Magic vestment issue


Rules Questions


I recently had a player ask how the spell Magic Vestment works with an already magic suit of armor, I read the spell and it doesn't mention anything about no stacking so my question is does magic vestment stack with an already magical suit of armor.

example: player is wearing a chainshirt +1 does the spell stack with that or over ride it?


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

You'll want to look here: Enhancement Bonus Rules

Basically, Magic Vestment gives an enhancement bonus and so does magical armor. If you cast Magic Vestment on magic armor, you'll only get the highest enhancement bonus.

Shadow Lodge

Only racial, circumstance(from different sources) and dodge bonuses stack. Most AC bonuses are enhancement bonuses, just like Magic Vestment and the +n in armors. Those enhancement bonuses do not stack. Instead, the spell replaces the existing bonus with the new number. So casting high caster level version of the spell on to a +1 slick leather armor would turn it into, assuming a caster lvl of 8, a +2 slick leather armor instead of a +3 one.


Question about Magic Vestment.

The spell says it gives a deflection bonus to either an armor or shield. But what does it give a deflection bonus on exactly? AC? Armor bonus of armor/shield bonus on shield?

Situation:

A character is wearing a breastplate +1 (+1 enhancement on armor), ring of protection +2 (+2 deflection on AC) and a normal non magical tower shield. Now it casts magical vestment on the tower shield (for a +1 deflection bonus).

How much AC would it gather from these sources now?
+7 from breastplate, +2 from ring, +5 from tower shield?

Or do these bonusses not all stack?

Dark Archive

Bram van den Hazelkamp wrote:

Question about Magic Vestment.

The spell says it gives a deflection bonus to either an armor or shield. But what does it give a deflection bonus on exactly? AC? Armor bonus of armor/shield bonus on shield?

Situation:

A character is wearing a breastplate +1 (+1 enhancement on armor), ring of protection +2 (+2 deflection on AC) and a normal non magical tower shield. Now it casts magical vestment on the tower shield (for a +1 deflection bonus).

How much AC would it gather from these sources now?
+7 from breastplate, +2 from ring, +5 from tower shield?

Or do these bonusses not all stack?

You imbue a suit of armor or a shield with an enhancement bonus ...

not deflection


Name Violation wrote:


You imbue a suit of armor or a shield with an enhancement bonus ...

not deflection

So if you would imbue a non-magical armor with magic vestment it would get an enhancement on armor bonus and if you imbue a non-magical shield it would get an enhancement on shield bonus?


Bram van den Hazelkamp wrote:

Question about Magic Vestment.

The spell says it gives a deflection bonus to either an armor or shield. But what does it give a deflection bonus on exactly? AC? Armor bonus of armor/shield bonus on shield?

Actually, the spell magic vestment gives an enhancement bonus, NOT a deflection bonus.

As the other posters said, enhancement bonuses don't stack.

You may be thinking of shield of faith, which does grant a deflection bonus, and will stack.

The Exchange

Muser wrote:
Only racial, circumstance(from different sources) and dodge bonuses stack.

Erm, I'm not sure where you got this from, but I'm pretty sure racial and circumstance bonuses DON'T stack. Just like everything else (except dodge and untyped bonuses) only the higher bonus applies. Mind you a circumstance bonus is often granted from the GM (based on circumstances) rather than an item or ability, so he or she may decide that since you are wearing the General's Helmet (+5) and gave a rousing speech (+3) you get a +8 circumstance bonus to have people follow you into battle. Circumstance bonuses are usually GM fiat.


Belafon wrote:
Muser wrote:
Only racial, circumstance(from different sources) and dodge bonuses stack.
Erm, I'm not sure where you got this from, but I'm pretty sure racial and circumstance bonuses DON'T stack. Just like everything else (except dodge and untyped bonuses) only the higher bonus applies. Mind you a circumstance bonus is often granted from the GM (based on circumstances) rather than an item or ability, so he or she may decide that since you are wearing the General's Helmet (+5) and gave a rousing speech (+3) you get a +8 circumstance bonus to have people follow you into battle. Circumstance bonuses are usually GM fiat.

From the rules.

prd wrote:
Bonus Types: Usually, a bonus has a type that indicates how the spell grants the bonus. The important aspect of bonus types is that two bonuses of the same type don't generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works (see Combining Magical Effects). The same principle applies to penalties—a character taking two or more penalties of the same type applies only the worst one, although most penalties have no type and thus always stack. Bonuses without a type always stack, unless they are from the same source.

Emphasis added.

The Exchange

Huh, learned something new today. Another candidate for the upcoming book "developers explain why they made some of the decisions that seem arbitrary." I love the bit "most circumstance bonuses." I really don't think the huge popularity of Pathfinder Society was at all foreseen. Every now and then you come across one of these "you're smart people, do what makes sense to you" which works fine in home games but not in Organized Play.


Belafon wrote:
Every now and then you come across one of these "you're smart people, do what makes sense to you" which works fine in home games but not in Organized Play.

...which is one of the main reasons I'm just not interested in Organized Play, but that's just me.


Haladir wrote:
Belafon wrote:
Every now and then you come across one of these "you're smart people, do what makes sense to you" which works fine in home games but not in Organized Play.
...which is one of the main reasons I'm just not interested in Organized Play, but that's just me.

Ditto. I like the idea of a wide area group with lots and lots of people and a meta-story, but the absurd aversion to GM discretion is just too much to deal with in a game where RAW encourages--nay, requires--house rules on many subjects.

..That, and petering out at 12th level.

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