James Jacobs Creative Director |
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We want to be inclusive of ALL cultures in Pathfinder—that includes monsters. We try not to fall into the category of cultural appropriation by doing research, working with diverse freelancers, and being careful to be respectful about real-world inspirations.
That can be tricky when talking about real-world inspirations for awful things, sure, but I would rather see a Pathfinder Bestiary that features monsters inspired from all over the world rather than one that only contains monsters inspired by Eurocentric fantasy traditions. It's already got that tradition VERY well represented, so having things like rakshasas, wendigos, bunyips, porachas, tengus, yetis, etc. from places far from Europe in the book is even more important. I wish we'd been able to include more of them, frankly, but that didn't pan out. Bestiary 2 will give us more chances to explore though.
Zum-Graat |
2 people marked this as a favorite. |
The made-up creatures can't compare to the mythology/cryptid/folklore ones.
Well, this is quite a bold claim. I myself love some mythological critters, but DnD and Pathfinder have a lot of memorable original beings. Why do you think modern people are worse at making up monsters than ancient people were?
And overall, people of most cultures seem to be completely okay with you using their evil monsters for a game. They might not be okay with you using their gods or some sacred imagery, but evil spirits and the such? Fair game. That wendigo scandal is the first of this kind I've witnessed and let's hope it'll be the last. And that was just one person. One person can't speak for a whole nation/tribe, you know.Awahoon |
2 people marked this as a favorite. |
Awahoon wrote:The made-up creatures can't compare to the mythology/cryptid/folklore ones.
Well, this is quite a bold claim. I myself love some mythological critters, but DnD and Pathfinder have a lot of memorable original beings. Why do you think modern people are worse at making up monsters than ancient people were?
And overall, people of most cultures seem to be completely okay with you using their evil monsters for a game. They might not be okay with you using their gods or some sacred imagery, but evil spirits and the such? Fair game. That wendigo scandal is the first of this kind I've witnessed and let's hope it'll be the last. And that was just one person. One person can't speak for a whole nation/tribe, you know.
Don't get me wrong, I love many made-up critters from today, but you can't replace monsters like Wendigo, Papinijuwari, Akhlut, Golems, Djinns, Ifrits, Yara-Ma-Yha-Who's and the like with modern made up monsters, I like a good mixture of those. But reading James Jacobs reply made me happy and relieved, can't wait for Bestiary 2!
Seeing Rysky favoriting that reply must mean she doesn't mind more Wendigo-like creatures being used in future Bestiaries, so that is also a nice thing to see.
For me, all monsters are made up eventually, I don't believe in spiritual things and are as atheistic as they come.
Respect for the Gods of other cultures, I can see why people respect that, I would never use or touch the Rainbow serpent for example or other good-natured spiritual monsters, but evil monsters on the other hand, those are mine to spin around as I wish, no protection codes for those, and I'm happy Pathfinder is gonna use them (with respect of course) in future products.
Zum-Graat |
2 people marked this as a favorite. |
Respect for the Gods of other cultures, I can see why people respect that, I would never use or touch the Rainbow serpent for example or other good-natured spiritual monsters
This seems to be Paizo's position as well. I've been rereading Bestiary 1 recently and noticed that all Empyreal Lords listed there (in archon and azata sections) are real mythological figures, including some culture heroes like Atonga or deities from still existing religions (like some Orisha and Buddhist entities). But then you have more modern sources that list a lot of Empyreal Lords, like "Chronicles of the Righteous" and almost all of them are made-up from scratch.
I wonder if all those "real" Empyreal Lords were retconned out of existence due to the sensitivity of the subject.Seventh Seal |
Awahoon wrote:Respect for the Gods of other cultures, I can see why people respect that, I would never use or touch the Rainbow serpent for example or other good-natured spiritual monsters
This seems to be Paizo's position as well. I've been rereading Bestiary 1 recently and noticed that all Empyreal Lords listed there (in archon and azata sections) are real mythological figures, including some culture heroes like Atonga or deities from still existing religions (like some Orisha and Buddhist entities). But then you have more modern sources that list a lot of Empyreal Lords, like "Chronicles of the Righteous" and almost all of them are made-up from scratch.
