Pathfinder Adventure Path #122: Into the Shattered Continent (Ruins of Azlant 2 of 6)

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Pathfinder Adventure Path #122: Into the Shattered Continent (Ruins of Azlant 2 of 6)
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Island Intrigue

After working to secure their settlement on a surviving fragment of the lost continent of Azlant, the adventurers aid the colony by exploring the rest of the island to search for resources and look for potential dangers. Soon they learn of a sea hag whose attempts to revive the powerful oracular powers of the Azlanti threaten the island's inhabitants. But an even greater peril confronts them as they begin to notice that some people in the settlement are acting strangely—a haunting echo of the clues left behind after the original settlers vanished. Sinister forces are at work in the colony, and the adventurers must uncover a menacing threat to the settlement before they become the next victims of a vile plot.

This volume of Pathfinder Adventure Path continues the Ruins of Azlant Adventure Path and includes:

  • "Into the Shattered Continent," a Pathfinder RPG adventure for 4th-level characters, by Robert Brookes.
  • A gazetteer providing a look at some of the history, interesting denizens, and points of interest in the region where this story unfolds, by Adam Daigle.
  • A collection of rare magical treasures from ancient Azlant, by Ron Lundeen.
  • A bestiary full of monsters that inhabit the islands, by Ayla Arthur, Robert Brookes, Lucas J.W. Johnson, Robin Loutzenhiser, and Mark Moreland.

ISBN-13: 978-1-60125-972-1

"Into the Shattered Continent" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (702 kb zip/PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Marco Massoudi wrote:

Is it to early to ask for "Pathfinder Roleplaying Game: Ultimate Romance" aka "Romantic Adventures"??

Can we get "Pathfinder Companion: Realms of Romance"?

At least "Player Companion: Heroes of Romance" or "Player Companion: Villains of Romance"?

The later two would be pretty cool imo.

Eh .. no.


4 people marked this as a favorite.
Marco Massoudi wrote:
Is it to early to ask for "Pathfinder Roleplaying Game: Ultimate Romance" aka "Romantic Adventures"??

Pathfinder RPG: Romancing the Starstone

Coming Soon!

Grand Lodge Contributor

4 people marked this as a favorite.

Whatever works for your group is the right way to play, I guess.

Regardless, I think in an AP that has a large cast of friendly NPCs, it makes more sense to include portraits for as many of the colonists as possible rather than to have full-body art for a select few. Without actually knowing anything about the math that goes into making AP art orders or layout, I'd wager that full-body shots cost as least twice as much as headshots, and they also take up at least twice as much space on a page. So, if there were more/bigger art in an AP volume, there would have to be less of something else.

Just my 1d2 cp.

Paizo Employee Managing Developer

3 people marked this as a favorite.
Samy wrote:
Adam, for your next AP may I give the following feedback, which is absolutely subjective and personal.

Heard, and I appreciate your comments.

Though, I honestly don't put a lot of focus into romance in the adventures I work with. I see what you're saying about using art space for monsters that you could point to out of a bestiary, but I felt that if I did full body illustrations of some of the fellow colonists (because there's not enough space or budget for all of them) it would make one or two colonists seem more important than the others (which is why Ramona and Carver made it to the covers). Portraits were the best way to make sure that I had all of the named settlers in Talmandor's Bounty illustrated.

Liberty's Edge

Pathfinder Companion Subscriber

Fair enough, thanks for the consideration.


Cthulhudrew wrote:
Marco Massoudi wrote:
Is it to early to ask for "Pathfinder Roleplaying Game: Ultimate Romance" aka "Romantic Adventures"??

Pathfinder RPG: Romancing the Starstone

Coming Soon!

*spit take* Nice one. That would be pretty fun. ;)

Dark Archive

Adam Daigle wrote:
Samy wrote:
Adam, for your next AP may I give the following feedback, which is absolutely subjective and personal.

Heard, and I appreciate your comments.

Though, I honestly don't put a lot of focus into romance in the adventures I work with. I see what you're saying about using art space for monsters that you could point to out of a bestiary, but I felt that if I did full body illustrations of some of the fellow colonists (because there's not enough space or budget for all of them) it would make one or two colonists seem more important than the others (which is why Ramona and Carver made it to the covers). Portraits were the best way to make sure that I had all of the named settlers in Talmandor's Bounty illustrated.

I'm honestly more interested in monster illustration(this book has a lot of great monster pics), besides, boring if all the monsters look the same :D

Especially since I run my games in roll20, so having monster pics also means I have token for them and its always boring to use "generic token" for bestiary monster that is described looking somehow special/has name/etc. Village npcs don't really need anything else besides mugshots really, it doesn't most of the time really set mood to see what NPC clothing is like.


