Weapon enhancement and DR penetration


Rules Questions


I know that if a weapon is +3, it bypasses Cold Iron.

What if its a +2 weapon that's Flaming? Does the "+1" part of the Flaming count in for getting the total bonus to penetrate DR?

Seems pretty simple but I can't find a hard and fast rule on this.


Xavram5 wrote:

I know that if a weapon is +3, it bypasses Cold Iron.

What if its a +2 weapon that's Flaming? Does the "+1" part of the Flaming count in for getting the total bonus to penetrate DR?

Seems pretty simple but I can't find a hard and fast rule on this.

No. The DR bypass is triggered by the enhancement bonus, not by property enchants. +2 flaming = +2 that happens to be able to deal 1d6 fire whenever you hit.

Note that a bane weapon's "treated as +2 higher" counts, so a +1 bane against the valid targets = +3, and therefore gets to bypass iron and silver DRs.


Sandslice is correct, it's only the actual enhancement bonus that helps you overcome DR.

The one exception to this is DR:Epic - you need a +6 equivalent weapon to bypass DR:Epic, and in this case it doesn't have to all come from an enhancement bonus (indeed you can't usually make a weapon with a +6 enhancement bonus).

So a +3 Keen Flaming-Burst Longsword would overcome DR:Magic, DR:Cold Iron, DR:Silver and DR:Epic, but not DR:Adamantine or DR:Good/Evil/Chaos/Law.

The Exchange

Xavram5 wrote:

What if its a +2 weapon that's Flaming? Does the "+1" part of the Flaming count in for getting the total bonus to penetrate DR?

Seems pretty simple but I can't find a hard and fast rule on this.

No.

CRB page 562 wrote:
Weapons with an enhancement bonus of +3 or greater can ignore some types of damage reduction, regardless of their actual material or alignment. The following table shows what type of enhancement bonus is needed to overcome some common types of damage reduction.

There is one notable exception (because it wouldn't be Pathfinder if there wasn't an exception to every rule).

Mythic Adventures page 7 wrote:
DR/Epic: A type of damage reduction, DR/epic can be overcome only by a weapon with an enhancement bonus of +6 or greater (Pathfinder RPG Bestiary 299). Weapons with special abilities also count as epic for the purposes of overcoming damage reduction if the total bonus value of all of their abilities (including the enhancement bonus) is +6 or greater.

Edit: And the two-minute ninja


Note that the epic rule is only the case if you are running a mythic campaign (otherwise you need to have an actual enhancement value of 6+, like from a bane weapon, to overcome the DR). Both rules are valid, as per the FAQ that clarifies it, it just becomes a matter of what kind of game you are running.

Dark Archive

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AwesomenessDog wrote:
Note that the epic rule is only the case if you are running a mythic campaign (otherwise you need to have an actual enhancement value of 6+, like from a bane weapon, to overcome the DR). Both rules are valid, as per the FAQ that clarifies it, it just becomes a matter of what kind of game you are running.

Actually the faq is disagreeing with what you're saying.

It doesn't say anything about needing to be in a mythic campaign to use the +6 equivalent rule, the example says the opposite

For example, a +3 undead-bane longsword is a +4-equivalent weapon, which on its own is not enough to overcome DR/epic. When used against an undead creature, its enhancement bonus increases by an additional +2, making it effectively a +6-equivalent weapon (+3 baseline enhancement bonus, +1-equivalent from bane, +2 conditional enhancement bonus against undead from bane)
That's +5 in numbers and +1 equivalent


It says there are two methodologies. One methodology requires Mythic Adventures, meaning you are running a mythic campaign. Those rules and the alternative given there only apply if you are running a mythic campaign or are for other reasons pulling from said book. It's also an FAQ specifically for a book instead of a general FAQ, which furthers the "if you aren't using this book, it's rules don't apply" point.


Quote:
The second way is presented in Mythic Adventures: You can use a weapon that has a total "plus-equivalent" of +6 or higher. For example, a +1 vorpal longsword and a +2 flaming frost shock keen longsword both are +6-equivalent magic weapons.

Just to clarify.

Also thanks, I didn't even know this was an alternate rule, Inthought it was just the regular rule.

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