I wonder if all those "real" Empyreal Lords were retconned out of existence due to the sensitivity of the subject.
Well... I wouldn't say all of them. Cernunnos is a notable example of a real-world mythological figure - with an entry in one of the Bestiaries, too!
As for the rest... <shrug>
James Jacobs Creative Director |
13 people marked this as a favorite. |
It's a bit unfair to say that mythological monsters are universally better than ones made up out of the blue for an RPG.
As pointed out above, ALL monsters are "made up," whether they're old classics like dragons or vampires, things from literature like morlocks or shoggoths, or brand new critters we invented just this year like niliths or quelaunts.
The difference there is that the monsters from literature, and even more so from mythology, have stood the test of time. They remain in our cultures BECAUSE they're so compelling and memorable and frightening. Not because the monster-creation technology was better back in the day and we've lost it, but because those monsters are ones that aren't forgotten.
There are countless other monsters made up by people as long as people have been afraid, but the vast VAST majority of these are forgotten.
It's the same thing when folks say "movies today aren't as good as they were 10 or 30 or 60 years ago. Not true. The bad ones from 10 or 30 or 60 years ago are just (rightfully) forgotten. Everyone remembers "Alien," but how many of you out there remember "Creature" or "Deep Space" or "Star Crystal?"
Awahoon |
Well, I was pretty wrong there, while Mythology/Cryptid/Folklore monsters are my big passion, a lot of D&D/Pathfinder created monsters are among my favorites as well. Think about Behir, Destrachan, Gloomwing, Bebilith, Leukodaemon, Sangudaemon, that new Grikkitog (which btw is my favorite monster in the book, next to Redcap, Dullahan, Banshee and Wendigo)
It is just that, creatures like the Nuckelavee, Yara-Ma-Yha-Who and Papinijuwari cannot be replaced by things as Armanite, Plague Giants and whatever-is-made-up-to-replace-the Yara.
That is what I meant, but that doesn't mean new monsters cannot be awesome, just the ones that try to replace the mythology monsters are often trying too hard or don't make it close to their awesomeness at all. I don't want them replaced by others, I want them both.
Awahoon |
Zum-Graat wrote:Awahoon wrote:Respect for the Gods of other cultures, I can see why people respect that, I would never use or touch the Rainbow serpent for example or other good-natured spiritual monsters
This seems to be Paizo's position as well. I've been rereading Bestiary 1 recently and noticed that all Empyreal Lords listed there (in archon and azata sections) are real mythological figures, including some culture heroes like Atonga or deities from still existing religions (like some Orisha and Buddhist entities). But then you have more modern sources that list a lot of Empyreal Lords, like "Chronicles of the Righteous" and almost all of them are made-up from scratch.
I wonder if all those "real" Empyreal Lords were retconned out of existence due to the sensitivity of the subject.Well... I wouldn't say all of them. Cernunnos is a notable example of a real-world mythological figure - with an entry in one of the Bestiaries, too!
As for the rest... <shrug>
Cernunnos however, isn't a God people still worship. Kali and others are.
Seventh Seal |
2 people marked this as a favorite. |
Seventh Seal wrote:Cernunnos however, isn't a God people still worship. Kali and others are.Zum-Graat wrote:Awahoon wrote:Respect for the Gods of other cultures, I can see why people respect that, I would never use or touch the Rainbow serpent for example or other good-natured spiritual monsters
This seems to be Paizo's position as well. I've been rereading Bestiary 1 recently and noticed that all Empyreal Lords listed there (in archon and azata sections) are real mythological figures, including some culture heroes like Atonga or deities from still existing religions (like some Orisha and Buddhist entities). But then you have more modern sources that list a lot of Empyreal Lords, like "Chronicles of the Righteous" and almost all of them are made-up from scratch.
I wonder if all those "real" Empyreal Lords were retconned out of existence due to the sensitivity of the subject.Well... I wouldn't say all of them. Cernunnos is a notable example of a real-world mythological figure - with an entry in one of the Bestiaries, too!
