Medieval Europe PbP campaign (Inactive)

Game Master Michael Johnson 66

Set in a version of 15th century Europe where magic, monsters, myths and legends are real....


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Male HP: 112/118|AC: 27 (30 Smite) |T: 12|FF: 26 | Fort +15, Ref +10, Will +9| Init +1| CMD 20 |IMMUNE Fear, Charm, and Diseases| DR 3/-| LoH 8/8

"Let us slay the great beast! It will never harm anyone again."


Male burn:8 /9 nonlethal:72 hp temperey 109/120 ac temperey 31 Fredrick Undine Kineticists 10 Cn HP 123 / 123 Speed ft Init 13 AC 30 Fort 17 Ref 18 Will 9 CMB +4/-1 BAB 7/2 [b]

We need to move fast


M Human unchained monk 8/paladin 6

The Lusty Fools look at each other a moment, a look that says, "If we die, we die as legends, in the best possible company". They then descend the ice stair to the great frost wyrm's frigid lair, echoing with snarls of pain and rage....


Emerging in the great ice cavern, the party sees their terrible foe, only somewhat diminished in ferocity by its fearful wounds, and Fimbulblizzard sees the party as well, its ice-blue eyes glaring feverishly and furious at them!

Draconic:
What be this new calamity!? Insult heaped upon injury!?

Initiative 1d20 + 4 ⇒ (9) + 4 = 13


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

init: 1d20 + 13 ⇒ (7) + 13 = 20

If we fall, brothers, we shall feast on the best wine and frolic with the finest lasses in the next life. Onwards! Paddy yells as he darts forwards as he goes invisible and flies into the air. He makes a move to behind the dragon.

stealth: 1d20 + 21 + 20 ⇒ (10) + 21 + 20 = 51


Male HP: 112/118|AC: 27 (30 Smite) |T: 12|FF: 26 | Fort +15, Ref +10, Will +9| Init +1| CMD 20 |IMMUNE Fear, Charm, and Diseases| DR 3/-| LoH 8/8

Initiative: 1d20 + 1 ⇒ (15) + 1 = 16

"If we die and God wishes to send you heathens to hell, I will personally beg Him to spare you brave souls!"


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Beats initiative even on a 1

I think Sun Wukong will have other plans Hisao says as he joins Paddy in flying around to flank the dragon.

Stealth: 1d20 + 20 ⇒ (20) + 20 = 40

Add 20 if Invisibility matters, which I don't think it does?

Did we get a surprise round to use this move action? Can we take our first standard action now? We need to get Alphonse a flank since he's got the best chance of hurting the thing with a good smite


Male burn:8 /9 nonlethal:72 hp temperey 109/120 ac temperey 31 Fredrick Undine Kineticists 10 Cn HP 123 / 123 Speed ft Init 13 AC 30 Fort 17 Ref 18 Will 9 CMB +4/-1 BAB 7/2 [b]

intiative: 1d20 + 13 ⇒ (9) + 13 = 22

fredrick attempts to move stealthily one the path

stealth: 1d20 + 14 ⇒ (10) + 14 = 24


I would say that because it just finished slaying the rest of the frost giants and survived an assassination attempt prior to that, Fimbulblizzard would be on high alert when the Lusty Fools enter, so no surprise round....

As soon as the great white wyrm detects the entry of the Lusty Fools, its massive, bloodstained head snaps around, tracking the movements of its foes, who are wisely spreading out to surround it, and chooses one of them to target with its deadly frost breath....

A blast of lethal frost hits Nacht, dealing 20d4 ⇒ (1, 2, 3, 3, 3, 4, 4, 3, 1, 4, 3, 1, 1, 2, 3, 3, 3, 2, 1, 3) = 50 cold damage! DC 27 Reflex save for half damage....


Reflex save vs D.C. 27 breath weapon 1d20 + 14 ⇒ (11) + 14 = 25 fails.... Nacht takes 50 cold damage!

The Beetle Man shivers violently and shakes the snow and ice off, still conscious, but hypothermic and frostbitten!


Nacht promptly flies back up the ice stairs out of sight to let his fast healing power reinvigorate his shivering body....


Round 2!! Fire at will!! Eeeek!!!


Fimbulblizzard can breathe again in

Spoiler:
1d4 ⇒ 2 rounds...


Male Great Old One Outsider 31 (aquatic, chaotic, evil, native)

As the Beetle Man's uncanny healing factor regenerates and reinvigorates his damaged tissues, a strange anomaly occurs.... The very air above him twists in a vortices as a wormhole is opened, and a single green, loathsome tentacle worms down to loop around Nacht's neck like a noose, and in the blink of the Beetle Man's multifaceted eyes, yanks Nacht up into the black hole in the air! With a sound like a whip cracking, the hole rapidly shrinks and pops out of existence!


Male HP: 112/118|AC: 27 (30 Smite) |T: 12|FF: 26 | Fort +15, Ref +10, Will +9| Init +1| CMD 20 |IMMUNE Fear, Charm, and Diseases| DR 3/-| LoH 8/8

Alphonse, unaware of their companion's plight, charges in on the great dragon, declaring a challenge.

