Civilizations have risen and fallen across Golarion for thousands of years, leaving legends and ruins in their wake. Though nations may vanish, they are never truly gone so long as their traditions and descendants still survive. Breathe life into these lost cultures with character options that trace their origins back to ancient times, or pay homage to a distant ancestry with one of the archetypes presented in Pathfinder Player Companion: Blood of the Ancients!
Inside this book you'll find:
The vestige bloodline, which allows both bloodragers and sorcerers the power to not only glimpse into the past but also summon long-dead ancestors and forgotten cities and battlefields into the present day.
New archetypes, from the ancient Azlanti ioun kineticists and the Spawn slayers of Ninshabur to the golem-forged Jistkan artificers and the Heaven-mandated jinyiwei investigators of Lung Wa.
New spells recovered from ancient cultures, including mystic runes from Shory, life-preserving magic from the Mierani arcane wardens, and spells believed to have been used by the founder of Jistka himself.
This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but it can easily be incorporated into any fantasy world.
ISBN-13: 978-1-64078-038-5
Other Resources: This product is also available on the following platforms:
On other hand, I love Blood of books for giving more material for non core races, on other hand I love they are including more content related to ancient cultures...
It is also kinda sad how this book high lights that only humans seem to have lot of different cultures.
But yeah, I think I overally still like the book, plus it did include paladin codes for Osiris and Wadjet so that is great :D
Only human. Other races, even core, really get no love in Pathfinder (ok... in most D&D settings actually).
Pass.
Rogar, I can confirm that this book will most certainly not contain only options for humans. The product description text mentions "heroes whose connection to such civilizations manifest in surprising ways" -- an indication that we fully intend to include lots of useful class options and other offerings for nonhuman characters as well as humans.
Only human. Other races, even core, really get no love in Pathfinder (ok... in most D&D settings actually).
Pass.
Rogar, I can confirm that this book will most certainly not contain only options for humans. The product description text mentions "heroes whose connection to such civilizations manifest in surprising ways" -- an indication that we fully intend to include lots of useful class options and other offerings for nonhuman characters as well as humans.
I wonder how old a civilization has to be for Elves to consider it ancient? ;)
Only human. Other races, even core, really get no love in Pathfinder (ok... in most D&D settings actually).
Pass.
Rogar, I can confirm that this book will most certainly not contain only options for humans. The product description text mentions "heroes whose connection to such civilizations manifest in surprising ways" -- an indication that we fully intend to include lots of useful class options and other offerings for nonhuman characters as well as humans.
Maybe I didn't explain myself very well. What I meant is the book is going to explore options coming from ancient human empires.
The fact that mechanically other races' PCs will be able to access feats, spells and whatnot has nothing to do with it.
According to Golarion's lore demi-human races also had "ancient fallen empires". The dwarves had Tar Taargadth, the elves had pre earthfall Kyonin (at least) just to name 2.
These are legacies that matter for their players (and GMs, since exploring ancient Dwarven/Elven ruins is quite the fantasy trope), probably more than most human empires but Azlant do for human characters.
TL;DR: The problem is not the options will be mechanically open for everyone even if according to lore 9 times out of 10 it will make little sense for a Nagaji to get powers related to Azlant or the Jistka Imperium ("just rename the feat" is a thing, right?). The problem is you choose "Ancient Empires" as theme for this book and then only included human ones.
The problem is you choose "Ancient Empires" as theme for this book and then only included human ones.
Not really surprising, given how humano-centric Golarion is.
Also nothing in that solicitation text says it will only be human empires. That isn't even the final description, so maybe hold the end of the world talk until the final description is posted, or if your intent is to try to make sure they include love for non-human empires make a suggestion rather than a dismissive post... Just my opinion.
I'd be surprised if they DIDN'T at least include something for the ancient dwarf and elf civilizations. Nothing in that description indicates to me that it's only human ones.
I'd love to see stuff beyond the Inner Sea region as well (ancient Tian Xia, anyone?) but no idea how likely that is.
I'm most intrigued by the Jistka parts, but hope/wish there would be some references to ancient lizardfolk, troglodyte and serpentfolk civilizations. Cyclopses would be welcome too.
Also, being a "Blood" book, I would be really surprised if there wasn't someone focus on non-humans. Like, maybe there will be stuff for the Caligni, Shabti, and the Samsarans.
Crossing my fingers for something on Ninshabur and Taumata, but I would be terribly, terribly disappointed if there isn't more information about long lost Valashai! It's about time we had more than the vaguest hints about that ancient empire.
Also, being a "Blood" book, I would be really surprised if there wasn't someone focus on non-humans. Like, maybe there will be stuff for the Caligni, Shabti, and the Samsarans.
That would be AWESOME.....I would love more Caligni and Shabti mechanics and info :P
Also, being a "Blood" book, I would be really surprised if there wasn't someone focus on non-humans. Like, maybe there will be stuff for the Caligni, Shabti, and the Samsarans.
That would be AWESOME.....I would love more Caligni and Shabti mechanics and info :P
They are certainly some of the least fleshed out of the playable races.
So what ancient civilizations do you want get some love in this one?
Ghol-gan, Jistka Imperium, Tekritanan League, Ancient Osirion and the Shory would be my top five choices. Ancient dwarven and elven lands would also be cool to see, but I feel like they don't change quite as vibrantly as shorter-lived human civilizations, being longer-lived (particularly in the case of elves) and / or bound by tradition (for dwarves).
I feel like we've gotten *plenty* of information on Thassilon, at this point, and expect we'll get more when the rest of the Runelords rise, over the next couple years (speculating wildly).
I first noticed this while reading the Construct Builder's Handbook thread, specifically when it was discussing a possible construct-focused Player Companion. Now I really want some of these Ancients to be constructs still running a few millennia later.
I first noticed this while reading the Construct Builder's Handbook thread, specifically when it was discussing a possible construct-focused Player Companion. Now I really want some of these Ancients to be constructs still running a few millennia later.
So what ancient civilizations do you want get some love in this one?
Ghol-gan, Jistka Imperium, Tekritanan League, Ancient Osirion and the Shory would be my top five choices. Ancient dwarven and elven lands would also be cool to see, but I feel like they don't change quite as vibrantly as shorter-lived human civilizations, being longer-lived (particularly in the case of elves) and / or bound by tradition (for dwarves).
I feel like we've gotten *plenty* of information on Thassilon, at this point, and expect we'll get more when the rest of the Runelords rise, over the next couple years (speculating wildly).
Since time travel will be involved in that AP you might get to defeat some of the Runelords so they never get a chance to come back in the current timeline;)
Now if we could just get blood of dragons, blood of fey, blood of giants, blood of the mythos, blood of magical/mythical beast, blood of chaos/maelstrom, and blood of law/axis based books.