A Mini-Dungeon adventure for 4-6 PCs of levels 10-11
Deep in Underworld, near the outlet of a sacrificial wellshaft, the PCs find a colossal cavern full of densely packed mosses, liverworts, ferns, and bioluminescent fungi including many Armillaria and Mycenoid species. A sanctuary was created by survivors before they moved on, with corridors and rooms carved from the living biomass. Historically, the walls, floors, and ceilings were kept smooth, but Nature’s returned; now they’re unkempt, with vermin, animal, active plant, and other pathways pitting them. It’s unclear if the area is at “ground level” - in fact, it’s hundreds of feet above the cavern floor.
Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.
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This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains...*drumroll* a .jpg-version of the map! Yeah, that's pretty amazing! Better yet: GM-friendly version of the jpg's included as well!
Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!
This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.
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So, we have a theme-dungeon this time around: This whole dungeon is a fungus/plant-based dungeon, situated in a massive biomass that, unknown to its explorers, is hanging hundreds of feet above the cavern floors! The complex has been raided by a boggard hunting party as an element of chaos that may resurface any time (or after the complex has been cleared) and the use of the plant monsters herein is absolutely inspired and makes the complex feel delightfully icky, with neat, minor tweaks of the base engines in some cases!
Conclusion:
Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf. The .jpg version included here, which you can easily cut up and hand out to the players as they progress is a huge bonus -and even better: A KEY-LESS VERSION sans the annoying letters/numbers is included as well for full VTT-compatibility!!!. The pdf does sport one nice piece of original full-color art - kudos!
Stephen Yeardley’s “Stuff of Dreams” is a truly enjoyable little dungeon with a weird atmosphere, creative choices and some neat challenges. I really liked this one. My final verdict will clock in at 5 stars, omitting my seal of approval only because it would have been amazing to have the biomass deteriorate, making mechanical hazard-style use of the unique, hanging dungeon-idea.