
bruce novakowski |
lol after hearing about every one else i glad i have the free time to play such a great game. in one way my group is military so i can game weakends and even run 3 to 4 times a week for 2 to 3 hours. this adventure took nearly 2 weeks started on pdf finish it on printed the hours spent is alot i know but it great fun watching my group get lunch and conspiding against me. lol my group took their leave and spent it on this adventure they have a energy playing this. they were atent and little side talk happen which takes about 60% of the game time. so thk you for a great game.

Fire Mountain Games |
1 person marked this as a favorite. |

I've heard you.
After the posts here and elsewhere, the emails, and the feedback from the demos this weekend...
More Grumblejack.
I'm not promising him a gigantic word count. But you have not seen the last of that ogre.
Gary McBride
Fire Mountain Games

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Picked up a roll of Gaming Paper this weekend to pre-draw the Horn of Abaddon (and Balentyne) for the game. Probably pre-draw Branderscar if there's paper left. I also got a Hex roll so I can do the PC's Kingmaker Kingdom with the new locations added in. We're on book 5 of that path, so Kingdom growth in-game is nearly done, and I can start charting out the expansion/development of the PC King's descendants. Markadian V Becomes Andros V, and Voila!
Haven't quite finished my thorough read-through of CFD yet, but my 30-minute scan the pages and look for awesome was very productive! I'm already deciding which Heroes to swap out for Kingmaker descendants and PC Character sheets form alternate games!

Fire Mountain Games |

Bryan,
Very cool. Yes Gaming Paper is an awesome product isn't it?
If I weren't so much a dwarven forge junkie I would probably use it more.
Anyways, thanks for your kind words. Tying this campaign to your Kingmaker campaign sounds very cool. Keep us updated when your campaign begins. I would love to hear about it!
Now back to slaving away on Book 3.
Gary McBride
Fire Mountain Games

Whispering Cultist 32 |

Now back to slaving away on Book 3.Gary McBride
Fire Mountain Games
I think I speak for everyone when I say SLAVE FASTER!!! ;)

Fire Mountain Games |

I think I speak for everyone when I say SLAVE FASTER!!! ;)
Yes, sir! Thank you, sir! May I have another, sir?!
But seriously, your enthusiasm and encouragement are appreciated. End of April -- we are seriously on track for end of April -- almost exactly two months after Book Two.
So, in short, we are on schedule.
Gary McBride
Fire Mountain Games

Fire Mountain Games |
1 person marked this as a favorite. |

Gary Have you thought about adding Hero Lab support for the series? The new traits in Book 1 are a perfect addition. I made a character for the series and I made the traits myself for Hero Lab but most people can't do that.
Oops, I missed this post until just now.
Yes, we are aware of Hero Lab and considering support for it.
Honestly that will probably wait until at least Book 3 is in the can. I am simply too swamped right this moment. But I think a Hero Lab module for the new crime traits would also be a natural campaign aid.
Gary McBride
Fire Mountain Games

Fire Mountain Games |

Gary has heard my prayers: Subscription for the last 4 books is out on DTRPG. Bought it IMMEDIATELY. Saved myself 10% of the money I would pay anyway. Well worth it.
Glad you finally went with the subscription model!
Wow! You got that fast. We haven't even posted the announcement yet.
Yes, you can now subscribe to all six PDFs here or get the four as yet unreleased here.
The discount is the same ($3 off) so there is no penalty for being an early adopter.
Gary McBride
Fire Mountain Games

Leopold |

Wow! You got that fast. We haven't even posted the announcement yet.
I told you long time ago that if you went this model I'd be all over it like fly on honey! I saw it posted in my RSS feed and grabbed it ASAP.
Now if only there was some way to transfer my current 4 issue subs +2 prebought copies into the 6 copy sub at one site for ease of use. hmmmmm

Fire Mountain Games |

Any plans of a print subscription? I just got Book 2 in dead tree and look forward to devouring it! :D
And I look forward to hearing what you have to say about that book.
We certainly want to do this, EZ, but DriveThruRPG does not offer print subscriptions, so for now this is still in the works.
Gary

Fire Mountain Games |

Thanks for the kind words and the encouragement everyone. Yes, we hear you. More announcements are definitely on the way...
Big things are brewing at Fire Mountain Games.
Gary McBride
Fire Mountain Games

Fire Mountain Games |

got my pdf subscribion but if you do print version i talk that as i like the book version better then pdf
Hey Bruce,
Don't worry. If (when) we do a Print subscription, we will once more be careful to reward early adopters.
We have only been able to keep on making books because of people like you, so never doubt that we are grateful.
Gary McBride
Fire Mountain Games

