Introducing the Myth-Speaker Player’s Guide

June 16, 2025

Located halfway along the Obari Crossing sea route that connects the Inner Sea to wondrous Vudra, the archipelago of Iblydos boasts millennia-old city-states guided by ascended hero-gods. At least that’s how society used to operate; the Age of Lost Omens ruined prophecies’ reliability, and cyclopean prophecies were essential in creating new hero-gods. As attrition and age kill off the remaining hero-gods, Iblydos perseveres, made rich by trade yet dreading the demise of its pantheon.

In the Myth-Speaker Adventure Path, the player characters visit the city-state of Pol-Bailax as it mourns the death of an exceptional citizen—one who would have become a hero-god in better times. Yet Iblydans don’t simply weep; they celebrate a life well lived. The PCs’ arrival coincides with spectacular funeral games to celebrate this hometown hero, and it’s a perfect time to join the festivities, discover Iblydan history, and begin the PCs’ own legend. As they do, mythic power is reawakening in Iblydos as not seen in ages. It’s all fun and games for now, but the PCs soon attain mythic power of their own. Will they become the hero-gods Iblydos has long sought? And what is this mythic power, why does it emerge now, and what is the cost of this power?

Inside the Myth-Speaker Player’s Guide, you’ll find player-friendly, spoiler-free tips and advice to help you create an exciting and engaging character ready to take on what awaits. Contents include:

  • Character suggestions, including recommendations for ancestries, classes, languages, skills, and feats well suited for this Adventure Path.
  • Six new backgrounds designed for adventurers in Iblydos, such as the Student of Apotheosis who studies the hero-gods of old and the Beast Seeker who dreams of confronting the legendary monsters that call the islands home.
  • An overview of the remaining hero-gods to inspire your own journey or even empower your divine spellcasters.

Download the Myth-Speaker Player’s Guide

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Tags: Myth-Speaker Pathfinder Pathfinder Adventure Path Pathfinder Second Edition

4 people marked this as a favorite.

Most Glorious!!!

I am very excited for this, we are finally going to Iblydos.


1 person marked this as a favorite.

This looks amazing! What are the odds that we can make followers of these hero-gods in PFS?

The Exchange

Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber
Sasha Lindley Hall wrote:
This looks amazing! What are the odds that we can make followers of these hero-gods in PFS?

That sounds like a pretty cool boon for completing book six.

[NOTE]: I'm not saying that's what's gonna happen, but I am putting that energy out into the universe for it to take root where it will.


Pathfinder Adventure Path Subscriber

Can’t wait to dive into this!!!

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

"Ἕτοιμος!"


SWEET, its up!!!

Tom :)


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I really appreciate the blurb about reskinning existing ancestries to fit the Greek Mythology setting, i.e. Strix->Harpy or Jotunborn->Cyclops. Something we all knew people were gonna do anyway, but it's nice to get an official recommendation.
Other possibilities!:
Using Goloma's focus on vision to represent a character like Argus Panoptes, the man with a hundred eyes all across his body.
An Automaton as a bronze Hephaestian construct like Talos (the mythological robot, not the versetile heritage).
Anadi switched to reference Arachne instead of Anansi.
Various greek autochthons (the original inhabitants of a region literally "born from the earth") are described as having draconic features, such as Erichtheus/Erichthonius, mythic founder of Athens who was reptillian below the waist and invented the chariot because he couldn't walk well--an excellent inspiration for a Dragonblood.
You could represent Spartoi--artificial humans grown from dragon's teeth sown in the ground--also using Dragonblood, and/or as a Skeleton in reference to the work of animator Ray Harryhausen.
Sacred Nagaji Lamia.
Call a Kholo a Cynocephalus.
And of course, the ol' reliable, Fleshwarp for Whatever Weird Thing. Blemmyes, Monopodes, have at thee.


As a side note, the "get latest adventure path" button still point to Spore War.


5 people marked this as a favorite.

Chinostes, Drokalion, Iapholi - my old friends, it's so wonderful to see you again! I've waited many years for this.

I make a lot of noise about my hopes for Arcadia, but our first glimpse of Iblydos in Distant Shores alongside it was just as exciting - and that Tyrant's Grasp backmatter mini-article on hero-gods is an obscure favorite of mine. Here's to Myth-Speaker!

EDIT: Whoever plays an Awakened Animal (Lion) Cleric of Drokalion first, know that you are the coolest PF2 player.


4 people marked this as a favorite.

Very curious to learn more of what nations border the Archipelago and happy to see we’re already getting hints!

Also glad to see the “You can adapt this ancestry” to play as these monsters stuff, that’s really cool.

Playing a Cyclops that becomes a hero god feels especially poignant, but hmm… Basilisk Animist, rolls off the tongue pretty grand.