As for the rest... <shrug>
...
<sigh>
There really are people that still DO worship him as a deity-figure in their belief system -- and sincerely at that!
(I know a few personally, and they're part of a much more widespread group than you may realise.)
Just because the worship of Cernunnos (or that of other deities) is neither as "organised" nor as prominent as those of the Abrahamic religions, the main Eastern spiritual philosophies, and the complex & variable faiths of the Indian subcontinent (not to mention the more animist beliefs of various cultures that continue to retain much of their ancient traditions) does not invalidate it.
. . . . .
Also, by your logic (that Cernunnos "isn't a god people still worship" --> it's fine to include him as a Bestiary entry), there is no reason for Paizo to move away from the real-world mythological figures as empyreal lords since they're in the same 'category' as Cernunnos, i.e. "aren't gods people still worship" (which isn't necessarily true!).
. . . . .
Now, to be clear, while your statement may not be seen by some as particularly sensitive to the beliefs of others, I don't believe you meant any harm by it.
(My mention of Cernunnos being used as an Empyreal Lord in Pathfinder was not meant as a reproach, but I apologise if it was seen in that way.)
However, as religion & the belief (or lack thereof) in deity is a sensitive topic for many people, perhaps we should leave this line of discussion here?
Although, if you really want to put in a last word on it, go ahead. I think I'll bow out.
. . . . .
Back on topic:
I really love the care to detail on the wings of the sphinx!
Are there any pieces of art in the Bestiary that you feel are really well-done (even if they aren't necessarily what you may've envisioned for the particular creature)?
Zum-Graat |
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Can I just say that, as a biologist, I'm happy that fungi are finally separated from plants? Yayyy. It bothered me for so long. I mean, it makes total sense for the folk of Golarion to consider fungi plants (our world botanists considered them plants until as recently as the 60s), but Bestiaries seem to be written from an out-of-universe perspective rather than in-universe.
Also glad to see Monstrous Humanoid category gone, never made much sense to me. Not so sure about getting rid of the "Outsider" type. Celestial, Fiend, Monitor and Elemental are neat types, but "Astral" and "Ethereal" as separate categories? Ehh... Also, why wendigo is a beast??? It was a native outsider previously, would make sense to make it a fiend. Or at least aberration or maybe undead. Meanwhile, reefclaws and rust monsters are aberrations instead of beasts despite being just weird, but natural fauna? Ahhh, it's so confusing.
Other than that... Interesting to see some new outsider languages. Never made much sense to me that the entire Great Beyond speak only Celestial, Infernal, and Abyssal. Although their names could use some work. I mean, we have cool names like Requian for psychopomp language, but daemons speak... daemonic? Really? Not "Apocalyptic" or "Oblivion" or "Doom Speach"? Come on... Also, I'd rather rename daemons completely, but this is just wishful thinking at this point.
And my biggest complain - no sahkils! Gimme sahkils! I miss my twisted nightmare friends so much!
Awahoon |
I also wished Mimic, Doppelganger (instead of Faceless Stalker), Cloaker and Chuul joined the Aboleth group.
Roc joined the Eagle Group.
After seeing Gancanagh in the book, I hoped Karkadann joined the Unicorn group, but alas.
I do hope Cherufe, Mudlord and some others aren't going inside the Mud Elemental and Magma Elemental group in Bestiary 2, but are their own thing.
IF they do add them to these groups, I hope THEY get the artwork, and they not end up like Salamander without artwork.
I like the sahkils, but I understand they are missing out from Bestiary 1, they are probably in 2. I hope Div come back too, the group with the most Mythological Monsters in it. Druj Nasu, Bushyasta, Aghash and Ghawwas were awesome!
Manasaputra on the other hand, I hope they never return, or at least only in Adventure Paths, I was never a fan of those. Also I'm happy there aren't templates in this Bestiaries, I hope they get their own book. Same with Troops.
I also don't understand why Wendigo is a beast now, but I don't really mind it, I would have made it a fiend or Fey.
