Starfinder Core Rulebook

4.60/5 (based on 32 ratings)
Starfinder Core Rulebook
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Shoot for the Stars

Blast off into a galaxy of adventure with the Starfinder Roleplaying Game! Step into your powered armor and grab your magic-infused laser rifle as you investigate the mysteries of a weird universe with your bold starship crew. Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.

This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!

Inside this book, you'll find:

  • All of the rules you need to play or run a game of Starfinder.
  • Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.
  • Character species both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.
  • An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.
  • Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.
  • Complete rules for starships, including customization and starship combat.
  • Rules and tips on using Pathfinder RPG content with Starfinder.

ISBN-13: 978-1-60125-956-1

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Note: This product is part of the Starfinder Roleplaying Game Subscription.

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5/5


Fantasy in Space

5/5

My title says it all: "Fantasy in Space".

I've been playing this set of rules for 2 years now and I will state that it is fantastic!

Be warned that this fantasy setting has both magic and technology. It builds completely on the fantasy genre and adds technology to the mix.

For those looking for hard science-fiction, I'd recommend looking elsewhere. It's hard to run that type of campaign with this ruleset without having to make a ton of changes.

This is currently my favorite futuristic game and I highly recommend it!


Tells this type of story best.

5/5

Starfinder's system tells science fantasy well, in that it's mechanics are techie and detailed, more so than more narrative rulesets. It feels designed for the genre, and makes tech stuff and starships mesh with magic and spells so they feel like they fit rather than feeling like part of the game was bolted on.

A well designed system for an underserved sci-fan market.


Absolutely love it.

5/5

It's the real deal, this book fulfills the definition of "core" to perfection.
First the only couple of "bad" things: 1) the monsters are missing, and that is surely due to the fact that it's already a huge book, so it's understandable. Besides, you can download "First Contact" for free and use those to start you off, or you can adapt Pathfinder monsters very easily with the guidelines provided in this book.
2) A few corrections were done to the part about starship combat, for which you will have to look-up the errata page online and mark down the modifications (mostly to DCs of actions in space). But to be honest, that doesn't bother me.
Apart from that, this book does a fantastic job explaining the game and quickly teaching you how to play it with lots of examples and pre-made combinations of choices for characters to guide you, should you need it. They managed to cram so much in this book that it's in itself a notable feat, but more than that, every topic is presented with enough depth to not leave you wanting too much.
The section on starships is both bold in scope and very welcome!
The value for your money alone would warrant 5 stars, let alone the fantastic layout, illustration, narration and convincing world-building.
Oh, I almost forgot about the game itself, how shall I put it... it's extraordinarily good! Exciting, fun, easy to play, sufficiently original without being weird, a bold start to a cosmic saga that continues the enormous lore of Pathfinder and opens it up to stellar proportions.
My new favorite tabletop rpg!


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Yes.

Start a thread in customer service and take pictures and email them to customer service (for quality control).

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

Folks, please take discussion of any specific contents of the book to the appropriate Starfinder subform. (If everybody discussed everything here, this page would be thousands of page long in no time!)

Liberty's Edge

Cerushad wrote:
I wanted Pathfinder in space, not Star Wars Revised Core Unchained. Very unhappy.

Should you want that (to be very clear, I do not) then the book for you is Starfarer's Companion by RGG. That adds the "Pathfinder....in SPaaaaace" elements that you are (probably) looking for.


1 person marked this as a favorite.
Steel_Wind wrote:
Cerushad wrote:
I wanted Pathfinder in space, not Star Wars Revised Core Unchained. Very unhappy.
Should you want that (to be very clear, I do not) then the book for you is Starfarer's Companion by RGG. That adds the "Pathfinder....in SPaaaaace" elements that you are (probably) looking for.

There's also the awesomely looking Aethera Campaign Setting


artmis wrote:
There is a Misprint!: There is a page misprint on my copy pg 285 some pages are missing. Is mine just a fluke?

Mine is normal...


4 people marked this as a favorite.

I hope there is a "lite" version of the PDF coming, like what is available for the Pathfinder rulebooks. 143MB is too big for Google Drive to display in the browser.


Why does everyone always think there needs to be a "Pathfinder 2.0" (speaking of the first review saying this is hopefully paving the way to Pathfinder 2.0)


'cause it's a convoluted mess that isn't kept up-to-date on its own PRD for a year+ at a clip with so many nerbats and banhammers applied to it for "organized play" that the game is only semi-recognizable between PFS and everyone that doesn't play PFS?