Scarab Sages

Very excited for this. I love a sword and sandals AP!


Hooray!!

Dark Archive

Mythic Tales for Mythic Heroes require Mythic Origins!


1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

I appreciate the specific mention of vanara as a Vudran ancestry that often travels to Ibyldos, because you just know somebody is gonna want to get all Monkey King for this AP (and they very well should!)

Scarab Sages

This really should be a 1-20 AP or AT LEAST an 11-20 AP.


1 person marked this as a favorite.
Arkat wrote:
This really should be a 1-20 AP or AT LEAST an 11-20 AP.

We have a whole separate other Mythic Adventure Path that will be 12-20. If you want, you can even combine the two together. Just gotta skip over level 11, I guess.

Scarab Sages

Ezekieru wrote:
Arkat wrote:
This really should be a 1-20 AP or AT LEAST an 11-20 AP.
We have a whole separate other Mythic Adventure Path that will be 12-20. If you want, you can even combine the two together. Just gotta skip over level 11, I guess.

Will it include the new Mythic rules? Is it set in Iblydos or at least in an Iblydos-like setting?

What is the name of this additional AP?


2 people marked this as a favorite.
Ezekieru wrote:
Arkat wrote:
This really should be a 1-20 AP or AT LEAST an 11-20 AP.
We have a whole separate other Mythic Adventure Path that will be 12-20. If you want, you can even combine the two together. Just gotta skip over level 11, I guess.

You can homebrew level 11 as your trek up to New Thassilon. Little naval travel up the Obari, capsize off the Impossible Lands, run afoul of some arclords, so on and so forth. A real odyssey.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
keftiu wrote:
EDIT: Whoever plays an Awakened Animal (Lion) Cleric of Drokalion first, know that you are the coolest PF2 player.

Meanwhile in Prey for Death: Awakened Animal (Mantis) Champion of Achaekek.


Arkat wrote:
Ezekieru wrote:
Arkat wrote:
This really should be a 1-20 AP or AT LEAST an 11-20 AP.
We have a whole separate other Mythic Adventure Path that will be 12-20. If you want, you can even combine the two together. Just gotta skip over level 11, I guess.

Will it include the new Mythic rules? Is it set in Iblydos or at least in an Iblydos-like setting?

What is the name of this additional AP?

It is Revenge of the Runelord, a mythic level 12-20 AP, a semi-continuation for Seven Dooms for Sandpoint, so since it's both a runelord adventure and ties off Sandpoint, it's probably gonna take place in Varisia/New Thassilon.


Arkat wrote:
Ezekieru wrote:
Arkat wrote:
This really should be a 1-20 AP or AT LEAST an 11-20 AP.
We have a whole separate other Mythic Adventure Path that will be 12-20. If you want, you can even combine the two together. Just gotta skip over level 11, I guess.

Will it include the new Mythic rules? Is it set in Iblydos or at least in an Iblydos-like setting?

What is the name of this additional AP?

Revenge of the Runelords, as the other commenters have noted, is the Mythic AP I'm talking about. It spans from levels 12-20. There'll be new Mythic Destinies in this AP, including being an Avenging Runelord Destiny, a general Hero/Scion Destiny, a Timewrecked Destiny, and a Warshard Hero Destiny.

It won't be in Iblydos, however. It deals with the Saga Lands and New Thassilon instead.


Cool. One hopes that the Adventure Path will be a chance to make the Mythic Rules work better with certain classes that they currently don't really attach well to, since the Player Guide doesn't say anything like "don't play a Kineticist or a Magus."


PossibleCabbage wrote:
Cool. One hopes that the Adventure Path will be a chance to make the Mythic Rules work better with certain classes that they currently don't really attach well to, since the Player Guide doesn't say anything like "don't play a Kineticist or a Magus."

It does, it suggest Recommended and Strongly Recommended classes.

Assume every other class not mentioned is not recommended.


1 person marked this as a favorite.
DocMysterio wrote:
PossibleCabbage wrote:
Cool. One hopes that the Adventure Path will be a chance to make the Mythic Rules work better with certain classes that they currently don't really attach well to, since the Player Guide doesn't say anything like "don't play a Kineticist or a Magus."

It does, it suggest Recommended and Strongly Recommended classes.

Assume every other class not mentioned is not recommended.

All other classes are listed under "appropriate." Which should not be the case if the mythic rules intended for the story did not work for a specific class.


1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
PossibleCabbage wrote:
Cool. One hopes that the Adventure Path will be a chance to make the Mythic Rules work better with certain classes that they currently don't really attach well to, since the Player Guide doesn't say anything like "don't play a Kineticist or a Magus."