And yes, why I don't perse like the new fungus in the book, I do love they got their own group, I would have gone with some simpler variants though, and smaller ones, instead of the enormous ones we got.
Zum-Graat |
Reefclaws are the result of fleshwarping, so it makes complete sense to classify them as aberrations.
Oh, I didn't know this, the description in Bestiary just makes them sound like slightly intelligent eel-lobsters. I stand corrected then. Were rust monsters artificially created too?
Manasaputra on the other hand, I hope they never return, or at least only in Adventure Paths, I was never a fan of those.
Boooo, manasaputras are my favorite good outsiders (I wonder if they are considered Celestials now or their own separate thing). They are very cool Hindu-based beings, although I suspect they are inspired more by "The Secret Doctrine" and theosophy rather than directly by Puranas.
I like divs too, but in all honesty, they feel so unnecessary. Sahkils have their unique schtick of being manifestations of fears and inhabiting Ethereal Plane, while divs are another evil race from Abaddon which already has daemons, they do not seem to represent any particular theme aside from being corrupted and mean, and their goals are, well... not exactly original.CorvusMask |
Why...are people freaking out about the Wendigo?
I don’t follow this sudden rise of...whatever this is
From what I remember hearing about year or half year ago, some native americans consider it offensive how american pop culture has taken wendigo which is part of their religion and made it entertainment. Especially since most portrayals of it aren't even accurate so its kinda like taking names of something with importance and sticking it to horror movie monster which makes it extra insulting to them.
Its actually been a thing some people have been angry about for very long time, but you never hear it talked about because Native Americans have little voice in pop culture and american media in first place :P I myself heard about it through a forum thread discussing cultural appropriation, I don't know much about topic in specific though so I don't know how widespread the anger about this is among different native american cultures.
(do note that it is different from renaming random monster "Satan" :p Mainly in that in majority of places, Christianity isn't small marginalized religion persecuted by the majority. So Christian elements being used in pop culture in manner that faithful might consider insulting isn't same as doing it to a minority beliefs. Well I suppose there is also difference between Christian writing something like Paradise Lost and non Christian doing so, I think lot of Japanese media's portrayal of using Christianity's motifs for demon worshipers comes across as skeevy when you realize that Christians are actually historically persecuted minority over there :P Like Western Christians might not mind Shin Megami Tensei series that much even if its basically heretical to portray YHHV as evil, but I'm sure Japanese Christians might find it more depressing.)
Zum-Graat |
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Honestly, I could pick a couple of examples of how Paizo butchered my native folklore (Russian). The most glaring is polevik - its name literally means "of the field" and it's a creature closely associated with open landscapes and sunlight. But in Pathfinder it's an underground mushroom man? Ehm... You are free to use our folklore as much as you wish, but why choose the name that has absolutely nothing to do with the creature?
Overall I think it's quite petty to expect 100% or even 50% mythological accuracy from a fantasy game. But then again, Russian folklore is not persecuted or oppressed (even if is barely known in the West), so maybe it's a more principal topic for striving minorities.
Awahoon |
1 person marked this as a favorite. |
Honestly, I could pick a couple of examples of how Paizo butchered my native folklore (Russian). The most glaring is polevik - its name literally means "of the field" and it's a creature closely associated with open landscapes and sunlight. But in Pathfinder it's an underground mushroom man? Ehm... You are free to use our folklore as much as you wish, but why choose the name that has absolutely nothing to do with the creature?
Overall I think it's quite petty to expect 100% or even 50% mythological accuracy from a fantasy game. But then again, Russian folklore is not persecuted or oppressed (even if is barely known in the West), so maybe it's a more principal topic for striving minorities.
Lol, I always wondered why the Polevik was turned into a mushroom man, while the Spanish Trenti would make much more sense for that role.
The most abominable creature in Pathfinder based on mythology though, is the Isitoq in my eyes, nothing like the real myth. Also, I never liked the Kongamato in Pathfinder for some reason, same with the Ankou.
The Pathfinder Ankou could be called the Gaueko, suits it much better.
