A 5th Edition Mini-Dungeon adventure for 4-6 PCs of Levels 13-14
Recently a wave of otherworldly energy flowed down a fault line far into the Underworld, dissipating where a fire giant monastery rested over a lava lake. The giants' delving through the floor towards the lake had imperceptibly but irrevocably weakened the rock the ironclad stone halls sat on; it collapsed, taking down most structures, and even the stoutest giants finally drowned in the lava. One giant lives—the monastery's Doombringer.
Severely injured, the interplanar energies inhibited his natural healing. This far underground, the PCs sense the sulfurous heat long before reaching the carnage. They're on a cliff edge, with lava dozens of feet below. Their route, towards the northeastern corner, should be a path across a cavern floor, but now it's via a series of flat-topped columns rising from the lake below. Scorched stalagmites are dotted about. Three gigantic buildings are perilously close to the cliff 's lip.
Mini-Dungeons are single page, double sided adventures for 5th Edition which are setting agnostic and are easily inserted anywhere in your campaign.
Product Availability
Fulfilled immediately.
Are there errors or omissions in this product information? Got corrections? Let us know at
store@paizo.com.
This pdf clocks in at 2 pages and is a 5E-mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains...*drumroll* a .jpg-version of the map, in both GM and player-friendly versions!
Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is, a helpful tool in the GM’s arsenal. Got that? Great!
This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.
...
..
.
Still here?
All right!
When a faultline had a wave of unearthly energy flow into the underworld, it decimated a fire giant monastery down to just a few devotees. Now, a traveling and injured fellow remains, almost having fallen prey to one of the horrid beings from beyond. You see, while in PFRPG, the module excelled via its strange nanite-creatures, the 5e-version takes a different theme and instead provides the stats for both shoggoth and the urochar (strangling watcher), substituting a strong dark tapestry-theme instead…and the module works just as strongly in this case!
Conclusion:
Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and nice. Huge plus: We get a GM AND a Player-version of the area in which this takes place, providing full VTT-friendly compatibility.
Chris Harris’ conversion of Stephen Yeardley’s module retains the draw of the original – while, system-immanently, the system sports less monsters, the use of Tome of Beast critters (stats included) and the change of theme are smart decisions. My final verdict will thus also clock in at 4 stars for the 5e-version.