A short examination reveals that it is a circular maze.
The walls, floor, and ceiling of this curving corridor are sheathed in rusty plates of iron that have been bolted in place. Scorch marks mar this armor plating at periodic intervals, and the gnawed fragments of blackened bones are scattered here and there. Row after row of tiny runes have been etched into each iron plate.
Knowledge(Arcana) DC20 + reading thassilonian:
the entire chamber is built to be some sort of device to focus planar energies, with the layout of the walls and their rune-infused iron plates designed to create
a thin spot between the planes at the center of the maze. The entire thing is known as a rift siphon.
Another DC20 Knowledge(Arcana) (or an educated guess) reveals that the rift siphon is currently focussed on hell.
Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20
"That is what I mean. Improving your knowledge still only leads to mediocre results."
"This is a rift syphon." she says pointing with her arms around "It creates some thin point between our plane and one you can choose. In this case hell. I don't know what kind of energy they wanted from hell. But it also drags lesser devils through from time to time as bycatch."
Looks like this lab is the predecessor to the corporation from the newest DOOM release
Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20
"Or are here any great minds with the ability to change that for the better. Who is up to the task of connecting this thing to the plane of positive energy to create an endless flow of healing?" Tauriell expresses her delusion of grandeur.
Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20
"What should happen? Either we destroy it wile trying or we end up on the wrong plane. How many planes do you know? How many of them would be dangerous?" Tauriell asks back.
Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27
"Call me a stick in the mud but I'd say destroy it. I'm no big fan of ending up here with some other outsiders we don't know how to deal with." Abomentolor says.
As Niamh finally aligns her magical music with the resonances of the walls everything starts to vibrate. The sound of the violin becomes unbearably loud and the runes start to glow in a bright white that hurts in the eyes.
Plane selection: Abaddon, Abyss, Plane of Air, Axis, Boneyard, Circle Between, Crypt of the Dying Sun, Dead Vault, Demiplane, Dimension of Dreams, Dimension of Time, Plane of Earth, Elemental plane, Elysium, Ethereal Plane, Plane of Fire, First World, Fleshwarren, Freehold of the Rogue Angel, Great Beyond, Hell, Immortal Ambulatory, Kakishon, Leng, Lost, Machine Armory, Maelstrom, Material Plane, Mnemovore, Negative Energy Plane, Positive Energy Plane, Prison of the Laughing Fiend, Ramlock's Hallow, Runeforge, Shadow Plane, Plane of Water:1d36 ⇒ 25
The sound ceases slowly and the runes stop glowing. But nothing seems to have changed after that is back to normal.
Knowledge Planes:1d20 + 3 ⇒ (1) + 3 = 4
Niamh looks disappointed. "And I really though something would happen now." She says angry and a bit frustrated. "Where are the unicorns?"
Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20
Knowledge(Planes):1d20 + 8 ⇒ (11) + 8 = 19 "I don't recognize what plane you set it to now. Ask the pig in the mud with the knowledge improving magic item." Tauriell says.
Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27
Knowledge(Planes):1d20 + 7 ⇒ (8) + 7 = 15
Abomentolor tries to check in a discreet way and as he doesn't recognize it too he tries shake the insult off saying "I'm sticking in the mud here. I'm not interested in your games." and sticks out his tongue at Tauriell.
Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20
"We can send Carl and Ernard to demolish that later. How about we check the rest of the level." Tauriell suggests and searches her way through the maze.
The maze has one other exit into a room. But in this room a stout iron portcullis blocks the passage to the west. Its winch stands to the side of the other side of the gate. A skeleton, still in the scorched half-plate armor it wore in life, is slumped over the winch.
Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20
Tauriell sighs. She walks back and tells the others "I found another one of these portcullis. With the opening mechanism on the other side."
"I'd say from former experiences that we can simply walk around to reach the other side." She then walks back to the crossing of the hallways and turns to the left. And then chooses the left door.
The room is empty. There is another door. A bronze plaque, green with corrosion and inscribed with spiky runes, hangs at the door to the southeast. The door is locked.
Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20
"It reads 'Don't leave the cages open.' This will be either really boring because everything in the cages is crumbled to dust or it will be rather interesting because the cages are crumbled and it's inhabitants roam free now." Tauriell explains while working on the lock.
Stone tables line the sides of this room. Atop them are battered iron cages of various sizes, many of which hold the skeletal remains of various occupants. A number of these have been forcibly wrenched open and lie in ruins.
Three creatures live in this room. Composed of half-formed body parts, this creatures stand on two monstrous legs. A mouth full of jagged teeth dominates the creatures' bulbous heads. Their veins pulse just beneath transparent flesh.
Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27
Abomentolor is happy that the door is less crowded now and moves inside the room and readies a casting of burning hands for when both of the remaining uglies are within reach. "Come to daddy. No need to stay out in the cold."
The first one approaches Abomentolor and tries to bite him.
Bite:1d20 + 3 ⇒ (19) + 3 = 22 Damage:1d6 + 1 + 1d4 ⇒ (2) + 1 + (4) = 7
And with some success too.
As the second one comes into reach Abomentolor sets them aflame.
Reflex Save:1d20 + 3 ⇒ (20) + 3 = 23 Reflex Save:1d20 + 3 ⇒ (14) + 3 = 17
But both evade most of the flames and the second one attacks too.
Bite:1d20 + 3 ⇒ (3) + 3 = 6