Critical and Fumble decks


Curse of the Crimson Throne


I want to introduce the "critical hit" and "cirtical fumble" deck to the CoCT!
I just have a very simple question: what is the difference between bleed and drain?
Is that mean that if you have a 1d6 bleed it plays on the "hit points" each round if he failed his Heal Check but can recovert his effet after whereas with a drain, you lost for ever the indicated value like with 1 DEX drain who lost 1 point in the Dex ability forever?
Thanks,
Sempaï


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Ability drain is similar to ability damage, with the difference that drain does not regenerate by itself. You'll need to get a restoration spell to get rid of the the drain.

See the SRD for more


Zaister wrote:

Ability drain is similar to ability damage, with the difference that drain does not regenerate by itself. You'll need to get a restoration spell to get rid of the the drain.

See the SRD for more

Thanks a lot, so that's what I have understood, drain is premanent until a restoration and bleed is a lost during each turn until a success in a heal check but can be restore naturally!

Thanks a lot!
Sempaï


I'll warn you about those Critical decks though... They are fine for the PCs to use against the monsters, but they are way too brutal for the monsters to use against the PCs.

There are results where the target loses an eye, or their hearing permanently, etc... Things with which the PCs are going to have a hard time recovering.

Plus it's not really a big deal if you make Orc #12 lose an eye. We found them to be unusable in our campaign, but I wish you luck with your own experience!

Sczarni

Norgerber wrote:

I'll warn you about those Critical decks though... They are fine for the PCs to use against the monsters, but they are way too brutal for the monsters to use against the PCs.

There are results where the target loses an eye, or their hearing permanently, etc... Things with which the PCs are going to have a hard time recovering.

Plus it's not really a big deal if you make Orc #12 lose an eye. We found them to be unusable in our campaign, but I wish you luck with your own experience!

that depends on your style of play, obviously you arn't going to use the decapitation... but when a monster crits in my game, I'll draw a card and have the player who was critted against draw a card... and I'll take whichever I think is better for the story (yeah, you still have one eye, save the other one in a jar to be reattached)


Cpt_kirstov wrote:


that depends on your style of play, obviously you arn't going to use the decapitation... but when a monster crits in my game, I'll draw a card and have the player who was critted against draw a card... and I'll take whichever I think is better for the story (yeah, you still have one eye, save the other one in a jar to be reattached)

It absolutely does, and the idea of drawing multiple cards to try to avoid the deaths, maiming, and permanent attribute loss is probably a great adaptation.

For me I prefer to have more control over who gets decapitated by what. :) hehe.

Dark Archive

We used them for the first time in our last session, with the following agreed-upon rules:

Crits
Generally, only PCs draw from the deck, and only once per encounter (assuming they crit at all). They can opt for standard damage multipliers instead. Those with x3 damage draw two and select one card, those with x4 damage draw three and select one. Some BBEGs will also be able to draw from the deck, but again, only once per encounter.

Fumbles
A character fumbles when s/he rolls a 1, followed by a "miss confirmation"--missed attack with full BAB and all applicable multipliers. This can occur to individual characters only once per encounter.

Spoiler:
Baldrago was the only one to fumble; his sword strike was repelled by the fighter's earthbreaker, sending the pommel into his face, knocking him prone and blinding him for three rounds. Two rogues were nearby.... SOMEHOW, he managed to fight them off with, what, a 9 AC, for two more rounds, even wounding the cleric/sorcerer! Fun stuff.

We'll be using it again this next session, I think.

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