously been designed to focus on attacks on single targets or spread out attacks to multiple targets; the new action economy means that the boss monsters no longer require the set ups for full attacks to be efficient. GMs won’t have to engage in as much trickery as in PF 1 to make bosses, particularly stand-alone boss monsters, work. Speaking of bosses and something I LOVED seeing: The book takes an often more roleplaying-focused approach to some classics: Succubi, for example, now take damage from being rejected (cue in all those demons being insulted and becoming REALLY aggressive…), and this roleplaying angle can be combat-relevant, when e.g. including such a rejection or reference to one in the Demoralize attempt. I defy, I deny thee! Heck yeah. In many ways, this focuses more on the roleplaying, and uses it to supplement the combat; rules helping with roleplaying. That’s a good tendency, as far as I’m concerned. Mechanically, I love the succubus here; the artwork is (apart from 5e’s version), the least sexy take on the demon of lust I’ve seen in a while (srsly, I see more risqué outfits whenever I go out), so that may be a plus or minus for you. No chainmail bikinis herein; no cheesecake, no beefcake – so if you’ve been hoping for a more edgy game, if you considered the big games too sanitized, that hasn’t changed.

What *has* changed is often what kind of creatures were chosen: The highest-CR critter? It’s not a pitiful version of the Tarrasque (like in 3.0, 3.5 and PF1), but Treerazer, who goes Troll II on you – he turns you partially into a plant by just being near, and he’ll do more damage/horrid wilt you – OUCH. A really cool boss build of a unique critter, who gets an awesome build, a sentient, supportive artifact, and sidebar notes on cults. Awesome. I wish more creatures had been afforded this deluxe treatment – in particular, the take on the wendigo, another one of my favorites herein, would have deserved as much. The build is complex, genuinely frightening, and oh boy, it’ll kill you off…it’s a level 17 creature that sees heat, has the signature curse properly here, the ride the wind angle…this fellow REALLY deserved the lore angle. The amazing statblock only has one line of flavor, when it obviously would have been a perfect candidate for two-page boss-treatment. (Whoever made this one did a great job!) On a plus-side, there are quite a few options where this edition does some things I *personally* enjoy – werebeasts, for example, now have different abilities regarding their respective bloodlines. Wererats have different abilities than werewolves. Finer differentiation is nice to see.

There are some things that have kinda irked the OCD guy in me: Take, for example, the attacks called “jaws” – these attacks deal piercing damage, but there is no system beyond this damage type: Sometimes, these have reach, or range, sometimes they are agile (or deadly, or with another weapon property) – there is no nomenclature that differentiates jaw attacks from e.g. fang attacks. Fang attacks also cause piercing damage, and can also have weapon properties. Personally, I’d have prefer both referring to a unique type of melee attack with certain properties, instead of being essentially interchangeable. But that may just be me. This is not necessarily a downside for the vast majority of people. More relevant for most people: There are no rules for making your own critters, or for how class levels and abilities may be added to critters. I kinda hope that the engine here will end up being a bit more complex than the one for Starfinder; as much as I love SF’s engine, it also can be easy for math-savvy players to reverse-engineer.

The conclusion of my review can be found here.


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The Advanced Player's Guide will have Planar Scions...Tiefling, Aasimar, Duskwalker.. (also Dhampir.. tho not a Planar Scion).. as heritages... and like 8 or so other ancestries.

Saurstalk wrote:
David knott 242 wrote:

I bet that is why Paizo changed it. The d20 SRD would have let them keep using the "derro" spelling under the OGL.

I noticed that quite a few times. Derro are Dero. Ettercaps are Web Lurkers. Stirges are Bloodseekers. Mites are Mitflits. Shambling Mounds are Shamblers. Sahuagin are Sea Devils. Troglodytes are Xulgath. Etc. Is is because of copyright or is it because Paizo wants to put its own stamp on these creatures.

And with others, like Aboleths vs. Alghollthu, or Devils and Demons vs. their alternative namesakes, Lizardfolk vs. Iruxi, and Ratfolk vs. Ysoki represent both common name and native name, why not follow suit?