Fire Mountain Games |
1 person marked this as a favorite. |

Gary maybe I am mistaken but where is the stone salve in the module? There is a reference to it but I can't find it.
Heh, I should really put a cross-reference in the text. I'll do that in the errata coming this month.
Gary McBride
Fire Mountain Games

Tobias |

My wife was a big fan of the Dungeon Keeper series of PC games (she got hooked on slapping chickens and making them explode), and I know that she's going to enjoy getting a chance to build a dungeon, but there's a facet of Dungeon Keeper that I can see coming up and was wondering if there are any suggestions as to handle it.
Dungeon Keeper allowed players who built a prison and torture chamber to get information out of captured heroes (killing them) or convert them to your cause.

Fire Mountain Games |
1 person marked this as a favorite. |

Tobias,
Hmmm...torture as a route to conversion. Interesting. It certainly happens in the real world. But how to approach it in game?
Torture in general is surely one of the hardest things to get right in an evil game. Without it, your villains seem like wusses. With it, it is so easy to get into some seriously uncomfortable areas of roleplay.
Personally, I think applying the Diplomacy table (Core Rulebook pg. 94) is a really good start. Use Intimidate instead of Diplomacy and change the resisting stat to Wisdom perhaps and let feats like Iron Will provide a bonus. Masterwork torture's gear would certainly provide a bonus. You might also let someone with Profession (torturer) perform an aid action. Roleplay the torture scene up to the actual torture beginning.
So, for example, the PCs have victim #1 tied to a rack.
PC Villain: "The priests of Mitra have abandoned you. You have betrayed their confidence. There is only one option left to you new. Swear fealty to me. Bow before me and I will let you live!"
Victim #1: "I'll never join you!"
PC Villain: "Indeed? Such a fiery spirit! Do you know what this is? This is a branding iron. It too has a fiery spirit..."
And we cut right there with an evil laugh.
Just before the actual torture begins based on the roleplay, assign a penalty or bonus to an intimidate skill check. Then roll it! Use a cut scene to convey that hours have gone by.
"Whatever you imagine was done with that brand, what actually happens is far worse. After hours of grueling nightmare, finally the victim [passes out having refused to give in/with eyes full of tears begs to serve you]."
Every success changes their alignment one step. When they reach lawful evil, they're yours.
Hope that helped,
Gary McBride

Herbo |

Tobias,
Hmmm...torture as a route to conversion. Interesting. It certainly happens in the real world. But how to approach it in game?
Torture in general is surely one of the hardest things to get right in an evil game. Without it, your villains seem like wusses. With it, it is so easy to get into some seriously uncomfortable areas of roleplay.
Personally, I think applying the Diplomacy table (Core Rulebook pg. 94) is a really good start. Use Intimidate instead of Diplomacy and change the resisting stat to Wisdom perhaps and let feats like Iron Will provide a bonus. Masterwork torture's gear would certainly provide a bonus. You might also let someone with Profession (torturer) perform an aid action. Roleplay the torture scene up to the actual torture beginning.
...snip...
You may also be able to get some mechanics inspiration for the conversion to evil if you own the 3.5 Book of Exalted Deeds. Simply reverse the redemption rules for evil creatures.
Torture would be a nice gateway to breaking down goodie two-shoes npc's into evil minions, but thinking of it as a step on the road to further mental and spiritual corruption is probably more insidious. Burning someone's feet and chopping off soft parts is all fine and good, but what you really want from a converted good minion is a result that is resistant to having Luke Skywalker show up and turn said minion against you (at the worst possible moment and hurling you down a power shaft with force lightning shooting out your fingers).

Eric Hinkle |

Tobias,
Hmmm...torture as a route to conversion. Interesting. It certainly happens in the real world. But how to approach it in game?
Torture in general is surely one of the hardest things to get right in an evil game. Without it, your villains seem like wusses. With it, it is so easy to get into some seriously uncomfortable areas of roleplay.
Personally, I think applying the Diplomacy table (Core Rulebook pg. 94) is a really good start. Use Intimidate instead of Diplomacy and change the resisting stat to Wisdom perhaps and let feats like Iron Will provide a bonus. Masterwork torture's gear would certainly provide a bonus. You might also let someone with Profession (torturer) perform an aid action. Roleplay the torture scene up to the actual torture beginning.
So, for example, the PCs have victim #1 tied to a rack.
PC Villain: "The priests of Mitra have abandoned you. You have betrayed their confidence. There is only one option left to you new. Swear fealty to me. Bow before me and I will let you live!"
Victim #1: "I'll never join you!"
PC Villain: "Indeed? Such a fiery spirit! Do you know what this is? This is a branding iron. It too has a fiery spirit..."
And we cut right there with an evil laugh.
Just before the actual torture begins based on the roleplay, assign a penalty or bonus to an intimidate skill check. Then roll it! Use a cut scene to convey that hours have gone by.
"Whatever you imagine was done with that brand, what actually happens is far worse. After hours of grueling nightmare, finally the victim [passes out having refused to give in/with eyes full of tears begs to serve you]."
Every success changes their alignment one step. When they reach lawful evil, they're yours.
Hope that helped,
Gary McBride
Ooh, this sounds good and nasty. Er, bad and nasty. Whatever, you know what I mean...

