For centuries this dungeon lay beneath the surface of a broad, shallow lake, the headwaters of a meandering river. The river’s source was no natural spring, however, but a set of decanters of endless water. Aeons of unnatural erosion have fi nally done their work, and a sinkhole has recently formed beneath the river. As several decanters fell into the depths below, the once mighty torrent has dwindled. The lake receded into a mere stream, causing severe drought downriver. Worse, the sinkhole has opened the way for dangers more fearsome than drought.A massive network of underground passages now lies revealed, and the PCs must brave these depths if they are to recover the missing decanters and restore the broken river.
Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.
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This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains...*drumroll* a .jpg-version of the map! Yeah, that's pretty amazing! Better yet: GM-friendly version of the jpg's included as well!
Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!
This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.
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Still here?
All right!
How does a river break? Well, in this instance, easily, for its origin is not natural, but a set of decanters of endless water. While dangerous, the river must be recreated and erosion thwarted – as such, the PCs explore a pretty dangerous place, including weird critters and special ore that attracts magic…and the module actually also notes further adventuring options! This is pretty cool…however, less scrupulous PCs could abscond with the potent items, which can be problematic.
Conclusion:
Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf. The .jpg version included here, which you can easily cut up and hand out to the players as they progress is a huge bonus -and even better: A KEY-LESS VERSION sans the annoying letters/numbers is included as well for full VTT-compatibility!!!. The pdf does sport one nice piece of original full-color art - kudos!
Colin Strickin’s little sidetrek is a fun adventure worth checking out. The premise is magical and interesting and the execution neat, with further adventuring baked into the module for the GM’s convenience. My final verdict will clock in at 4 stars.