As an aside, I was a bit disappointed to not see character races expanded with planar scions and other races that could be statted out as NPCs or PCs. I'm assuming that Paizo intends to publish these, as well as associated feats with future publications. But if people don't want to wait, has Paizo given suggestions how to do so until then?

Paizo Employee Creative Director

4 people marked this as a favorite.
Saurstalk wrote:

As an aside, I was a bit disappointed to not see character races expanded with planar scions and other races that could be statted out as NPCs or PCs. I'm assuming that Paizo intends to publish these, as well as associated feats with future publications. But if people don't want to wait, has Paizo given suggestions how to do so until then?

We absolutely do, but those are player-facing options and don't belong in a GM-facing book like the Bestiary.

Silver Crusade

2 people marked this as a favorite.
James Jacobs wrote:
Saurstalk wrote:

As an aside, I was a bit disappointed to not see character races expanded with planar scions and other races that could be statted out as NPCs or PCs. I'm assuming that Paizo intends to publish these, as well as associated feats with future publications. But if people don't want to wait, has Paizo given suggestions how to do so until then?

We absolutely do, but those are player-facing options and don't belong in a GM-facing book like the Bestiary.

Also Ancestry options take up 4 pages now rather than just being able to use the statblock like in 1st. Eats up too much pages methinks to put in a Bestiary, rather have 4 monsters :3

Dark Archive

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James Jacobs wrote:
I'm pretty pleased with the look and feel of the Bestiary, myself, so I don't anticipate the monster format changing much at all going forward. Anything's possible though.

I finally got my SE Bestiary a few days ago, and I have to say that it's GORGEOUS! I love the faux-leather covers, but it's nothing compared to the fantastic layout and all those beautiful illustrations inside! If I had to choose a favorite, it would be all the nagas; they look so repulsive and gorgeous at the same time, and I honestly think that is the best representation of this monster I've ever seen (or even dared to imagine). This book gets 5/5 stars from me! :)

My only complaint with the layout/format is that the traits/keywords are on colored background; it makes the words look a bit fuzzy and hard to read. However, it is just a minor issue and I completely understand why it was done that way.

I still haven't got my SE Core rulebook, though; it's my own fault for pre-ordering it too late. I hope my FLGS will get another shipment of them... if not, I'll have to order it via Amazon.


I'm still bummed that they choose two animated statues of all animated things they could choose :-(

Animated Weapons are awesome!

Animated Huts (like the one from Baba Yaga) are fun too, and perfect as higher level Animated objects.

Animated Treasure Hoards would also be awesome, they are the ultimate protector for your treasure, just animate the treasure itself into a wave of golden coins and jewels.

Of course and Animated Carpet that flies would have been fun too.

Anything is better than the two golem-wannabees I got


1 person marked this as a favorite.
Awahoon wrote:

I'm still bummed that they choose two animated statues of all animated things they could choose :-(

Animated Weapons are awesome!

Animated Huts (like the one from Baba Yaga) are fun too, and perfect as higher level Animated objects.

Animated Treasure Hoards would also be awesome, they are the ultimate protector for your treasure, just animate the treasure itself into a wave of golden coins and jewels.

Of course and Animated Carpet that flies would have been fun too.

<snip>

Those are some really fun options you've got there!

:D

Carry on,

--C.

Customer Service Representative

4 people marked this as a favorite.

Removed some posts and the replies to them. The back and forth bickering needs to stop. I left up the 2 original posts in that exchange, and James' comment.

If you have rules questions they are better suited for the rules forum. If you need the text from the posts here let me know and I can get it for you.


I'm waiting for somebody who creates a Bestiary 2 wish-topic, most people who created those seem to be gone...

I'm not going to create such a topic, people seem to dislike me, they wouldn't react to that topic, so that would be the same as creating no topic at all.


2 people marked this as a favorite.
Awahoon wrote:

I'm waiting for somebody who creates a Bestiary 2 wish-topic, most people who created those seem to be gone...

I'm not going to create such a topic, people seem to dislike me, they wouldn't react to that topic, so that would be the same as creating no topic at all.

No one has created a new thread for Bestiary 2 because they already had the creatures picked out when they announced it, so it's more of a wait and see situation.

