Shaun Broyhill |
Definitely a very fun themed adventure that has each scenario match the locations played.
One thing I am not too happy about is the staggered release to VO / retailers that essentially require you to wait nearly a month after the deck came out to play the adventure if you do not have a local retailer / VO that can get the scenarios to you as they pre-release. I already have the 2nd deck (with the third one coming out any day, which I will also get), but since I do not have a local VO that regularly plays the ACG, and no local retailers that get scenarios, I won't be able to play them until nearly a month after everyone else with those benefits can.
If you are going to stagger the release so long after the deck comes out, at least let players buy each scenario as they are released. I see this system as a way to keep new players away that can't get in because they do not have the ability to play the scenarios.
Chris Lambertz Community & Digital Content Director |
Mark Seifter Designer |
Dave Arlington |
Thanks! When I wrote the story for the adventure, I took a close look at what locations were available and tried to make sure there were strong fits to weave into each scenario's story.
Just started organized play the last couple weeks after finally moving to an area where I could find other PACG players and I REALLY enjoyed how thematic everything feels so far with the Scenarios and their goals matching the story and using the Mummy's Mask improvements and cards.
Thanks!
Dave
Mark Seifter Designer |
1 person marked this as a favorite. |
Excellent, just wait until you see the cool things Linda, John, and Amanda have in store for you in the later chapters! (not to mention the mechanical stylings of Keith Richmond throughout)
If you're up for it, consider leaving a review by clicking the left tab at the top of the posts; these ACG adventures haven't usually received many reviews so far.
Dave Arlington |
Excellent, just wait until you see the cool things Linda, John, and Amanda have in store for you in the later chapters! (not to mention the mechanical stylings of Keith Richmond throughout)
If you're up for it, consider leaving a review by clicking the left tab at the top of the posts; these ACG adventures haven't usually received many reviews so far.
There's your review. We just finished this Adventure last week so first chance I had to write it up.
Dave
Carl Spruth |
I don’t understand the instruction for This one time at apsis camp. It says every human you encounter gains the aspis trait. When you encounter a card a card with the aspis trait you may succeed at a check, several listed, to evade it. Why would you evade it? What are the consequences of failing to evade it? Thank you for any clarification on this.