For the Myth-Speaker AP, as it only goes up to 10th level, the mythic callings are (mostly*) focused more on skills than class. So, which mythic calling the character takes really doesn't impact kineticist or magus much.

For instance, a minotaur kineticist (Earth gate, fork to Wood at 5th) with the Artisan's Calling (crafter/stonemason) would probably work pretty well for the Myth-Speaker AP.

*- Sage's Calling is probably best with a caster for the Mythic Counterspell/Steal Magic combination


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Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Granted, I'm looking more at a centaur/budding (green)speaker, Student of Apotheosis background, witch (Spinner of Threads patron; Seneschal class archetype) who's hero-god patron was killed by Ongalte... probably taking the Demagogue's Calling.

Scarab Sages

Ezekieru wrote:


It won't be in Iblydos, however. It deals with the Saga Lands and New Thassilon instead.

So no becoming a Hero God in Iblydos by the end of the 1-10 AP.

So disappointed.


4 people marked this as a favorite.
Arkat wrote:
Ezekieru wrote:


It won't be in Iblydos, however. It deals with the Saga Lands and New Thassilon instead.

So no becoming a Hero God in Iblydos by the end of the 1-10 AP.

So disappointed.

You can be a hero-god right from level 1; that's what mythic power means. Chinostes was only level 12 in 1e, and Iapholi just had 4 Oracle levels. Ongalte was level 10. If Drokalion is a typical dire lion like he seems to be, he was only ever CR 5.

Iblydan hero-gods have almost never been super duper high level. That's their whole thing: a little bit of mythic power in a mortal hero.


1 person marked this as a favorite.

The PG talks about "your GM might allow to 'worship' yourself if you're a cleric or champion" so you can even be "empowering" someone (yourself) during the AP too.


1 person marked this as a favorite.

Wait, did Iblydos manage to kill that Thalassic Behemoth that the gods sent to punish them for creating (and relying on) hero-gods out of mortals?

Also, quick side note, we gonna get Behemoths back someday in 2nd ed Pathfinder Paizo? No rush of course, just askin. ;)


1 person marked this as a favorite.
PossibleCabbage wrote:
DocMysterio wrote:
PossibleCabbage wrote:
Cool. One hopes that the Adventure Path will be a chance to make the Mythic Rules work better with certain classes that they currently don't really attach well to, since the Player Guide doesn't say anything like "don't play a Kineticist or a Magus."

It does, it suggest Recommended and Strongly Recommended classes.

Assume every other class not mentioned is not recommended.

All other classes are listed under "appropriate." Which should not be the case if the mythic rules intended for the story did not work for a specific class.

"Not recommended" is only generally used for things that have serious plot issues or just won't get used at all. ie: Good aligned Champions/Clerics in Blood Lords. That's an AP specific limitation.

They don't tend to put a class in "not recommended" because of mechanical problems since it'd be an admission that the Mythic rules are flawed and just don't support some classes properly.

In this level range it's less of a problem anyway since the callings are more skill focused and less prone to simply not functioning on Kineticist the way destinies are. A Kineticist should do okay in this AP. It's the next one where it'll be a big problem unless they include a new destiny that works for classes like it and Summoner.


Berselius wrote:

Wait, did Iblydos manage to kill that Thalassic Behemoth that the gods sent to punish them for creating (and relying on) hero-gods out of mortals?

Also, quick side note, we gonna get Behemoths back someday in 2nd ed Pathfinder Paizo? No rush of course, just askin. ;)

They have not, it's still lurking around, it's noted that Merfolk and Athamaru communities keep track of it and warn the surface cities of it getting near.

Shadow Lodge

Ooh, I was waiting for this ever since I first heard about Iblydos!
I want to run this about as much as I want to play in it!
(not to mention the next one!)

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber
qwerty3werty wrote:
The PG talks about "your GM might allow to 'worship' yourself if you're a cleric or champion" so you can even be "empowering" someone (yourself) during the AP too.

Yeeeeessss *Predacon Megatron Voice*

Horizon Hunters

1 person marked this as a favorite.

Little sad that Taldane is listed as the Common for the region, so players have to spend a language slot on knowing their own native tongue.

More importantly, that local language is listed as Iblydosi on page 6 but Iblydan on page 9. Which is it meant to be?


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Moth Mariner wrote:
More importantly, that local language is listed as Iblydosi on page 6 but Iblydan on page 9. Which is it meant to be?

Judging from The Acropolis Pyre, I think it's meant to be Iblydosi, as that's the spelling listed throughout the book for languages (from creature stat blocks to a settlement backmatter article). Iblydan seems to remain the demonym for people and creatures from the archipelago.

Horizon Hunters

1 person marked this as a favorite.

Lovely, thank you.

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