But popularity shouldn't be an issue in regards to bestiary wish lists, I know I personally have no issue with you, nor would I let it affect my posts on the topic if I did.

Trust me, there are plenty of people on these boards that wish I would go away, and it honestly doesn't matter to me.


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Wish list created, go nuts everyone!

Please remember to be excellent to each other!


1 person marked this as a favorite.

Thanks! That is awesome! I'm going to create my list!

Dark Archive

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Okay, I've finally had a few days to read through most of the monster entries. To summarize, in my opinion most of them have really cool abilities, but some are simply just faithful 2E conversions of their first edition counterparts (same special abilities/qualities with different math), and yet a few have either "bland" or confusing/weird abilities.
Regardless, the vast majority of the monsters are well-designed and have really flavorful and fun abilities! I'm also very happy with the fluff (including sidebar information/vignettes) and all the variant abilities presented in this book.

I would have preferred less innate spells for monsters; it's a bit confusing if a monster has, for example, separate lists for occult spells and spontaneous arcane spells. I personally feel "more thematic abilities and less spells" would have been the best kind of guideline with 2E monsters, but hey, it's really easy to tinker with 2E monsters, even without the guidelines that will published in GMG. :)

I'm still giving this book 5/5. Amazing work, people! :)


I mean I stopped contributing much to the wishlists because at some point I just ran out of ideas, plus I figure the the devs and associated folks already had jotted down notes of what they liked and would be interested in for a future book


Anyone know when this is coming out on Roll20.net?


Question (possible errata?):

Looking at the Sprite category/family --

Are all three supposed to be CN?

or,

Should the Sprite alone be CN, Grig --> NG(CG?), & Pixie --> CG(?)?

I ask, not just because of edition compatibility/legacy, but also because their descriptions (particularly the Grig's) don't seem to line up well with CN... (Although, it could just be me. :/ )

Please & thank you.

--C.


So if Changelings can be male now, is there a new studio position on Changeling reproduction, both between pairs of changelings and between Changelings and other Ancestries?

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I'm just wondering if that is referring to calibans or if calibans are now retconned to not exist or be something different?

Silver Crusade

Calibans are something completely different.

Paizo Employee Creative Director

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captain yesterday wrote:
No one has created a new thread for Bestiary 2 because they already had the creatures picked out when they announced it, so it's more of a wait and see situation.

Note that in many cases, since we know what books we're doing a year or even two in advance of when we announce them... this has kinda been the case for most of our Bestiaries. So wish lists for Bestiaries are as welcome now as ever.


Pathfinder Adventure, Lost Omens, Pathfinder Accessories, Rulebook Subscriber
Seisho wrote:
Rysky wrote:
Takei wrote:
Rysky wrote:
Takei wrote:
Saurstalk wrote:
Gisher wrote:
Ayronis wrote:
My PDF order has been stuck on "Pending" and "not available" since 10am this morning, but the CRB came through just fine. Is there something up with the Bestiary file or is it me?
FWIW, I was able to purchase and download it a few hours ago.
Interesting, because I purchased my .pdf this morning, too, and it still says it's not available.
I bought mine yesterday at the same time as the Core Rulebook and almost day later still can't download the Bestiary (the Core Rulebook was OK). I've mailed customer support but am not expecting to hear back from them until after GenCon :-/
Instead of going to the Digital Content of your account page have you tried the Downloads tab at the top of the posts by the Review tab? That's how I was able to get mine.

Thanks for the tip. I never noticed that tab before :-)

Unfortunately in this case the tab isn't there, although there is text in red at the top of the product page saying, "NOTE: You purchased this product yesterday." I guess it's just a gremlin in the system which they'll sort out in due course.

Np, but curses!

Hopefully you'll get your's soon.

Still waiting, purchased yesterday at around 3 pm and now its 9 pm and I don't have the option to download the book

I had a really horrible day and this would have been a nice little something to make it better

Have any of you had this resolved yet? I started the Rulebook subscription with the Core Rulebook (2ed) thinking that the Bestiary would be included but have seen nothing to indicate that it is on the list.

Dark Archive

captain yesterday wrote:
I love the new Hobgoblins!

