What 3.0 / 3.5 material are you using?


Pathfinder First Edition General Discussion

Liberty's Edge

Just out of curiosity, what old d20/3.0/3.5 books are you still using with Pathfinder?

I get a lot of mileage out of MM III and MM IV, plus the Tome of Horrors (I revised and II). Every once in a while I pull something out of Relics and Rituals. I plan on using a few things like the Hexblade and Ninja for the Drow of my campaign setting (they are going to be non-Asian ninjas and martialartists).


Rituals (rare and class + race based, is a campaign thing) and taint, both from the 3.5 SRD. Taint has been modified by me to fit campaign needs.

Right now, I'm stuck with Core + APG + Bestiary (NEEEEDDDDD Bestiary 2).

OTOH, in my current 3.5 gestalt campaing soon APG alchemy, waepons and similar stuff will be included soon.


None currently. We made a clean break and started a new campaign using completely PF characters several months ago, and were playing 3.5 before then. I imagine if we had converted an existing campaign to PF, we might be using more old material, to maintain logic.

The books my players whine the most about (yes, Dave, you are whining) wanting to use are the Spell Compendium and Complete Divine. I think (or at least hope) some of that whining will go away with the release of Ultimate Magic. I think there are enough spells, feats (good Lord, yes) and other options available to players in the Core Rules and the APG that I haven't felt the need to bring in more.


As above, we made a clean break from 3.5. The only thing I'm using is the PF Campaign Setting. Everything out of there is game with GM discretion. The cleric is using the alternate cleric build, but that's bout it.


I considered using only Pathfinder books and supplements, but I and others in my group sank a LOT of money into 3.5 books. I allow 3.5 feats, spells, and classes only by request and after considering whether or not it "fits".

I also allow Super Genius Games' Pathfinder publications, and one of my players wants to use a feat from Malhavoc's "Complete Book of Eldritch Might" and track his character for a PrC from it. I'm on the fence about it, but this particular player is notorious for playing a character 2-3 times and ditching it for another so it may be a non-issue.

Scarab Sages

None. Neither I nor my group was ever big on splat books in 3.5, so it was easy to make a clean break. When we wanted to vary things up we just played other things like Call of Cthulhu. We seem to get more mileage out of things like adventure paths and so forth, probably because we tend to play long campaigns with single-class characters.

Right now we're just using the core rules, and some of the material in the APG. That's probably going to be enough to keep us occupied for the next year in terms of rules and features (although I'm sure I'll pick up the bestiary II soon).

Funnily enough, I'm in the process of converting an old 1st edition module: The Lost Caverns of Tsojcanth (SP?) which has aged surprisingly well.


In our games if it hasn't been re-written you can use it.

A big part of my groups going pathfinder over 4.0 was to be able to continue using our hundreds and hundreds of dollars spent on 3.0/3.5 material. That said we do have a few books we consistently use:

- All the "Complete" books(Divine/Champion/Warrior/Arcane/Etc.)

- Arms and Equipment Guide

- Heroes of Horror

- Libris Mortis


Our DM is using a lot actually since we are playing STAP, however he rewrites all the statblocks into PF equivelent, we still find ourselves referenceing the base docs, but after STAP it will be PFRPG only and I will put my entire 3.5 collection on ebay!

Sovereign Court

Apart from a few monster books that we need to run an older adventure we've stopped using pretty much all of our old 3rd edition D&D books. I do still use some of the Living Greyhawk pdfs for stuff though.

I might dig out a name table from a Races book on occasion too I suppose but the classes/feats/spells/etc are all just left in the past.

Grand Lodge

Reynard wrote:

Just out of curiosity, what old d20/3.0/3.5 books are you still using with Pathfinder?

I get a lot of mileage out of MM III and MM IV, plus the Tome of Horrors (I revised and II). Every once in a while I pull something out of Relics and Rituals. I plan on using a few things like the Hexblade and Ninja for the Drow of my campaign setting (they are going to be non-Asian ninjas and martialartists).

Pretty much none at this point for mechanical, save for setting specific material.


Reynard wrote:

Just out of curiosity, what old d20/3.0/3.5 books are you still using with Pathfinder?

I get a lot of mileage out of MM III and MM IV, plus the Tome of Horrors (I revised and II). Every once in a while I pull something out of Relics and Rituals. I plan on using a few things like the Hexblade and Ninja for the Drow of my campaign setting (they are going to be non-Asian ninjas and martialartists).

As a GM, I use some material from Book of Vile Darkness and Book of Exalted Deeds - particularly the spells, prestige classes, and unique powerful outsiders like Orcus, Belial, Morwel, and Erathaol (all of whom are featured in my home campaign as deities). Tome of Horrors Revised gets some mileage, although a lot of those builds are better presented in Bestiary 2 and the Misfit Monsters book IMO.

We used to use Unearthed Arcana and the Spell Compendium heavily, but we find that a lot of the content in those books either breaks game balance or has been replaced by content in the APG.

We've weeded out most player options from 3.5 because of balance issues, though, especially prestige classes. About the only ones I want to keep around are the Knight from PHB2 (which I actually prefer to the APG Cavalier) and the Swashbuckler from Complete Warrior, neither of which presented any balance issues when players chose to run those classes alongside PF core class characters. We also try to stick to core whenever possible to facilitate the use of Hero Lab so there aren't any *ahem* creative errors on character sheets. :D

EDIT: Oh, and when I run Expedition to Castle Ravenloft, I use the Strahd statblock from the White Wolf campaign setting. The module as written is far too easy otherwise.


I will agree that even with a wall of 3.x books that I have (to go along with my shadowrun, rifts, traveller, old star wars system, 2ed leatherbouds, SLA industries, Toon, DC heroes, & old school WOD stuff) we use just PF material. I have campaigned for a class based AC system out of UA but that may be as far retro as we go (its for a swashbuckling campaign set in pseudo polynesian islands).

RPG Superstar 2015 Top 8

To a very limited degree, to fill certain niches, we use a couple PrCs from the Complete Series. I also have occasionally used concepts and mechanics from the 3.x DMG II and Cityscape for urban adventuring. I have converted a few monsters from later monster manuals to Pathfinder (because I am running a high level campaign and felt limited using the high CR creatures available to me in the Bestiary).

It's my preference as GM to use as few supplements as possible, only to fill niches where I can't find what I need in core.


All of it. There isn't a single piece of 3.0/3.5 (third party included) that I won't take and adapt into my game if a player presents it. Things might have to change (usually be powered UP, although some things like the Incantatrix go the other way) but everything goes in.


In theory, any.

In practice, material outside of ToB, MIC, and SC isn't used that much.


We still use most everything so long as it hasn't been converted yet. I normally take the time to update any older stuff. My wife just started playing a nightstalker.

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