A Pathfinder Society Scenario designed for levels 3-7.
The failure of Mendev's wardstones set in motion not only a new crusade but also catalyzed a change in the Pathfinder Society's various factions. As the Pathfinders prepare to march on the Sky Citadel Jormurdun, members of the various factions scramble to consolidate their gains and neutralize their enemies. "The Paths We Choose" is a special event designed to highlight the changes in each faction over the course of Season 5, The Year of the Demon, and the adventure is different for each group depending on which factions are represented at the table. Content in "The Paths We Choose" also contributes directly to the ongoing storylines of the Andoran, Cheliax, Osirion, Qadira, Sczarni, and Taldor factions. This adventure kicks off Season 6, The Year of the Sky Key and is for character levels 3-7.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
Product Availability
Fulfilled immediately.
Are there errors or omissions in this product information? Got corrections? Let us know at
store@paizo.com.
Played this as the Thursday night special at GENCON. And considering what it was designed to do, introduce the new factions and advance the faction storylines, it did it quite well. It's more like 8 mini-missions and it's a shame it's not replayable, with the caveat that you have to play 3 new missions each time. But of course implementing that would be overly complicated.
I could really see this type of scenario being morphed into the new "Quests" mini adventures. Where you could play each one and get credit after you played so many of them.
If you want to feel like you played one cohesive adventure this is not for you; if you want to understand what's going on in your favorite faction than this is a must.
Ok, so we enjoyed this one a lot, and maybe 3.5 stars is more appropriate, but benefit of the doubt and I'll give it a 4.
When being seated we were told "only 3 factions per table." THAT would have been nice to know ahead of time when making tables, or even in the blurb for the event. For a group of old friends, we weren't going to not play together because of that! Still, we did it with 4 factions at our table, which was probably 1 faction too many, so the authors had the "3 factions per table" thing right. Our problem for being a non-homogenous group I guess.
We did the faction missions for: Andoran (Liberty's Edge), Cheliax (Dark Archive), Silver Crusade and Grand Lodge.
Each one was well described, with a good motivation and success factor described. A couple decent fights with new and interesting monsters, a new mechanic or two, some new NPCs, and when you're done with the event, the world has changed right around you, with factions merging and changing their scope. It was properly slotted on the first night of GenCon though, as the PFS factions were changing, but by then we had already played several mods in our new factions, and not understanding the change.
My only real concern was that the Silver Crusade mission seemed more appropriate for Andoran than the Andoran mission was.
Anyways, it was fun. I would recommend playing it if you are into your faction's identity and want to understand and help the Society and the world evolve.
This feels like a evolution of First Steps part 1. I really like it!
There are currently 7 Quests within the scenario, with the game only experiencing details of 3 of the 7.
With proper GM notations on the chronicle sheets, is it possible to play this scenario twice in order to experience 6 of the faction specific quests? With the proviso that no player gets to repeat a quest?
EG. Playthrough 1: Dark Archive, Grand Lodge, Exchange.
Playthrough 2: Silver Crusade, Scarab Sages, Andoran.
(Miss out on the Taldor mission)
This would double the play potential of this product and allow more PFS players to let their characters experience the changes in their factions.
That would be very difficult to coordinate. Remember that you would have to ensure that everyone at the table was not replaying one of the missions, and that's a tall order for a table of six.
The Special advises that a group should be able to play through at least three missions, but it can do more as the slot allows. It's conceivable that one might play 5-99 as an epic, 6- to 8-hour event and do all of the missions.
Why was the Silver Crusade left out as the only faction that doesn't get any attention in this module ?
Silver Crusade had a mission, just like every other current faction. If you played with more than 3 factions present, your table might not have had time to get to it was all.
Follow-up Question... Since this scenario becomes available after the start of Gen Con, how should the faction changeovers be handled?
I had the same question - the answer is in the fact that you get to make one faction change at any point during Season Six. When you start Season Six, your faction transfers to the new one matching it (if applicable). From then until next Gen Con, you can make one free faction change.
Announced for July! Keep in mind that it won't be available for normal purchase until just before Gen Con 2015 but is available for regional conventions and game days.
I'm confused. It is available for purchase, but it can't run it unless it's at a qualifying con or game days?
Announced for July! Keep in mind that it won't be available for normal purchase until just before Gen Con 2015 but is available for regional conventions and game days.
I'm confused. It is available for purchase, but it can't run it unless it's at a qualifying con or game days?
So since this was run as a special, does it count towards the "10 exclusives/specials" for qualification for 5th GM star?
I only ask because I'm at 99 tables and want to start getting those in soon.
So...you've got 99 tables but an exclusive ain't one?
;-)
Hard to tell if you are being serious or not. I have 113 tables now. And no. I have never run an exclusive. I have run a table at a multi-table special though.
Still no definitive answer to my question that I can see.
Hard to tell if you are being serious or not. I have 113 tables now. And no. I have never run an exclusive. I have run a table at a multi-table special though.
Still no definitive answer to my question that I can see.
I have a question, not whether it is a misspelling and maybe not important, but English is not my language and I tend to translate the stage for better interpretation. On page 6 named 'The Opparan Trace Commission,' and also page 10, but say the glorious speech Opparan Trade Commission. which of the two is? if they mean different things.
I have a question, not whether it is a misspelling and maybe not important, but English is not my language and I tend to translate the stage for better interpretation. On page 6 named 'The Opparan Trace Commission,' and also page 10, but say the glorious speech Opparan Trade Commission. which of the two is? if they mean different things.
It should be the "Opparan Trade Commission." Trace would be a typo.
given that this was essentially a reboot of first steps to introduce new factions, and tome of righteous repose has set precedent for a 3-7 evergreen, is there any chance this could be opened up for replay? likely without the trait boon intact, similar to the wayfinder restriction on confirmation?
I honestly hope not - this is way different from Tome of Righteous Repose. If people are super interested in playing for the other missions, that's why GM stars exist.
But honestly, half of the missions are pretty crappy anyway. The Exchange and Sovereign Court missions are cool, but the Grand Lodge, Liberty's Edge and Scarab Sages missions are forgettable, and the Dark Archive and Silver Crusade missions are downright terrible.