CorvusMask |
Well either way, if you don't understand what the issue is, I don't think I'm able to convince you :P
On sidenote, why is Saxra renamed Skulltaker in this bestiary? First google result for Saxra is pathfinder 1e one so I'm bit confused if its trademark thing or if Saxra is from obscure folklore you can't find easily with google?
Awahoon |
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On sidenote, why is Saxra renamed Skulltaker in this bestiary? First google result for Saxra is pathfinder 1e one so I'm bit confused if its trademark thing or if Saxra is from obscure folklore you can't find easily with google?
That is because the Saxra is more widely known as the Machukuna, and no, I don't think they are protected YET. lol.
Leo.Lima |
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We want to be inclusive of ALL cultures in Pathfinder—that includes monsters. We try not to fall into the category of cultural appropriation by doing research, working with diverse freelancers, and being careful to be respectful about real-world inspirations.
That can be tricky when talking about real-world inspirations for awful things, sure, but I would rather see a Pathfinder Bestiary that features monsters inspired from all over the world rather than one that only contains monsters inspired by Eurocentric fantasy traditions. It's already got that tradition VERY well represented, so having things like rakshasas, wendigos, bunyips, porachas, tengus, yetis, etc. from places far from Europe in the book is even more important. I wish we'd been able to include more of them, frankly, but that didn't pan out. Bestiary 2 will give us more chances to explore though.
Please, include more brazillian folklore creatures, you guys did an amazing job with encantado and mapinguari in the 1th edition. I would love to see the headless mule, anhangá, boitatá and many others represented in Pathfinder. Thanks, and sorry for my english.
Leg o' Lamb |
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The art is so good.
Gotta disagree on the hobgoblin artwork. Let's take a people that has a long and well established in game lore of being fearsome, disciplined, and militaristic and remove their shoes/boots. Really? FFS, can we have hobgoblin art in a bestiary where they aren't six feet tall with five feet long arms or gray goblins after a session on the rack?
Terrible. Just terrible.
The Gold Sovereign |
I can't deny that the art for the hobgoblins is among my least favorite ones, especially since their illustrations in the Monster Codex and the Ironfang Invasion AP. I have nothing against their new head shape or their elongated arms - they are actually more fearsome in this way - but they do feel as smaller than they have always been.
Marco Massoudi |
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I am very excited for the "Bestiary Battle Cards", a monster deck of 408 cards (picture on one side, stats on the other) which are scheduled for a december 2019 release.
I have been asking for such a product for years, only to see such candy made for D&D 5e.
This will make preparing to GM much easier!
Guang |
I am very excited for the "Bestiary Battle Cards", a monster deck of 408 cards (picture on one side, stats on the other) which are scheduled for a december 2019 release.
Seconded! Really hoping they have the flavor/fluff on there as well - that would make int'l shipping the physical product worth it to me.
James Jacobs Creative Director |
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Is somebody new working on individual monster fluff? Many of them are among the best and most interesting (maybe THE best) I've ever read from any product or system.
If you're talking about the sidebar information in the Bestiary, the majority of those were written by Patrick, Daigle, and myself (we also split the task of doing a flavor/initial rules development pass on the whole book), but some of them were written by others.
Glad you like them though!
James Jacobs Creative Director |
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Marco Massoudi wrote:I am very excited for the "Bestiary Battle Cards", a monster deck of 408 cards (picture on one side, stats on the other) which are scheduled for a december 2019 release.Seconded! Really hoping they have the flavor/fluff on there as well - that would make int'l shipping the physical product worth it to me.
I doubt any of the flavor text will be on the cards. Firstly, there needs to be SOMETHING you get for buying the book! :-) But more to the point, there's not likely to be room for additional flavor text.
Mark Seifter Designer |
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Guang wrote:Is somebody new working on individual monster fluff? Many of them are among the best and most interesting (maybe THE best) I've ever read from any product or system.If you're talking about the sidebar information in the Bestiary, the majority of those were written by Patrick, Daigle, and myself (we also split the task of doing a flavor/initial rules development pass on the whole book), but some of them were written by others.
