Deep Blues: Airship PDF

3.00/5 (based on 2 ratings)

Our Price: $1.95

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This Airship resembles the glorious airships of the past. These sky behemoths dominated the skies at the beginning of 1900 for nearly 40 years, and they are still the largest objects ever to fly. The age of these fascinating airships came to an end in a few fiery minutes with the Hindenburg disaster on May 6, 1937 at Lakehurst, New Jersey.</p>

In this Blueprint you will find a 800 foot long airship complete with its gondola deckplans, sections, front and side views. Perfect for first and second world war roleplaying games, this airship could result useful even for steampunk and retro-sci-fi games.

Features:

  • Rule the Dungeon.
  • Enhanced customization (choose which features are visible)
  • Alternative hexagonal grid
  • Alternative Metric Scale (New!)
  • "North" mark available and orientable
  • Master Control Panel allows you to control all the maps at once
  • Buttons for printing only blue maps or black and white maps

WARNING: you must use Adobe Acrobat Reader 6+ in order to use all the features of this product

The Deep Blues Blueprints
While in the standard Blueprints you will find a classic fantasy adventure location, the Deep Blues Blueprints cover a broader range of locations themes like Lovecraftian horror, modern, steampunk, victorian, western, oriental, superhero, pulp, science fiction and so on.

You can use these map as reference to build your own adventures or simply take them at hand in case your players go in an unexpected direction during the campaign.

The “Blue” version of these map does not resemble old D&D maps, it would not make any sense, instead, they appear as old technical blueprints (white ink on blue background), allowing you to produce cool handouts for your players or simply use a nice-looking map while running your own adventures.

While offering you the best quality, these products are really inexpensive.

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Average product rating:

3.00/5 (based on 2 ratings)

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17 pages of one drawing.

1/5

This isn't worth the $2 i spent on it. It has ONE airship design, some roughed out drawing in blue and white prints, and with the "Rule the dungeon" sticker on every Blue page it is even more useless for printing and posting.
It gets one star for the single drawing being very nice. It gets minus 4 stars for having nothing else and the obnoxious sticker on every blueprint.
I would have gladly paid $10-20 for a few dozen variants.
Save your money, google blueprints and print them out yourself.

Oh and the 5 star review before this one, is a plant. Completely false representation. Way to go Paizo.


An RPG Resource Review

5/5

If you have ever thought that an airship would be a neat place to stage part of an adventure, now's your chance.

This product contains a selection of plans based around a 800ft monster airship, the sort that boded fair to become the transportation of the future in the 1920s... then the Hindenburg burned to a cinder and people switched to aircraft instead. This one, however, can fly on in your imagination and your games.

The plans start with an overview of the entire airship: side view, section, front and rear views. There are struts to enable access to the main body of the airship, primarily intended for inspections of the giant gasbags that provide the airship's lift. These can be seen in the side section view. Passengers never see these in the normal course of events but they can make for exciting chases and combats where it is vital to avoid even a single spark! Then there is more detail on the gondola, where passengers and crew travel. Equipped for 20 people - presumably both crew and passengers as I cannot see any crew quarters separate from the main sleeping chambers and common lounge area - there are limited bathroom facilities and space for pilot and navigator and a kitchen as well as the lounge already mentioned. There are side elevations, and logitudinal and transverse sections of the gondola as well as the more familiar plan view. Particularly wealthy adventurers might even own the airship, others may travel as passengers.

The options available include 'blueprint' or black and white line art, along with gids (hex or square, in feet or metric scale), whether or not you want to see the furniture, a settable north pointer (not much use, airships move!) and so on, controlled via 0one's standard 'Rule the Dungeon' feature. Everything is drawn in vector graphics so can be scaled up or down without image degradation.

An airship may be quite a specialised thing to have a plan for, but when your game calls for one - well, this is a nice one... although budding Indiana Joneses will have to supply their own aircraft, there isn't one here!


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