Aesthetically, I preferred the less-goblin-y looking hobgoblins (and bugbears), but it is true that much of the previous hobgoblin art made them look hugely strong, which, for a race with a +2 Dex and +2 Con, but not a plus to Strength, seemed an odd choice. (Much like Wayne Reynolds Warforged art in Eberron, which seemed to often make them look size Large, when they were actually size Medium.)

I do like that the new art seems more 'true' to the race's traditional statistics, learner and less burly. (Even if those might change in 2nd edition...)


Pathfinder Roleplaying Game Superscriber
erucsbo wrote:
Seisho wrote:
Rysky wrote:
Takei wrote:
Rysky wrote:
Takei wrote:
Saurstalk wrote:
Gisher wrote:
Ayronis wrote:
My PDF order has been stuck on "Pending" and "not available" since 10am this morning, but the CRB came through just fine. Is there something up with the Bestiary file or is it me?
FWIW, I was able to purchase and download it a few hours ago.
Interesting, because I purchased my .pdf this morning, too, and it still says it's not available.
I bought mine yesterday at the same time as the Core Rulebook and almost day later still can't download the Bestiary (the Core Rulebook was OK). I've mailed customer support but am not expecting to hear back from them until after GenCon :-/
Instead of going to the Digital Content of your account page have you tried the Downloads tab at the top of the posts by the Review tab? That's how I was able to get mine.

Thanks for the tip. I never noticed that tab before :-)

Unfortunately in this case the tab isn't there, although there is text in red at the top of the product page saying, "NOTE: You purchased this product yesterday." I guess it's just a gremlin in the system which they'll sort out in due course.

Np, but curses!

Hopefully you'll get your's soon.

Still waiting, purchased yesterday at around 3 pm and now its 9 pm and I don't have the option to download the book

I had a really horrible day and this would have been a nice little something to make it better

Have any of you had this resolved yet? I started the Rulebook subscription with the Core Rulebook (2ed) thinking that the Bestiary would be included but have seen nothing to indicate that it is on the list.

You'd be better off posting questions like this in the Customer Service forum.


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Part II of my review:

Conclusion:
Editing and formatting are very good on a formal and rules-language level. Layout adheres to a one-column standard, and the book contains artworks that extend to variants of different critters; different animated objects, for example. As noted, no cheesecake, no beefcake in the artworks. The artworks range from industry-defining amazing to good: I was e.g. disappointed by the Glabrezu artwork; I loved the Fleshwarp Grothlut – it’s amazing nightmare fodder; also one of the best drider artworks I’ve seen! As noted, while, for the most part, the space is well-used, there are a few pages where the margins could have used a tad more information – the side-bar of the Grim Reaper’s first page, for example, is 3/4s empty. These are the exception, but yeah. The pdf-version comes with detailed, nested bookmarks, making navigation comfortable. As per the writing of this review, I don’t yet own the print version, so I can’t yet comment on its merits or lack thereof.

Game designers Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, Mark Seifter, with additional design by Alexander Augunas, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Alex Riggs, David N. Ross, Michael Sayre, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, Linda Zayas-Palmer – if you’ve been following designs for a while, you’ll know a lot of these names, and you’ll also realize why this book imho succeeds in the massive uphill battle that it had to fight.

For one, it doesn’t feel like I just bought the 3.0 Monster Manual, or the PF Bestiary, for a fourth time. The changes in lore, nomenclature, and the creatures included, make this book feel different; sure, it covers the basics; it has to cover the basics. It’s the first bestiary. But it also puts a different spin on what will be the core canon of PF2. Kudos for that. Seriously. We have a book here where dullahans, wendigo and shoggoths (which, alas, are btw. appropriately hard to kill, but not as maddening as I’d like them to be) are all considered to be creatures of essentially the core array. In some ways, this makes the game feel different, and differentiates itself successfully from being D&D minus the WotC-IP; it instead uses Paizo’s themes and lore to some surprising effect. I like that.