The idea for full images -- assuming the art is available -- is something that would make a good addition to Wayfinder or perhaps a web enhancement pdf.


Being one of the few blind people that play this game, I don't really mind either way with the illistrations. Just don't take out the rich descriptions of things in lue of them like Starfinder did.


Is this module inspired by the classic "Isle of Dread" adventure?


Module? I think you mean AP or AP volume;)

Lantern Lodge RPG Superstar 2014 Top 4

2 people marked this as a favorite.
darth_borehd wrote:
Is this module inspired by the classic "Isle of Dread" adventure?

Not as such, no. I can't fully speak to Adam's inspiration on the outline, but when I was writing the adventure I hadn't yet read Isle of Dread. Though I have since then, and there isn't much of a similarity.

Most of what you find in this adventure is inspired by Golarion lore. That first plot hook was something I advocated hard to introduce to the adventure.

Though I will say there was one major pop-culture inspiration at the very end.

Spoiler:

The final scene in Invasion of the Body Snatchers where Donald Sutherland points at the protagonist and lets loose that scream, and we realize everyone else was replaced.


That was so eerie! Love to watch Donald Sutherland.

Nice to know that was an influence for this AP.

Lantern Lodge RPG Superstar 2014 Top 4

3 people marked this as a favorite.

By and large, though, I drew a lot of inspiration from previous Pathfinder content. The DNA from Brandon Hodge's From Shore to Sea can be found in the naming conventions and histories of locations, history of the Ulfen and the journey to Valenhall, elements of Second Darkness, etc. Azlant is a centerpiece of Golarion lore, and I wanted this adventure to feel like both something new and fresh, but also connective-tissue to the larger world beyond.

Paizo Employee Managing Developer

5 people marked this as a favorite.

And you did a damn fine job!

Lantern Lodge RPG Superstar 2014 Top 4

3 people marked this as a favorite.

blushing_spongebob.gif

RPG Superstar 2014 Top 32

I'm surprised the smoke sentinel made it into the book. It seems like a pretty blatant rip-off of the smoke monster from LOST, down to the flashing and mechanical noises.

Lantern Lodge RPG Superstar 2014 Top 4

1 person marked this as a favorite.

Adam and I definitely discussed Lost when we were brainstorming encounters on Ancorato. I almost put a shipwrecked galleon miles inland, and then decided it was too on the nose.

Had I known the smoke sentinel was going in... ;)

Paizo Employee Customer Service Manager

5 people marked this as a favorite.

If someone puts in a request or feedback looking for an element that is not to your gaming style, you need to remain polite in your responses on our website. Hyperbolic statements of denial over a particular type of content you are not fond of can quickly escalate a discussion as it can easily come across as an attack on another poster's gaming choices. Assume folks are here to engage in good faith and are reasonable humans, just like you. If you come across problematic posts, please use the flagging system (and thank you to those of you who did so for this thread).

Dark Archive

Umm, sorry for being rude earlier.

Anyway, so I realized, wait a sec, does this book introduce another new set of rules for

Spoiler:
fires and exhausting them
? I thought Paizo did release set of rules for handling that in one product(forgot which one), so I thought "each new adventure has new way to handle same scenario" thing would stop .-.

Silver Crusade

Pathfinder Adventure Path Subscriber
CorvusMask wrote:

Umm, sorry for being rude earlier.

Anyway, so I realized, wait a sec, does this book introduce another new set of rules for ** spoiler omitted **? I thought Paizo did release set of rules for handling that in one product(forgot which one), so I thought "each new adventure has new way to handle same scenario" thing would stop .-.

Where's the problem? And what is ".-."?

Dark Archive

Gorbacz wrote:
CorvusMask wrote:

Umm, sorry for being rude earlier.

Anyway, so I realized, wait a sec, does this book introduce another new set of rules for ** spoiler omitted **? I thought Paizo did release set of rules for handling that in one product(forgot which one), so I thought "each new adventure has new way to handle same scenario" thing would stop .-.

Where's the problem? And what is ".-."?

Upside down "._." I guess

Nothing I guess, but it means learning same thing again everytime same situation comes up.

Anyhoo, Ruins of Azlant has lot of stuff I love, but I wonder if anyone else really gets the same idea. Like, one thing I like is amount of Neutral aligned friendly monstrous strangers you can meet during AP, adventure seems to remember that not every friendly ally needs to be good aligned to be trustworthy. I'm also really digging up Ruins of Azlant gazetteer since tons of interesting locales. Should probably make a review, but I feel like I can't make accurately reviews on adventures before playing and/or at least running them. Would really want to give this book five stars if I did that though .-.