I dunno, that'd be my guess. ;)


You know, people mention the banhammers and errata and PFS stole my barbarian's puppy.

But I have yet to meet these groups that check for faqs or even know Paizo.com is more than a webstore.


captain yesterday wrote:

You know, people mention the banhammers and errata and PFS stole my barbarian's puppy.

But I have yet to meet these groups that check for faqs or even know Paizo.com is more than a webstore.

When PFS began my (then-very-large) group was on board. Then came the stuffs that took an easy to play game and made it, for us, less fun. YMMV. ;)

Silver Crusade

4 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Captain Olivia Quinn wrote:
Why does everyone always think there needs to be a "Pathfinder 2.0" (speaking of the first review saying this is hopefully paving the way to Pathfinder 2.0)

Because SF improves on several major issues of PF, the biggest being the length and flow of combat (due to doing away with iterative attacks and simplifying combat manoeuvres even further), the wtfqzomgbbq power level of 9-level prepared casters (because in SF there are none of those) and the complexity of monsters/NPCs.


2 people marked this as a favorite.

As soon as a Pathfinder 2.0 hit the shelves, some folks ^^^ will start clamoring for Pathfinder 3.0. It's just a losing proposition and fortunately, they are the very vocal, very small minority.


Gorbacz wrote:
Captain Olivia Quinn wrote:
Why does everyone always think there needs to be a "Pathfinder 2.0" (speaking of the first review saying this is hopefully paving the way to Pathfinder 2.0)
Because SF improves on several major issues of PF, the biggest being the length and flow of combat (due to doing away with iterative attacks and simplifying combat manoeuvres even further), the wtfqzomgbbq power level of 9-level prepared casters (because in SF there are none of those) and the complexity of monsters/NPCs.

Except of course it does not make combats shorter by design...


The Mad Comrade wrote:

'cause it's a convoluted mess that isn't kept up-to-date on its own PRD for a year+ at a clip with so many nerbats and banhammers applied to it for "organized play" that the game is only semi-recognizable between PFS and everyone that doesn't play PFS?

I dunno, that'd be my guess. ;)

PFS is a very small minority of people who play the game...it is a very large mistake for Paizo to cater to them...one that WotC learned with 4th ed.


3 people marked this as a favorite.

Pathfinder is as convoluted as you make it.

No one is being forced to buy ALL the books.

Even in PFS plenty of people still make do with only one or two books.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
John Kretzer wrote:
Gorbacz wrote:
Captain Olivia Quinn wrote:
Why does everyone always think there needs to be a "Pathfinder 2.0" (speaking of the first review saying this is hopefully paving the way to Pathfinder 2.0)
Because SF improves on several major issues of PF, the biggest being the length and flow of combat (due to doing away with iterative attacks and simplifying combat manoeuvres even further), the wtfqzomgbbq power level of 9-level prepared casters (because in SF there are none of those) and the complexity of monsters/NPCs.
Except of course it does not make combats shorter by design...

A level 16 TWF hasted Ranger and her animal companion making a full attack using two different magical weapons with different crit ranges/modifiers and splitting iteratives between somebody who is her favoured enemy and something that isn't.

I've managed to take a bath during the time it took to figure it out.

Your move.


Gorbacz wrote:
John Kretzer wrote:
Gorbacz wrote:
Captain Olivia Quinn wrote:
Why does everyone always think there needs to be a "Pathfinder 2.0" (speaking of the first review saying this is hopefully paving the way to Pathfinder 2.0)
Because SF improves on several major issues of PF, the biggest being the length and flow of combat (due to doing away with iterative attacks and simplifying combat manoeuvres even further), the wtfqzomgbbq power level of 9-level prepared casters (because in SF there are none of those) and the complexity of monsters/NPCs.
Except of course it does not make combats shorter by design...

A level 16 TWF hasted Ranger and her animal companion making a full attack using two different magical weapons with different crit ranges/modifiers and splitting iteratives between somebody who is her favoured enemy and something that isn't.

I've managed to take a bath during the time it took to figure it out.

Your move.

Knight to b4.

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Handy Haversack of Hillarity wrote:
Gorbacz wrote:
John Kretzer wrote:
Gorbacz wrote:
Captain Olivia Quinn wrote:
Why does everyone always think there needs to be a "Pathfinder 2.0" (speaking of the first review saying this is hopefully paving the way to Pathfinder 2.0)
Because SF improves on several major issues of PF, the biggest being the length and flow of combat (due to doing away with iterative attacks and simplifying combat manoeuvres even further), the wtfqzomgbbq power level of 9-level prepared casters (because in SF there are none of those) and the complexity of monsters/NPCs.
Except of course it does not make combats shorter by design...

