The Steamsinger: A Bard Tinker Prestige Class (PFRPG) PDF

4.00/5 (based on 1 rating)

Our Price: $1.75

Add to Cart
Facebook Twitter Email
Check out The Authoritative Tinker bundle for over 20% off the tinker and its current expansions.

"Look, boys, competition!" - Copper Carl of Copper Carl and the Mithril Men. What followed was one of the greatest washboard duels ever recorded on this or any other plane of existence.

Seeing music as more of a mathematical model for expression than the wondrous pulse of the world that bards are wont to describe it as, the steamsingers of the world are known for their attention to nuance and detail, intricately woven harmonies, and the fact that their roadies and backup singers are completely and totally mechanical.

The third in a series of prestige classes to be released every 50 sales of the tinker base class, the steamsinger prestige class seeks to allow the tinkers of the world to exercise both the left brain and the right brain by taking up the mantle of robo-musician. Giving up access to further innovations and greater innovations, a steamsinger appropriates the bardic performance class feature of the bard, as well as the ability to eventually teach his alpha how to perform using the master's daily performance pool. To get the rest of the automatons into the act, 27 new inventions with a musical theme give them the ability to blow out eardrums with cymbals, daze enemies with trumpets, blind with the incredibly awkward puddleflute, or sit there with a cello and eventually break the blasted thing over its knee because playing a cello is so boring.

The steamsinger's capstone ability, Solo Act, grants his alpha its very own bardic performance pool, thus allowing the alpha to act as a lead singer rather than as his backup.

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPDFIJG049E


See Also:

Average product rating:

4.00/5 (based on 1 rating)

Sign in to create or edit a product review.

An Endzeitgeist.com review

4/5

This supplement is 8 pages long, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let's take a look, shall we?

The 10-level Steamsinger-PrC included herein essentially blends his minions with musical capability - requiring 8 ranks of perform, inspire competence, skill focus (perform) and both automata and 2nd level inventions.

Mechanically, steamsingers get 3/4 BAB-progression, medium save-progression for ref- and will-saves and +1 existing level Inventions and Performances, but NOT spellcasting. Furthermore, only the type of action by which performance becomes faster and inspire greatness and competence are enhanced by steamsinger levels - as written, no new performances become available and archetypes/build not utilizing one or either of the two suffer hence a bit - which I'm not sure was intended. If so, I do think that the PrC wouldn't have broken balance by full performance-progression.

Now steamsingers get access to an array of exclusive, music-themed inventions to inscribe on their automata, but more on that later - a total of 11 breakthroughs become available at 1st level and every two levels after that and they are interesting in that they allow for the musical buffing of automatons as well as allies. Mechanically interesting would also be the "Encore", which nets a percentile chance of twice the perform ranks that automatons destroyed by anything apart from kamikaze result in the steamsinger regaining a use of deploy automaton.

When author Bradley Crouch works best is probably when creating synergies within his own craft and key vibrations is one such excellent example - while getting sonic resistance might be nice, actually making self-destruction sonic damage (for potentially more damage) and thus interacting nicely with other inventions by adding new options is neat to see indeed. On-the-fly modification of an automaton to exchange an invention for the improved version ("Requires and replaces" being the key-words) for the duration of the performance would also be possible - progress marches on, indeed! Thunderous blast is also rather interesting - allowing for a touch attack, the ranged sonic attack also acts as a directive for specific automatons to attack the target.

Generally, these breakthroughs are interesting and cool, though I do have one slight gripe - I assume that activating the respective breakthroughs is supposed to work like activating a bardic performance - since some are obviously instantaneous effects rather than ongoing ones and since there are resources out there that use multiple rounds of bardic performance at once, I would have preferred an explicit statement that they work like a bardic performance and cancel out e.g. ongoing effects instead of being there in addition to a performance's effects.

Now, I've mentioned inventions - and boy, they are HILARIOUS at times - no, seriously, I actually chuckled when first reading this supplement! Take the cello: Its baseline can be used to prevent the expenditure of other abilities - but once all daily uses are done, the automaton snaps it and proceeds to jump up and down on it, wasting a full round action. Very limited aura sonic damage via cymbals, making perform (dance) instead of bluff to feint, adding pyrotechnics (not the spell!) to instruments or creating brilliant flashes of light via puddleflutes - the options are quite varied and cool. And then, there is the one-man Band invention - automatons may use up to 3 instruments in a single full-round action - but only as long as the automaton is the only one deployed by the tinker. EDIT: I failed to get the fact that alphas are exempt - i.e. as long as only the alpha is deployed, it works. mea culpa!

Have I mentioned that tubas, by default, are used by automatons as bludgeoning weapons, increasing their slam damage? Or the fact that, following in line of myriads of information scientist-jokes, snare drums are reinterpreted as thrown weapons to ensare those hit by them? The imagery is glorious...

Conclusion:

Editing and formatting are good - while I did notice a wording here and there that could have been a tad bit more precise, I encountered no glitches. Layout adheres to Interjection Games' 2-column b/w-standard with thematically fitting stock art and the pdf comes sans bookmarks, but needs none at this length.

Let me get this out of the way: I LOVE the steamsinger's concept and execution to death - I really, really do - not only from a purely mechanical standpoint, but also from the one of this supplement actually being an enjoyable read. This class, to me, is more of a theurge than the Mechromancer in that it blends two classes while adding some cool new exclusive toys to play with. That being said, I'm not wholly comfortable with the very restrictive bardic performance-progression and there are some wordings here that could have been a tad clearer. Still, the PrC per se is absolutely awesome and thus, I'll settle for one a final verdict of 4.5 stars, rounded down to 4 - and still will slap my seal of approval on it: The concept is simply too cool not to.

Endzeitgeist out.


Webstore Gninja Minion

Now available!


Reviewed first on Endzeitgeist.com, then submitted to GMS magazine and Nerdtrek and posted it here, on OBS and d20pfsrd.com's shop.

Also: This is not correctly filed here - it ought to be under Interjection Games -> Class Options like all the other Tinker-PrCs.

Cheers!

Community / Forums / Paizo / Product Discussion / The Steamsinger: A Bard Tinker Prestige Class (PFRPG) PDF All Messageboards

Want to post a reply? Sign in.