"Let the power of God strike you down, foul beast, and your soul be burned in everlasting fire!"

Smite Charge: 1d20 + 24 ⇒ (15) + 24 = 39
Smite Damage: 2d4 + 2d6 + 20 + 18 ⇒ (4, 4) + (1, 5) + 20 + 18 = 52

Swift: Smite, Full round: Charge.


Alphonse Veritus wrote:

Alphonse, unaware of their companion's plight, charges in on the great dragon, declaring a challenge.

"Let the power of God strike you down, foul beast, and your soul be burned in everlasting fire!"

[dice=Smite Charge]1d20+24
[dice=Smite Damage]2d4+2d6+20+18

Swift: Smite, Full round: Charge.

Alphonse plants the crescent of holy steel deep in Fimbulblizzard's cerebral cortex!

RRRRAAAAAAAAAAAAARRRRRRK--*wheeeeeeze!*

An agonized roar splits the ears of all in the ice cavern, and causes the very ceiling to crack in a spiderweb of ice, chunks of which begin to fall, presenting fresh potential peril to the Lusty Fools!

Fimbulblizzard lurches, terrible eyes glazed and somehow less fearsome, jerks irratically, and finally flops heavily onto the ice to bleed out freezing blue blood....

The dragon is slain with a single smite! (It was pretty hurt by its battle with the giants already, but still, that was a mighty smite!


M Human unchained monk 8/paladin 6

The ice overhead cracks and groans ominously....

The Lusty Fools can grab one or two choice items that catch their eyes as they flee the soon-to-collapse lair, but lingering to collect any more treasure than one or two items, not to exceed a total value of 12,000 gp per character, results in being buried alive in the cave-in! This is your chance to customize your loot to your character, up to 12,000 gp!


M Human unchained monk 8/paladin 6

After hastily looting a few trinkets and fleeing the collapsing Glacial Rift, the Lusty Fools have each attained a current total of 71,200 XP--enough to advance to 10th level! Congrats!


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Boots of Speed Please!


M Human unchained monk 8/paladin 6
Hisao of the Yellow Reeds wrote:
Boots of Speed Please!

Excellent choice lol.... I won't be too surprised if the Lusty Fools end up pulling more than one pair from Fimbulblizzard's hoard! ;p

Hisao spies a remarkably fine-looking pair of leather boots with cheetah skin trim lying atop a heap of silken tapestries, so he snatches them as he flies by before racing up the spiral ice stairs!


M Human unchained monk 8/paladin 6

After looting and leveling up to 10th level, what do the Lusty Fools do next?


The two goblin bards tell an unbelievable tale to the skalds in the Hall of Magnus back in Trondheim, regaling the Norsefolk with descriptions of the Lusty Fools' cunning and valor, and how they massacred the Great White Wyrm of the North, Blizzardfang, and his clan of frost jotnar, collapsing their icy Glacial caverns on top of them as they fled the lair with treasures beyond the ken of thane or jarl!


In English: Mighty indeed are these Lusty Fools and friends of Iommy-Tyr. Our skalds will no doubt weave great lays about the killing of the wyrm and jotnar! Wouldst any of these brave and manly heroes honor us with sons of their seed before departing our cold lands?


M Human unchained monk 8/paladin 6

A bevy of buxom ale wenches and sundry fair-haired maidens avail themselves to the Lusty Fools' pleasures at the mead hall....


M Human unchained monk 8/paladin 6

Having delivered the ashes of their fallen comrade, Iommi-Tyr, to his people in Trondheim, and having rid the land of Norway of the frost wyrm Blizzardfang and the clan of frost giants that had been terrorizing that kingdom, the Lusty Fools embark on Fredrick's trireme Argos for warmer climes to the south....

The voyage takes them along the rugged coasts of Scandinavian realms and across the North Sea, braving rough seas and storms, occasionally sighting great sea monsters hunting in the distance, but managing to avoid encounters with such horrors of the briny deeps....

Several days later, Fredrick pilots the ancient vessel through the so-called "Pillars of Hercules" into the Mediterranean Sea, and bears east toward the Italian peninsula....


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

For his part Hisao, feeling a bit homesick, picks a slim and dark haired lady to spend some time with before leaving on a ship headed towards Italy.


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Now those lasses know how to celebrate... Paddy muses as they set sail on towards the next destination. I suppose I should check the booty I got in the cave....hmm....looks like a bunch if kit a burglar would use...good score.

travelers anytool, handy haversack, boots of elvinkind, burglars bracers, vest of tumbling (instead of belt), ring of climbing and potions of Cure serious, neutralize poison, haste and gadeous form


M Human unchained monk 8/paladin 6

The Argos docks in the port of Napoli on the third of September, a hot, late summer afternoon. The Lusty Fools have been subsisting on fresh seafood caught in the North Sea, and then the Atlantic: cod, flounder, snapper, tarpon, and the occasional crab or lobster, supplemented with fruits and vegetables procured in ports along the coast.