Fire Mountain Games |

Gary are you still on target for an April release for book 3?
It will be the very end of the month, but yes.
And to reward you for your continuing support and interest in "Way of the Wicked" -- here is some new preview art!
I give you -- the angels in iron.
I wonder what's in the vault?
Hmmm....
Gary McBride
Fire Mountain Games

PathfinderFan64 |

For anyone looking to do up torture stuff, look no further than Kobold Quarterly 11 pg 54-55. It gives you the basics on mild torture to severe, and the consequences of what happens by the time you're done. My favourite's 2 pts of various ability drain or a particular limb is destroyed.
Thanks. I will have to look that up. I had forgotten about that article. Sounds great for this series. I wonder how many players will choose Profession Torturer as a skill for the series?

Fire Mountain Games |

I wonder how many players will choose Profession Torturer as a skill for the series?
I imagine it will not be a rare choice.
Gary McBride
Fire Mountain Games

Fire Mountain Games |

Jared,
Thanks for picking up the subscription! And please post details about your game. I for one love to read them.
Gary McBride
Fire Mountain Games

Peanuts |

You can read em if you like Peanuts.... just as long as you don't start getting all meta on me :P
In fact I highly recommend you DO read them as they are pretty darn cool.
Heh, well I probably will but read behind our progress. About the only meta knowledge I've used was Mi'Dre heading straight for that big cell (that practically had "Grumblejack" scribbled in crayon on it for those who knew about him :p). I don't want to spoil things for myself, having run a GMPC in my Jade Regent game (due to lack of players), it'll be more fun to be surprised for once
As far as Angels in Iron goes, man getting that armor onto their wings must be a B!+%~! :p Or are they some sort of construct or something?

Fire Mountain Games |

More preview art from "Way of the Wicked Book Three: Tears of the Blessed."
This is The-Fire-That-Sings.
And she, my villianous cohorts, is not glad to see you.
Now, back to work on Book Three... It's so close to finished, I can taste it...
Gary McBride
Fire Mountain Games

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More preview art from "Way of the Wicked Book Three: Tears of the Blessed."
This is The-Fire-That-Sings.
And she, my villianous cohorts, is not glad to see you.
Now, back to work on Book Three... It's so close to finished, I can taste it...
Gary McBride
Fire Mountain Games
Just thinking about how that's written makes me think she's a fire elemental bard.

Fire Mountain Games |

Kevin,
Fire elemental bard is a good guess.
But the correct answer is one of the cooler new monsters from Bestiary 3 -- a peri.
For the sins of her blood she does penance upon the prime material plane guarding the flame that does not die.
Gary McBride
Fire Mountain Games

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Kevin,
Fire elemental bard is a good guess.
** spoiler omitted **
Gary McBride
Fire Mountain Games
Wow. And they're that high a CR. That's pretty incredible. But reading up on what they are, what a tragic back story they all have.
Makes me kind of wish there was a way to play a fallen angel.

DM - Voice of the Voiceless |

No reason why you couldn't work in a fallen angel kevin_video.
The PbP I'm running I've included a devil in (a Gaav depowered to roughly 1st level equivalent) and will be providing opportunities for him to be upgraded at certain points in the story.
No reason why you couldn't swing something similar for a fallen angel.

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No reason why you couldn't work in a fallen angel kevin_video.
No reason why you couldn't swing something similar for a fallen angel.
We've currently got a half-succubus who'll eventually become a full one thanks to the Necromancers of the Northwest and their Succubus base class.
I've seen a fallen angel monster in 3.5 before, but would probably have to figure out how to properly depower it to first level.

Fire Mountain Games |
1 person marked this as a favorite. |

I've seen a fallen angel monster in 3.5 before, but would probably have to figure out how to properly depower it to first level.
I would stat up the fallen angel as an aasimar. And then later, if the PC does something to get more in touch with their angelic heritage, you might allow them to get the fiendish template or even half-fiend template later instead of a class level or two. That would certainly be one easy way to play a fallen angel.
Gary McBride
Fire Mountain Games