A Pathfinder Society Scenario designed for levels 1–5.
A powerful Qadiran trade prince has died, and faction leader Aaqir al’Hakam rushes to his homeland to attend his mentor’s funeral. As an act of support, the Pathfinder Society sends the PCs as representatives to the event; however the death of such an influential merchant and politician has created a considerable power vacuum, and ambitious acquaintances from across the Inner Sea are in attendance to pay their respects, claim a piece of the trade prince’s legacy, and undercut their rivals’ attempts to do the same. Can the Pathfinders keep this somber event from spiraling into a bloodbath?
Content in “The Merchant’s Wake” also contributes directly to the ongoing storyline of the Qadira faction.
Written by Justin Juan.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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This was a really enjoyable low level scenario that rewards PCs making skill checks, enables role-play, and has some enjoyable combats.
This said in the 1-2 subtier a particular encounter* could turn rather lethal using the tactics written, the editing has already been mentioned, and the part of the plot is rather convoluted**.
*:
The level 3 cleric in the 1-2 subtier with her undead can quickly blast away the level 1 PCs. It is all the more lethal if no one made there sense motive checks (or earlier skill checks) and she starts with the PCs engaging with the undead. Furthermore the chosen undead for this encounter virtually guarantee that healing them isn't an option in low tier, as they'll be destroyed with a solid hit, guaranteeing this tactic practically
**:
The scenario sets you up with choose which one LIVES, and instead the guy who is trying to kill them saves the one you don't go after, which I was underwhelmed by
Mechanic:
The Chase mechanic forces the group to stick together by using a mechanic of highest is the check, rest aid. The issue here is that this virtually guarantees success, regardless of modifiers, based on the number of D20s rolled. Furthermore it punishes smaller tables by having less PCs. Using a mechanic of selecting the high result and the rest aiding it seems like a very poor way of doing a chase and I'd prefer to use a normal chase scene, with PCs arriving in the order that they do, with the NPCs tactics written to engage the PCs when x have arrived or having taken x damage.
The scenario tries to take on a couple different mechanic systems found in other scenarios. It keeps them short, but fails to deliver the magic. The writing and/or editing fails the GMs, whom has to compensate for sometimes poorly setup choices that PCs must make. I'd pick many other scenarios before GMing this a second time despite putting many hours into detailed preparations.
Exploration of Qadiran culture, with a great mix of RP and combat
My group really enjoyed this scenario! You'll definitely want to bring characters who have decent social and skill abilities. There are some interesting NPCs and a new and improved chase mechanic that was a huge relief for our party.
In addition to the editing issues (that swim check to batter down a door had our group in stitches), I really wish a particular NPC came with a stat block.
Spoiler:
My Dawnflower Dervish was outraged that J'akti, an inquisitor of Sarenrae, stood around doing nothing during an attack by undead.
I would recommend this one to GMs who enjoy RP, and are willing to put in the time to really get a firm grasp on each of the NPCs. And as mentioned in the title, I love the cultural detail in the scenario. Often I have no idea where a particular battle took place, but I will always remember that this wake took place in the heart of Katheer.
This is a scenario with one heavy roleplay encounter. Depending on the party and GM pacing this portion of the adventure might take a lot longer than expected to complete.
There were a decent mix of creatures that I really enjoyed. I like seeing fights that are consistent with one another, but don't involve the party fighting the same exact creatures. It could have used a bit more variation, but there was enough changing resistances and vulnerabilities that it worked perfectly fine. There is one common immunity here, but there are a few other creatures in play that I think make up for the common immunity.
The chase mechanic is used to good effect here. I suspect some GMs might breeze past the changes this scenario makes to the chase mechanic and end up making it much harder, but that isn't the fault of the scenario. The chase could have used some scaling rules for four players though.
The biggest issue I have with the scenario is that it offers a mystery over the course of the scenario, but offers no method of resolution for the players and it doesn't leave enough of a hook to make players remember the bits of this mystery months from now.
This is a good scenario that I would recommend easily.
This is a good roleplay heavy scenario and I enjoy when those are offered. If you don't know that beforehand and roleplay does not appeal to you or your character is not situated for it, then you will probably not have that much fun.
As mentioned before the scenario also features a nice twist on the chase mechanic.
A nice batch of new 1-5 scenarios announced. Excellent. I'm trying to focus on season 5 in my territory and having new player friendly season 5 scenarios really helps.
There are some typos in the blurb. Corrections are bolded below:
Scenario Blurb wrote:
A powerful Qadiran trade prince has died, and faction leader Aaqir al’Hakam rushes to his homeland to attend his mentor’s funeral. As an act of support, the Pathfinder Society sends the PCs as representatives to the event; however the death of such an influential merchant and politician has created a considerable power vacuum, and ambitious acquaintances from across the Inner Sea are in attendance to pay their respects, claim a piece of the trade prince’s legacy, and undercut their rivals’ attempts to do the same. Can the Pathfinders keep this somber event from spiraling into a bloodbath?
There are some typos in the blurb. Corrections are bolded below:
Scenario Blurb wrote:
A powerful Qadiran trade prince has died, and faction leader Aaqir al’Hakam rushes to his homeland to attend his mentor’s funeral. As an act of support, the Pathfinder Society sends the PCs as representatives to the event; however the death of such an influential merchant and politician has created a considerable power vacuum, and ambitious acquaintances from across the Inner Sea are in attendance to pay their respects, claim a piece of the trade prince’s legacy, and undercut their rivals’ attempts to do the same. Can the Pathfinders keep this somber event from spiraling into a bloodbath?