It is easy to forget that the world is soon to end in fire and pestilence, so lovely are the emerald swells of the sea, and the green coastline....


M Human unchained monk 8/paladin 6

Napoli map

The cries of gulls echo in the harbor as the Lusty Fools debark and get their landlegs back. Mingled with bird calls are the cries of vendors hawking their wares in a nearby market, horse hooves clopping on cobblestones, cathedral bells calling the faithful to evening mass, the snarls of dogs fighting over scraps behind an abattoir, and a hundred other less identifiable sounds blending in a dull cacophony....


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Usually we go to the holy men of the city to find out what we need to know, yes? Hisao suggests.


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Aye...shouldn't be too hard to find a church here in town...but furst my supply situation.... Paddy says as he heads over to a stall in the market and buys a jug of whisky. He refills his flask and puts the rest in his haversack. Now...for the lesser important things..


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Hisao considers the city There are a lot of temples in this place. Do they speak French or English here?


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

I would say yes to them speaking English likely...it's a common language of merchants...French is probably only dpoken among the rich and educated here...


Male burn:8 /9 nonlethal:72 hp temperey 109/120 ac temperey 31 Fredrick Undine Kineticists 10 Cn HP 123 / 123 Speed ft Init 13 AC 30 Fort 17 Ref 18 Will 9 CMB +4/-1 BAB 7/2 [b]

before leaving the dragons cave Fredrick pull a decanter and a set of ruby red lenses from the dragon's hoard. He limps along nodding as his companions speak.

Aye lads we should head to a temple and if being that dont work i might know a few places to look.

he got a decanter of endless water and deatwatch eyes


M Human unchained monk 8/paladin 6

Angevin flag of the Kingdom of Naples, circa 1430

The Lusty Fools walk from the harbor up one of the busy streets inland, bearing toward an impressive marble dome rising above the cityscape, topped by a golden cross. They weave between puddles of muddy water on the cobblestones, passing by shops and houses....

As they pass under a web of clotheslines with laundering hung on them, strung between two buildings on opposite sides of the street, a plump brunette woman suddenly pops halfway out an upper floor window with a steaming chamberpot, and dumps it carelessly out!

Each character attempt a DC 18 Reflex saving throw to avoid being splashed with urine and feces!


Male burn:8 /9 nonlethal:72 hp temperey 109/120 ac temperey 31 Fredrick Undine Kineticists 10 Cn HP 123 / 123 Speed ft Init 13 AC 30 Fort 17 Ref 18 Will 9 CMB +4/-1 BAB 7/2 [b]

reflex: 1d20 + 18 ⇒ (15) + 18 = 33


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

reflex: 1d20 + 20 ⇒ (5) + 20 = 25Oh b!&!&%$s....i tbought Londin was nasty...watch yourselves lads!


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Reflex: 1d20 + 15 ⇒ (16) + 15 = 31

Hisao is nowhere near the splash but is disappointed that he used his skills on this.

Hey guys, you should level up! :)


M Human unchained monk 8/paladin 6

The Lusty Fools enter the Church of San Paulo in Napoli at around dusk, where they find a few acolytes sweeping out the reeds and dirt brought in by the congregants.

It is cool and dark in the old stone church, bands of sunlight crisscrossing the nave through stained glass windows....

An old priest is blessing the baptismal font.


In nomine Dei, et Fili, et Sanctus Spiritus, Amen....

Looking up from the holy water basin, he turns to greet the newcomers.

Bienvenito, seniors, how may I be of service to you?


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Actually why are we in Italy? Is this where we think the AntiChrist is?


M Human unchained monk 8/paladin 6

You know that Mount Vesuvius is the lair of Conflagratius/Wormwood, and it may serve as the hive of all three major antagonists (the Beast, the Antichrist, and the Devil).


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Hisao bows and says Greetings holy man, we have been travelling across Europe searching for some powerful people. We were led to believe that they may be in this city.


Powerful people? Do you mean Her Majesty? Or....??


M Human unchained monk 8/paladin 6

Knowledge (nobility) or (local) to know who is in power here....


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

know local: 1d20 + 10 ⇒ (8) + 10 = 18

Bongiorno, Padre. My friends and I are seeking a few particular people. Just wondering....do you know a Father Renaud from Notre Dame? He can vouch for us if you have any questions....


Ah, yes, Father Renaud is a good priest of Our Lord.... I met him before I was ordained, while still learning Our Lord's Holy Scriptures at Vatican.... Does he still occasionally indulge in taking extra Blood of Christ between services? Hahahaha!


The Goblins Two chuckle in the shadows of the nave....

Hee-hee-hee! Pater Renaud wino!


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Yes, we managed to assist him with some beings of great evil that had hurt him. There are many such about nowadays it is sad to say Hisao says.


Male burn:8 /9 nonlethal:72 hp temperey 109/120 ac temperey 31 Fredrick Undine Kineticists 10 Cn HP 123 / 123 Speed ft Init 13 AC 30 Fort 17 Ref 18 Will 9 CMB +4/-1 BAB 7/2 [b]

padre have aye heard of any strange or wrong doings about?

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