A level 16 TWF hasted Ranger and her animal companion making a full attack using two different magical weapons with different crit ranges/modifiers and splitting iteratives between somebody who is her favoured enemy and something that isn't.

I've managed to take a bath during the time it took to figure it out.

Your move.

Knight to b4.

Cavaliers riding hasted pouncing big cats are almost as bad ;-)


Just got my Core Rule Book in the mail! Woot! Time to start fleshing out that first character.

Community & Digital Content Director

2 people marked this as a favorite.

Folks, take the speculation about a "Pathfinder 2.0" to another thread. It does not belong in a product discussion thread centered on the Starfinder Core Rulebook.


anyone know why they didn't include an equivalent feat to combat reflexes, like extra reaction(s) or something?

it seems like a useful thing to have ...

or did i just miss it?


probably because they didn't want anybody to have more than one reaction per round at this point.


Moofed wrote:
I hope there is a "lite" version of the PDF coming, like what is available for the Pathfinder rulebooks. 143MB is too big for Google Drive to display in the browser.

I would love a Lite version as well. 140mb is too big for me to reliably download from Google Drive or Kindle. PF Lite's 50mb was a great size.


Moofed wrote:
I hope there is a "lite" version of the PDF coming, like what is available for the Pathfinder rulebooks. 143MB is too big for Google Drive to display in the browser.

I would also like a lite version of the PDF. On a similar note I would like a soft cover pocket edition of the physical book.

Community & Digital Content Director

1 person marked this as a favorite.

Hey Folks, the purpose of our Lite PDFs is not to reduce overall filesize, but to improve the graphics performance within the PDF. As the Starfinder Core Rulebook does not utilize as intensive of resources in its layout, there are no artifacts for us to strip. Additionally, the layout itself does not lend itself to being downsampled in an elegant way to get across the look and feel of the brand.

Sovereign Court

I purchased the pdf, Paizo has my money, yet no pdf has been added to my downloads.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
Malikjoker wrote:
I purchased the pdf, Paizo has my money, yet no pdf has been added to my downloads.

Malikjoker, please contact our customer service department (contact email and phone number is in the tiny type at the bottom of the page, or you can create a new thread in the Customer Service forum). They'll get you fixed up!


1 person marked this as a favorite.

Hmm. Is there any reason we can't flag reviews?

Community & Digital Content Director

2 people marked this as a favorite.
Tali Wah wrote:
Hmm. Is there any reason we can't flag reviews?

This feature is still on our wishlist. If you see a problematic review, you can forward the information to community@paizo.com.


Gotta say, I like what I've read! I especially like how they handled ability score generation, themes, classes, and archetypes. Giving the themes different abilities instead of making it dependant on your "job" makes your background matter and minimizes the need for overlapping classes. Having archetypes be compatible with all classes and replaces features at the same levels is also godsend. Goodbye long, biring table comparisons!

Also, good job handling the "weapon enhancement" system, its level system is much clearer than PF's + bonus system.

Now if we could just apply some of these rules to its fantasy cousin... anyone tried that? I'm curious.

Liberty's Edge

Started going through the book yesterday. I think my biggest problem so far is that SF adheres too much to PF's fantasy. A sci-fi game should have psionics instead of magic, and there's no reason for something like Dragons to be a creature type in a sci-fi game. Definitely closer to Spelljammer here than to Star Wars/Trek. Space fantasy. Maybe I should've expected that if it was widely published pre-release, but I guess I must've missed the heavy fantasy focus.

Still, it's not a deal breaker for me. I certainly hope that there will be a full psionics book down the line.

(Sadly, I also suffered from the binding issue many others have also reported.)


Pg. 6, WHAT’S A ROLEPLAYING GAME? wrote:


Starfinder is a tabletop adventure roleplaying game (RPG): an
interactive story in which one player—the Game Master—sets
the scene and presents challenges, while the other players
each assume the role of a science fantasy hero and attempt
to overcome those challenges.

Emphasis added by me.

Liberty's Edge

Yes, it's obvious once you have the book and open it.


Samy wrote:
Yes, it's obvious once you have the book and open it.