Glad you like them though!
And for the body descriptions of the creatures, those came from our amazing set of bestiary authors, in alphabetical order: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.
So in addition to the developers, the authors are veterans as well. No one was new, per se.
However, one big thing that changed for the descriptions was that Logan came up with a new guide for writing them and sent it out to all the authors, making sure that you lead with a compelling hook that tells you what the monster is, for instance.
Guang |
James Jacobs wrote:Guang wrote:Is somebody new working on individual monster fluff? Many of them are among the best and most interesting (maybe THE best) I've ever read from any product or system.If you're talking about the sidebar information in the Bestiary, the majority of those were written by Patrick, Daigle, and myself (we also split the task of doing a flavor/initial rules development pass on the whole book), but some of them were written by others.
Glad you like them though!
And for the body descriptions of the creatures, those came from our amazing set of bestiary authors, in alphabetical order: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.
So in addition to the developers, the authors are veterans as well. No one was new, per se.
However, one big thing that changed for the descriptions was that Logan came up with a new guide for writing them and sent it out to all the authors, making sure that you lead with a compelling hook that tells you what the monster is, for instance.
Amazing authors indeed! The sidebars definitely add to the whole experience as well, but it was the body descriptions that really caught my attention. Monsters that had previously been meh for me are now fascinating. I would love any and all info about Logan's new description writing guide, what's in it and what else it applies to. Bestiary 2, as well, I assume, but anything else in particular?
Enlight_Bystand |
First of all, I want to applaud James Jacobs, after so many years and he's still so in touch with the community, fans, and costumers, that is a rare thing these days.
Second, I can't wait for these cards, does EVERY monster get their own card? Also in future Bestiaries? That is a cool collection!
In relation to future Bestiaries, Erik did say that this was an experimental product, and expensive, so they'll be reviewing the reception to see what future products are made in this style.
James Jacobs Creative Director |
the nerve-eater of Zur-en-Aarh |
1 person marked this as a favorite. |
I can't deny that the art for the hobgoblins is among my least favorite ones, especially since their illustrations in the Monster Codex and the Ironfang Invasion AP. I have nothing against their new head shape or their elongated arms - they are actually more fearsome in this way - but they do feel as smaller than they have always been.
I still don't like gangly hobgoblins, because if they're going to be the organised legions rather than the barbarian hordes, the more solid squat look of the PF1 hobgoblin is a lot more convincing to me as holding the line in a shieldwall.
Saurstalk |
I bet that is why Paizo changed it. The d20 SRD would have let them keep using the "derro" spelling under the OGL.
I noticed that quite a few times. Derro are Dero. Ettercaps are Web Lurkers. Stirges are Bloodseekers. Mites are Mitflits. Shambling Mounds are Shamblers. Sahuagin are Sea Devils. Troglodytes are Xulgath. Etc. Is is because of copyright or is it because Paizo wants to put its own stamp on these creatures.
And with others, like Aboleths vs. Alghollthu, or Devils and Demons vs. their alternative namesakes, Lizardfolk vs. Iruxi, and Ratfolk vs. Ysoki represent both common name and native name, why not follow suit?
As an aside, I was a bit disappointed to not see character races expanded with planar scions and other races that could be statted out as NPCs or PCs. I'm assuming that Paizo intends to publish these, as well as associated feats with future publications. But if people don't want to wait, has Paizo given suggestions how to do so until then?
Saurstalk |
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The Gold Sovereign wrote:I can't deny that the art for the hobgoblins is among my least favorite ones, especially since their illustrations in the Monster Codex and the Ironfang Invasion AP. I have nothing against their new head shape or their elongated arms - they are actually more fearsome in this way - but they do feel as smaller than they have always been.I still don't like gangly hobgoblins, because if they're going to be the organised legions rather than the barbarian hordes, the more solid squat look of the PF1 hobgoblin is a lot more convincing to me as holding the line in a shieldwall.
I agree. I plan on sticking to older renditions of hobgoblins and bugbears.