Lantern Lodge RPG Superstar 2014 Top 4

1 person marked this as a favorite.
CorvusMask wrote:

Umm, sorry for being rude earlier.

Anyway, so I realized, wait a sec, does this book introduce another new set of rules for ** spoiler omitted **? I thought Paizo did release set of rules for handling that in one product(forgot which one), so I thought "each new adventure has new way to handle same scenario" thing would stop .-.

Those rules are the same as they were printed in a previous AP (Coucil of Thieves), and I don't believe they've been reprinted anywhere else since. None of the mechanics should be any different, though.

Dark Archive

Robert Brookes wrote:
CorvusMask wrote:

Umm, sorry for being rude earlier.

Anyway, so I realized, wait a sec, does this book introduce another new set of rules for ** spoiler omitted **? I thought Paizo did release set of rules for handling that in one product(forgot which one), so I thought "each new adventure has new way to handle same scenario" thing would stop .-.

Those rules are the same as they were printed in a previous AP (Coucil of Thieves), and I don't believe they've been reprinted anywhere else since. None of the mechanics should be any different, though.

Hmm, maybe I remember wrong and its only issue in pfs scenarios?

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Has anyone with subscriptions had their copies shipped yet today? I'm hoping to start pouring over these before I bury myself in work for class lol.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'm hoping mine arrives today. :-)

Liberty's Edge

doc the grey wrote:
Has anyone with subscriptions had their copies shipped yet today? I'm hoping to start pouring over these before I bury myself in work for class lol.

My copy is still listed as (pending) in my subscriptions tab. I remember reading that AP subscribers would have access to the PDF as soon as it ships. I was hoping to at least have access to the PDF before Wednesday so I could have some extra game prep time. From the comments above, some may already have it? I'm new to the AP subscription so any info would be appreciated. :)

Silver Crusade

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Yeah, my PDF is downloaded, but I haven't opened the .zip

Time...

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Franz Lunzer wrote:

Yeah, my PDF is downloaded, but I haven't opened the .zip

Time...

Lucky, I was F5'ing through most of last night lol.


Now that I have seen the blog post, I am curious about the Ioun Gauntlet! Price and basic powers? Please and thank you!

Lantern Lodge RPG Superstar 2014 Top 4

1 person marked this as a favorite.

Ioun Gauntlet:

Price: 1,600 GP
Basic Powers: You can slot an ioun stone into an ioun gauntlet and create a variety of resonant effects, similar to the way a wayfinder works, but creating different effects.


1 person marked this as a favorite.
Robert Brookes wrote:
** spoiler omitted **

Fantastic! Thank you.

Lantern Lodge RPG Superstar 2014 Top 4

1 person marked this as a favorite.

Also, there's a lot more where that came from, with regards to ioun technology, in the Adventure Path. The Ecology of the Clockwork from book 3? Astounding.


More Ioun love?! Yippee! I have always hated the "must be floating 'round the body" bit. Just advertising to everyone that you have magic, come and grab it!
Very nice.

Paizo Employee Managing Developer

3 people marked this as a favorite.

If your character doesn't have a bunch of magic rocks by the end of this campaign, something has gone wrong. :)

Paizo Employee Starfinder Society Developer

4 people marked this as a favorite.
Adam Daigle wrote:
If your character doesn't have a bunch of magic rocks by the end of this campaign, something has gone wrong. :)

Oh, just wait until they find out about some of the other things they can slot those stones into! O_O

Silver Crusade

2 people marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Thurston Hillman wrote:
Adam Daigle wrote:
If your character doesn't have a bunch of magic rocks by the end of this campaign, something has gone wrong. :)
Oh, just wait until they find out about some of the other things they can slot those stones into! O_O

*opens mouth*

...

*closes it*


2 people marked this as a favorite.
Pathfinder Rulebook Subscriber
Adam Daigle wrote:
If your character doesn't have a bunch of magic rocks by the end of this campaign, something has gone wrong. :)

So this campaign takes place in the MCU?


Darn. Davic beat me to the punch(line). I was going make a humorous attempt using Marvel Comics and cosmic cubes.


2 people marked this as a favorite.
Davic The Grey wrote:
Adam Daigle wrote:
If your character doesn't have a bunch of magic rocks by the end of this campaign, something has gone wrong. :)
So this campaign takes place in the MCU?

It's obvious this is the direction Disney is taking... first they buy Marvel, then Star Wars, then Paizo... :)


That would be my guess so they can find a way to inter-link Marvel, Star Wars and now fantasy tabletop RPGs. ;)

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