The description for the product is also rather detailed in this regard:

Quote:

Shoot for the Stars

Blast off into a galaxy of adventure with the Starfinder Roleplaying Game! Step into your powered armor and grab your magic-infused laser rifle as you investigate the mysteries of a weird universe with your bold starship crew. Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.

This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!

Liberty's Edge

Fair enough. Still not a fan of it.


I caved in to weakness and purchased it yesterday. First attempt to roll up a PC later. Have decided to embrace its science fantasy theme and get a GOTG feel to it.
Not the least bit interested in pursuing any SFS threads, so hopefully some good 3rd party stuff will emerge adventure-wise, and will have a go myself at creating some scenarios in due

I do really, really like the rules changes.

Liberty's Edge

2 people marked this as a favorite.

I don't know why the ability score increases have to be in so large steps. Every five levels you can increase FOUR ability scores? Why not pace them out and make it more gradual? First increase at lvl 2, second increase at lvl 3, third increase at lvl 4 and fourth increase at lvl 5? You end up with the same, but it's more smoothly paced out, instead of getting a mega-boost of difference, making a lvl 5 character *much* more powerful than a lvl 4 one.


Enjoying my first Starfinder character so far. I never had the chance to play Star Frontiers from TSR and this book brings that feel back.


we rolled up two characters, and a tier 1 ship
Despite the initial cold sweat of not having HL to use it was actually eventually quite a pleasent experience, add we came up with lots of backstory and plot ideas.
Creating the starship was actually great fun.

I kept thinking, you know, this is how I would have done it.


Samy wrote:
I don't know why the ability score increases have to be in so large steps. Every five levels you can increase FOUR ability scores? Why not pace them out and make it more gradual? First increase at lvl 2, second increase at lvl 3, third increase at lvl 4 and fourth increase at lvl 5? You end up with the same, but it's more smoothly paced out, instead of getting a mega-boost of difference, making a lvl 5 character *much* more powerful than a lvl 4 one.

My personal suspicion? Bookkeeping. Do you remember in 3.5 when you had to keep track of what skills you picked up at what levels, and when your Intelligence increased for additional skill points? I certainly do. And if you said that each of the first four increases had to be to different attributes, there will always be players who forget, even if it's by accident.

It's far easier to put the attribute increases all at the same level and say they can't apply to the same attribute. I remember at PaizoCon they said that if they had a choice between 5 points of customization of reducing 20 points of complexity, they chose reducing the complexity each time.

Liberty's Edge

That's a decent theory. I myself personally solved it in PF by having caps. At level 4 the cap for the base stat is 19. At level 8 the cap is 20. At level 12 the cap is 21. And so on.


I'm sure you'll survive.


Pathfinder Adventure Path, Lost Omens, Maps, Starfinder Adventure Path Subscriber

Has there been any official word from Paizo about the binding issue I've heard about (and seen many CS thread on)? Does it seem to be just a bad batch during the print run or is it hitting every copy out there? I just got my copies the other day, and while I haven't had a chance to check them over yet, I'm concerned mine will have an issue too.

Liberty's Edge

Dhampir984 wrote:
Has there been any official word from Paizo about the binding issue I've heard about (and seen many CS thread on)? Does it seem to be just a bad batch during the print run or is it hitting every copy out there? I just got my copies the other day, and while I haven't had a chance to check them over yet, I'm concerned mine will have an issue too.

You might find out quick enough with your copy. Try opening it up half way through and see how the binding reacts. The white part you can see from the top and bottom on my you could see pull away from the pages. With every turn of the page you can hear the glue or something like that crunching. My replacement is on the way so I am hoping it is better.


The few I've seen at local stores didn't appear to have the issue.

Grand Lodge

1 person marked this as a favorite.

Near as I can tell, the higher volume of reporting is partly due to people expecting a different binding style and mistaking it as damaged. How much that skews the numbers may or may not be hiding an actual anomaly in QC.

Liberty's Edge

Githzilla wrote:
You might find out quick enough with your copy.

Right, it didn't take me more than a few openings of the book to notice the issue. At least with my copy, it wasn't the sort of thing that will take a year of wear to show up, but it was practically immediately obvious.

I also would be interested to know if there has been any official word from Paizo about the binding issues, as they seem to be quite common. If not, that's fine though -- I expect that they may still be collating information about how widespread the issue is before they make an official reaction.

Having said that, I don't envy the two people at Paizo and the printer who are talking over this issue. Must be a lot of cold sweat involved.

Dark Archive

the pages in both of mine a pulling away from the fabric strip they are supposed to be glued to.

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