More importantly, I can see many of the more complex abilities championing a focus on roleplaying and actively rewarding engaging with narratives, instead of being only numbers-games. That’s a very good thing as far as I’m concerned. Even better would be that, in comparison to Starfinder, the creatures tend to have a few more abilities; heck, even the elementals don’t all have the same attacks and actions. Monsters feel deadly and varied as a result, and it is my ardent hope that the monster creation rules have enough wiggle-room to create creatures that are versatile without being predictable. Contrary to what I expected, I did not consider reading this book in its entirety, as opposed to using it as required, to be a chore. This is an interesting and well-crafted tome of monsters, and sets the bar quite high for the new system; there is still some breathing room here, but if anything, this book left me hopeful we’ll get more two-page boss-spreads, more unique critters, and a whole ton of cool adversaries in the future. I hope that the tendency for lore being more important continues, and that the direction this points towards, is indeed the one the game takes – for that will make it different enough from PF1, 5e, SFRPG, DCC and other games I love to grant it its own unique identity.

So yeah, even if you were horribly bored by plenty of d20-first-bestiaries, you may want to take a look at this one; the book perhaps makes a more salient and obvious case for several key strengths of PF2 than the core rulebook, simply by courtesy of showing what can be built on the streamlined action system. As a whole, I am left with primarily niggles and nitpicks, and regarding those, certainly much less than I expected to actually have. My final verdict will clock in at 4.5 stars, rounded up due to in dubio pro reo.

Endzeitgeist out.


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Where is the option to buy this as pdf ?


3 people marked this as a favorite.
Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
GrandChefPanda wrote:
Where is the option to buy this as pdf ?

Good question. How did they run out of PDFs?


GrandChefPanda wrote:
Where is the option to buy this as pdf ?

I swear this was in my cart for PDF not two days ago. I got distracted and came back today to find now the option is gone!


PDF shows back for me now. Glad more of those got published ;)

(thanks!)


I kind of wish that all the large-sized giants were HUGE-sized instead. I mean, Frost Giants have been shown to be taller than fully grown pine trees and Fire Giants have been artistically drawn to be just as tall as a two-story Inn if not TALLER!


But James, THANK YOU for giving us artwork of ancient Metallic Dragons! That was one thing I was so upset about in the 1st Edition Pathfinder Bestiary. So, yeah, well done. ;)


Bestiary Errata (not really finding anywhere to submit this):

Faerie dragons (level 2) have +16 perception/init? Somehow I don't think so....

Also Air Mephits should not have a +19 REF save...

Skum (level 2) not listed in level index on page 351

I am sure there will be more to come.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

So sidenote on why I never questioned before on why ether spiders(formerly phase spiders) didn't have humanoid faces in their art nor was mentioned in lore text: I was so convinced that phase spiders always in D&D had humanoid faces so that this change was another of those "let's make things different from D&D" changes so until I finally learned "no wait, phase spiders with human faces was pathfinder unique thing" I finally realized it was unexplained change x'D

But yeah, if anybody on dev team knows whats up with this change it'd be interesting to hear. I don't particularly mind it since I like spiders though it does make ether spiders bit less unique.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Well I still don't know whats up with phase spiders loosing humanoid face, but I have second art thing that is starting to bother me:

I really prefer ugothol/faceless stalker art from 1e: It has roughly spherical head without any familiar facial features and its described to have small slit out of which comes the three pronged tongue.

2e ugothol/faceless stalker clearly has a face <_< it has two eyeholes and slit or wrinkle that evokes mouth. Thats enough to be recognizable as face x'D


I noticed a typo on page 137 in the description of the Drow Rogue, where it misspells "these" as "thees."


Also on page 304 it says "The the intact soul focus gem," and I noticed several other typos that I forgot to point out. This book has a weird number of typos for an officially-released product from a fairly major company.

Dark Archive

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Pathfinder Roleplaying Game Superscriber

For anyone that is thinking of getting a non-mint copy of this. I thought I would share my thoughts, this is not a true review as I am only going to talk about the non-mint condition.

This one had the lower corner of the back cover smashed just a bit. So it doesn't come to a complete point but is rounded off a bit. Otherwise it is in great shape. Guns and Gears had a minor spine issue, while both Book of the Dead and Dark Archive appear to have no issues despite them suppose to be non-mint.

I checked those two over closely and I can't even find a scratch on the cover or a folder page or anything wrong with them. Anyways if you are on a budget and are thinking of picking this up, I would say the non-mint copies are totally worth it.

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